Personal Field: +20% This enhancement can not be applied to super advantages, as they already have unlimited durations. It can not be applied to psi or super-powers that require continuous concentration. A power with this enhancement will remain "on", with no concentration required, until it is consciously turned "off" (or the user falls unconscious). One sec ond of concentration (unless the power, an enhancement, or a limitation specify otherwise) and a successful skill roll are required to turn the power on. Once on, the power has an indefinite duration and can be turned off at will (no roll necessary). If the power with this enhancement can only be used as a personal field, the cost of this enhancement drops to +10%. If the field also cannot be turned off and the GM deems that this is a nuisance (most damage fields fall into this category), the cost drops to +0%. The power has a Range of 0 while on; it activates as a field surrounding the person. Most non-area powers will need the Area Effect enhancement to be useful; Explosive Effect can also be used with attack powers to create a field in which the damage lessens at greater distances from your body. If this enhancement is applied to a non-area power, it will affect anyone in the same hex as the character. The exception is non-area psionic abilities with this enhancement, which will only affect a person touching the psi. Note that the Area Effect enhancement can be linked to the Touch Only limitation, but the Personal Field enhancement cannot. Example: Doctor Radiation buys Radiation Beam-16(10), a generic attack power, with Area Effect (linked to the Touch Only limitation, +25%), 3 levels of Increased Area (linked to the Touch Only limitation, +30%), and Personal Field (+20%). He now has a powerful (non-area) ranged attack that he can project around himself as a 5-hex radius "Radiation Zone". If he wants to use the power as a ranged attack again, he must first drop the "Zone".