First off, these are now available on the Illuminati-BBS (512-447-4449). Secondly, you can receive them by mailing an SASE to SJ Games, Box 18957, Austin TX 78760. Thirdly, you can get them right here! (What follows is a note from the designer, then the characters. BTW, these are not necessarily the final versions of these characters.) ------------------------------------------------------------------------------ I have fully updated and retyped all of the characters in Deathwish, The School of Hard Knocks, Super Scum, Super Temps, and Wild Cards. The sources that I used were Martial Arts, Psionics, Ultra-Tech (once), Supers 2nd, and High-Tech. However, I only used High Tech as a source for the names of the items, and gave no stats because High-Tech is being revamped now. Enclosed are hard copies, as well as disc copies (ASCII) of all the work. The characters contained within this revision include: -The 5 characters from GURPS Deathwish -The 14 characters from GURPS School of Hard Knocks -The 30 characters from GURPS Super Scum -The 30 characters from GURPS Super Temps -The 63 characters from GURPS Wild Cards The total amount of characters is 142 from all 5 books. I would also greatly appreciate it if when the books are reprinted, in addition to myself, if you would also acknoledge Shawn Chando, Gregg Emmel, J.C. Connors, Drew Krakowski, & Pat Migliaccio. They gave me some assistance and I would like to give them some credit in return. John A. Siminoff ------------------------------------------------------------------------------- Copyright 1990,1991,1992 by Steve Jackson Games. All rights reserved. Permission is granted to use these characters for personal use only. ------------------------------------------------------------------------------- Wild Card characters, (part 1) ------------------------------------------------------------------------------- Andrieux, Blaise Jeannot Created by Melinda Snodgrass Born: May 7, 1975, France Wild Card Ability: Mind control powers -15 pts ST: 8 10 pts DX: 11 10 pts IQ: 11 0 pts HT: 10 Speed: 5.25 Move: 5 Damage: Thrust 1d-3, Swing 1d-1 Appearance: Male, Human/Takisian, white, black-purple eyes and short deep red hair with a small braid in the back. Advantages: Alertness +1 (5 pts) Patron: Dr Tachyon, 12 or less (50 pts) Disadvantages: Bully (-10 pts) Impulsiveness (-10 pts) Overconfidence (-10 pts) Stubbornness (-5 pts) Youth (-8 pts) Powers and Skills: Telepathy Power 20 (100 pts) -Telecontrol-12 (6 pts) -Telereceive-12 (Only to establish Telecontrol -50%) (3 pts) Skills: English-9 (.5 pts), French-11 (0 pts), German-8 (.5 pts), Karate-8 (.5 pts), Musical Instrument (Piano)-11 (4 pts) Quirks: Spoiled Rotten Sees others as objects to be maintained ------------------------------------------------------------------------------- The Astronomer Created by Lewis Shiner Born: 1925 Died: Sept 16, 1986 Wild Card Ability: Numerous, powerful mental abilities that are recharged by an evil, bloody ritual. -30 pts ST: 6 0 pts DX: 10 175 pts IQ: 20 -15 pts HT: 8 Speed: 4.5 Move: 1 in wheelchair, 6 when fully charged Damage: Thrust 1d-4/1d, Swing 1d-4/2d Appearance: Short and very thin (5' 5", 110 lbs) the Astronomer wears thick rimless glasses, has a mole-like appearance, and when not charged is confined to a wheelchair. Advantages: Alertness +1 (5 pts) Eidetic Memory (30 pts) Strong Will +3 (12 pts) Very Wealthy (30 pts) Disadvantages: *****Age (-33 pts) Unattractive (-5 pts) Bad Sight (-10 pts) Bad Temper (-10 pts) Bloodlust (-10 pts) Enemy: Fortunato (9 or less) (-20 pts) Fanatisicm (-15 pts) *****Lame (Confined to a wheelchair) (-35 pts) Megalomania (-10 pts) Sadism (-15 pts) Vow: To avenge the raid on the Cloisters (-5 pts) Super Advantages: DR +30 (Costs 2 fatigue per minute -10%) (81 pts) Extra Fatigue +166 (Only recharged by bloody ritual -40%) (300 pts) ST 14 (Costs 2 fatigue per minute -10%) (67.5 pts) HT 14 (Costs 2 fatigue per minute -10%) (54 pts) Powers and Skills: (All Powers have the following limitations: Costs 4 fatigue per use -20%) -Astral Projection-18(45) (109 pts) *****Electrokinesis Power level 10 (40 pts) -Confuse-18 (1 pt) -Dampen-18 (1 pt) -Lightning-20 (4 pts) -Surge-18 (1 pt) -Precognition-23(1) (Once per Day -40%, Emergencies Only -30%) (10.5) *****-Levitation-18(5) [15] (16 pts) -Telekinesis-18(16) (65 pts) Telepathy Power level 20 (100 pts) -Aspect-18 (1 pt) -Emotion Sense-18 (1 pt) -Erase Signature-18 (1 pt) -Illusion-18 (1 pt) -Mental Blow-18 (1 pt) -Mental Stab-18 (1 pt) -Mind Shield-20 (4 pts) -Mindswitch-21 (6 pts) -Mindsword-18 (1 pt) Skills: Astronomy-20 (2 pts), Force Sword-14 (16 pts), Interrogation-18 (.5 pts), Mathematics-20 (2 pts), Occultism-20 (1 pt), Physics-18 (.5 pts), Psychology-14 (0 pts), English-20 (0 pts), Ancient Greek-20 (1 pt), Cuneiform-19 (.5 pts), Egyptian Hieroglyphs-19 (.5 pts), French-19 (.5 pts), German-20 (1 pt), Latin-20 (1 pt) Quirks: Giggles when he fights or kills Toys with his victims Holds grudges ------------------------------------------------------------------------------- Bagabond (Suzanne Melotti) Created by Leane C. Harper Born 1940 Wild Card Ability: The ability to speak with and control animals -10 pts ST: 9 10 pts DX: 11 0 pts IQ: 10 0 pts HT: 10 Speed: 5.25 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Female, human, 5' 3", 100 lbs, bag lady with stringy brown hair hanging over her eyes, mishmash of various clothes reclaimed from the trash. Advantages: Animal Empathy (5 pts) Danger Sense (15 pts) Disadvantages: Dead Broke (-25 pts) *****Odious Personal Habit: Poor hygiene and dress (-15 pts) Shyness (-15 pts) *****Social Stigma: Homeless (-10 pts) Super Advantages: Speak with Animals (15 pts) Powers and Skills: -Sense Animal-14(15) (34 pts) Telepathy Power Level 20 (Animals only -40%, Bagabonds body is inert during usage -40%) (20 pts) -Telecontrol-17 (Area Effect +50%, Increased Area X2 +40%) (34 pts) -Telereceive-17 (18 pts) -Telescan-17 (18 pts) -Telesend-17 (18 pts) Skills: Area Knowledge (New York City)-12 (4 pts), English-10 (0 pts), Scrounging-20 (20 pts), Shadowing-14 (10 pts), Stealth-14 (16 pts), Streetwise-12 (6 pts) Quirks: Doesn't want to change her lifestyle Respects animals' mental privacy Can kill animals is she has to, but feels guilty about it ------------------------------------------------------------------------------- Black Eagle (Earl Sanderson Jr.) Created by: Walter Jon Williams Born: 1913, Harlem, NYC Died: 1979, Paris, France Wild Card Ability: Sanderson can fly at nearly 500 mph. He can also create a force field that can make his body highly resistant to any damage, or form it into a sharp wedge to ram things with. 60 pts ST: 15 125 pts DX: 18 60 pts IQ: 15 60 pts HT: 15 Speed: 8.25 Move: 9 (256 flying) Damage: Thrust 1d+1, Swing 2d+1 Appearance: Male, black, 5' 11", 170 lbs, While flying or in combat he wears a black leather flyers jacket, a white silk scarf, black leather flying helmet with goggles, and black jackboots. Underneath that he wears a tan Air Corps Officer's fatigue with the insignia removed. He has a beret in his pocket, and wears it, except when he is flying. His jacket has the patch of the 332nd Fighter Group on the shoulder. Advantages: Charisma +2 (10 pts) Combat Reflexes (15 pts) Handsome (15 pts) Reputation +4 (20 pts) Strong Will +5 (20 pts) Voice (10 pts) Disadvantages: Duty: Exotics for Democracy on a 12 or less (-10 pts) Sense of Duty: To all blacks (-10 pts) Social Stigma: Black (-10 pts) Social Stigma: Communist (-5 pts) Vow: To aid in the fight for equality (-5 pts) Super Advantages: Flight (40 pts) Super Flight X4 (Move 224, 458 mph) (80 pts) *****DR +50 (Wall X2 +60%) (240 pts) *****PD +3 (Wall X2 +60%) (120 pts) Fast Regeneration (50 pts) Skills: Bard-10 (0 pts), Brawling-18 (1 pt), English-15 (0 pts), Flying-20 (8 pts), French-13 (.5 pts), Gunner/TL6 (Machine Gun)-19 (.5 pts), Guns (Pistol)-19 (.5 pts), Italian-10 (.5 pts), Law-16 (6 pts), Parachuting-17 (.5 pts), Piloting (Small Fighter)-20 (8 pts), Running-12 (.5 pts), Russian-11 (.5 pts), Sport (Football)-16 (.5 pts), (Basketball)-16 (.5 pts), Tactics-16 (6 pts) Quirks: Dresses in pseudo-military clothing when "on duty" Genuinely believes in Marxism ------------------------------------------------------------------------------- Bludgeon (Robert Sievers) Created by: George R.R. Martin Born: circa 1950 Wild Card Ability: Bludgeon is inhumanly powerful, and can take supernatural amounts of physical damage. 195 pts ST: 70 -10 pts DX: 9 150 pts IQ: 19 0 pts HT: 10 Speed: 6 Move: 6 Damage: Thrust 8d, Swing 10d Appearance: Male, white, 7', 310 lbs, hideously deformed joker/ace. His right arm is nothing more then a stiffened club of hardened muscle and bone. His face is scarred and pockmarked by the virus, and his hair has been replaced with a covering of scars and boils. Advantages: Combat Reflexes (15 pts) High Pain Threshold (10 pts) Reputation: +1 among the NYC underworld (3 pts) Disadvantages: Bad Temper (-10 pts) Bloodlust (-10 pts) Bully (-10 pts) Impulsiveness (-10 pts) Intolerance: Homosexuals (-5 pts) Odious Personal Habit: Constant use of foul language (-5 pts) Reputation: As a violent thug +4 in combat, -4 in otherwise (10-) (0 pts) Hideous Appearance (-20 pts) Super Advantages: DR +10 (30 pts) Crushing Striker (5 pts) (right arm) Skills: Brawling-12 (8 pts), English-8 (0 pt), Streetwise-11 (8 pts) Quirks: Holds grudges Always wants to get even with opponents Really can't comprehend why he shouldn't just kill anyone who annoys him Fearless in combat ------------------------------------------------------------------------------- Captain Trips (Dr. Marcus Aurelius Meadows) (Marc Meadows) NOTE: Due to the unique nature of Capt'n Trips powers, it will be impossible to insure that there is no more then a 20% variation between the multiple forms. Created by Victor Milan Born: January 23, 1948 Wild Card Ability: He can alter his forms by ingesting his own chemical compounds. The five alternated individuals with be detailed below. Captain Trips is a normal, no changes except Multiple forms (25 pts) -- Jumpin' Jack (or J.J.) Flash Wild Card Ability: JJ Flash can create immense fire jets, or shape it in any way. He can fly quickly, with or without a roaring column of flame trailing him. 140 pts ST: 23 200 pts DX: 21 45 pts IQ: 14 20 pts HT: 12 Speed: 8.25 Move: 8 (64 flying) Damage: Thrust 2d+1, Swing 4d+1 Appearance: Male, white, 5' 6", 135 lbs, red-haired with a lean, handsome face, long thin nose and a sly, easy smile. He wears a fire-red body stocking, cut to the navel. Advantages: Alertness +4 (20 pts) Handsome (15 pts) Reputation +1 (5 pts) Disadvantages: Impulsiveness (-10 pts) Super Advantages: Absorption: 2d vs Heat/Fire (16 pts) DR +30 (90 pts) Flight (40 pts) Super Flight X2 (40 pts) Costume (15 pts) Multiple Forms (25 pts) Super Disadvantages: Vulnerability: 3d vs Water-based attacks (-30 pts) Powers and Skills: -Flame Jet-18(12) (Wall X2 +60%) (116 pts) -Neutralize Fire-18(6) (13 pts) -Control Fire-18(8) (25 pts) -Telekinesis-14(15) (Only to control fire in a net or rope form) (40 pts) Skills: Flying-20 (1 pt), English-14 (0 pts), Law-14 (4 pts), Musical Instrument (Guitar)-12 (1 pt), Sex Appeal-11 (1 pt) Quirks: Witty, sardonic smile Hates to have his personality submerged Ladies' Man -- MoonChild (Isis Moon) Wild Card Ability: MoonChild is a consummate martial artist, as well as a formidable ace. With her superhuman strength and speed, it is good for her opponents that she doesn't like to kill or maim. . . . 