Copyright (c) 1996 by Thomas Ackermann The NoSense Disadvantage actualy is no Disadvantage, but comes from the rule from Compendium about giving 45p for Disadvantages and Quirks without realy having them: This PC actualy only has Bad Temper, No Sense of Humor and Stubborness for a net -25p; the remaining -20p are handled via this NoSense-Disadvantage ... *** Name: Cyber Points: 191.0 Created: 07/29/96 Player: Unspent: Printed: 08/08/96 ATTRIBUTES Will: 15 Basic damage Weapon Damage Sk Acc +10 ST 11 Vision: 15 Thrust: 1-1 +30 DX 13 Hearing: 15 Swing: 1+1 +60 IQ 15 Smell: 15 Punch: 1-1 -- HT 10 Kick: 1+1 Hits 10 / / / : Fatigue 11 / / / : Speed 5.750 Parry: Shield Head Torso Arms Hands Legs Feet Move 6 (6.625) Block: PD| 0 | 0 | 0 | 0 | 0 | 0 | Swim 1 (1.2) Dodge: 5 (5) PD+ DR| 2 | 0 | 0 | 0 | 0 | 0 | ENCUMBRANCE: > Combat < ) Travel ( REACTION: >) None (-0) 2xST 22 lbs. (< -4 General reaction bonus Light (-1) 4xST 44 lbs. Medium (-2) 6xST 66 lbs. Heavy (-3) 12xST 132 lbs. Extra Heavy (-4) 20xST 220 lbs. cost Advantages Skills level cost diff base +15 Alternate Identity: Full Athletic Skills +3 ( +1) Astral Projection Acrobatics 10 0.5 P/H DX-3 +5 Cellular Link: C Running 7 0.5 P/H HT-3 +20 ( +1) Claws (long): U 10p Swimming 12 0.5 P/E DX-1 +5 ( +1) Electrokinesis Combat/Weapon Skills +10 ( +2) Flesh Holster (Arm): R 15p Fast Draw 12 0.5 P/E DX-1 +6 ( +3) Flesh Holster (Torso): R Claws! 15p Language Skills +5 Literacy Native Language 15 --- M/E IQ+0 +30 Patron: Base30 (20+10) <=9 Martial Arts Skills +3 ( +1) Psychic Healing Body Language 12 0.5 M/H IQ-3 +25 ( +5) Telepathy Brawling 12 0.5 P/E DX-1 +5 ( +1) Teleportation Judo 10 0.5 P/H DX-3 +5 ( +5) Unspent Character Points Karate 10 0.5 P/H DX-3 Cyberwear for $25000 Medical Skills First Aid/TL 14 0.5 M/E IQ-1 cost Disadvantages Modern Weapons Skills -10 Bad Temper Beam Weapons: Laser 14 0.5 P/E DX+1 -10 Duty <=12 Fast Draw: Magazine 12 0.5 P/E DX-1 -10 No Sense of Humor Fast Draw: Pistol 12 0.5 P/E DX-1 -20 ( +2) NoSense 10 Fast Draw: Rifle 12 0.5 P/E DX-1 -30 Secret: Possible Death Guns: Gyroc 14 0.5 P/E DX+1 -5 Social Stigma: C-3 Citizen Guns: Light 14 0.5 P/E DX+1 -5 Stubbornness Automatic Guns: Machine 14 0.5 P/E DX+1 Summary of character points spent Pistol Points in attributes: 100.0 Guns: Needler 14 0.5 P/E DX+1 Points in advantages: 137.0 Guns: Pistol 14 