SUSAN CHUAN / LING K'O Appearance: Nondescript woman of Chinese origin. Identity: Pretending to be Susan Chuan. Really th bodyguard of John Smith who is really Christopher Sarracen. Phew! ST: 12 DX: (13) 15 IQ: 13 HT: 13/16 Speed: 7. Dodge: 10. Parry: 14. DR 8. Damage: Thrust 1d-1, Swing 1d+2. Punch: 1d. Kick: 1d+2. ADVANTAGES: Absolute Timing, Combat Reflexes, Strong Will +3. DISADVANTAGES: Pirate's Code of Honour, Sense of Duty (Sarracen). CYBERWEAR: Analgesic Glands (Gives High Pain Threshold), Bionic Eyes with Infravision and Polarization, Cortex Rewiring 30 (Added 30 points to DX, raising it from 13 to 15), Dermal Armour 8 (Gives DR 8), Organ Backups 3 (Gives Hard to Kill 3), Organ Reinforcement 3 (Gives 3 Hit Points), Weapon Implant (Gyroc Launch Pistol in right arm), Weapon Link +4. SKILLS: Acrobatics -14, Acting -15, Area Knowledge (City in which game is set) -13, Area Knowledge (Hong Kong) -13, Area Knowledge (U.S.A.) - 13, Climbing -15, Computer Operation -15, Driving (Car) -14, First Aid - 15, Guns (Pistol) -17, Guns (Gauss Needle Pistol) -17, Guns (Gyroc Pistol) -19, Guns (Laser Pistol) -17, Guns (Machine Pistol) -17, Holdout -14, Language (Chinese) -Native, Language (English) -15, Language (German) -15, Law -14, Motorcycle -15, Savoir-Faire (Corporate) -15, Shadowing -14, Stealth -14, Streetwise -16, Tactics -14. If you don't have GURPS Martial Arts, Ling K'o has a Judo -16 and Karate -17. If you do have GURPS Martial Arts, then Ling K'o is a master (mistress?) of White Crane Kung Fu. Instead of the above Judo and Karate skills, her skills are Judo -13, Jumping -15, Karate -16, Knife -15, Meditation -10, Shortsword -14, Philosophy (Taoism) -14. Drop her hand parry to 13. Her maneuvers are Back Kick -13, Jump Kick -14, Riposte (Karate) -15, Spin Kick -15. QUIRKS: Cracks her joints, When not impersonating someone she has a thousand yard stare, Giggles when she kills. QUOTES: "I'm busy right now. You will have to make an appointment" fss-BOOM!-fss-BOOM!-fss-BOOM! In her guise as Ling K'o, she is not armed save for her inbuilt gyroc launcher which carries 6 SLAP and 3 APEx. In Cyberworld, the weapon is an FE Rakete-P gyroc launch pistol. In Littmann's Cyberworld, its a Yosho-Noshi Gabriel gyroc launch pistol. If she blows her cover, she will arm herself with whatever weapons she can get hold of - but just to supplement the aforementioned gyrocs. Fresh gyroc magazines have been secreted all around her office and home. Her business dress is light monocrys, but she has heavy monocrys armour back at her apartment. It is vital to remember when playing Ling K'o that nomatter how impressive her cyberwear and skills might be, she is not a mindless combat machine. She is as cunning as a weasel and twice as merciless. She does not play fair and will go for all the low-down advantages that she can get in a conflict. Think tactically and don't be frightened of dirty tricks. [In Cyberpunk 2.0.2.0. she is a Solo with INT 8, REF 10, TECH 4, COOL 10, ATTR 7, LUCK 9, MA 8, BODY 8, EMP 3. Her Cyberwear includes a Basic Neuralware Processor, Pain Editor, Sandevistan Speedware, Cyberoptics with Low Lite and AntiDazzle, Skinweave, Cyberarm with Realskinn and a pop-up Uzi Mini-Auto 9 light submachinegun. She has