Date: Fri, 29 Aug 1997 10:55:31 -0400 () From: Greg Littmann Subject: Fantasy Character Templates 3 WARRIOR 1. Pick one of these six sets of stats. A: ST: 12, DX: 12, IQ: 10, HT: 12. [60 points] B: ST: 13, DX: 11, IQ: 9, HT: 13. [60 points] C: ST: 14, DX: 11, IQ: 10, HT: 11. [65 points] D: ST: 12, DX: 13, IQ: 10, HT: 11. [60 points] E: ST: 12, DX: 11, IQ: 11, HT: 12. [60 points] F: ST: 14, DX: 11, IQ: 9, HT: 12. [65 points] 2. Pick one of these 6 Advantages. A: Combat Reflexes. [15 points] B: High Pain Threshold. [10 points] C: Toughness. [15 points] D: Very Fit. [15 points (C*)] E: Rapid Healing. [5 points] F: 2 Extra Hit Points. [10 points (C*)] 3. Choose one of these six Disadvantages. A: Code of Honour (Chivalry). [Gives 15 points] B: Overconfidence. [Gives 10 points] C: Enemy (Built on 100 points. Every adventure, the G.M. rolls 3d6. On a 9 or less, the enemy will make an appearance). [Gives 10 points] D: Ugly. [Gives 10 points] E: Gigantism. [10 points] F: Sense of Duty (Pick One with G.M.). [10 or more points] 4. Pick one of these six Skill Packages - Foot Soldier, Cavalryman, Archer, Sailor, City Watch, Barbarian. A: Foot Soldier. [30 points] 8 points in Axe/Mace or Broadsword (DX +2) 4 points in Shield (DX +2) 2 points in Brawling (DX +1) 2 points in Bow or Sling (DX -1) 2 points in Polearm or Spear (DX) 1 point in Climbing (DX -1) 1 point in Jumping (DX) 1 point in Running (DX -2) 2 points in Hiking (HT) 2 points in Agronomy (IQ) 2 points in Savoir-Faire (Military) (IQ +1) 1 point in First Aid (IQ) 1 point in a foreign Language (IQ -1) 1 point in Tactics (IQ -2) B: Cavalryman. [30 points] 8 points in Axe/Mace or Broadsword or Spear (DX +2) 4 points in Shield (DX +2) 4 points in Riding (Horse) (DX +1) 2 points in Bow (DX -1) 2 points in Brawling (DX +1) 4 points in Animal Handling (IQ) 2 points in Savoir-Faire (Military) (IQ +1) 2 points in Tactics (IQ -1) 1 point in First Aid (IQ) 1 point in a foreign Language (IQ -1) C: Archer. [30 points] 8 points in Bow (DX +1) 4 points in Axe/Mace or Broadsword or Shortsword or Spear (DX +1) 2 points in Brawling (DX +1) 2 points in Fast-Draw (Arrow) (DX +1) 2 points in Shield (DX +1) 1 point in Running (DX -2) 2 points in Hiking (HT) 2 points in Agronomy (IQ) 2 points in Armoury (Specializing in Bows and Arrows) (IQ +5 for problems dealing with bows and arrows, IQ -1 otherwise) 2 points in Savoir-Faire (Military) (IQ +1) 1 point in First Aid (IQ) 1 point in a foreign Language (IQ -1) 1 point in Tactics (IQ -2) D: Sailor. [30 points] 8 points in Axe/Mace or Broadsword or Shortsword. (DX +2) 4 points in Shield. (DX +2) 2 points in Brawling (DX +1) 1 points in Bow (DX -2) 4 points in Sailor (IQ +1) 4 points in Seamanship (IQ +2) 2 points in Savoir-Faire (Military) (IQ +1) 1 point in First Aid (IQ) 1 point in Fishing (IQ) 1 point in a foreign Language (IQ -1) 1 point in another foreign Language (IQ -1) 1 point in Shiphandling (IQ -2) E: City Watch. [30 points] 8 points in Axe/Mace or Broadsword or Shortsword (DX +2) 4 points in Shield (DX +2) 2 points in Brawling (DX +1) 2 points in Knife (DX +1) 1 points in Fast-Draw (Pick a weapon) (DX) 1 point in Climbing (DX -1) 1 point in Carousing (HT -1) 1 point in Running (HT -2) 2 points in Intimidation (IQ) 2 points in Savoir-Faire (Military) (IQ +2) 2 points in Streetwise (IQ) 1 point in Fast-Talk (IQ -1) 1 point in First Aid (IQ) 1 point in Law (IQ -2) 1 point in Survival (Urban) (IQ -1) F: Barbarian. [30 points] 8 points in Axe/Mace or Broadsword or Spear (DX +2) 4 points in Shield. (DX +2) 2 points in Axe/Mace or Spear (but not the same weapon that 8 points have just been put into) (DX) 2 points in Bow or Sling (DX -1) 2 points in Brawling (DX +1) 2 points in Running (HT -1) 1 point in Climbing (DX -1) 4 points in Survival (Pick Terrain Type) (IQ +1) 2 points in Fishing (IQ +1) 2 points in Tracking (IQ) 1 point in a foreign Language (IQ -1) Have you spent a full 100 points yet? If not, you will have to go back and spend a few. Adding a few points to flesh out your skills should do the trick. Add them to skills you already have, or take some new skills. If you add points to skills, you may need your G.M. to help you calculate the new skill levels. Finally, your warrior will need equipment. Unless the character is truly nomadic, pick one of the equipment packages from List 1. If the character *is* truly nomadic, you may pick one of the equipment packages from List 2. List 1. A. $800 of domestic possessions. Cheap shortsword, $40 cash. B. $800 of domestic possessions. Axe, large shield, $60 cash. (If you replace the axe with a spear, you can have $10 more cash) C. $800 of domestic possessions. Leather jacket, axe, medium shield, $40 cash. (If you replace the axe with a spear, you can have $10 more cash) D. $800 of domestic possessions. Short bow with 40 arrows, leather jacket, large knife, $40 cash. List 2. A. Broadsword, large shield, heavy leather armour, personal survival basics, blanket, small wineskin, $25 cash. B. Cheap broadsword, large shield, chainmail armour, personal survival basics, blanket, small wineskin, small backpack. $65 cash. C. Axe, large shield, scale armour, personal survival basics, blanket, small wineskin, small backpack, $15 cash. D. Longbow, 60 arrows, cheap broadsword, medium shield, heavy leather armour, personal survival basics, blanket, small wineskin, $35 cash.