150 pts ST: 25 250 pts DX: 23 30 pts IQ: 13 20 pts HT: 12 Speed: 8.75 Move: 8 (10 running) Damage: Thrust 2d+2, Swing 5d-1 Appearance: Female, Oriental, 5' 8", 120 lbs. A Korean woman of immense grace and beauty, Moonchild wears a skin-tight black suit with a yin-yang symbol on the front, with black gloves and soft, supple boots. She wears a partial mask that gives her a yin-yang effect on her face. She has straight, black hair which she allows to hang down to her shoulders. Advantages: Alertness +2 (10 pts) Very Beautiful (25 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Language Talent +1 (2 pts) Night Vision (10 pts) Reputation +1 (5 pts) Strong Will +3 (12 pts) Disadvantages: Pacifism: Cannot Kill, she also cannot serious injure somebody (paralyze them, for example) so it is worth a bit more (-20 pts) Super Advantages: Catfall (10 pts) Clinging (25 pts) DR +10 vs. Crushing (20 pts) Silence X3 (15 pts) Multiple forms (25 pts) Martial Arts and Skills: STYLES: Aiki-Jutsu (7 pts), Hapikido (9 pts) SKILLS: Karate-23 (4 pts), Judo-23 (4 pts), Judo Art-23 (2 pts), SECONDARY SKILLS: Acrobatics-23 (4 pts), Katana Art-23 (2 pts), Jumping-23 (1 pt), Shortsword Art-23 (2 pts) MANEUVERS: Arm Lock-23 (0 pts), Back Kick-22 (0 pts), Breakfall-23 (0 pts), Hook Kick-23 (0 pts), Judo Throw-24 (0 pts), Jump Kick-22 (0 pts), Kicking-24 [2 pts], Spin Kick-23 (0 pts), Skills: Running-10 (1 pt), Stealth-21 (.5 pts), Korean-13 (0 pts), English-13 (.5 pts), French-13 (.5 pts), Japanese-13 (.5 pts), Mandrin-12 (.5 pts), Portuguese-13 (.5 pts) Quirks: Hates South Korean government Happy when the moon is visible Can only read Japanese, not speak it -- Cosmic Traveler (Damon Strange) Wild Card Ability: Traveler can fly, is immune to vacuum, has limited mental powers, and is a morph of impressive skill. -10 pts ST: 9 80 pts DX: 16 125 pts IQ: 18 60 pts HT: 15 Speed: 7.75 Move: 7 (14 flying) Damage: Thrust 1d-2, Swing 1d-1 Appearance: Male (?), human (?), 5' 10", 145 lbs. He either wears a suit that is a second skin or is nude and completely hairless. He lacks any external appurtenances like toes and external genitalia. He wears a cloak that is indistinguishable from a crystal-clear 2D picture of deep outer-space. Advantages: Alertness +3 (15 pts) Strong Will +15 (60 pts) Disadvantages: Cowardice (-10 pts) Fanaticism (-15 pts) Megalomania (-15 pts) Phobia: Insects (-20 pts) Super Advantages: Costume (15 pts) Insubstantial (80 pts) Invisibility (Can become visible at will +10%) (44 pts) Multiple Forms (25 pts) Powers and Skills: -Morph-16(4) (Morph Memory is unneeded +100%) (100 pts) -Mimicry-16(5) (12) Skills: English-18 (0 pt), Lockpicking-18 (2 pt), Shadowing-12 (0 pt), Sleight of Hand-20 (32 pts), Stealth-18 (8 pts) Quirks: Inordinately fond of cats Highly susceptible to flattery Pompously honest about his disdain for physical danger -- Starshine (Justin Bright) Wild Card Ability: Starshine can fly at the speed of light, turn insubstantial, and level most objects with his blasts. 200 pts ST: 80 45 pts DX: 14 45 pts IQ: 14 30 pts HT: 13 Speed: 6.75 Move: 6 (lightspeed [1c] flying) Damage: Thrust 9d, Swing 11d, Sunbeam 15d Appearance: Male, white, 6' 4", 235 lbs. Starshine is an Adonis-like man with wavy yellow-white hair, green eyes, and a solid, square jaw. He wears a form-fitting yellow costume with an orange starburst on his chest and green trunks, gloves, and folded-down boots. It's colorful, if not well- coordinated. Advantages: Very Handsome (25 pts) Disadvantages: Compulsive Behavior: Talking (-10 pts) Intolerant: "Bad Elements", which seems to include anyone who has not be canonized (-10 pts) Glory Hound (-15 pts) Odious Personal Habit: Endlessly opinionated (-10 pts) Stubbornness (-5 pts) Super Advantages: Absorption: 3d vs. Light attacks (24 pts) Costume (15 pts) DR +70 (210 pts) Hyperflight (50 pts) Insubstantial (80 pts) Multiple Forms (25 pts) Super Flight (20 pts) Powers and Skills: -Fireball (Sunlight Blast Power)-18(15) (Cutting +30%) (141 pts) Skills: Bard-12 (.5 pts), Brawling-14 (1 pt), Literature-14 (4 pts), Poetry-9 (0 pts) Quirks: Doesn't like the other facets of Cap'n Trips, except Aquarius Hates nuclear energy Never attempts diplomacy, has skill 0 -- Aquarius (Cetus Dauphin) Wild Card Abilities: Aquarius can turn into an orca-sized dolphin; he also has enormous amounts of control over ocean life, and can make it do his bidding. 80 pts ST: 17 -10 pts DX: 9 45 pts IQ: 14 45 pts HT: 14 Speed: 5.75 Move: 5 running/swimming, 28 as dolphin Damage: Thrust 1d+2, Swing 3d-1 Appearance: Male, white, 6' 2", 260 lbs, glabrous grayish skin, bald, with a bulging forehead. Advantages: Acute Taste +13 (26 pts) Animal Empathy (5 pts) Peripheral Vision (15 pts) Disadvantages: *****Bad Sight (Nearsighted) (-10 pts) [Dolphin form only] Berserk (-15 pts) *****No human limbs (-70 pts) [Dolphin form only] No Sense of Smell (-2 pts) Sense of Duty to all aquatic mammals (-10 pts) Super Advantages: Amphibious (10 pts) DR +40 (120 pts) Extra Hit Points +10 (50 pts) Multiple Forms (25 pts) Pressure Support (15 pts) Speak with Fish (10 pts) Super Swimming X2 (20 pts) Super Disadvantages: Dependency: Water (hourly) (-20 pts) Vulnerability: 2d vs. Water-borne poisons Powers and Skills: -Control Fish-16(300) (316 pts) Skills: Brawling-11 (4 pts), English-14 (0 pts), French-14 (2 pts), Marine Biology-16 (8 pts), Navigation-14 (4 pts), Scuba-15 (4 pts), Swimming-14 (24 pts) Quirks: Hates "Land Dwellers" Especially prejudiced against the Japanese, Soviets, and Norwegians Animal Empathy is limited to sea-going mammals ------------------------------------------------------------------------------- Carnifex (William "Billy" Ray) Created by: John J. Miller Born: 1960, Busted Butte, Montana Wild Card Ability: Ray is superhumanly strong and agile. He can regenerate wounds almost as soon as they are received, and has an innate mastery of unarmed combat. 175 pts ST: 30 225 pts DX: 22 10 pts IQ: 11 30 pts HT: 13 Speed: 8.75 Move: 10 Damage: Thrust 3d, Swing 5d+2 Appearance: Male, white, 5' 10", 165 lbs. Ray is average-looking, with a slightly deformed face for incessant fights. He likes to wear clothes that allow maximum flexibility in combat. He usually wears black sap gloves and steel-toed boots when he's looking for trouble. Advantages: Alertness +3 (15 pts) Ambidexterity (10 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Legal Enforcement Powers (15 pts) Reputation +2 (10 pts) Strong Will +3 (12 pts) Disadvantages: Duty: Uphold the law and protect Senator Hartman (-15 pts) Impulsiveness (-10 pts) Lecherousness (-15 pts) On The Edge (-15 pts) Overconfidence (-10 pts) Unattractive (-5 pts) Super Advantages: Instant Regeneration (100 pts) Skills: Brawling-30 (48 pts), Criminology-13 (6 pts), English-13 (0 pts), Guns (Pistol)-18 (0 pts), Interrogation-12 (4 pts), Law-12 (6 pts), Running-10 (.5 pts), Shadowing-12 (4 pts), Sport (Football)-20 (.5 pts), Stealth-21 (1 pt), Streetwise-12 (4 pts), Tactics-16 (14 pts), Wrestling-30 (0 pts) Quirks: Absolutely fastidious about his appearance Wears a white "fighting suit" when on duty Braggart Feels guns are for "wimps" ------------------------------------------------------------------------------- Cordelia Chaisson Created by: Edward Bryant and Leanne C. Harper Born: 1970, Atelier Parish, Louisiana Wild Card Ability: Chaisson can mentally command a target's heart and lungs to cease function, causing instant death. She can also reverse the condition such as in the case of a natural heart attack. -10 pts ST: 9 10 pts DX: 11 30 pts IQ: 13 10 pts HT: 11 Speed: 5.50 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Female, white, 5' 7", 115 lbs. Black hair, dark eyes, and high cheekbones. She has a pronounced Cajun accent. Advantages: Attractive (5 pts) Disadvantages: Stubbornness (-5 pts) Vow: Only use the power she has in dire emergencies (-10 pts) Powers and Skills: -Absorb HT-16(20) (No obvious effect +30%, May reduce the attribute permanently +40%) (190 pts) -Healing-16(10) (No Obvious effect +30%, Only heart attacks -30%) (50 pts) Skills: Administration-11 (.5 pts), Cajun French-13 (0 pts), Carousing-10 (1 pt), Diplomacy-13 (4 pts), English-13 (2 pts), Fast-Talk-11 (.5 pts), Research-12 (1 pt), Sex Appeal-11 (2 pts) Quirks: Loves rock and roll Likes "dangerous" men Plays up her Cajun accent ------------------------------------------------------------------------------- ChickenHawk Created by: George R.R. Martin Born: Circa 1965, New York City Wild Card Abilities: Gliding -20 pts ST: 7 20 pts DX: 12 -15 pts IQ: 8 -10 pts HT: 9 Speed: 5.25 Move: 1 on the ground, 8 gliding Damage: Thrust 1d-3, Swing 1d-3 Appearance: Male, 5' 3", 60 lbs. Leathery wings, a long tail, ugly wattles and clumps of dirty-looking feathers stuck randomly on face and body. Advantages: Telescopic Vision +4 (24 pts) Patron: Shadow Fist Society on 12 or less (40 pts) Disadvantages: Compulsive Behavior: Eats his food raw and living (-10 pts) Hideous (-20 pts) Lame (Crippled on the ground): (-15 pts) Social Stigma: Joker (-15 pts) Super Advantages: Flight: Controlled Gliding [Can gain height on a thermal updraft] (22 pts) Skills: Area Knowledge (NYC)-20 (26 pts), Flight-15 (16 pts), Streetwise-11, Survival (Woodlands)-15 (12 pts) Quirks: -Thinks of himself as a dangerous bird of prey (and would by if given, say 3 or 4 impact detonated grenades....) -Loves to be called "Hawk" -Desperately wants to be accepted by "the guys" ------------------------------------------------------------------------------- Chrysalis (Debra Jo Jory) Although she is a joker, she has not been affected by any rules change. ------------------------------------------------------------------------------- Cyclone (Vernon Henry Carlysle) Created by: Steve Perrin Born: March 3, 1942 Wild Card Ability: Cyclone can control the winds and air around him, allowing him to fly, project blasts of wind, and protect himself with the air around him. 45 pts ST: 14 30 pts DX: 13 30 pts IQ: 13 20 pts HT: 12 Speed: 6.25 Move: 6 (12 flying) Damage: Thrust 1d, Swing 2d Appearance: Male, white, 5' 11", 175 lbs. Cyclone has hazel eyes and light brown hair, but is starting to go bald. Advantages: Charisma +2 (10 pts) Filthy Rich (50 pts) Handsome (15 pts) Reputation +2 (very-well known patriotic ace) (10 pts) Disadvantages: Odious Personal Habit: Egotism (-5 pts) Super Advantages: DR +40 (Needs air -10%) (108 pts) (Note: Cyclones' Kevlar suit adds PD 2, DR 14 to his "air shield") Flight (40 pts) PD +4 (Needs air -10%) (90) Powers and Skills: -Wind Blast-14(14) (96 pts) -Telekinesis-14(25) (Needs Air -10%) (106 pts) Equipment: Two-Way CB\Radio headset, Night-Vision Goggles Skills: Flying-20 (40 pts), Guns (shotgun)-15 (1 pt), Merchant-16 (8 pts), Parachuting-15 (4 pts), Savior-Faire-15 (3 pts), Sports (golf)-12 (1 pt) Quirks: -Incurable, unabashed self-promoter -Prefers the West Coast -Employs an armed camera crew -Wears a gaudy blue and white outfit (with Kevlar inserts, of course) ------------------------------------------------------------------------------- Deadhead (Glen Stephens) Created by: John J. Miller Born: 1968 Wild Card Ability: Deadhead can read others minds in detail by eating their brains -15 pts ST: 8 -10 pts DX: 9 30 pts IQ: 13 -15 pts HT: 8 Speed: 4.25 Move: 4 Damage: Thrust 1d-2, Swing 1d-3 Appearance: Male, 5' 10", 120 lbs. Deadhead is only 19 but looks considerably older. He is a gaunt figure, with constant nervous ticks that make look as if he is sneering or in pain. Advantages: Patron: Shadow Fist Society on a 12 or less (40 pts) Reputation (intimidating situations): +3 as "the guy who eats people", NYC underworld (5 pts) Disadvantages: Delusion: He must eat people, -2 reaction (-10 pts) Duty: To Shadow Fist Society on a 12 or less (-10 pts) Odious Personal Habits: Dirty, Talks to himself (-10 pts) Phobia: Afraid of food and eating (-15 pts) Reputation (normal situations): -3 as "the guy who eats people", NYC underworld (-5 pts) Skinny (-5 pts) Unattractive (-5 pts) Powers and Skills: Telerecieve-30(20) (Must eat the subject -50%) (68 pts) Skills: Artist-17 (12 pts), English-9 (0 pts), Hobby Skill (Nutrition)-13 (1 pt), Streetwise-11 (.5 pts) Quirks: -Wishes that he could be a vegetarian -Constantly eats vitamin pills -Has no manners what so ever -Babbles, effective English skill is 9 ------------------------------------------------------------------------------- Demise (James Spector) Created by: Walton Simons Born: 1959 Died: 1985, but not for long Wild Card Ability: Demise can kill, maim, or stun by locking eyes with his victim. He also is a regenerator. -10 pts ST: 9 45 pts DX: 14 20 pts IQ: 12 20 pts HT: 12 Speed: 6.50 Move: 6 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Male, 6', 150 lbs. Demise has stringy brown hair and a dark, ragged mustache. He looks dishelved and unwashed all the time. Advantages: High Pain Threshold (10 pts) Immunity to Disease (10 pts) Disadvantages: Bad Temper (-10 pts) Bloodlust (-10 pts) Impulsive (-10 pts) Odious Personal Habit: General seediness (-10 pts) Paranoia (-10 pts) Sadism (-15 pts) Skinny (-5 pts) Super Advantages: Instant Regeneration (100 pts) Regrowth (40 pts) Powers and Skills: Telepathy Power level 20 (No Obvious Effect +20%, Must lock eyes with victims -20%) (100 pts) -Mental Blow-15 (10 pts) -Mental Stab-15 (Reduced Fatigue Cost X2 +40%) (10 pts) -Telecontrol-15 (Only to enforce eye contact -40%) (6 pts) -Telesend-15 (Only for Telecontrol -50%) (5 pts) -Telerecieve-15 (Only for Telecontrol -50%) (5 pts) Skills: Accounting-12 (4 pts), English-12 (0 pts), Guns (Pistol)-10 (0 pts), Shadowing-12 (2 pts), Stealth-13 (1 pt), Streetwise-13 (4 pts) Quirks: -Hates and fears Dr. Tachyon -Indulges in unusual pleasure binges -Will kill for any trivial reason, if irritated -Very sick sense of humor -Thinks of himself as totally evil, but can have sentimental moments-hates to kill people who are kind to him ------------------------------------------------------------------------------- Desmond, Xavier ("Des") Desmond is only a joker and therefore has no changes to his previously published stats. Doctor Tachyon (Prince Tisianne brant Ts'ara sek Halima sek Ragnar sek Omian of House Ilkazam) Created by: Melinda Snodgrass Born: Approximately 1910 (Earth Reckoning) on the planet Takis Wild Card Ability: None, however Takisians naturally have mental powers. Dr. Tachyon has telepathy, mind-control, mental shielding, and some ESP. 20 pts ST: 12 60 pts DX: 15 150 pts IQ: 19 20 pts HT: 12 Speed: 6.75 Move: 6 (8 running) Damage: Thrust 1d-1, Swing 1d+2 Appearance: Male, 5' 4", 115 lbs. DT has shoulder length metallic red hair. His eyes are a lilac color. He has an elf- like face, with a generous mouth, long nose, and small pointed chin. DT is a dandy who persists in dressing in Takisian styles, which roughly equate to the early 19th century aristocrats of Europe: Cutaway coat with tails, embroidered waist coats, leg- hugging pants, and knee-high soft boots. He likes frilly lace on the necks and cuffs of his clothing. He really likes hats, especially those with feathers in them. Outdoors he likes to wear cloaks or capes rather then overcoats. Advantages: Ally: Baby on a 6 or less (20 pts) Charisma +1 (5 pts) Combat Reflexes (15 pts) Wealthy (20 pts) Longevity (40 pts) Reputation +3: alien scientist and humanitarian (15 pts)n Disadvantages: Impulsiveness (-10 pts) Lecherousness (-15 pts) Overconfidence (-10 pts) Secret: Tachyon has KGB connections (-20 pts) Sense of Duty: To victims of the Takisian Xenovirus (Wild Card) (-10 pts) Vow: To aid victims of the Takisian Xenovirus (Wild Card) (-5 pts) Enemies: Dr. Tachyon's extraterrestrial relatives don't show up often enough for points, but if they did, you'd have a group of Ultra-Tech aliens who were very, very upset...... Powers and Skills: -Precognition-16(3) (6.5 pts) Telepathy Power Level 15 (75 pts) -Aspect-16 (.5 pts) -Erase Signature-16 (.5 pts) -Mental Blow-19 (4 pts) -Mind Shield-25 (16 pts) -Psi Sense-17 (1 pt) -Signature Sniffer-17 (1 pt) -Sleep-18 (2 pts) -Telecontrol-18 (2 pts) -Telesend-18 (2 pts) -Telerecieve-18 (2 pts) Skills: Astrogation TL/9-17 (.5 pts), Biochemistry TL/9-20 (12 pt), Carousing-15 (16 pts), Chemistry TL/9-20 (6 pts), Computer Operations-15 (0 pts), Computer Programming-16 (.5 pts), Dancing- 14 (1 pt), English-17 (.5 pts), Fencing-15 (2 pts), Free Fall-16 (4 pts), French-17 (.5 pts), Genetics TL/9-20 (12 pts), German-17 (.5 pts), Guns (Pistol)-18 (2 pts), Hobby (Flower Arrangement)-20 (1 pt), Karate-13 (1 pt) [Hand Strike-13, Back Kick-11, Hand Parry-8], Knife-14 (.5 pts), Musical Instrument (Violin)-16 (.5 pts), Mathematics-13 (0 pts), Physician TL/9-25 (32 pts), Piloting (Baby)-18 (16 pts), Psychology-18 (2 pts), Running-12 (8 pts), Russian-8 (0 pts), Savior-Faire-19 (1 pt), Spanish-7 (0 pts), Surgeon TL/9-20 (12 pts), Takisian-19 (0 pts) Quirks: -Drinks too much -Wears flamboyant and odd clothing -An aristocrat at heart, he knows he's superior -Hugs his close friends, won't touch others -Uses English translations of Takisian sayings like "burning sky" or "Ships and Ancestors" ------------------------------------------------------------------------------- BABY (Dr. Tachyon's starship) Created by: Melinda Snodgrass Born: N/A Wild Card Ability: Baby is not a wild card victim, she (it) is an organic, intelligent spacecraft 0 pts ST: N/A 60 pts DX: 15 -10 pts IQ: 9 125 pts HT: 18 Speed: N/A Move: Damage: Laser 30d Appearance: A large 100 ton, glowing seashell that can fly, with small spikes that protrude out from its body Advantages: Beautiful: +2 reactions from all humans (15 pts) Patron: Dr. Tachyon, on a 15 or less (60 pts) Disadvantages: Delusion: Dr. Tachyon is Daddy (-15 pts) Social Stigma: Valuable Property (-10 pts) Super Advantages: 360 Degree Vision (25 pts) Amphibious (10 pts) Broadcast X20 (60 pts) DR +35 (105 pts) Doesn't Breathe (20 pts) Doesn't Eat or Drink (10 pts) Doesn't Sleep (20 pts) Flight (40 pts) Invulnerable to extremes of temperature (75 pts) PD +6 (150 pts) Pressure Support (15 pts) Radio Hearing (10 pts) Recovery (10 pts) Spectrum Vision (40 pts) SuperFlight X25 (500 pts) Vacuum Support (60 pts) Powers and Skills: -Telerecieve-14(10) (44 pts) -Telesend-14(10) (44 pts) -Laser-18(30) (Armor Piercing X2 +100%, Affects Insubstantial +20%) (416 pts) -Telekinesis-16(25) (117 pts) Skills: Flight-25 (44 pts), Area Knowledge (Galaxy)-10 (2 pts), English-11 (4 pts), Savior-Faire (Takis)-12 (4 pts), Takisian-11 (4 pts) Quirks: -Childish, dependent personality -Fearful unless Dr. Tachyon is present -Envious of any other vehicle that Dr. Tachyon uses ------------------------------------------------------------------------------- Digger Downs (Thomas Downs) Created by: Steve Perrin Born: Nov 29, 1959 Wild Card Ability: Digger can sense whether or not a person is a wild carder by his extremely acute sense of smell -10 pts ST: 9 0 pts DX: 10 30 pts IQ: 13 20 pts HT: 12 Speed: 5.50 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Male, 5' 10", 150 lbs, brown hair, brown eyes Advantages: Acute Smell +10 (20 pts) Alertness +3 (15 pts) Empathy (15 pts) Handsome (15 pts) Intuition (15 pts) Disadvantages: Extremely Curious (-10 pts) Odious Personal Habit: Pushy and Obnoxious (-10 pts) Overconfidence (-10 pts) Reputation: -2 on a 10 or less (-5 pts) Secret: Downs is an ace Powers and Skills: -Telerecieve-25(4) (Manifests as a smell +0%, No Obvious Effect +20%, Only detects the Wild Card Virus and its victims -30%) (38 pts) Skills: Area Knowledge (NYC)-14 (2 pts), (USA)-14 (2 pts), Carousing-12 (4 pts), Detect Lies-18 (14 pts), English-13 (0 pts), Fast-Talk-16 (8 pts), Interrogation-14 (4 pts), Research-14 (4 pts), Streetwise-13 (2 pts), Writing-13 (2 pts) Quirks: -Terrible housekeeper -Respects Dr. Tachyon, but doesn't like him -Licks the tips of pencils before he writes, and pens, too -Always looking for a bigger story ------------------------------------------------------------------------------- Dutton, Charles He is a normal and has no changes with the new rules ------------------------------------------------------------------------------- Elephant Girl (Radha Valeria O'Reilly) Created by: Parris Born: 1947, India Wild Card Ability: Radha can turn in a full-grown Asian elephant, and can fly, although she must flap her ears to do so. Elephant Form: 285 pts ST: 250 20 pts DX: 12 30 pts IQ: 13 100 pts HT: 17 Speed: 7.25 Move: 7 (9 running) (14 flying) Damage: Trample 3d, Human Form: -10 pts ST: 9 60 pts DX: 15 30 pts IQ: 13 20 pts HT: 12 Speed: 6.75 Move: 6 (8 running) Appearance: Female, 5' 2", 105 lbs. He skin has a golden cast to it from her Indian heritage, but also has green eyes and auburn hair from her Irish side. She is trim and muscular and looks younger then she is. Advantages: Animal Empathy (5 pts) Beautiful (15 pts) Reputation: +1 as an ace and entertainer (5 pts) Wealthy (20 pts) Disadvantages: Enemy: Priests of Gonesh on a 6 or less (-15 pts) Super Advantages: DR +4 (12 pts) Extra Hit Points +23 (115 pts) Flight (Must flap ears -10%) (36 pts) PD +1 (25 pts) Transformation (Link to Dampen when becoming elephantine, Link to Flash when transforming back to human +10%) (16.5 pts) Powers and Skills: -Dampen-16(50) (Linked to transformation +10%) (185 pts) -Flash-16(20) (Linked to transformation +10%) (108 pts) Skills: Acrobatics-13 (8 pts), Flying-14 (8 pts), Animal Handling (Elephants)-20 (18 pts), English-13 (2 pts), Hindi-13 (0 pts), Running-14 (.5 pts), Veterinarian-15 (0 pts) Quirks: -Vegetarian -Animal Empathy is limited to elephants ------------------------------------------------------------------------------- The Envoy (David Harstein) Created by: George R.R. Martin Born: 1924, The Bronx, New York City Wild Card Ability: The Envoy exudes pheromones that make anybody agree with whatever he says. 0 pts ST: 10 0 pts DX: 10 60 pts IQ: 15 20 pts HT: 12 Speed: 5.5 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: (Circa 1950) Male, 5' 9". 150 lbs. Wiry black hair, a wry smile, and dark brown eyes. He favors black turtlenecks and corduroy sports jackets with patches on the elbows. He is very handsome, and has a perpetual 5'0 clock shadow. Advantages: Charisma +2 (10 pts) Empathy (15 pts) Handsome (15 pts) Reputation (varied with career) Voice (10 pts) Disadvantages: Sense of Duty to Humanity (-10 pts) Powers and Skills: -Suggest-25(7) (Always on +20%, Area effect +50%, Depends on subject(s) sense of smell -20%, Only the message "you agree" - 40%) (62.5 pts) Skills: Acting-15 (2 pts), Area Knowledge (World)-16 (2 pts), English-15 (0 pts), Hobby (Chess)-16 (2 pts), Performance-15 (2 pts), Poetry-14 (1 pt), Savior-Faire-17 (4 pts) Quirks: -Loves to play chess -Plays harmless and silly pranks with his power ------------------------------------------------------------------------------- Ezili-je-Rouge She is a normal and has no change to be made ------------------------------------------------------------------------------- Fadeout Created by: George R.R. Martin Born: circa 1959 Wild Card Ability: Fadeout can turn invisible, he can even turn some things that he is carrying invisible, too. 30 pts ST: 13 30 pts DX: 13 45 pts IQ: 14 30 pts HT: 13 Speed: 6.50 Move: 6 Damage: Thrust 1d, Swing 2d-1 Appearance: Male, Oriental, 6', 170 lbs. He has black eyes and hair. He is very handsome and is an impeccable dresser. Advantages: Acute Hearing +3 (6 pts) Attractive (5 pts) Comfortable (10 pts) Patron: Shadow Fist Society on a 12 or less (40 pts) Reputation: +4 among the NYC underworld (10 pts) Disadvantages: Duty: To Shadow Fist Society on a 12 or less (-10 pts) Greed (-15 pts) Super Advantages: Invisibility (Can Carry up to No Encumbrance +10%, Can become visible at will +10%, Blind if eyes become invisible -20%) (40 pts) Martial Arts and Skills: ART: Savate (9 pt) SKILLS: Karate-14 (8 pts), Boxing-14 (4 pts) SECONDARY SKILLS: Broadsword-14 (4 pts) MANEUVERS: Back Kick-13 (0 pts), Hand Strike-14 (0 pts), Hit Location (Hand Strike)-13 [2 pts], Jump Kick-13 (0 pts), Kicking-15 [2 pts], Spin Kick-14 (0 pts) Skills: Breath Control-12 (2 pts), English-14 (0 pts), Fast-Talk-13 (1 pt), Hobby (Yoga)-14 (4 pts), Leadership-14 (2 pts), Lockpicking- 14 (2 pts), Savior-Faire-13 (.5 pts), Stealth-18 (32 pts), Streetwise-16 (6 pts), Traps-13 (1 pt) Quirks: -Enjoys luxury -Snappy dresser -Very ambitious ------------------------------------------------------------------------------- Fantasy Although she is a Wild Card, her costs remain the same except that her suggest skill costs only 14 pts. ------------------------------------------------------------------------------- Father Squid Created by: John J. Miller Born: circa 1945 Wild Card Ability: Father Squid is immensely strong and the wild card has altered his body so that it is adapted to stay underwater for long periods of time. 180 pts ST: 40 20 pts DX: 12 20 pts IQ: 12 80 pts HT: 16 Speed: 8 Move: 8 (10 running) Damage: Thrust 4d+1, Swing 7d-1 Appearance: Male, 6' 2", 270 lbs. Father Squid glabrous gray skin, a round face, and nictating membranes on his eyes, and a fall of short tentacles where a nose should be. Hands are large, with long, attenuated fingers. His palms are lined with vestigial suckers. He always is wearing priestly garments and smells faintly of the sea. Advantages: Clerical Investment (5 pts) Combat Reflexes (15 pts) Empathy (15 pts) Reputation: +3 among jokers (8 pts) Disadvantages: Sense of Duty: To jokers (-10 pts) Social Stigma: Joker (-15 pts) Ugly (-10 pts) Super Advantages: Amphibious (Must surface every 30 minutes -10%) (9 pts) DR +8 (24 pts) Skills: Bard-14 (6 pts), Brawling-14 (4 pts), Church Latin-12 (2 pts), Demolition-15 (8 pts), English-12 (0 pts), First-Aid-11 (.5 pts), Guns (Pistol)-13 (.5 pts), Leadership-14 (6 pts), Running- 16 (4 pts), Survival (Oceans)-14 (6 pts), Theology-15 (10 pts) Quirks: -Almost always speaks very softly -Smells of the sea -Doesn't discuss his past ------------------------------------------------------------------------------- Fortunato Created by: Lewis Shiner Born: 1940 Wild Card Ability: Fortunato is a tantric magician with several potent abilities such as the ability to alter time, control minds, and hurl bolts of energy. 30 pts ST: 13 45 pts DX: 14 80 pts IQ: 16 45 pts HT: 14 Speed: 7 Move: 7 Damage: Thrust 1d, Swing 2d-1 Appearance: Male, 6' 4", 170 lbs. Fortunato has cafe-au-lait colored skin, black hair, and brown eyes with epicanthic folds. He is a stylish dresser in public. In private he favors colorful kimonos splashed with arcane symbols. His oddly bulging forehead mars his appearance when he is fully charged. Advantages: Charisma +1 (5 pts) Intuition (15 pts) Reputation: +2 on the streets (5 pts) Strong Will +3 (12 pts) Very Wealthy (30 pts) Disadvantages: Impulsiveness (-10 pts) Reputation as a pimp -2 (-10 pts) Sense of Duty: to his women (-5 pts) Social Stigma: Mixed-racial ancestry (-5 pts) Super Advantages: Extra Fatigue +75 (Recharged only by tantric ritual -10%) (202.5 pts) Altered Time Rate X3 (Costs 10 fatigue per minute [Subjective] - 50%% (150 pts) Powers and Skills: All power cost 2 fatigue per use -10% -Levitation-16(12) (36 pts) -Lightning-16(10) (Costs 4 fatigue -20%) (56 pts) -Mind Shield-16(15) (31 pts) -Psychometry-16(20) (32 pts) -Suggest-16(15) (Must have eye contact -20%) (64 pts) -Telerecieve-16(15) (49 pts) Skills: Accounting-14 (1 pt), Carousing-16 (8 pt), English-16 (0 pts), Guns (Pistols)-10 (0 pts), Japanese-14 (.5 pts), Judo-13 (2 pts) [Breakfall-13 (0 pts), Judo Throw-13 (0 pts), Leg Grapple-13 (0 pts), Professional Skill (Kama Sutra)-20 (10 pts), Merchant-16 (2 pts), Occultism-20 (10 pts), Savior-Faire-18 (4 pts), Streetwise-20 (10 pts) Quirks: -Considers Tachyon a wimp; thinks that he is a "space faggot" -Romanticizes himself, dislikes terms like "pimp" and "prostitute" ------------------------------------------------------------------------------- Gimli (Tom Miller) Created by: Stephen Leigh Born: circa 1950 Died (?) 1987 Wild Card Ability: Enhanced Strength 150 pts ST: 25 30 pts DX: 13 20 pts IQ: 12 60 pts HT: 15 Speed: 6 Move: 6 Damage: Thrust 2d+2, Swing 5d+1 Appearance: Male, 4', 150 lbs. Gimli is a dwarf Joker, short and barrel-chested, with powerful arms and legs. His chest is covered by thick, reddish-brown hair. Advantages: Charisma +1 (5 pts) Patron: Jokers for a Just Society on a 12 or less (30 pts) Reputation: +2 to many Jokers (5 pts) Disadvantages: Bad Temper (-10 pts) Dwarfism (-15 pts) Intolerance for Nats (-10 pts) Reputation: -4 among most nats (-20 pts) Sense of Duty: to Jokers (-10 pts) Social Stigma: Joker (-15 pts) Skills: Bard-11 (1 pt), Brawling-14 (2 pts), English-12 (0 pts), Guns (Pistol)-14 (.5 pts), Leadership-14 (6 pts), Politics-13 (4 pts), Streetwise-12 (2 pts) Quirks: -Foul mouthed -Very sensitive to Joker slurs -Enjoys a good rumble from time to time ------------------------------------------------------------------------------- Golden Boy (Jack Braun) Created by: Walter Jon Willians Born: 1924, near Paker, South Dakota Wild Card Ability: Golden Boy is one of the most impressive Aces. His golden forcefield is invulnerable to physical damage and resistant to energy attacks. He also seems to be immortal, as well 260 pts ST: 200 60 pts DX: 15 0 pts IQ: 10 45 pts HT: 14 Speed: 7.25 Move: 8 Damage: Thrust 21d, Swing 23d Appearance: Male, 6' 2", 190 lbs. Braun is blond, tall, and solidly build. He has blue eyes, big hands, and a rough sort of handsomeness to him. Clothes look good on him. He looks no more then 25 years old. Advantages: Filthy Rich (50 pts) Handsome (15 pts) Reputation: +4 in combat situations (10 pts) Disadvantages: Impulsiveness (-10 pts) Lecherousness (-15 pts) Overconfidence (-10 pts) Reputation -4 with older aces who remember his collapse at the hands of HUAC (-5 pts) Weak Will -3 (-24 pts) Super Advantages: Invulnerable to Kinetic Energy (No knockback +20%) (360 pts) DR +60 vs Energy Attacks (180 pts) Unaging (15 pts) Skills: Acrobatics-15 (4 pts), Agronomy-10 (2 pts), Carousing-16 (8 pts), Gambling-12 (6 pts), German-5 (0 pts), Guns (Pistol)-15 (.5 pts), Merchant-15 (12 pts), Performance-11 (4 pts), Piloting (Small Jet)-15 (2 pts), Politics-16 (14 pts), Running-12 (1 pt), Sex Appeal-12 (.5 pts), Tactics-10 (4 pts) Quirks: -Drinks immoderately -Still thinks of himself as the "Judas Ace" ------------------------------------------------------------------------------- The Harlem Hammer (Mordecai Albert "C" Jones) Created by: Victor Milan Born: Nov 3. 1951, Tulsa Oklahoma Wild Card Ability: High-energy metabolism makes him the strongest man alive, as well as highly resistant to damage. 325 pts ST: 330 30 pts DX: 13 80 pts IQ: 16 80 pts HT: 16 Speed: 7.25 Move: 7 Damage: Thrust d, Swing d Appearance: Male, black, 6' 7", 500 lbs. Albert is a strong, barrel-chested man with some extra padding on his stomach and rear. He has a round face, a round nose, and is going bald. He usually shaves his head to save his vanity. His cheerful demeanor and subtle smile subtracts from his otherwise awe- inspiring presence. Advantages: Comfortable (10 pts) Common Sense (10 pts) Immunity to Disease (10 pts) Longevity (40 pts) Reputation: as a modest, upright ace (10 pts) Disadvantages: Phobia: Doctors, Scientists, and Hospitals (-20 pts) Shyness: Severe (-15 pts) Super Advantages: Body of Metal X2 (Permanent -20%, Amorphous +30%, Non-Ferrous +10%, Internal Skeleton Only +20%) (25 pts) DR +60 (180 pts) Reduced Sleep (10 pts) Extra Hit Points +10 (50 pts) Fast Regeneration (50 pts) Super Disadvantages: Dependency: Heavy Metal Salts (Illegal, Daily) -75 pts Skills: Brawling-15 (4 pts), Driving (Heavy Equipment)-14 (4 pts), English-16 (0 pts), Mechanic (Gasoline Engine)-14 (.5 pts), Merchant-14 (.5 pts), Research-17 (4 pts) Quirks: -Considers his gift jokerdom -Voracious reader -Insatiable eater -Quiet and modest -Doesn't want to be involved in ace heroics, but is often dragged into it anyway ------------------------------------------------------------------------------- The Howler (Stan Wojopwicz) Created by: Stephen Leigh Born: Circa 1940 Died: Sept 15, 1986 Wild Card Abilities: The Howlers amplified voice can shatter most substances and severely injure organic tissue. 60 pts ST: 15 30 pts DX: 13 10 pts IQ: 11 45 pts HT: 14 Speed: 6.75 Move: 6 Damage: Thrust 1d+1, Swing 2d+1 Appearance: Male, 6' 1", 180 lbs. Howler is a large, powerful man. He has short brown hair, greying at the temples, brown eyes, and a powerful, square chin. His neck's diameter has at least doubled to accommodate his mutant throat. He has a distinctive yellow suit that he wears while in combat. Advantages: Combat Reflexes (15 pts) Reputation: +2 as a colorful, approachable ace (10 pts) Toughness (15 pts) Disadvantages: Unattractive (-5 pts) Powers and Skills: Sonic Blast-14(9) (Fan +50%) (106.5 pts) Equipment: Kevlar suit (PD 2, DR 14) Skills: Area Knowledge (NYC)-14 (6 pts), Brawling-12 (.5 pts), Criminology-12 (4 pts), English-11 (0 pts), Professional Skill (Longshoremen)-14 (6 pts), Stealth-13 (2 pts), Streetwise-11 (2 pts) Quirks: -Ambitious but modest -Wears a bright yellow Kevlar fighting suit ------------------------------------------------------------------------------- Jayewardene, J.C. Created by: Walton Simons Born: circa 1935, Sri Lanka Wild Card Ability: Jayewardene dreams the future 0 pts ST: 10 -10 pts DX: 9 30 pts IQ: 13 10 pts HT: 11 Speed: 5 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Male, 5' 6", 165 lbs. J.C. is a portly, aging, gentle-looking man. Advantages: Common Sense (10 pts) Empathy (15 pts) Strong Will +2 (8 pts) Disadvantages: Age (-9 pts) Overweight (-5 pts) Powers and Skills: -Precognition-16(4) (Only while asleep in dreams -30%) (15.5 pts) Skills: Administration-15 (6 pts), Area Knowledge (World)-13 (1 pt), Diplomacy-15 (8 pts), Dutch-13 (2 pts), English-12 (1 pt), Hindi- 13 (2 pts), Psychology-15 (8 pts), Savior-Faire-15 (4 pts), Singhalese-13 (2 pts), Tamil-13 (0 pts) Quirks: -Wants to rid himself of his ability -Shy with women, especially attractive ones -Modest and unassuming, but firm ------------------------------------------------------------------------------- Jube the Walrus (aka Jube Benson, real name Jhubben) Created by: George R.R. Martin Born: unknown date on the planet Glabber Wild Card Abilities: None, although Jube is strong, damage resistant and immune to cold, these are racial advantages. 90 pts ST: 18 -15 pts DX: 8 60 pts IQ: 15 30 pts HT: 13 Speed: 5 Move: 2 Damage: Thrust 1d+2, Swing 3d Appearance: Male, 5', 300 lbs. Jube looks like a bipedal walrus. He has tufts of stiff, red hair on parts of his body. His skin bulges oddly (from his alien muscle positions) and looks like melted rubber, with a dark-blue or black coloring. His face is cratered and pockmarked and has two small tusks in his mouth. He always is dressed lightly, even in the dead of winter. He likes loud Hawaiian shirts, porkpie hats, and cheap suits. Advantages: Charisma +2 (10 pts) Filthy Rich (50 pts) Language Talent +3 (6 pts) Patron: The Network, not appearing often enough for a point cost, but there out there. Unusual Background: Ultra-Tech Alien xenologist for the Network (50 pts) Disadvantages: Duty: As a xenologist (-10 pts) Fat (-20 pts) Secret: Jube is an alien (-20 pts) Secret: Jube is incredibly wealthy (-5 pts) Social Stigma: Joker (-15 pts) Ugly (-10 pts) Super Advantages: Temperature Tolerance (Cold Only -40%, operates without penalty down to -30 degrees) (6 pts) DR +7 (21 pts) Skills: Anthropology-14 (2 pts), Computer Operation TL9-14 (.5 pts), Computer Programming TL9-12 (.5 pts), English-15 (2 pts), Fast- Talk-15 (1 pt), French-13 (.5 pts), Glabberan-15 (0 pts), Linguistics-16 (12 pts), Mandarin-13 (.5 pts), Merchant-10 (0 pts), Network Trade Talk-14 (1 pt), Rhindarian-14 (1 pt), Spanish-14 (1 pt), Streetwise-14 (1 pt), Xenology-16 (6 pts), Yiddish-14 (1 pt), over a dozen other human and alien languages (6 pts) Quirks: -Eats rotten meat -Tells bad jokes, especially joker jokes -Likes the cold -Smells like buttered popcorn -Wears loud Hawaiian shirts all the time, summer or winter ------------------------------------------------------------------------------- Kid Dinosaur (Arnie Fentner) Created by: Lewis Shiner Born: 1972 Died: September 15, 1986 Wild Card Ability: Arnie can turn into any dinosaur that he chooses, but his mass can't change so he either turns into small dinosaurs or can turn into midget version of big one -15 pts ST: 8 0 pts DX: 10 45 pts IQ: 14 0 pts HT: 10 Speed: 5 Move: 5 Damage: Thrust 1d-3, Swing 1d-2 Appearance: Male, 5' 2", 100 lbs. Arnie looks like the average American teenager, with complexion problems, a birthmark on his face, and light brown hair Disadvantages: Enemy: The Astronomer on 6 or less (-15 pts) Overconfidence (-10 pts) Youth (-8 pts) Powers and Skills: -Morph-18(40) (Doesn't need Morph Memory +100%, Can't change mass -10%, Only into Dinosaur forms -30%) (88 pts) Power Reserve- When Arnie turns into a Dinosaur, add 40 pts of appropriate powers for that form as well as appropriate disadvantages. That may vary the point totals among forms by quite a bit, but is representative of the thousands of different kinds of dinosaurs that existed. Skills: English-14 (0 pts), Flying-16 (For flying creatures) (8 pts), Swimming-16 (For him and swimming creatures) (8 pts), Paleontology-14 (4 pts) Quirks: -Loves Dinosaurs -Idolizes aces -Practical joker ------------------------------------------------------------------------------- Kien Phuc Kien is a normal and has no alterations. Lazy Dragon (Ben Choy) Created by: William F. Wu Born: 1967, New York City Wild Card Ability: Lazy Dragon can animate his carvings with his consciousness. The animated figure then has all of the animals real life abilities and disadvantages. 