Body of Electricity: 50 points Your body is an animated shape of electric energy. You cannot carry anything, except your costume if you have the Costume advantage. You may use super abilities normally, but normal physical feats are impossible. Normal weapons inflict only one point of damage (if the normal damage rolled penetrates your DR) and you take half damage from energy attacks (including electrical ones). You take an extra 50% damage (calculated after DR is subtracted) from liquid attacks. You may pass through conductive materials at half your Move, and may flow through electrical conductors at ten times your Move! Passing through (or even touching) any electrical equipment will automatically inflict a Surge with Power and skill equal to your HT. Equipment designed to facilitate electric flow (e.g., transformers, generators, etc.) is immune to this, as are optical systems. Special Enhancement: Objects may be carried. They change to energy when picked up, and regain normal form when put down. +10% for No Encumbrance, +20% for Light, +50% for Medium, +100% for Heavy. If electrical equipment that you pick up does not get Surged, the cost of this enhancement is multiplied by 1.5 (+15% for No Encumbrance, +30% for Light, etc.) Special Limitation: You cannot switch out of Body of Electricity form. This is very inconvenient and often crippling, especially if you work near electrical equipment. This is not a percentage limitation; treat an unswitchable Body of Electricity as a disadvantage worth -30 points. Use the percentage value of any enhancements to lower the cost of the disadvantage, as described for Body of Air. Body of Fire: 5 points/level Your body is covered with flames, from which you take no damage. The temperature of these flames is 500 degrees, plus 25 degrees/level. See the sidebar on p. SU21 for a list of common melting points. The flames can cause damage to others; every level of this advantage adds one point of burn damage to your hand-to-hand attacks. For every five levels, everyone in your hex takes 1d of damage per turn. You have an extra DR 1 against Heat/Fire attacks for every level of this advantage, and an extra DR 1 against bullets for every two levels. You take an extra 50% damage from cold or water-based attacks (calculated after DR is subtracted). Special Limitation: You cannot switch out of Body of Fire form. You must live in a cave or an asbestos house. This is grossly inconvenient for you and dangerous for others. -60% Body of Ice: Add "You take half damage from cold-based attacks." Special Limitation: You cannot switch out of Body of Ice form. -40% Body of Metal: 8 points/level Body of Stone: 6 points/level Your body is made of rock. You gain PD 1 for every 4 levels (maximum PD 6), and DR 3 for every 2 levels. Your punching and kicking damage is increased by 2, but your ground Move is reduced by 20% (round up). Your body is considered crystalline for the purposes of sonic and vibratory attacks. Special Enhancement: Your body's stone is amorphous instead of crystalline, and suffers no extra damage from sonic or vibratory attacks. +30% Special Limitation: You cannot switch out of Body of Stone form. This is not especially crippling, although you may look peculiar. -20%