Combat Sense +9, Athletics +8, Driving +6, First Aid +7, Handgun +8, Submachinegun +9, Language (Chinese) Native, Language (German) +8, Language (English) +8, Motorcycle +7, Stealth +7, Streetwise +7, Martial Arts (Animal Kung Fu) +10, Stockmarket +7, Personal Grooming +7, Wardrobe and Style +7, Social +5. She wears a medium armour jacket disguised as a normal jacket although she has Metalgear in her apartment. The only weapon that she carries on her person is her implant]. [In Shadowrun, Ling K'o is an Elf of Chinese origin with Body 5, Quickness 6, Strength 4, Charisma 4, Intelligence 5, Willpower 6, Essence 0.25, Reaction 5 (9). Her Cyberwear includes a Cybernetic Right Arm with a Submachine-Cybergun and Inbuilt Smartlink, Wired Reflexes 2 and Dermal Plating 3. Her skills include Athletics 5, Computer (Software) 4, Car 4, Biotech (First Aid) 5, Firearms 7, Chinese (Native), English 5, German 5, Bike 5, Stealth 4, Etiquette 6, Military Theory (Tactics) 4, Unarmed Combat 8. Her only weapon is her implant. She wears secure clothing, although she has heavy security armour in her apartment]. GALLAGHER Appearance: Middle aged man with dark, weather-beaten skin. Identity: Powerboat Pilot in Retiarius' employ. ST: 11 DX: 13 IQ: 12 HT: 12 Speed: 6.25. Dodge: 8. Parry: 10. DR 8. Damage: Thrust 1d-1, Swing 1d+1. Punch: 1d-1. Kick: 1d+1. ADVANTAGES: Absolute Direction, Alertness +2. DISADVANTAGES: Bad Temper, Low Pain Threshold. CYBERWEAR: Vehicular Interface Jack (unnatural). SKILLS: Area Knowledge (Virginia) -14, Area Knowledge (East Cost of the U.S.) -15, Driving (Car) -15 (19), Electronics Operation (Communications) -14, First Aid -13, Guns (Pistol) -14, Guns (Rifle) - 14, Guns (Lt. Auto) -13, Karate -13, Mechanic -13, Navigation -14, Powerboat -15 (19), Sex Appeal -12. QUIRKS: Chews tobacco, Likes to talk about the time he was in the navy even though he never was, Cannot hear a mention of anyone else driving anything without commenting on how much better a driver he would have been. QUOTES: "This reminds me of one time when I was in the navy and we were tracking this Korean sub...". "I just pilot the boat. Getting killed is your job". Gallagher possesses a CY= M1 Garand .30-06 / HT= M1 Carbine / CW= MoskArm 12mm "Thunderbolt" rifle / LC= A.K. F11 6mm carbine. He refuses to touch the fully automatic weapons, which he describes as "cheap, suicidal crap". He wears a light monocrys vest. [In Cyberpunk 2.0.2.0. Gallagher is a Nomad with INT 7, REF 8, TECH 8, COOL 6, ATTR 6, LUCK 7, MA 7, BODY 7, EMP 5. His Cyberwear includes a Basic Neural Processor and a Vehicle Link. He has Family +5, Awareness/Notice +6, Drive (Car) +7, Drive (Powerboat) +8, Handgun +6, Rifle +6, Submachinegun +4, Basic Tech +7, Brawling +5, Electronics +4, First Aid +3. He will wield an H&K MPK-9 medium submachinegun. He wears a kevlar vest]. [In Shadowrun, Gallagher has Body 4, Quickness 5, Strength 4, Charisma 3, Intelligence 4, Willpower 3, Essence 3.8, Reaction 4 (6 when rigged). His Cyberwear includes a Datajack and a Vehicle Control Rig 1. His skills include Car 5, Motorboat 5, Electronics 3, Biotech (First Aid) 3, Firearms 4, Unarmed Combat 4. His weapon is an AK-97 SMG/carbine. He wears an armour vest]. MISCELLANEOUS GOLDENBOYS Appearance: They wear black shirts and trousers, but have dyed long straight blonde hair and have golden contacts permanently affixed to their eyeballs. Identity: Gangers loosely in the employ of Sarracen and his cronies. ST: 11 DX: 11 IQ: 9 HT: 10 Speed: 5.25. Dodge: 5. Parry (Hand): 8. Parry (Knife): 4. Damage: Thrust 1d-1, Swing 1d+1. CYBERWEAR: Purely Cosmetic. SKILLS: Area Knowledge (City) -11, Brawling -12, Climbing -10, Guns (Handgun) -12, Guns (M.Ptl) -10, Guns (Lt. Auto) -10, Knife -12, Running -11, Stealth -11, Streetwise -11. QUOTES: "Piss me off and I'll waste you" "You're messin' with the big boys now, sucka!" Their new employer has armed them with CY or HT= 10mm Machine Pistols (Damno Hardcase so Acc -4) / CW= Ingram MAC-21 9mm submachine guns / LC= Orion Rata 4mm cased sub-machine guns. The fact that they now have machine pistols / sub-machine guns makes them very happy. They feel very dangerous and absolutely invincible. They are not invincible, but on the other hand, any fool with a fully automatic weapon is dangerous. [In Cyberpunk 2.0.2.0. Goldenboys have INT 5, REF 7, TECH 5, COOL 5, ATTR 5, LUCK 5, MA 6, BODY 7, EMP 5. Their Cyberwear is purely cosmetic. They each have Brawling +4, Handgun +4, Melee +4, Athletics +2, Streetwise +2 and Submachinegun +2. Their weapons are Fed. Arms Tech Assault II light submachine gun and they are unarmoured]. [In Shadowrun, The Goldenboys each have Body 3, Quickness 4, Strength 4, Charisma 3, Intelligence 2, Willpower 2, Essence 5.5, Reaction 3. Their Cyberwear is purely cosmetic. They have Firearms 2 and Unarmed Combat 3. They are armed with Sandler TMP submachineguns but have no armour]. DR. ALICE SHIRINOVSKI Appearance: Thin 60 year old woman with dyed black hair. Identity: Ex-researcher from the Psychology Department of Melbourne University in Victoria, Australia. ST: 9 DX: 12 IQ: 14 HT: 9 Speed: 5.25. Dodge: 5. Parry: 8. Damage: Thrust 1d-2, Swing 1d-1. Punch: 1d-4. ADVANTAGES: Patron (Sarracen), Wealth (Comfortable). DISADVANTAGES: Age, Bully (and power-freak), Skinny. CYBERWEAR: Artificial Heart (+2 Fatigue). SKILLS: Computer Operation -15, Computer Programming -13, Diagnosis - 13, First Aid -14, Hypnotism -15, Language (English)-13, Language (German) -12, Language (Russian)- Native, Physician -14, Psychology -16, Surgery (Cosmetic) -14, Surgery (Neuro-surgery)- 16. Shirinovski's most important ability is to reprogram people's memories using a technique that mixes Hypnotism and Surgery (Neuro-surgery). This is not a separate skill, but neither is it a popularly known technique. Unlike a Personality Implant, it is completely undetectable. QUIRKS: Hates Sarracen for her dependence on him, Finds the mere presence of guns disturbing, affects an English accent. "Don't shoot!" "Let's come to some kind of an arrangement". She is unarmed and unarmoured. [In Cyberpunk 2.0.2.0. Dr. Shirinovski is a Medtech with INT 9, REF 7, TECH 8, COOL 7, ATTR 4, LUCK 7, MA 6, BODY 5, EMP 3. Her Cyberwear includes an artificial heart. She has Medtech +10, Basic Tech +7, Diagnose +7, Education +7, Pharmaceuticals +6, Human Perception +7, Programming +6, Psychosurgery +9, Language (English) +6, Language (German) +4, Language (Russian) Native, Social +5, First Aid +6. She