20 pts ST: 12 20 pts DX: 12 20 pts IQ: 12 30 pts HT: 13 Speed: 6.25 Move: 6 Damage: Thrust 1d-1, Swing 1d+2 Appearance: Male, Oriental, 5' 7", 140 lbs. He has an oval face with a slightly broad nose and black hair. He usually has a dreamy, remote expression. Advantages: Reputation: +1 on the streets (3 pts) Disadvantages: Duty: To the Shadow Fist Society on a 10 or less (-10 pts) Impulsiveness (-10 pts) Powers and Skills: -Animate-18(10) (Only carvings or origami sculptures of animals -50%) (52 pts) -Control Animated Object-18(5) (His consciousness shifts to the item controlled, leaving his real body vulnerable -50%) (39.5 pts) Skills: Cantonese-8 (0 pts), English-10 (.5 pts), History (Chinese)- 12 (2 pts), Origami-18 (12 pts), Sculpting-14 (8 pts) Quirks: -Wears a chinese coin of sentimental value on his neck -Dislikes the "white" society Loophole (Edward St. John, pronounced "Syngeon", Latham He is a normal as far as super powers go and therefore has not been changed by the new rules. ------------------------------------------------------------------------------- Mack Messer (Mack the Knife; real name Detlev Mackintosh) Created by: Victor Milan Born: Circa 1970, Hamburg, Germany Wild Card Ability: Mack can make his body's molecules vibrate in synch with any substance, or unnaturally fast allowing him to cleave through almost anything with his hands. -15 pts ST: 8 -10 pts DX: 9 0 pts IQ: 10 20 pts HT: 12 Speed: 5.25 Move: 6 Damage: Thrust 1d-3, Swing 1d-2 Appearance: Male, 5' 7", 125 lbs. Mackie is a nervous, pallid little hunchback with straw-colored hair, a long thin nose, sunken cheeks, and a thin-lipped mouth. He's prone to facial ticks and his skin is so dry that he looks years older then his true age. He usually dresses quite poorly in old denims and leather jackets. Advantages: Ambidexterity (10 pts) Patron: Senator Gregg Hartman on a 12 or less (40 pts) Disadvantages: Bloodlust (-10 pts) Intolerance to Homosexuals, Jews, Jokers, and the Homeless (-10 pts) Jealousy (-10 pts) Sadism (-15 pts) Ugly (-10 pts) Super Advantages: Insubstantiality (Can turn parts of his body insubstantial or vice versa +20%) (96 pts) Powers and Skills: -Buzzsaw-16(20) (196 pts) Skills: Brawling-13 (8 pts), English-8 (.5 pts), German-10 (0 pts), Running-9 (.5 pts), Scrounging-9 (.5 pts), Streetwise-14 (10 pts) Quirks: -Identifies strongly with Mackie Messer of Brecht's Three Penny Opera -Constantly whistles "Mack the Knife" -Reads slowly and with difficulty -Dislikes women -Hates his real name ------------------------------------------------------------------------------- Modular Man Created by: Walter Jon Williams Born (Created): December 1985 Destroyed: September 1986 Created Again: June 1987 Wild Card Abilities: None, but as a synthetic android Modular Man has an awesome range of superhuman abilities. His modules provide various lethal and non-lethal powers. 235 pts ST: 150 80 pts DX: 16 45 pts IQ: 14 45 pts HT: 14 Speed: 7.5 Move: 7 (Varies with other modules) Damage: Thrust 16d, Swing 18d Appearance: Male, 6' 2", 200-400 lbs. Modular Man looks like a normal white male, except for the various modules that he wears and the fact that he has no hair, and his transparent cranium has a small, rotating antenna in it. He usually covers that part of his head with a black skull cap. He speaks perfect English with a deep baritone voice. Advantages: Absolute Direction (5 pts) Absolute Timing (5 pts) Alertness +6 (30 pts) Combat Reflexes (15 pts) Eidetic Memory (60 pts) Handsome (15 pts) High Pain Threshold (10 pts) Immunity to Disease (10 pts) Lightning Calculator (5 pts) Reputation: +2 as public, interesting ace (10 pts) Unusual Background, even for Wild Cards, (10 pts) Disadvantages: Compulsive Behavior: Obeys Travnicek in all things (-15 pts) Duty: To Travnicek (-15 pts) Super Advantages: 360 degree Vision (25 pts) DR +50 (150 pts) Doesn't Eat or Drink (10 pts) Doesn't Sleep (20 pts) Extra Hit Points +10 (50 pts) Extra Fatigue +40 (Only recharged by electricity -20%) (96 pts) Extra Limbs: Weapon Mounts (10 pts) Full Coordination (50 pts) Immunity to Poison (25 pts) Independently Focusable Eyes (15 pts) Infravision (15 pts) PD +3 (75 pts) Radio Hearing (10 pts) Regeneration (25 pts) Recovery (10 pts) Spectrum Vision (40 pts) Temperature Tolerance (10 pts) Unaging (15 pts) Vacuum Support (40 pts) Super Equipment: Amphibious Unit: (Breakable and Unrepairable DR 30 HT 65 -20%) -Amphibious (10 pts) -Super Swimming X3 (30 pts) TOTAL COST= 32 pts Flight Unit: (Breakable and Unrepairable DR 40 HT 75 -20%) -Flight (40 pts) -Super Flight X6 (Move 640, 1280 mph) (120 pts) TOTAL COST = 128 pts Laser Unit: -Laser-18(10) (Costs 2 fatigue per use -10%) (86 pts) -Flash-18(10) (Costs 2 fatigue per use -10%) (68 pts) TOTAL COST = 154 pts Lightning Unit: -Lightning Bolt-18(10) (Costs 2 fatigue per use -10%) (86 pts) TOTAL COST = 86 pts Skills: Brawling-15 (.5 pts), English-14 (0 pts), Guns (Heavy Weapons)-17 (.5 pts), Language [Module]-14 (.5 pts), His modules can provide almost any skill at 14, he just needs to program it before the adventure Quirks: -Fancies himself as a ladies man -Determined to try everything -Recharges fatigue with two fingers and an electrical outlet -Afraid of what will happen when his inventor is gone ------------------------------------------------------------------------------- The Oddity Created by: Stephen Leigh Born (Formed): 1974 Wild Card Abilities: Enhanced Strength and damage resistance 210 pts ST: 100 10 pts DX: 11 60 pts IQ: 13/15/11 60 pts HT: 15 Speed: 6.5 Move: 6 Damage: Thrust 11d, Swing 13d Appearance: Sex ?, 6', 490 lbs. The Oddity wears a midnight black floor-length cloak. It also wears a standard fencing mask to hide its face. There is a constant sliding and shifting underneath its cloak because, although it keeps a humanoid form, it is constantly altering it shape. The skin is piebald as Evan was black, while Patty and John were white. Advantages: Reputation: +4 in Jokertown (10 pts) Disadvantages: Bad Temper (When John is dominant) (-10 pts) Hideous (-20 pts) Sense of Duty: To Jokers (-10 pts) Shyness: Severe (When Evan is dominant) (-15 pts) Social Stigma: Joker (-15 pts) Split Personality (-10 pts) Super Advantages: DR +35 (105 pts) Extra Hit Points +5 (25 pts) Regeneration (25 pts) Skills: Area Knowledge (NYC)-15/11/10 (2 pts), Artist-7/15/5 (1 pt), Brawling-10/10/12 (.5 pts), English-13/15/11 (0 pts), Streetwise- 13/11/15 (2 pts) Quirks: -Refers to itself in the Plural ------------------------------------------------------------------------------- Peregrine Although Peregrine is an ace, her powers have not changed in their costs at all, assuming she uses the 40 pt claws. ------------------------------------------------------------------------------- Popinjay (Jay Ackroyd) Created by: George R.R. Martin Born: circa 1944 Wild Card Ability: Ackroyd can teleport people and objects anywhere he can visualize. 0 pts ST: 10 20 pts DX: 12 30 pts IQ: 13 20 pts HT: 12 Speed: 6 Move: 6 Damage: Thrust 1d-2, Swing 1d Appearance: Male, 5' 8", 145 lbs. Popinjay looks like an average man in his early forties. He likes old suits, and never wears a tie. Advantages: Alertness +3 (15 pts) Comfortable (10 pts) Empathy (15 pts) Reputation: +1 as ace crime fighter Disadvantages: Pacifism: Self-Defense (-15 pts) Powers and Skills: -Exoteleport-18(30) (Instantaneous +20%, Only to send -40%, Requires the "Finger Gun" Gesture -10%, Destination must be somewhere that Popinjay can visualize -10%) (86 pts) Skills: Area Knowledge (NYC)-14 (2 pts), Criminology-15 (8 pts), Detect Lies-13 (4 pts), English-13 (0 pts), Fast-Talk-14 (4 pts), Guns (Pistol)-8 (0 pts), Interrogation-13 (2 pts), Law-11 (1 pt), Lockpicking-14 (4 pts), Photography-12 (1 pt), Psychology-13 (4 pts), Shadowing-14 (4 pts), Stealth-12 (2 pts), Streetwise-15 (6 pts), Traps-12 (1 pt) Quirks: -Never wears a tie -Dislikes guns and won't carry guns -Says "Pop" when he teleports someone -Dislikes his ace nickname, "Popinjay" -Constantly wisecracks, even when in danger ------------------------------------------------------------------------------- Puppetman (Gregg Hartmann, D-NY) Created by: Stephen Leigh Born: Oct. 3, 1939, Columbus, Ohio Wild Card Ability: Puppetman can sense and manipulate other people emotions, making them "puppets" of his will -10 pts ST: 9 0 pts DX: 10 60 pts IQ: 15 -10 pts HT: 9 Speed: 4.75 Move: 4 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Male, 5' 10", 170 lbs. Hartmann's features are average and bland. He is middle-aged and slightly overweight. However, for some reason those who meet him often talk of him as "strangely handsome" or "compelling" Advantages: Charisma +2 (10 pts) Reputation: +2 as an honest politician (10 pts) Reputation: +4 as a powerful aid to the Joker community (10 pts) Status +6 (30 pts) Wealthy (20 pts) Disadvantages: Bad Temper (-10 pts) Bully (-10 pts) Cowardice (-10 pts) Megalomania (-10 pts) Overweight (-5 pts) Phobia (Mild): Aces (-10 pts) Sadism (-15 pts) Secret: Hartman is a manipulating and cruel ace (-20 pts) Powers and Skills: -Drain Emotion-20(2) (18 pts) -Emotion Sense-20(4) (22 pts) -Suggest-20 (2) (24 pts) Skills: Acting-16 (4 pt), Administration-13 (.5 pts), Area Knowledge (USA)-15 (1 pt), (World)-15 (1 pt), Bard-13 (.5 pts), Diplomacy- 12 (.5 pts), Diplomacy-12 (.5 pts), English-15 (0 pts), Law-14 (2 pts), Politics-18 (8 pts), Psychology-16 (6 pts), Savior-Faire-17 (0 pts) Quirks: -Feels he must feed on emotions regularly or go mad -Very ambitious, wants to be President ------------------------------------------------------------------------------- Quasiman Created by: Arthur Byron Cover Born: unknown Wild Card Abilities: In addition to being incredibly strong, Quasiman can self-teleport 200 pts ST: 80 10 pts DX: 11 -40 pts IQ: 5 80 pts HT: 16 Speed: 6.75 Move: 3 Damage: Thrust 9d, Swing 11d Appearance: Male, 6', 195 lbs. Quasiman is a strongly-built hunchback with a lame left leg. Advantages: IQ +10 (Activates on a 14 or less -10%) (90 pt) Patron: Father Squid, on a 9 or less (10 pts) Disadvantages: Epilepsy (-30 pts) Lame: Crippled Leg (-15 pts) Poor (-15 pts) Severe Shyness (-15 pts) Social Stigma: Joker (-15 pts) Powers and Skills: Teleport Power Level 15 (75 pts) -Autoteleport-16 (6 pts) -Combat Teleport-14 (2 pts) -Exoteleport-12 (.5 pts) Super Disadvantage: Uncontrolled Change, to a partially insubstantial form, -2 reaction from others (-30 pts) Skills: Brawling-12 (2 pts), Climbing-20 (32 pts), Streetwise-15 (2 