Batman Copyright (c) 1995 by J. Hunter Johnson STR 5 = ST 23 INT 12 = IQ 17 DEX 10 = DX 16 BODY 6 = HT 15/18 BODY 6 = Physical Will 15 MIND 12 = Mental Will 18 SPIRIT 10 = Emotional Will 17 Actor 8 = Disguise-19, Acting-19 Charisma 12 = Interrogation-23, Intimidation-23, Fast Talk-23 Detective 12 = Forensics-23, ElecOp-23, Criminology-23 Gadgetry 12 = Engineer-23, Electronics-23 Martial Artist 10 = Karate-21, Judo-21, Acrobatics-21 Military Science 12 = Camouflage-23, Demolitions-23, Tracking-23 Thief 10 = Escape-21, Forgery-21, Lockpicking-21, Pickpocket-21, Stealth-21 Vehicles 10 = Driving-21, Pilot-21, Powerboat-21, Motorcycle-21 Weaponry 10 = weapon skills-21 City Knowledge = Area Knowledge (Gotham)-21 Connections- = Contacts Arkham Asylum (H) Gotham State Prison (H) Gotham City Police (H) Street (H) Genius = Gadgeteer Iron Nerves = Strong Will +4 Leadership = none Lightning Reflexes = Combat Reflexes Sharp Eye = Alertness +2 ---------------------------------------------------------------------------- The Joker STR 4 = ST 18 INT 9 = IQ 16 DEX 4 = DX 13 BODY 3 = HT 12 BODY 3 = Physical Will 12 MIND 5 = Mental Will 15 SPIRIT 7 = Emotional Will 16 Actor 5 = Disguise-16, Acting-16 Charisma 10 = Interrogation-21, Intimidation-21, Fast Talk-21 Gadgetry 11 = Engineer-22, Electronics-22 Martial Artist 7 = Karate-18, Judo-18, Acrobatics-18 Vehicles 4 = Driving-14, Pilot-14, Powerboat-14, Motorcycle-14 Weaponry 4 = weapon skills-14 Connections = Contacts Arkham Asylum (L) Underworld (L) Irrational Attraction to Practical Jokes = Compulsive Behavior (Practical Jokes) Psychological Instability = Megalomania