is unarmed and unarmoured]. [In Shadowrun, Dr. Shirinovski has Body 2, Quickness 4, Strength 2, Charisma 2, Intelligence 5, Willpower 4, Essence 5.5, Reaction 4. Her Cyberwear includes an artificial heart. Her skills include Computers 4, Biology (Medicine) 5, Biotech (First Aid) 4, English 3, German 2, Russian (Native), Psychology 7. She is unarmed and unarmoured]. INSPECTOR ANDREW RAINIE Appearance: A haggard fifty-five year old with gray hair and heavy bags under his eyes. Rainie speaks calmly with a slow, sad voice. Identity: Inspector with the F.B.I.. Wants revenge on Sarracen for the murder of his 19 year old son, Jarvis. ST: 9 DX: 11 IQ: 13 HT: 11 Speed: 5.5. Dodge: 7. Parry 10. DR 12. Damage: Thrust 1d-2, Swing 1d-1. Punch: 1d-4. ADVANTAGES: Legal Enforcement Powers, Patron (F.B.I.), Police Rank (Inspector), Strong Will +2. DISADVANTAGES: Age, Good Cop's Code of Honour. CYBERWEAR: Bionic Right Ear with Radio Reception and Descrambler. SKILLS: Area Knowledge (City) -15, Brawling -13, Climbing -12, Criminology -14, Driving -11, First Aid -13, Forensics -14, Guns (Gyroc Pistol) -13, Guns (Handgun) -13, Guns (Shotgun) -12, Holdout -13, Interrogation -15, Intimidation -13, Jumping -12, Law -14, Running -12, Shadowing -13, Streetwise -15. QUIRKS: Idolizes his dead son Jarvis - tends to comment about how Jarvis would feel about a given situation, Smokes cigars, Wears glasses because he's frightened to have his sight surgically corrected. QUOTES: "I have nothing left to lose, and a man with nothing left to lose can be very single-minded". "I do this job not because I think I'll succeed in cleaning up this town but because I would hate myself if I didn't try". To Sarracen: "Remember Jarvis, asshole? I do. Every single hour". Inspector Rainie wears a medium monocrys vest under his jacket. If necessary, he carries a CY or HT= gyroc launch pistol / CW= FE Rakete-P gyroc launch pistol / LC= Gemtex Urban Renewer gyroc launch pistol with 9 SLAP. However, under normal circumstances he will limit himself to a holdout pistol. This will be a CY or HT= AMT Backup .380 ACP / CW= SOG Feder / LC= Yosho-Noshi Shuto 9mm. [In Cyberpunk 2.0.2.0., Inspector Rainie is a Cop with INT 8, REF 7, TECH 6, COOL 8, ATTR 6, LUCK 7, MA 7, BODY 7, EMP 8. His Cyberwear includes a Basic Hearing Module with Radio Link and Scrambler. He has Authority +8, Awareness/Notice +8, Handgun +6, Human Perception +7, Education +6, Brawling +5, Interrogation +5, Streetwise +8, Social +4, First Aid +4. If necessary, he carries an Uzi Miniauto 9 light submachinegun. Usually, though, he makes do with a Federated Arms X-22 light autopistol. He always wears a medium armour jacket]. [In Shadowrun, Inspector Rainie is a Dwarf with Body 5, Quickness 3, Strength 5, Charisma 3, Intelligence 5, Willpower 7, Essence 5.6, Reaction 4. As a Dwarf, he has Thermographic Vision and Resistance +2 to disease. His Cyberwear includes a Radio Receiver. His skills include Unarmed Combat 3, Athletics 2, Psychology (Deviant) 4, Firearms 3, Interrogation 5, Stealth (Urban) 3, Etiquette (Street) 5. If necessary, he will wear light security armour and carry an Uzi III submachinegun. Usually, though, he makes do with a Colt American L36 light autopistol and a secure vest].