Article #61184 (61209 is last): From: 102250.1425@compuserve.com (SD Anderson) Newsgroups: rec.games.frp.gurps Subject: Cross referening Maneuvers from their governing skills Date: Thu Jul 16 01:26:02 1998 One of the things that makes designing martial arts characters a bit of a chore is that maneuvers are listed only by the alphabet and by the realistic or cinematic designation. If you make a character with a good skill in X, you have to hunt down the maneuvers that go with that skill the old fashioned way. This is something that ought to make that chore a bit easier. All Maneuvers (Realistic) are listed in MA2e p.43 -56, All Cinematic ones listed from p.57 to p.61. The maneuvers listed below are grouped with a skill they default from. Some maneuvers will be listed more than once. See Martial Arts or Compendium 1 for more details such as limits to advancement on a maneuver or prerequisites. Acrobatics Acrobatic Kick (Cinematic) (Hard) (Acrobatics -4) Breakfall (Average) (Acrobatics -0) Roll With Blow (Cinematic) (Hard) (Acrobatics -3) Springing Attack (Cinematic) (Average) (Acrobatics -3) Arm Lock Finger Lock (Hard) (Arm Lock -3) Boxing Feint (Hard) (Boxing -0) Boxing While Seated (Cinematic) (Hard) (Boxing -2) Ground Fighting (Hard) (Boxing -4)* *Not taught Hand Parry (Special) (Boxing -0) Hand Strike (Special) (Boxing -0) Hit Location (Hard) (Boxing -3) Jab (Average) (Boxing -3) Riposte (Hard) (Boxing -4) Roundhouse Punch (hard) (Boxing -3) Slip (Hard) (Dodge -3) Brawling Aggressive Parrying Kick (Parrying kick -4) Brawling While Seated (Cinematic) (Hard) (Brawling -2) Ear Clap (Average) (Brawling -6) Eye Gouging (hard) (Brawling -9) Face Attacks (hard) (Brawling -5) Feint (Hard) (Brawling -0) Ground Fighting (Hard) (Brawling -4) Hand Parry (Special) (Brawling -0) Hand Strike (Special) (Brawling -0) Head Butt (Average) (Brawling -6) Hit Location (Hard) (Brawling -3) Knee Strike (Average) (Brawling -1) Parrying Kick (Special) (Brawling/2) Rabbit Punch (Average) (Brawling -3) Riposte (Hard) (Brawling -4) Roundhourse Punch (Hard) (Brawling -3) Stamp Kick (Average) (Brawling - 3) Yawara (Average) (Brawling -5) DX Disarming (Hard) (DX - 0) Hit Location (Hard) (DX -3) Retain Weapon (Hard) (DX -0) Roll With Blow (Cinematic) (Hard) (DX -6) Fencing Corps-a-Corps (Hard) (Fencing -0) Disarming (Hard) (Fencing -0) Dual Weapon Attack (Cinematic) (Hard) (Fencing -4) Feint (Hard) (Fencing -0) Fencing While Seated (Cinematic) (Hard) (Fencing -2) Fleche (Average) (Fencing -3) Floor Lunge (Hard) (Fencing -4) Ground Fighting (Hard) (Fencing -4)* *Not taught as part of Fencing Art or Fencing Sport Hit Location (Hard) (Fencing -3) Initial Carving (Cinematic) (Average) (default varies per letter) Lunge (Average) (Fencing -2) Off Hand Weapon Trainging (Hard) (Fencing -4) Retain Weapon (Hard) (Fencing -4) Riposte (Hard) (Fencing -4) Stop Hit (Hard) (Fencing -4) Jitte/Sai Corps-a-Corps (Hard) (Jitte/Sai -0) Dual Weapon Attack (Cinematic) (Hard) (Jitte/Sai -0) Feint (Hard) (Jitte/Sai -0) Ground Fighting (Hard) (Jitte/Sai -4) Hit Location (Hard) (Jitte/Sai -3) Jitte/Sai While Seated (Cinematic) (Hard) (Jitte/Sai -2) Off Hand Weapon Trainging (Hard) (Jitte/Sai -4) Retain Weapon (Hard) (Jitte/Sai -0) Riposte (Hard) (Jitte/Sai -0) Judo Arm lock (average) (Judo -0) Binding (Cinematic) (Hard) (Judo -0) Breakfall (Average) (Judo -0) Choke Hold (Hard) (Judo -2) Disarming (Hard) (Judo -0) Feint (Hard) (Judo -0) Ground Fighting (Hard) (Judo -4) Hand Clap Parry (Cinematic) (Hard) (Judo -5) Headlock (Hard) (Judo -4) Hit Location (Hard) (Judo -3) Judo Parry (Special) (2/3 x Judo) Judo Throw (Special) (Judo -0) Judo While Seated (Cinematic) (Hard) (Judo -2) Sticking (Cinematic) (Hard) (Judo -2*) * -4 if not specifically part of the character's style(s) Trip (Special) (Judo -0) Karate Agressive Parry (Hard) (karate parry -4) Agressive Parrying Kick (Hard) (Parrying Kick -4) Axe Kick (Hard) (Karate -4) Back Kick (Hard) (Karate -4) Cat Stance (Average) (Karate -3) Drop Kick (Hard) (Karate -4) Ear Clap (average) (Karate -6) Elbow Strike (average) (Karate -2) Feint (Hard) (Karate -0) Flying Jump Kick (Cinematic) (Hard) (Karate -6) Ground Fighting (Hard) (Karate -4) Hand Clap Parry (Cinematic) (Hard) (Karate -5) Hand Parry (Special) (Karate -0) Hand Strike (Special) (Karate -0) Head Butt (Average) (Karate -6) Hit Location (Hard) (Karate -3) Hook Kick (Hard) (Karate -3) Jab (Average) (Karate -3) Jump Kick (Hard) (Karate -4) Karate While Seated (Cinematic) (Hard) (karate -2) Kicking (Hard) (Karate -2) Knee Strike (Average) (Karate -1) Parrying Kick (Hard) (Karate/2) Riposte (Hard) (Karate -4) Shin Kick (Hard) (Karate -3) Shuto (Hard) (Karate -3) Spin Kick (Hard) (Karate -3) Spinning Punch (Hard) (Karate -2) Stamp Kick (Average) (karate -3) Sweeping Kick (Hard) (Karate -3) Yawara (Average) (Karate -3) Katana Feint (Hard) (Katana -0) Dual Weapon Attack (Cinematic) (Hard) (Katana -4) Ground Fighting (Hard) (Katana -4) Hit Location (Hard) (Katana -3) Katana While Seated (Cinematic) (Hard) (Katana -2) Lunge (Average) (Katana -2) Off Hand Weapon Trainging (Hard) (Katana -4) Retain Weapon (hard) (Katana -0) Riposte (Hard) (Katana -4)* *thrust attacks only Whirlwind Attack (Cinematic) (Hard) (Katana -5) Kicking Axe Kick (Hard) (Kicking -2) Back Kick (Hard) (Kicking -2) Flying Jump Kick (Cinematic) (Hard) (Kicking -4) Hook Kick (Hard) (Kicking -1) Jump Kick (Hard) (Kicking -2) Shin Kick (Hard) (Kicking -1) Spin Kick (Hard) (Kicking -1) Stamp Kick (Average) (Kicking -1) Sweeping Kick (Hard) (Kicking -1) ST Neck Snap (Hard) (ST -4) Staff Close Combat (Average) (Weapon Skill -6) Disarming (Hard) (Staff -0) Feint (Hard) (Staff -0) Ground Fighting (Hard) (Staff -4) Hit Location (Hard) (Staff -3) Retain Weapon (Hard) (Staff -0) Riposte (Hard) (Staff -4)* thrust attacks only Staff While Seated (Cinematic) (Hard) (Staff -2) Whirlwind Attack (Cinematic) (hard) (Staff -5) Weapon (Reach = C) Close Combat (Average) (Weapon skill -2) Disarming (Hard) (Weapon - 0) Dual Weapon Attack (Cinematic) (Hard) (Weapon -4) Feint (Hard) (Weapon -0) Fighting While Seated (Cinematic) (Hard) (Weapon -2) Ground Fighting (Hard) (Weapon -4) Hit Location (Hard) (Weapon -3) Off Hand Weapon Trainging (Hard) (Weapon -4) Retain Weapon (Hard) (Weapon -4) Riposte (Hard) (Weapon -4)* *thrust attacks only Weapon (Reach = 1) Close Combat (Average) (Weapon skill -6) Disarming (Hard) (Weapon -0) Dual Weapon Attack (Cinematic) (Hard) (Weapon -4) Feint (Hard) (Weapon -0) Fighting While Seated (Cinematic) (Hard) (Weapon -2) Ground Fighting (Hard) (Weapon -4) Hit Location (Hard) (Weapon -3) Off Hand Weapon Trainging (Hard) (Weapon -4) Retain Weapon (Weapon -0) Riposte (Hard) (Weapon -4)* *thrust attacks only Wrestling Arm Lock (average) (Wrestling - 0) Choke Hold (Hard) (Wrestling -3) Drop Kick (Hard) (Wrestling -3) Feint (Hard) (Wrestling -0) Ground Fighting (Hard) (Wrestling -4) Head Lock (Hard) (Wrestling -4) Hit Location (Hard) (Wrestling -3) Pile Driver (Cinematic) (Hard) (Wrestling -4) Wrestling While Seated (Cinematic) (Hard) (Wrestling -2) -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum ------------------------------- h=HELP, q=quit, c=contribute(post), f=follow-up(post), r=reply(email) Enter Command: