GURPS CHARACTER SUMMARY Copyright (c) 1996 by Sebastien Andrivet (rogue@magic.fr) The Usual Disclaimer: "Psylocke, Archangel" are the trademarked and copyrighted property of Marvel Entertainment, a New World company ; GURPS is a trademark of Steve Jackson Game. No challenge to these rights is intended by the author. This article's sole purpose is the enjoyment of GURPS gamers everywhere ; it can therefore never be used for any kind of profit. It may be freely distributed as long as it is not modified, that this disclaimer is not edited and that you keep my name on it. Now that the Copyright Secret Police is satisfied, enjoy. In this post, we'll cover the beautiful & deadly ones (cliches can't hurt me, I have a high DR) : Bets and Warren. PSYLOCKE Psylocke is awfully underused -she's really a GREAT character (well, *I* like her). Althought everybody keeps forgetting this, Psylocke has great physical strength for her size, is a former spy, a telepath and is a ninjutsu expert. Besides, you can't beat a ninja with fashion sense :-). Elizabeth is a 821 points character ; you could could call this stats the "Claremont's Psylocke", as later writers seem to have some kind of bias against her and made her weaker and more emotional than she really is. She apparently was recently changed by the Crimson Dawn, but I have no info on this yet. BTW, you need GURPS Cyberpunk, Supers, Psionics and Martial Arts (!) for this profile. ST 15 Basic dmg 1d+1/2d+1 DX 15 Speed 7,5 Move 7,5 IQ 12 HT 15 5'11" 155lbs Combat stats : Stun damage (optional) : 75 Dodge 8 Parry : karate 13, judo 13, katana 13, staff 11, short sword 9, agressive parry 11 Karate punch 1d+2, skill 18 ; Karate kick 1d+4, skill 16 ; Judo throw 1d-2, skill 18 Psi-dagger: 4d+1/7d-1, see GURPS Psionics p23 for rules +1 attack or parry per round (GURPS MA2 p65) Advantages Disadvantages 25 Very Beautiful -10 Social Stigma (mutant, -4) 1 +1 rep, hero, -10 Vow (fight for Xavier's Dream) small class, 10- -10 Pacifism : cannot harm innocents 5 Charisma +1 -15 Sense of duty toward humanity 20 Alertness +4 -20 Enemy : any anti-mutant organisation, 9- 24 Strong Will +6 -20 Enemy : X-Men ennemies, 9- 2 Fearlessness +1 -5 Secret Identity 15 Combat Reflexes -15 On the Edge 25 Ninjutsu -5 Little sense of humor 25 Hard to kill +5 5 Fashion sense 1 Cool 5 Fit 15 Destinity : Fated to become one of the 12 great mutant leaders Quirks -1 Angry young woman -1 Likes violence- it gives her something to focus on, and a release -1 Ice queen (except with Warren) -1 Likes to be in control -1 English upper class accent and diction Skills Level Points Skill 18 24 Karate (primary) 18 24 Judo (primary) 17 8 Stealth (primary) 18 16 Katana (primary) 16 8 Throwing (primary) 17 16 Acrobatics (primary) 18 8 Jumping (primary) 15 4 Staff (secondary) 17 4 Shortsword (secondary) 16 4 Cimbing (secondary) 16 2 Swimming (secondary) 13 4 Acting (secondary) 14 2 Escape (secondary) 11 2 Tactics (secondary) 18 4 Blind fighting 13 6 Mental strength 13 1 Skiing 17 1 Guns/TL7 12 1 Professional skill : modelling 10 1 Tea ceremony 15 2 Mind block 12 1 First aid 15 2 Hiking 12 1 Computer operation 13 2 Savoir-faire 12 2 Shadowing 14 1 Drive (car) Maneuvers Level Points Maneuver 11 2 Agressive parry 18 2 Arm lock 16 2 Back kick 14 1 Ear clap 18 1 Elbow strike 20 2 Feint (karate) 20 2 Feint (katana) 15 1 Ground fighting (judo) 14 1 Head butt (1d to the brain) 17 2 Hit location (karate) 17 4 Jump kick (1d+6) 19 1 Knee strike (1d +3) 16 2 Riposte (katana) 17 2 Spin kick 17 2 Stamp kick (1d+5) Psionics Level Points Skill 11 2 Astral projection 11 2 Astral sight 11 2 Emotion sense 17 14 Illusion 19 18 Mental blow (2d) 19 18 Mental stab (4 HT) 12 4 Mental shield 19 18 Mindsword (used with Karate skill, does crushing damage) 13 6 Psi-sense 13 6 Telecontrol 17 14 Telereceive 17 14 Telesend 19 24 Laser ("psi-bolt") Cybernetics Points Implant 35 Cybereyes w/ Infravision & Night Sight Powers Points Powers 21 Astral projection- 7 120 Telepathy- 20 (+20% : Power x2 in Mindsword form, as it is "the focused totality of her telepathic abilities") 72 Laser-8 ("psi-bolts") ARCHANGEL Warren is a 1161 points character : having two big shiny blades growing from your back costs an awful lot in GURPS (a 12d laser, doing as much damage as his wings, would have cost 108pts + skill and would be far more useful. Go figure). He's a very interesting character to play, if you're into somber, introspective, a la White Wolf characters. ST 19 Basic dmg 2d-1/3d+1 DX 16 Speed 8,75 Move 8 IQ 12 HT 19 6' 150lbs Combat stats : Stun damage (optional) : 95 Dodge 9 Brawling parry 12 Wing parry 15 Brawling punch: 2d-2, skill 17 ; Brawling kick: 2d, skill 15 Wing thrust: 10d+2 imp, skill 21 ; Wing slash: 12d+2 cut, skill 21 Feathers 4d, +4d Fatigue if damaged +1 attack or parry per round with (GURPS MA2 p65) Advantages Disadvantages 25 Very Handsome -10 Social Stigma (mutant, -4) 1 +1 rep, hero, -10 Vow (fight for Xavier's Dream) small class, 10- -10 Pacifism : cannot harm innocents 10 Charisma +2 -15 Sense of duty toward humanity 20 Acute vision +10 -20 Enemy : any anti-mutant organisation, 9- 8 Strong Will +2 -20 Enemy : X-Men ennemies, 9- 8 Fearlessness +4 -5 Odd look : blue skin (-2 reaction, 9-) 15 Combat Reflexes -15 Berserk (wings) 5 Absolute direction -5 Little sense of humor 15 Danger sense (wings only) 25 Hard to kill +5 5 Fit Quirks -1 Brooding, almost apocalyptic (except with Betsy) -1 Hates Apocalypse -1 A new man - has lost great wealth and temporal power -1 Hates his wing- feels he got an alien, deadly metal mass implanted in him Skills Level Points Skill 15 1 Riding (horse) 11 4 Breath control 20 24 Flying 14 1 Skiing 15 1 Sport : Polo 16 1 Swimming 17 2 Brawling (including fighting with wings) 18 1 Guns-TL7 (used one in his Avenging Angel identity) 12 1 First aid 13 2 Computer operation 12 2 Mind block 13 4 Administration 11 2 Diplomacy 12 2 Merchant 14 4 Savoir-faire 11 2 Tactics 16 2 Driving (expensive sport cars) 21 28 Feathers Powers Points Powers 110 PD2, DR20 (the Death suit was supposed to be surgically grafted to his skin, a fact that seems to have been forgotten. I'll assume he now uses an image inducer to make it "disapear", since he's more interesting that way). 20 DR+20 vs falling 355 Two strikers (wings), STR 90, DX +4, reach 4 hex, does swing +2 cutting and thrust +2 impaling. Note that I bought STR with Enhanced STR, which contradicts GURPS Supers p74. They have PD +1, DR + 50 and regrowth (all bought with -50% : strikers only). 91 Winged flight, move 300 24 Feathers-4 (impaling ranged attack : LC: 6) (increased range x4, +40%, fan-10, +100%) 54 Poison-4 (only affects targets damaged by feathers, -0%, Fatigue Damage only -20%, does 4d damage in one second and then stops, +100%) BTW, if you download these files, somebody has the perfect thing for you. Check at http://www.mgraphix.com/iconpage/ for X-Men icons ; they're amazing.