Disadvantage: Chronic (Treatable) Illness - Copyright (c) 1995 by Barbarian This is a specialized dependency. An illness is defined by totaling up the over all effects of an onset (Reduced Fatigue, reduction of attributes, Low Pain Threshold, Hemophilia, etc). Then modify the total by any of the following "Treatment Modifiers" that apply. Note that not all of the modifiers will apply for a given Treatment. For example, a Reactive Treatment (such as an inhaler for asthma) would not have a modifier for Treatment Frequency. Treatment Modifiers: A "Treatment" is any therapy or administration of medicine that requires aproximately 1 minute of time, can be self-administered, and requires equipment or medicine that can be easily carried around (About one pound). When Is the Treatment Administered: Preventive Treatment (administered before symptoms appear) .75 Reactive Treatment (administered after symptoms appear) 1 Frequency of Treatment needed to prevent onset of symptoms: Hourly 1 Daily .75 Weekly .5 Monthly .25 Time Required To Administer Treatment: 5 Seconds .5 1 Minute (default) 1 10 Minutes 1.1 2 Hours 1.25 8 Hours 1.5 1 Day or more 2 Equipment / Facilities / or Skills required: Negligable or none .5 1 lb. of equipment 1 10 pounds (small pouch) 1.1 30 pounds (backpack size) 1.25 100 pounds (possibly in a vehicle) 1.5 Full Medical Facilities (hospital visit) 2 To the above _add_ any of the following that apply: A successful skill roll is required for the treatment to be successful + .25 If a treatment is illegal, very expensive, or hard to obtain + .25 Requires an additional, specially trained, person or persons. (Each) + .25 Onset of Symptoms if Treatment Is Missed Or Fails: This is based on the frequency of treatment. Each "Duration" is the same as the length of time between normal treatments. Use the following formula: (Frequency Of Treatment) / (Duration Till Onset) With a minimum of .25, and a maximum of 2. So for example, you have to take your medicine once a day. If you fail to take your medicine for 2 days, your symptoms start appearing. This is worth: Frequency (1) / Onset (2) = .5 If it only took half a day for symptoms to start, this would be worth a modifer of 2.