Subject: RESOURCE: an urban encounter for GURPS Fantasy
From: [email-masked] (Mormegil of Ket (C. Walker))

Fionna's Daring Robbery!
a simple scenario by Christian Walker

I. Fionna's Daring Robbery
   A.  A two bit enchantress, Fionna with two aides will try to rob a
merchant   with some magical aid.
      1. She wears a wonderful perfume, a Philter of Love
      2. Any entering her hex must save vs HT or swoon for 
          1d+1 minutes.
   B. She will approach a wealthy looking mark, hug him with feigned cheer
and wait for him to faint.
      1. Her two allies, Marlon and Drew will come out of
          the alley, drag him in and rob Œim!
      2. All the while she plays the frightened bit.
   C. She will stand ready with spells to take out any who interfere.

II. The event as the PC(s) see it
   A. The Mark approaches
      1. He strides down the road, confident and seemingly wealthy
      2. A decorative rapier at his side, and a sly grin on his face, he
seems                                                    to be recalling
an amusing event in his mind.                            
   B. Fionna approaches
      1. She walks up quickly, a great smile on her face, ³Oh by
          the Gods above I can¹t believe its you.  Its really you!²
      2. He looks extremely surprised, but she hugs him anyway.  
      3. The Mark does not seem to upset.  After all she is dressed very well
         and is rather attractive.                                  
   C. Action!
      1. A strange look plays across his face, he looks about and swoons.     
      2.  She looks into the alley and says in a soft voice, ³You there, 
          please help!² 
      3. Two younger lads come out of a nearby alley and help her 
          carry the man into the alley.
      4. They quickly cut his pouch and beat feet.
   D. If pressed...
      1. She will explain that the man is an old neighbor whose
          health has never been the best.
      2. If the questioner persists, they will get whacked with a spell or
two                  
         and a drubbing from the brothers.

III. Aftermath
   A. The Mark (if they help him)
      1. His name is Millington Vonaday, an aspiring diplomat
          of 41 years.  
      2. He is not exceedingly wealthy, but he is comfortable and
         will soon be promoted to a vaunted position as
foreign               diplomat.
      3. As a diplomat he may provide a valuable contact to the 
          group.
      4. He will provide calling card and his thanks.
      5. His wealth includes a fine silver ring with a very nice
           blue gem stone.  (MAGICAL) His pouch contains 11 daros.
   B. Fionna
         1. She will resent any attempts at interference and will
             resist as much as possible.
         2. Fionna will flee in an instant leaving the other two to 
             deal with any threats.

IV. Experience.
   A. award by how the players fill out there roles.  At this point they
problably do not have much of an idea in this regards, so 1 point will
problably be fine.

-- 
The old grey donkey, Eeyore, stood by himself...sometimes he thought sadly to himself, "Why?" and sometimes he thought, "Wherefore?" and sometimes he didn't quite know what he was thinking about.
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Some fun to be had for gaming nerds at http://users.deltanet.com/~mormegil