0.5 P/E DX+1 Points in disadvantages: -90.0 Guns: Rifle 14 0.5 P/E DX+1 Points in quirks: 0.0 Guns: Shotgun 14 0.5 P/E DX+1 Points in skills: 44.0 Speed Load: Auto 12 0.5 P/E DX-1 TOTAL POINTS: 191.0 Rifle Speed Load: 12 0.5 P/E DX-1 Magazine Scientific Skills Professional Skills Computer Hacking 11 0.5 M/VH IQ-4 Computer Operation 14 0.5 M/E IQ-1 Computer 12 0.5 M/H IQ-3 Electronics 13 0.5 M/A IQ-2 Programming Operation: Cyberdeck Operation 11 0.5 M/VH IQ-4 Communications Electronics: 12 0.5 M/H IQ-3 Electronics 13 0.5 M/A IQ-2 Communications Operation: Computers Electronics: 12 0.5 M/H IQ-3 Electronics 13 0.5 M/A IQ-2 Computers Operation: Security Electronics: 12 0.5 M/H IQ-3 Systems Security Systems Electronics 13 0.5 M/A IQ-2 Electronics: 12 0.5 M/H IQ-3 Operation: Sensors Sensors Psionics Mathematics 12 0.5 M/H IQ-3 Astral Projection 12 0.5 M/H IQ-3 Social Skills Astral Sight 12 0.5 M/H IQ-3 Acting 13 0.5 M/A IQ-2 Autoteleport 12 0.5 M/H IQ-3 Area Knowledge 14 0.5 M/E IQ-1 Confuse 12 0.5 M/H IQ-3 (city) Cyberpsi 12 0.5 M/H IQ-3 Area Knowledge 14 0.5 M/E IQ-1 Dampen 12 0.5 M/H IQ-3 (nation) Emotion Sense 12 0.5 M/H IQ-3 Area Knowledge 14 0.5 M/E IQ-1 Energy Sense 12 0.5 M/H IQ-3 (planet) Energy Shield 12 0.5 M/H IQ-3 Area Knowledge 14 0.5 M/E IQ-1 Erase Signature 12 0.5 M/H IQ-3 (state) Exoteleport 12 0.5 M/H IQ-3 Diplomacy 12 0.5 M/H IQ-3 Healing (psi) 12 0.5 M/H IQ-3 Fast-Talk 13 0.5 M/A IQ-2 Lightning 12 0.5 M/H IQ-3 Merchant 13 0.5 M/A IQ-2 Mental Blow 12 0.5 M/H IQ-3 Tactics 12 0.5 M/H IQ-3 Mind Block 13 0.5 M/A IQ-2 Thief/Spy Skills Mind Shield 12 0.5 M/H IQ-3 Camouflage 14 0.5 M/E IQ-1 Mind Sword 12 0.5 M/H IQ-3 Cryptanalysis 12 0.5 M/H IQ-3 Mindwipe 12 0.5 M/H IQ-3 Demolition 13 0.5 M/A IQ-2 Photokinesis 12 0.5 M/H IQ-3 Detect Lies 17 0.5 M/H IQ+2 Psi Sense 12 0.5 M/H IQ-3 Disguise 13 0.5 M/A IQ-2 Sleep 12 0.5 M/H IQ-3 Escape 10 0.5 P/H DX-3 Suggest 12 0.5 M/H IQ-3 Forgery/TL 12 0.5 M/H IQ-3 Surge 12 0.5 M/H IQ-3 Holdout 13 0.5 M/A IQ-2 Telereceive 12 0.5 M/H IQ-3 Interrogation 13 0.5 M/A IQ-2 Telescan 12 0.5 M/H IQ-3 Intimidation 13 0.5 M/A IQ-2 Telesend 12 0.5 M/H IQ-3 Lip Reading 13 0.5 M/A IQ-2 Lockpicking/TL 13 0.5 M/A IQ-2 Shadowing 13 0.5 M/A IQ-2 Stealth 11 0.5 P/A DX-2 Streetwise 13 0.5 M/A IQ-2 Traps/TL 13 0.5 M/A IQ-2 Vehicle Skills Driving: Car 11 0.5 P/A DX-2 Motorcycle 12 0.5 P/E DX-1