Serendipity 15/30 points A type of Luck, this advantage does not affect die rolls in any way. Instead, you have the knack of being in the right place, at the right time. This is Luck of the Fortuitous Coincidence. Bilbo Baggins showed this type of Luck when he put out his hand in the dark and found the One Ring. An extreme example, probably a few hundred points worth, is the Carl Barks' comic book character Gladstone Gander (Donald Duck's cousin), who only has to hold out his hat and something valuable will fall into it! For 15 points, once per game session your character gets lucky in a serendipitous manner. One of the guardsmen he needs to get by turns out to be his cousin, or he just happened to have heard a story about the very dragon he is trying to track down. The player may suggest serendipitous occurances to the GM, but the GM is the final arbiter on which situation the character gets lucky in. Should the GM reject a suggestion by the player, but never work a serendipity into the session, the character should get *two* such lucky occasions in the next gaming session. For 30 points, the character will have either two happy coincidences or one *major* one each gaming session!