pts) Quirks: -Prefers to stay on roofs or window ledges -Usually has a distant look to him Quinn the Eskimo Although he is an ace, Quinn has no powers that change with the new rules. ------------------------------------------------------------------------------- Sewer Jack (John Richard Robicheaux) Created by: Edward Bryant Born: 1938, Louisiana Wild Card Ability: John can transform into a were-alligator -10 pts ST: 9 30 pts DX: 13 10 pts IQ: 11 30 pts HT: 13 Speed: 6.5 Move: 6 Damage: Thrust 1d-1, Swing 1d+1 Appearance: Male, 5' 8", 145 lbs. Robicheaux is a small man with brown hair and brown eyes. As an alligator he is a large one. Advantages: Animal Empathy (5 pts) Disadvantages: Secret: Only his closet friends know that he is a homosexual (-10 pts) Struggling (-10 pts) Super Advantages: Transformation (15 pts) Skills: Area Knowledge (NYC streets and subways)-18 (14 pts), Brawling-15 (4 pts), Cajun French-11 (0 pts), Driving (Subway Car)-13 (2 pts), Electronics (Subway system)-11 (4 pts), English- 11 (2 pts), Mechanic (Subway system)-11 (2 pts), Stealth-13 (2 pts) Alligator Form 175 pts ST: 30 30 pts DX: 13 -60 pts IQ: 15 20 pts HT: 12 Speed: 6.25 Move: 4 Damage: Bite 2d cut, Tail does 3d cr Disadvantages: Bad Temper (-10 pts) Bloodlust (-10 pts) Gluttony (-5 pts) Mute (-25 pts) Poor Manipulative Ability: -5 to Dx (-15 pts) Super Advantages: Amphibious (10 pts) DR +8 (24 pts) Extra Hit Points +15 (75 pts) Increased Speed +1 (25 pts) Passive Defense +3 (75 pts) Striker: Crushing tail (10 pts) Super Disadvantages: Uncontrolled Change:-4 reaction (-50 pts) ------------------------------------------------------------------------------- The Sleeper (Croyd Crenson) Although he inevitably becomes an ace, the Sleeper's only actual change is that Unaging costs only 15 pts now. ------------------------------------------------------------------------------- George, Steele (George Vladimirovich Polyakov) Created by: Michael Cassutt Born: August 24, 1924 in Poroshino, a village in the Altai Mountains of Siberia Wild Card Ability: Steele can cause people burst in to flame in seconds just by touching them 0 pts ST: 10 10 pts DX: 11 10 pts IQ: 11 0 pts HT: 10 Speed: 5.25 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Male, 5' 5", 160 lbs. Short and stocky, Steele has grey eyes and thinning grey hair. He is conventionally good looking, and is warm and hearty when he wants to be Advantages: Intuition (15 pts) Luck (15 pts) Strong Will +2 (8 pts) Disadvantages: Age (-42 pts) Secret: Steele was a KGB agent (-20 pts) Secret: Steele is an ace (-5 pts) Secret: Steele killed Joseph Stalin (-20 pts) Sense of Duty: To the Soviet Union (-10 pts) Powers and Skills: -Pyrokinesis-18(40) (Instantaneous +20%, Touch Only -20%, Only works against animals, including humans -20%) (114 pts) Skills: Acting-14 (4 pts), English-13 (2 pts), Fast-Talk-16 (8 pts) French-11 (.5 pts), German-12 (1 pt), Guns (Pistol)-14 (2 pts), (Rifle)-13 (1 pt), Interrogation-14 (4 pts), Intelligence Analysis-16 (10 pts), Russian-13 (0 pts), Shadowing-13 (2 pts), Stealth-13 (8 pts) Quirks: -Passionate Soccer fan ------------------------------------------------------------------------------- Jeremiah Strauss (the Projectionist, the Great Ape, Mr. Nobody) Created by: Walton Simons Born: August 17, 1942, New York Wild Card Ability: Strauss is a shapechanger, able to take on the appearance of other men women, and even imaginary characters 0 pts ST: 10 10 pts DX: 11 10 pts IQ: 11 0 pts HT: 10 Speed: 5.25 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Male, 5' 10", 140 lbs. His physical appearance varies widely. Advantages: Patron: Kenneth Strauss on a 6 or less (5 pts) Reputation +1 as the man who once Great Ape Wealthy (20 pts) Disadvantages: Lacks basic knowledge of news events between 1965-1987 (-5 pts) Powers and Skills: -Morph-15(10) (79 pts) -Morph Memory-15(5) (22 pts) Super Equipment: Skills: English-11 (0 pts), Hobby (Pre-1965 cinema history and trivia)-20 (10 pts), Research-12 (4 pts), Stealth-14 (16 pts), Streetwise-13 (6 pts) Quirks: -Loves movies -Prefers to mimic old movie stars -Terrible actor and impersonator (skill-5) -Romantic: no common sense ------------------------------------------------------------------------------- Ti Malice Created by: John J. Miller Born: early 1950s, Haiti Wild Card Ability: Malice has a telepathic link with whomever is hosting him at the given moment, His saliva glands produce an extremely addictive substance that stimulates the pleasure centers of the hosts brain. -60 pts ST: 3 -15 pts DX: 8 125 pts IQ: 18 -20 pts HT: 7 Speed: 3.75 Move: 0 Damage: Thrust and Swing 0 Appearance: Male, 2' 6", 30 lbs. Malice is tiny, and skeletally thin. He has no chin, and a single overdeveloped shovel shaped tooth protrudes from his round mouth. His tongue is a bifurcated tube. His eyes are large, dark, and protuberant, his nose is flat. He has no hair, his skin is fish-belly white, and he rarely wears any clothes. His legs are pitifully underdeveloped, although his arm are relatively muscular, built up from holding onto his mounts. Advantages: Eidetic Memory (30 pts) Intuition (15 pts) Patron: His mounts on a 12 or less (30 pts) Strong Will +3 (12 pts) Wealthy (20 pts) Disadvantages: Addiction: Sensation of all kinds (-20 pts) Cowardice (-10 pts) Dwarfism (-15 pts) Eunuch (-5 pts) Fanaticism (-15 pts) Hideous (-20 pts) Lame: Crippled Legs (-15 pts) Megalomania (-10 pts) Sadism (-15 pts) Super Disadvantages: Dependency: Human blood, hourly, indeed almost constantly (-40 pts) Powers and Skills: Telepathy Power level 2 (10 pts) Suggest-20 (8 pts) Telereceive-18 (4 pts) Telesend-18 (4 pts) Skills: Psychology-20 (4 pts), others taken from mounts Quirks: -Calls all of his mounts "it" -Speaks tenderly to his victim ------------------------------------------------------------------------------- Dr. Maxim Travnicek Dr. Maxim is a normal and has not changed The Great and Powerful Turtle (Thomas Tudbury) Created by: George R.R. Martin Born: 1944, Bayonne, New Jersey Wild Card Ability: Thomas is the most powerful telekineticist known to humanity. -10 pts ST: 9 0 pts DX: 10 45 pts IQ: 14 0 pts HT: 10 Speed: 5 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Male, 5' 9", 170 lbs. Tudbury is of average height and a little heavier then average. He wears glasses, has green eyes, and dark, curly hair worn collar length. He is wears old blue jeans and sweatshirts or old T-shirts. Advantages: Reputation +4 as the Turtle, one of the worlds most well-known and most-discussed aces. Tom Tudbury outside of his shell is just an average joe. (20 pts) Wealthy (20 pts) Disadvantages: Bad Sight (-10 pts) Secret: He is the Turtle (-5 pts) Sense of Duty to those in trouble (-10 pts) Mild Shyness (-5 pts) Powers and Skills: -Telekinesis-18(150) (Only as the turtle -20%) (492 pts)*** *** = Outside of the shell, Tom retains only a sprinkling of his power-14(11) Skills: Area Knowledge (NYC)-16 (4 pts), Hobby (Comic book history)- 16 (3 pts), Electronics (Sensors)-14 (4 pts), (Communications)-14 (4 pts), Electronics Operation (Sensors)-14 (2 pts), English-14 (0 pts), Merchant-12 (.5 pts) Quirks: -Somewhat cowardly out of his shell -Loves his comic books -Not subtle in his word or deed ------------------------------------------------------------------------------- Warlock Created by: John J. Miller Born: circa 1953 Wild Card Ability: Warlock claims that he has a death curse ability, in reality he can just see imminent death on a person's face. 45 pts ST: 14 30 pts DX: 13 20 pts IQ: 12 30 pts HT: 13 Speed: 6.5 Move: 6 Damage: Thrust 1d, Swing 2d Appearance: Male, 6' 1", 185 lbs. He is a strongly-built man, however nobody has ever seen without a mask. Advantages: Alertness +2 (10 pts) Combat Reflexes (15 pts) Comfortable (10 pts) Patron: The Shadow Fist Society on a 12 or less (40 pts) Reputation as a dangerous criminal: +2 to criminals, =2 crimefighters (0 pts) Disadvantages: Duty: To the Shadow Fist Society on a 10 or less (-10 pts) Powers and Skills: -Precognition-16(4) (Only to see imminent death -30%) (17.5 pts) Skills: Area Knowledge (Jokertown)-15 (6 pts), Brawling-13 (1 pt), English-12 (1 pt), Fast-Talk-12 (2 pts), Guns (Pistol)-14 (1 pt), Knife-13 (1 pt), Leadership-15 (8 pts), Occultism-15 (8 pts), Psychology-12 (4 pts), Stealth-12 (1 pt), Streetwise-14 (6 pts) Quirks: -Tries to pattern himself after Aleister Crowley -Afraid of mirrors -Always wears a mask, and changes it every few weeks ------------------------------------------------------------------------------- Water Lily (Jane Lillian Dow, pronounced "Doe") Created by: Pat Cadigan Born: April 1, 1965, Fitchburg, Mass Wild Card Abilities: Dow can draw water from any object or being to the point of total desiccation. She also can cure the wild card virus by being the sexual intimate with the sufferer. -15 pts ST: 8 20 pts DX: 12 30 pts IQ: 13 10 pts HT: 11 Speed: 5.75 Move: 5 Damage: Thrust 1d-3, Swing 1d-2, 8d-16 Dehydrate Appearance: Female, 5' 7", 115 lbs. Dow is an attractive, slim girl with red hair and green eyes. Advantages: Attractive (5 pts) Empathy (15 pts) Reputation +1 as an ace (5 pts) Disadvantages: Impulsiveness (-10 pts) Struggling (-10 pts) Powers and Skills: -Control Liquid-14(10) (Water only -30%) (30 pts) -Create Liquid-14(10) (Water only -30%, condenses the water out of the air 0%) (23 pts) -Dehydrate-15(8) (Costs 2 fatigue per use -10%) (77.5 pts) -Healing-16(25) (Cures only the Wild Card and HT lost to its symptoms +20%, Must be sexually intimate with the sufferer -40%) (80 pts) Skills: English-13 (0 pts), Professional Skill (Restaurant Manager)- 11 (1 pt) Quirks: -Power manifests when she is excited, drenching her -Conducts mental conversations with dead friends -Will never accept charity -Has a crush on Hiram Worchester -Very naive about life in the big city ------------------------------------------------------------------------------- The Whisperer The Whisperer has not been affected by the rules change. Hiram Worchester (Fatman) Created by: George R.R. Martin Born: 1940, Boston Wild Card Ability: Worchester can manipulate gravity, making his targets heavier or lighter at whim. 0 pts ST: 10 10 pts DX: 11 30 pts IQ: 13 45 pts HT: 14 Speed: 6.25 Move: 6 Damage: Thrust 1d-2, Swing 1d Appearance: Male, 6' 2", 375 lbs. Hiram is a huge man, although he is rather handsome and light on his feet. He is bald and wears a full beard, spade-shaped and laced with grey. His eyes are brown. He smiles frequently and has small, quick hands. His dress is conservative and expensive, clean, well-pressed and proper. Advantages: Charisma +3 (15 pts) Reputation +2 (10 pts) Status +2 (5 pts) Wealthy (20 pts) Disadvantages: Addiction: Ti Malice (-25 pts) Combat Paralysis (-15 pts) Fat (-10 pts) Gluttony (-5 pts) Sense of Duty to the unfortunate (-10 pts) Powers and Skills: -Anti-G-15(15) (Must clench right fist -10%, Extended Duration X2 +60%) (83.5 pts) -Increase Gravity-15(45) (Must clench right fist -10%) (286 pts) Skills: Area Knowledge (NYC)-15 (4 pts), Carousing-16 (8 pts), Cooking-25 (24 pts), English-13 (0 pts), Hobby (Numismatics)-16 (4 pts), Merchant-16 (8 pts), Savior-Faire-18 (6 pts) Quirks: -Maintains a large and valuable coin collection -Charitable but embarrassed about it, keeps his donations a secret -Admires aces and finds them fascinating -Always dresses well and speaks very formally -Appears fat but keeps his weight at 30 lbs ------------------------------------------------------------------------------- Wraith (Jennifer Maloy) Created by: John J. Miller Born: 1962 Wild Card Ability: Maloy can turn insubstantial to the physical world, and take a few light items with her. 20 pts ST: 12 80 pts DX: 16 45 pts IQ: 14 20 pts HT: 12 Speed: 7 Move: 7 Damage: Thrust 1d-1, Swing 1d+2 Appearance: Female, 5' 11", 120 lbs. Maloy is a tall, slim woman. She has long legs, slight hips, and small breasts. She has short, blond hair and light blue eyes. She has high