From Workshop_Alex@Compuserve.Com Sun Apr 5 22:01:45 1998 Date: Sun, 5 Apr 1998 15:46:46 -0400 From: "W.A. ten Brink" To: GURPSnet-Mail-Here Subject: WARNING: Another Fatigue Discussion... There have been lots of discussions about fatigue, hitpoints end the question where they must be based on. The (old) rules says: Fatigue is based on Strength, Hitpoints is based on Health. But then there was a new rule. Fatigue based on Health and Hitpoints based on Strength. There is a big discussion about this and what should be the rule to use. And both are right! But I have a new suggestion: First we add a new statistic: Power. Power is the sum of Health and Strength. It is the measure of bodily energy and strength. When you create a new PC, divide Power between Fatigue and Hitpoints. Normally, Fatigue and Hitpoints must be between ST and HT. For every level above the highest attribure, this costs 1 CP. For every level below the lowest attribute, reduce cost with -1 CP. Also, we're replacing tho advantages with a single one: Extra Power (3 CP/level). This replaces the advantages "Extra hitpoints" and "Extra Fatigue". The same for the disadvantages: Reduced Power (-3 CP/level). Example: Melinda the Witch, ST:9 HT:14 can choose to have 14 Fatigue and 9 Hitpoints for no cost, or even 16 Fatigue and 7 Hitpoints, still for no cost since the cost for the higher fatigue (+2) is negated by the gain from the lower Hitpoints. (-2) But since we have a limit of 40 CP of disadvantages, the PC now has only -38 CP to gain from other disadvantages. Example 2: Sir Theobald has ST:14, HT:12 and 3 levels of Power. His power is 29. Since he probably prefers to have more hitpoints than fatigue, he might have 12 fatigue and 17 hitpoints. This will cost him 9 CP for the additional power and 3 CP since his Hitpoints are above the highest attribute for a total of 12 CP. If he had chosen for 15 hitpoints and 14 Fatigue, the cost would only be 10 CP. Example 3: Raistin the mage (Sorry, but Raistlin was copyrighted...) is a sickly mage with ST:11 and HT:7. But he still has lots of energy. (+2 Power.) His Power is 20. We take some risks with him by giving him "only" 4 hitpoints which leaves him with 16 fatigue. (+5 CP for high Fatigue, -3 CP for Low hitpoints. Total cost: 2 CP) This way, players have more freedom with their characters. It takes the best of both rules. It also explains a little better why mages may burn hitpoints for fuelling their spells. Hitpoints are equal to muscle strength and the ability of muscles to withstand damage. A person with high hitpoints will be very musculair. Fatigue equals the ability for the muscles to conserve energy. A person with low fatigue just burns too mush bloodsugars and other energy-carriers. Persons with high fatigue are very efficient with storing energy. These persons might even store the extra fatigue in special energy-cells for later use. (And these are called Fat-cells.) While these people may still be skinny and musculair, their forms are more round than average and may appear several years younger than normal. Think about this for a moment. And before you send a reply-message, think about it some more... Greetings W.A. ten Brink Workshop_Alex@Compuserve.Com (or Wim.TenBrink@Ediport.nl) the Netherlands