Shrinking: 20 points/level You can decrease your size at will. Your minimum size depends on how many levels of Shrinking you purchase. Each level of Shrinking halves your size, cumulatively. Thus, you can shrink to 1/2 normal size at level 1, 1/4 at level 2, 1/8 at level 3, etc. It takes an average person 6 levels of Shrinking to shrink down to one inch, 20 levels to shrink to the size of a cell, and 30 levels to shrink to the size of an atom. When you shrink, you cannot carry any equipment (unless the enhancement below is taken) and your clothes fall off, unless you have the Costume advantage. Your DR, hit points, Move, effective ST, and damage from super- attacks are reduced proportionately to the level of Shrinking being used. Magic, psi, and super-powers that can be resisted are resisted at +1 per level of Shrinking being used. So a super shrunk to 1", using 6 levels of shrinking, has 1/6 his normal DR, hit points, etc., and his super-powers are resisted at +6. Special Enhancement: The Affects Others enhancement is worth +40% per person that can be affected at once. You must shrink and grow with them; they cannot do it by themselves. Even with only one level, you can affect as many people as you want, but you must return to full size to shrink each one. Special Enhancement: Objects may be carried. +10% for No Encumbrance, +20% for Light, +50% for Medium, or +100% for Heavy. Special Enhancement: Retain full hit points. +30% Special Enhancement: Retain full DR. +30% Special Enhancement: Retain full ST. Your maximum lift, encumbrance limits, and hand-to-hand damage are not reduced. +60% Special Enhancement: The damage done by your super-attacks is not reduced. +100%. The GM may wish to restrict this, as it makes for an almost uncatchable assassin. Special Enhancement: Your powers are resisted normally. Thus the Sleep spell of a one-inch mage with this enhancement would be resisted by HT, not HT+6. +30% Special Limitation: Minimum size only. You can only switch between your normal size and your smallest possible size. -40% Special Limitation: If you are permanently shrunk it is not a percentage limitation; it is a disadvantage. The value depends on how small you are. 1/2 normal size is worth -20 points, 1/4 is -30, 1/8 is -40, 1/16 is -60, 1/32 is -80, and 1/64 is -100 (the maximum). All reductions to hit points, DR, etc., apply. Any enhancements reduce the value of the disadvantage, as per Body of Air.