GURPS CHARACTER SUMMARY Copyright (c) 1996 by Sebastien Andrivet (rogue@magic.fr) Repeat after me: "X-Men, Storm, Iceman, Emma Frost, Post" are the trademarked and copyrighted property of Marvel Entertainment, a New World company ; GURPS is a trademark of Steve Jackson Game. This article's sole purpose is the enjoyment of GURPS gamers everywhere ; it can therefore never be used for any kind of profit. It may be freely distributed as long as it is not modified, that this disclaimer is not edited and that you keep my name on it. Now that the Copyright Secret Police is satisfied, enjoy. This time, I'll post a goddess and an accountant (how's that for variety?). STORM Ororo is a 880,5 points character. Emphasis on the 0,5. She's perfect. What else ? ST 12 Basic dmg 1d-1/1d+2 DX 15 Speed 8 Move 8 IQ 14 HT 17 5'11" 127lbs Combat stats : Stun damage (optional) : 85 Dodge 8 Brawling parry 10, judo parry 10, knife parry 8, staff parry 10 Brawling punch 1d-2, skill 16 ; Brawling kick 1d, skill 14 Lightning 20d, skill 18 Advantages Disadvantages 25 Very Beautiful -10 Social Stigma (mutant, -4) 1 +1 rep, hero, -15 Pacifism : Cannot kill small class, 10- -10 Odd looks (-2 reaction, 9-) 20 Charisma +4 -10 Sense of duty toward friends 10 Alertness +2 -20 Enemy : any anti-mutant organisation, 9- 24 Strong Will +6 -20 Enemy : X-Men ennemies, 9- 4 Fearlessness +2 -30 Severe claustrophobia 25 Hard to kill +5 5 Clerical invest : considered a demi-goddess in Tanzania and Kenya 5 Fit 10 Bioelectric shock 15 Destinity : Fated to become one of the 12 great mutant leaders Quirks -1 Strong African roots, likes to hike in Africa, wears African clothes and jewels -1 Close to nature, loves the open sky, can only live surrounded with plants -1 Regal and strong-willed -1 Feels kinship with the underworld, runaways and underdogs Skills Level Points Skill 16 4 Flying 14 0,5 Swimming 16 2 Brawling 17 1 Feint (brawling) 15 2 Hit location (brawling) 16 4 Judo 17 1 Guns/TL7 16 2 Knife 15 2 Hit location (knife) 16 4 Staff 15 2 Hit location (staff) 15 2 Hobby (gardening) 13 2 Arab 13 2 Russian (mind taught) 13 2 Swahili 14 4 English 13 2 First aid 17 2 Hiking 13 4 Naturalist 13 2 Survival (plains) 12 1 Tracking 13 1 Computer operation 17 2 Mind block 13 4 Ecology/instinctive 12 2 Diplomacy 14 4 Leadership 14 2 Savoir faire 14 6 Tactics 16 4 Escape 12 1 Holdout 16 8 Lockpicking 15 4 Pickpocket 14 1 Stealth 13 2 Streetwise 14 1 Driving 14 12 Call hail 14 12 Control temperature 16 20 Control weather 16 20 Control wind 18 20 Lightning 16 12 Wind jet Powers Points Power 14 Temperature tolerance, and DR+8 against weather effects 81 Flight (move 96), only in an atmosphere (-10%) 12 Call hail-12 40 Control temperature-40 (+/-200degreesF) 98 Control weather and wind- 14 (increased area x9 (200km zone), +180%, uncontrollable (affects and is affected by her mood), -30%, can predict weather for the next 4 days, +5%) 120 Lightning-20 80 Wind jet-16 ICEMAN Iceman recently discovered what character points are, and started improving his abilities. I think he's currently developping Claws and Hard to Kill, and added them. Bobby is a 997 points character. Another listmember (who likes him much more than I do) tells me that he's improved his abilities beyond that, so I guess this profile is slightly out of date. Hope we can improve it... And before you ask, yes, even with this point total he's the weakest X-Men since Jube left (he's got no kewl advantages, and is not even a very good accountant). Basically, he is NOT cost-effective. ST 12 Basic dmg 1d-1/1d+2 DX 12 Speed 6,5 Move 6,5 IQ 10 HT 14 5'8" 145lbs Combat stats : Stun damage (optional) : 70 Dodge 6 Brawling parry 8 Flesh form : Brawling punch 1d-2, skill 12; Brawling kick 1d, skill 10 Ice form : Brawling punch 1d, skill 12; Brawling kick 1d+2, skill 10, claws 1d+4 cut (would never impale someone), skill 12, -4 to grapple/be grappled. A big baseball bat made out of ice would strike for 1d+4 crushing, skill 13. Ice form : PD 2, DR 25 Advantages Disadvantages 35 Hard to kill +7 -10 Social Stigma (mutant, -4) 5 Fit -15 Pacifism : Cannot kill -10 Sense of duty toward friends -20 Enemy : any anti-mutant organisation, 9- -20 Enemy : X-Men ennemies, 9- -5 Delusion : "I Have No Potential For Growth" Quirks -1 Whiner -1 Has problems with his bigot father -1 Rather immature, still likes practical jokes (formerly an Odious PH) -1 Mostly Normal Guy (shouldn't this be a disad ? :-)) Skills Level Points Skill 14 16 Skiing (used for Matter Surfing) 14 16 Throwing 13 4 Axe/mace (used for ice weaponry) 12 1 Brawling 10 1 First aid 12 2 Climbing 10 4 Accounting 10 1 Computer operation 10 2 Mind block 9 2 Tactics 11 1 Driving (car) 12 16 Cool 15 20 Frost jet 15 20 Ice wall 15 20 Icy surface 13 20 Shape ice Powers Points Power 25 Body of Ice (fire does 150%) 188 PD+2, DR +20 (only while in Body of Ice, -20%), Invulnerable to cold/ice 40 Claws (long ice claws, developped after Frost took over his body) 5 Ice skates 54 Ice surfing, move 26 (can flight at any height as long as he can support his ramps, +18%, ice ramps do not vanish immediatly, -10%) 20 Cool-20 (-200degreesF) 24 Frost jet-4 14 Ice sphere-2 (May use normal Throwing skill, +20%) 300 Ice wall-50 (increased area (yeah, I know, this break the rules. But this guy once frozed up a demonic version of the Empire State Building) x4 for a 14-hex radius per second, +200%). This raises a question: is being able to freeze big chunks of moisture worth 600 points (that's a 66d laser, folks) ? I think not, a applied a new limitation : (be real !, -50%). 80 Icy surface-20, 4-hex radius per second. 60 Shape ice-50 (so as to affect his whole ice walls) (can be used to create ice objets and personnal shield, +20%-) BTW, if you download these files, somebody has the perfect thing for you. Check at http://www.mgraphix.com/iconpage for X-Men icons; they're amazing.