Using Strength for Hit Points and Health for Fatigue (C) copyright 1992, Andy Skinner (I put this in, but is there a reason to? I'd like to have my name on it.) It has long seemed to me that there should be some relationship between a character's strength and his or her ability to take damage. On the other hand, there are characters in fiction that are not strong, but have some kind of resiliency. We already know that we can separate out two forms of resistance to damage, as seen in split HT scores. One is the amount of damage one can take, the other is how one reacts to that damage. I think that a Dwarf should be able to take more damage than a Halfling, but the Halfling should have a surprising ability to survive with a wound, illness, or curse. Seeing that the split HT scores are on a similar scale to ST for many animals and monsters, I propose that ST be used for Hit Points, while HT is used for fatigue and rolls for consiousness or death. A weaker but healthier person will last longer on a long march or run. A strong person will have some help with fatigue as well, since his or her encumbrance level should be smaller for similar amounts of equipment. If you like, you could do away with the split HT scores. Note that there are some divergences, though. The Hit Points listed in animal descriptions were calculated to give realistic damage levels. Elephants have a ST of about 300 and 50 Hit Points. For most, however, this method gives a good approximation.