cheekbones, a narrow nose, and a delicate mouth. Advantages: Alertness +1 (5 pts) Beautiful (15 pts) Empathy (15 pts) Wealthy (20 pts) Disadvantages: Enemy: Kien Phuc and the Shadow Fist Society on a 9 or less (-30 pts) Secret: Her criminal identity of Wraith (-10 pts) Secret: She has stolen several expensive items (-20 pts) Super Advantages: Insubstantiality (May turn part of body insubstantial +20%, May carry up to no encumbrance +10%, Costs 2 fatigue per use -10%) (96 pts) Skills: Computer Operations-14 (1 pt), Computer Programming-11 (.5 pts), English-14 (0 pts), Fencing-14 (.5 pts), French-12 (.5 pts), Literature-18 (12 pts), Merchant-13 (1 pt), Research-16 (6 pts), Stealth-14 (.5 pts), Streetwise-12 (.5 pts), Writing-14 (2 pts) Quirks: -Loves old romantic literature (i.e. Dumas, Sabatini, and Mundy) -As Wraith, dresses only in a string bikini ------------------------------------------------------------------------------- Wyungare (his child name was Warreen) Created by: Edward Bryant Born: 1968, Australian Outback Wild Card Ability: Wyungare can enter the dreamtime at will 20 pts ST: 12 45 pts DX: 14 20 pts IQ: 12 45 pts HT: 14 Speed: 8 Move: 8 Damage: Thrust 1d-1, Swing 1d+2 Appearance: Male, 5' 9", 135 lbs. He is a slim and muscular Australian aborigine. He has dark skin, curly black hair, dark hooded eyes, a broad, flat nose, and high, sharp cheekbones. Advantages: Alertness +2 (10 pts) Common Sense (10 pts) Handsome (15 pts) Strong Will +2 (8 pts) Disadvantages: Dead Broke (-25 pts) Primitive: TL 2 (-25 pts) Sense of Duty: To aborigines (-10 pts) Powers and Skills: -Astral Projection-16(20) (Affects Others +40%, Physical body isn't left behind +40%, Travels only to the dreamtime 0%) (132 pts) -Astral Sight-16(10) (Others can see it as well +40%) (38 pts) Skills: Aboriginal-12 (0 pts), Area Knowledge (Australia)-14 (4 pts), (Dreamtime)-15 (6 pts), Boomerang-13 (1 pt), Running-11 (1 pt), English-11 (1 pt), Spear-11 (1 pt), Survival (Dessert)-16 (10 pts) Quirks: -Calls Anglo women "Missy" -Downplays his intelligence -Believes in the return of the aboriginal lands, but is not fanatic ------------------------------------------------------------------------------- Yeoman (Daniel Brennan) Created by: John J. Miller Born: circa 1949, New Mexico Wild Card Ability: None 60 pts ST: 15 125 pts DX: 18 20 pts IQ: 12 60 pts HT: 15 Speed: 12.25 Move: 12 Damage: Thrust 1d+1, Swing 2d+1 Appearance: Male, 5' 10", 175 lbs. Oriental, with dark, course hair, dark eyes, and darkly tan skin. His hands are unusually large and powerful. He usually dresses very casually in denims, T-shirts, and running shoes. As Yeoman, he wears a full face- mask. In late 1986 he underwent plastic surgery that gave his eyes epicanthic folds. Advantages: Alertness +4 (20 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Reputations +2/-2 as the ruthless Yeoman (0 pts) Strong Will +5 (20 pts) Disadvantages: Enemy: Kien Phuc and the Shadow Fist Society on a 9 or less (-30 pts) Secret: Brennan is a U.S. Army deserter (-15 pts) Sense of Duty: to friends and companions (-5 pts) Trademark: Leaves an Ace of Spades as a calling card (-5 pts) Vow: To destroy Kien Phuc (-10 pts) Super Advantages: Increased Speed +2 (50 pts) Weapon Master (BOW) (20 pts) Super Equipment: -Fireball-16(10) (Explosive Effect +40%, Limited to 4 per day - 20%, Unreliable: Activates on an 11 or less -20%) (84 pts) Martial Arts and Skills: ART Kyudo (Cinematic) (10 pts), Military Hand-to-Hand (6 pts) SKILLS: Bow-25 (56 pts), Brawling-18 (1 pt), Fast-Draw (arrow)-21 (2 pts), Judo-18 (4 pts), Knife-18 (1 pt), Meditation-15 (10 pts), Philosophy (Zen Buddhism)-15 (10 pts) SECONDARY SKILLS: Breath Control-15 (20 pts), Climbing-18 (2 pts), Shortsword (Machete)-18 (2 pts), Spear (Rifle)-18 (2 pts), (Bayonet)-18 (2 pts), Stealth-19 (8 pts) MANEUVERS: Arm Lock-18 (0 pts), Breakfall-18 (0 pts), Hand Parry-18 (0 pts), Hand Strike-18 (0 pts), Judo Throw-18 (0 pts), Leg Grapple-18 (0 pts) CINEMATIC SKILLS: Body Control-15 (20 pts), Pressure Points (BOW)-18 (16 pts), Zen Archery-19 (36 pts) Skills: Armory (Bow)-18 (14 pts), Cantonese-9 (.5 pts), Demolition- 12 (2 pts), English-12 (0 pts), Fast-Draw (Bow Assembly)-20 (1 pt), Fast-Talk-14 (6 pts), First-Aid-13 (2 pts), French-8 (.5 pts), Guns (Pistol)-19 (1 pt), (Rifle)-19 (1 pts), Hobby (Horticulture)-13 (2 pts), Japanese-9 (.5 pts), Leadership-14 (6 pts), Parachuting-17 (.5 pts), Philosophy-14 (6 pts), Piloting (Helicopter)-16 (.5 pts), Running-14 (2 pts), Spanish-7 (.5 pts), Strategy-11 (2 pts), Streetwise-15 (8 pts), Survival (Jungle)-16 (10 pts), (Forest)-14 (6 pts), Tactics-14 (8 pts), Tracking-16 (10 pts), Vietnamese-11 (1 pt), Quirks: same as before ------------------------------------------------------------------------------- Alley Cat (500 pts) 60 pts ST: 15 125 pts DX: 18 30 pts IQ: 13 20 pts HT: 12 Speed: 7.50 Move: 9 Damage: Thrust 1d+1, Swing 2d+1, Punch 2d, Swing w/ claws 2d+3 Appearance: Female, white, age 24, 6', 145 lbs, shoulder-length black hair, green eyes. Post-Transformation- some type of cat. Advantages: Alertness +3 (15 pts) Acute Vision +2 (4 pts) Animal Empathy (5 pts) Attractive (5 pts) Combat Reflexes (15 pts) Luck (15 pts) Night Vision (10 pts) Patron: SuperTemps on 9 or less (30 pts) Strong Will +2 (8 pts) Disadvantages: Code of Honor: Stop crimes, protect the innocent (-10 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: L.A. criminals on a 9 or less (-30 pts) Impulsiveness (-10 pts) Pacifism: Will not harm innocents (-10 pts) Reputation: -2 to underworld (-5 pts)_ Secret: Identity (-10 pts) Stubbornness (-5 pts) Vow: Won't use weapons (-10 pts) Super Advantages: Catfall (10 pts) Claws (15 pts) Clinging (25 pts) Costume (15 pts) Reduced Sleep (10 pts) Perfect Balance (15 pts) Regeneration (25 pts) Silence X2 (10 pts) Speak with Animal (Housecats only -50%, Only while morphed -20%) (4.5 pts) Powers and Skills: -Morph- 15(9) (Only to become a cat -40%) (48 pts) -Morph Memory- 13(2) (Only to become a cat -40%) (7 pts) Martial Arts and Skills- ART: -Self-Defense Hand To Hand (1 pt) PRIMARY SKILLS- Karate-20 (16 pts), Judo-20 (16 pts) SECONDARY SKILLS- None MANEUVERS- Hand Strike-20 (0 pts), Hand Parry-20 (0 pts), Kicking-20 (1 pt), Judo Throw-20 (0 pts), Leg Grapple-20 (0 pts), Wrist-Lock-20 (0 pts) Skills: Acrobatics-17 (2 pts), Area Knowledge (New York City)-14 (2 pts), Computer Operation-15 (4 pts), Computer Programming-15 (8 pts), First-Aid-13 (1 pt), German-11 (.5 pts), Heraldry (Gangs)-13 (2 pts), Intelligence Analysis-10 (.5 pts), Interrogation-13 (2 pts), Jumping-20 (4 pts), Law-12 (2 pts), Lockpicking-17 (1 pts), Research-16 (8 pts), Running-12 (4 pts), Spanish-13 (2 pts), Stealth-18 (2 pts), Streetwise-12 (1 pt) Quirks: -Teases dogs -Wants to be called Olivia, hates nicknames -Thinks Simon Bond is a creep -Never goes to horror movies -Displays a photograph of every cat she had ever owned ------------------------------------------------------------------------------- Alpha-7 (550 pts) 10 pts ST: 11 20 pts DX: 12 80 pts IQ: 16 0 pts HT: 10 Speed: 5.50 Move: Damage: Thrust 1d, Swing 2d Appearance: Male robot, silver, indeterminate age, 6' 3", 300 lbs, no hair, red eyes Advantages: Absolute Direction (5 pts) Absolute Timing (5 pts) Combat Reflexes (15 pts) Eidetic Memory (30 pts) Immunity to Disease (10 pts) Lightning Calculator (5 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Code of Honor: Hero's (-15 pts) Delusion (Major): All machines are partially sentient (-10 pts) Duty: SuperTemps on a 12 or less (-10 pts) Impulsiveness (-10 pts) Low Pain Threshold (-10 pts) Overconfidence (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Secret: Alpha-7 can and does lie (-5 pts) Super Advantages: Absorption 5d vs Light (50 pts) Altered Time Rate (Can be turned on and off) (100 pts) Body of Metal X6 (Permanent -20%) (43 pts) Broadcast X4 (12 pts) Dark Vision (25 pts) DR +13 (39 pts) Doesn't Sleep (20 pts) Immune to Poison (15 pts) Radio Hearing (10 pts) Temperature Tolerance (10 pts) Vacuum Support (40 pts) Super Disadvantages: Vulnerability: 2d vs Electrical Attacks (-20 pts) Powers and Skills: Mimic Super Ability- 15(6) (Instantaneous +20%, Reduced Fatigue Cost X3 +60%, Nuisance Effect: Use of this ability disables minor computing tasks, such as speech, facial expression, etc -25%) (65 pts) Skills: Area Knowledge (USA)-16 (.5 pts), Area Knowledge (San Diego)-17 (1 pt), Bard-11 (0 pts), Biochemistry-16 (4 pts), Brawling-12 (1 pt), Chemistry-16 (2 pts), Computer Operations-16 (.5 pts), Criminology-15 (.5 pts), Detect Lies-15 (1 pt), Diplomacy-19 (2 pts), Electronics Operations (Communications)-16 (1 pt), (Sensors)-16 (1 pt), Geology-15 (.5 pts), Performance-15 (.5 pts), Spanish-15 (.5 pts) Quirks: -Likes being called "Al" -Enjoys the beach -Speaks of desktop computers as children -Just can't appreciate music -Fearful of electrically based supers Addition to Abilities Section: Alpha-7 also has the ability to increase his processing ability to its absolute maximum, increasing the subjective time that he experiences. From his perspective, everything slows down, allowing planning, evasive maneuvers, or even aiming to extent not normally possible. Normally, he uses this only in combat or crisis, because it outstrips normal human reaction time, disallowing conversation, etc. ------------------------------------------------------------------------------- L'Ange Bleu (500 pts) 0 pts ST: 10 45 pts DX: 14 80 pts IQ: 16 20 pts HT: 12 Speed: 6.50 Move: 6 (48 flying) Damage: Thrust 1d-2, Swing 1d, Wind Blast 6d Appearance: Male, white, age 29, 5' 11", 195 lbs, brown-hair, ice-blue eyes Advantages: Attractive (5 pts) Combat Reflexes (15 pts) Patron: Supertemps on 9 or less (30 pts) Reputation: +2 as a super (10 pts) Disadvantages: Absent-Mindedness (-15 pts) Bad Sight: Nearsighted (-10 pts) Code of Honor: Hero's (-15 pts) Duty: SuperTemps on a 12 or less (-10 pts) Pacifism: Cannot Kill (-15 pts) Sense of Duty: Normals (-15 pts) Super Advantages: Absorption: 3d vs. Air-based attacks (30 pts) Body of Air (50 pts) Costume (15 pts) Flight (40 pts) Invisibility (Invisible to Sound waves, Magnetic waves, Ultra- Violet, Infra-red, Gravity disturbance +100%) (80 pts) Super Flight X2 (40 pts) Super Disadvantages: Vulnerability: 2d vs Earth-based attacks (-20 pts) Powers and Skills: -Vacuum- 12(6) (26 pts) -Wind Jet- 13(6) (34 pts) -Wind Blast- 13(6) (40 pts) -Whirlwind- 12(6) (32 pts) Skills: Area Knowledge (Minneapolis)-15 (.5 pts), Astronomy-15 (2 pts), Computer Programming-14 (1 pt), Criminology-14 (.5 pts), English-15 (1 pt), French-16 (0 pts), Mathematics-15 (2 pts), Nuclear Physics-14 (2 pts), Physics-15 (2 pts), Research-14 (.5 pts), Stealth-12 (.5 pts) Quirks: -Refuses to believe in his magical origin -In spite of his own abilities, L'Ange Bleu wants to fly jets -Owns four cats -Finds math to be boring but necessary -Is always redesigning his costume ------------------------------------------------------------------------------- Apparition (500 pts) 0 pts ST: 10 20 pts DX: 12 30 pts IQ: 13 20 pts HT: 12 Speed: 6.00 Move: 7 Damage: Thrust 1d-2, Swing 1d, Drains 8 pts of HT. Appearance: Female, black, age 34, 5' 9", 125 lbs, short black hair, brown eyes, dark complexion Advantages: Alertness +3 (15 pts) Charisma +2 (10 pts) Common Sense (10 pts) Danger Sense (15 pts) Empathy (15 pts) Intuition (15 pts) Patron: SuperTemps on a 9 or less (30 pts) Reputation: +2 as a SuperTemps employee (5 pts) Disadvantages: Code of Honor: Hero's (-15 pts) Compulsive Behavior: Takes charge (-5 pts) Dependents: Children on a 9 or less (-24 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Ventura on a 6 or less (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Secret: Identity (-10 pts) Sense of Duty: To everyone she knows (-10 pts) Mild Shyness (-5 pts) Super Advantages: Costume (15 pts) Insubstantial (Can carry up to no encumbrance +10%) (88 pts) Fast Regeneration (Only while insubstantial -10%) (45 pts) Powers and Skills: -Absorb (HT)- 15(12) (Affects Substantial +40%, Instantaneous +20%, linked to Autoteleport +10%, Only while Insubstantial -10%, Touch only -20%) (100 pts) -Teleport Power Level 10 (50 pts) AutoTeleport-17 (linked to Absorb HT +10%) (13 pts) ExoTeleport-17 (12 pts) -Teleport Power +12 to exoteleport (60 pts) Skills: Accounting-10 (.5 pts), Acrobatics-10 (1 pt), Administration-14 (4 pts), Computer Operation-12 (.5 pts), Cooking-13 (1 pt), Diplomacy-13 (4 pts), Judo-13 (8 pts) [Judo Throw-13, Wrist Lock-13, Leg Grapple-13], Leadership-16 (8 pts), First Aid-12 (.5 pts), Running-9 (.5 pts), Shadowing-12 (1 pt), Stealth-12 (2 pts), Strategy-12 (2 pts), Tactics-12 (2 pts), Teaching-12 (1 pts) Quirks: -Takes her work home to be with her children -Reads T.V. Guide constantly -Won't let her children watch R-rated cable movies -Relaxes to sounds of cool jazz -Vacuums to work off her stress or trouble ------------------------------------------------------------------------------- Armator (500 pts) 0 pts ST: 10 100 pts DX: 17 30 pts IQ: 13 10 pts HT: 11 Speed: 7.00 Move: 7.00 Damage: Thrust 1d-2/7d-1, Swing 1d/9d Appearance: Male, Oriental, age 22, 5' 10", 160 lbs, black hair, brown eyes, POST-Transformation: metallic, golden skin Advantages: Acute Hearing +1 (2 pts) Combat Reflexes (15 pts) Handsome (15 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Bad Temper (-10 pts) Code of Honor: Gentleman's (-10 pts) Dependent: Elien Townsley on a 9 or less (-12 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: High Assassins of the Nimba Cult (-30 pts) Honesty (-10 pts) Overconfidence (-10 pts) Sense of Duty: Friends and Companions (-5 pts) Super Advantages: Body of Metal X10 (90 pts) (PD 3, DR 10) Enhanced ST +60 (Only as body of metal -10%) (190 pts) Trained by Master (40 pts) Martial Arts and Skills: ART- Cinematic Jeet Kune Do (28 pts) SKILLS: Boxing-17 (4 pts), Karate-17 (4 pts), Judo-17 (4 pts) SECONDARY SKILLS: Body Language-15 (8 pts) MANEUVERS: Arm Lock-17 (0 pts), Back Kick-14 (1 pt), Breakfall-17 (0 pts), Disarming-17 (0 pts), Elbow Strike-17 (1 pt), Feint-19 [2 pts], Hand Parry-11 (0 pts), Hand Strike-17, Hit Location-19 [2 pts], Hook Kick-15 (1 pt), Judo Throw-17 (0 pts), Jump Kick-15 (2 pts), Leg Grapple-17, Knee Strike-16 (0 pts), Spin Kick-16 [2 pts] CINEMATIC SKILLS: Breaking Blow-13 (4 pts), Power Plow-13 (4 pts), Pressure Points- 13 (4 pts), Skills: Accounting-12 (2 pts), Acrobatics-18 (4 pts), Administration-11 (.5 pts), Area Knowledge (Seattle)-12 (.5 pts), Chinese-13 (0 pts), Computer Operation-13 (1 pt), Driving (Car)- 15 (.5 pts), Economics-10 (.5 pts), English-14 (4 pts), Escape- 14 (.5 pts), Fast-Talk-12 (1 pt), First-Aid-12 (.5 pts), Merchant-12 (1 pt), Motorcycle-16 (.5 pts), Running-9 (.5 pts), Sport (Squash)-16 (1 pt), Stealth-17 (2 pts), Swimming-16 (.5 pts), Theology (Buddhism)-14 (6 pts), Throwing-16 (2 pts) Quirks: -Plays home video games to relax -Quotes ancient Chinese Proverbs (Many are impromptu) -Loves being on television -Visits his uncle, Bill Fuji, once a month -Plays with children every chance he gets ------------------------------------------------------------------------------- Astronaut (530 pts) 0 pts ST: 10 20 pts DX: 12 30 pts IQ: 13 20 pts HT: 12 Speed: 6.00 Move: 6 Damage: Thrust 1d-2, Swing 1d Appearance: Female, Amerind, age 30, 5' 6", 125 lbs, short black hair, brown eyes. Advantages: Absolute Direction (5 pts) Absolute Timing (5 pts) Attractive (5 pts) Lightning Calculator (5 pts) Mathematical Ability (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Status 1 (0 pts) Strong Will +3 (12 pts) Very Wealthy (30 pts) Disadvantages: Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Unknown on a 6 or less (-15 pts) Honesty (-10 pts) Overconfidence (-10 pts) Pacifism: Self-Defense only (-15 pts) Sense of Duty: Female and Indian students (-10 pts) Stubbornness (-5 pts) Vow: Vegetarianism (-5 pts) Super Advantages: Telescopic Vision X6 (36 pts) (64x mag) All have-- Area Effect +50%, Movable Area +40%, Affects Others +40%, No effect on mentally shielded Psi's or Psi resistance -10% Doesn't Eat or Drink (22 pts) Flight (88 pts) Super Flight (132 pts) Vacuum Support (88 pts) Skills: Area Knowledge (Earth Orbit)-15 (4 pts), Astrogation-15 (6 pts), Astronomy-13 (4 pts), Computer Operation-15 (4 pts), Computer Programming-14 (6 pts), Electronics (Communications)-13 (4 pts), (Computers)-13 (4 pts), (Satellites)-13 (4 pts), Mathematics-13 (4 pts), Physics-12 (2 pts), Savior-Faire-15 (1 pt), Russian-13 (2 pts), Sign Language-13 (2 pts) Quirks: -Ardent Feminist -Dislikes cooking anything more complex then microwave diners -Doesn't like vehicles -Collects Kachina dolls -Only writes computer programs in assembly language, thinks high- level language is for simpletons ------------------------------------------------------------------------------- BlackSmith (500 pts) 0 pts ST: 10 30 pts DX: 13 60 pts IQ: 15 10 pts HT: 11 Speed: 6.00 Move: 6 Damage: Thrust 1d-2, Swing 1d Appearance: Male, white, age 33, 5' 10", 150 lbs, brown hair, brown eyes Advantages: Comfortable (10 pts) Mathematical Ability (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Curious (-5 pts) Duty: To SuperTemps on a 9 or less (-5 pts) Enemy: TRADE on a 6 or less (-20 pts) Honesty (-10 pts) Pacifism: Cannot Kill (-15 pts) Secret: Identity (-10 pts) Super Advantages: DR +10 vs Metal (20 pts) Gadgeteer (25 pts) Powers and Skills: -Magnetize-14(16) (84 pts) Telekinesis Power 23 (Affects metal only -10%) (82 pts) -Telekinesis-18 (10 pts) Super Equipment: Body Armor (Breakable DR 15, HP 75 -15%, Can be hit -10%) -DR +40 (120 pts) -PD +3 (75 pts) TOTAL COST= 146 pts Skills: Armory (Body Armor)-18 (8 pts), Armory (Card Weapons)-15 (2 pts), Chemistry-13 (1 pt), Computer Operation-14 (.5 pts), Computer Programming-15 (.5 pts), Electronics (Communications)-14 (.5 pts), (Security Systems)-14 (.5 pts), (Sensors)-15 (1 pt), (Weapons)-16 (2 pts), Engineering (Electrical)-19 (8 pts), German-14 (1 pt), Hobby (Racquetball)-14 (4 pts), Judo-12 (2 pts) [Breakfall-12, Judo Throw-12, Leg Grapple-12], Mathematics-16 (1 pt), Metallurgy-20 (14 pts), Physics-16 (6 pts) Quirks: -Decorates his apartment with metal "motifs" -Reads throw-away spy novels avidly -Sloppy dresser -Video nut, likes old Jay Ward cartoons -Thinks plastic objects to be "flimsy" ------------------------------------------------------------------------------- Clone (500 pts) 30 pts ST: 13 30 pts DX: 13 45 pts IQ: 14 30 pts HT: 13 Speed: 6.50 Move: 8 Damage: Thrust 1d, Swing 1d+3, 15d blast Appearance: Male, white, age 29, 200 lbs, brown hair, brown eyes, tan complexion Advantages: Charisma +1 (5 pts) Danger Sense (15 pts) Luck (15 pts) Musical Ability +2 (2 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Compulsive Behavior: Practical Jokes (-10 pts) Delusion: Insists that Elvis was a gifted actor (-5 pts) Duty: To SuperTemps on a 12 or less (-10 pts) Enemies: Various meta-villains he's "betrayed" on a 9 or less (-30 pts) Pacifism: Cannot Kill (-15 pts) Secret: Identity (-20 pts) Overconfidence (-10 pts) Powers and Skills: -Morph-18(5) (Doesn't need morph memory +100%, Only humanoid forms -10%) (123 pts) Super Equipment: Vari-Blaster: (Breakable: DR 15, HP 75 -15%, Can be Hit: -8 to hit -5%, Variable Hardware Configuration +5%) -Generic Blaster-15(15) (Instantaneous +20%) (124 pts) TOTAL COST= 105 Force Field Generator: (Breakable: DR 15, HP 75 -15%, Can be Hit: -8 to hit -5%, Variable Hardware Configuration +5%) DR +25 (Wall X2 +60%) (120 pts) TOTAL COST = 102 pts Propulsion Unit: (Breakable: DR 15, HP 75 -15%, Can be Hit: -8 to hit -5%, Variable Hardware Configuration +5%) -Flight (40 pts) -Super Flight (20 pts) TOTAL COST= 51 pts Skills: Acting-12 (.5 pts), Acrobatics-11 (1 pt), Bard-13 (1 pts), Fast-Talk-14 (2 pts), Guns (Pistol)-14 (.5 pts), (Rifle)-14 (.5 pts), Judo-11 (1 pt), Karate-10 (1 pt) [Arm Lock-11, Breakfall- 11, Hand Parry-6, Hand Strike-11, Judo Throw-11, Leg Grapple-11], Musical Instrument (Guitar)-14 (1 pt), Performance-16 (6 pts), Running-12 (2 pts), Sex Appeal-13 (1 pt), Singing-14 (1 pt), Stealth-12 (1 pt), Ventriloquism-13 (2 pts) Quirks: -Is always ready to turn into the King -Can't resist German chocolate cake -Thinks Pop music is just commercial hype -Goes to Graceland annually -Likes to read Isaac Asimov books ------------------------------------------------------------------------------- Compactor (500 pts) 10 pts ST: 11 10 pts DX: 11 10 pts IQ: 11 30 pts HT: 13 Speed: 6.00 Move: 5 Damage: Thrust 1d-1, Swing 1d+2, Death Touch 7d Appearance: Male, white, age 46, 5' 9", 215 lbs, some baldness, greying black hair, blue eyes, usually chomping on a cigar, unshaven. Advantages: Charisma +2 (10 pts) Comfortable (10 pts) Luck (15 pts) Reputation +2 (10 pts) Status +1 (5 pts) Strong Will +2 (8 pts) Disadvantages: Duty: SuperTemps on a 12 or less (-10 pts) Gluttony (-5 pts) Honesty (-10 pts) Odious Personal Habit: Relentless stogie chomper (-5 pts) Overweight (-5 pts) Unattractive (-5 pts) Super Advantages: Absorption: 15d vs Radiation (Only raises ST -20%) (48 pts) Invulnerable vs Generic Energy (150 pts) Penetrating Vision X6 (60 pts) Powers and Skills: -Disintegrate (Compression)-14(15) (Doesn't actually disintegrate -10%, Compressed matter is radioactive -20%, Touch Only -20%) (80 pts) -Laser (Death Touch)-14(7) (Touch Only -20%, Armor Piercing +50%) (75 pts) Skills: Bard-12 (4 pts), Brawling-12 (2 pts), Driving (Car)-10 (1 pt), (Construction Equipment)-11 (2 pts), Gambling-11 (2 pts), Guns (Pistol)-13 (2 pts), Running-11 (1 pt) Quirks: -Love Sylvester Stallone movies- Thinks that Rambo was Oscar material -Wants to host his own talk show -Knows nothing about computers and is proud of it -Collects ashtrays -Wants to lose weight, but never diets ------------------------------------------------------------------------------- Dancer (500 pts) 10 pts ST: 11 80 pts DX: 16 30 pts IQ: 13 20 pts HT: 12 Speed: 7.00 Move: 8 Damage: Thrust 1d-1, Swing 1d+1 Appearance: Female, Oriental, age 19, 5' 9", 130 lbs, long, straight black hair, brown eyes. Advantages: Charisma +2 (10 pts) Patron: SuperTemps on a 6 or less (15 pts) Status 2 (Minor Celebrity) (10 pts) Very Beautiful (25 pts) Wealthy (20 pts) Disadvantages: Bad Sight (-10 pts) Duty: SuperTemps on a 9 or less (-5 pts) Enemy: Overzealous fans on a 6 or less (-5 pts) Honesty (-10 pts) Impulsiveness (-10 pts) Pacifism: Cannot Kill (-15 pts) Phobia: Monsters (-15 pts) Sense of Duty: Dancer's Kids (-10 pts) Stubbornness (-5 pts) Weirdness Magnet (-15 pts) Super Advantages: DR +20 (No obvious effect +20%) (72 pts) Perfect Balance (15 pts) PD +2 (50 pts) Powers and Skills: -Animate-15(20) (Linked to Control +10%, Instantaneous +20%) (120 pts) -Control-15(10) (Linked to Create +10%, Instantaneous +20%) (55 pts) -Disintegrate-15(5) (Only for the creation of "statues" -30%) (44 pts) Skills: Acrobatics-14 (1 pts), Carousing-11 (2 pts), Dancing-18 (8 pts), English-13 (0 pts), Fast-Talk-11 (2 pts), Japanese-9 (.5 pts), Judo-13 (.5 pts) [Judo Throw-13, Leg Grapple-13], Jumping- 18 (4 pts), Performance-14 (8 pts), Running-10 (1 pt), Savior- Faire-11 (1 pt), Sculpting-15 (1 pt) Quirks: -Collects videotapes of old movie musical -Always wears an ankle bracelet -Loves ice hockey, attends lives games if possible -Always flies first class -Drops in unexpectedly at anti-drug speeches in school and public from time to time ------------------------------------------------------------------------------- Deacon Blues (500 pts) 210 pts ST: 100 30 pts DX: 13 30 pts IQ: 13 10 pts HT: 11 Speed: 6.00 Move: 7.00 Damage: Thrust 11d, Swing 13d, Punch 11d-1 Appearance: Male, white, age 27, 6' 3" (12' 6" w/ growth), black hair, blue eyes, fair complexion Advantages: Charisma +3 (15 pts) Handsome (15 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Reputation +2 (10 pts) Voice (10 pts) Disadvantages: Dependent: Karen Retherford on a 9 or less (-12 pts) Duty: SuperTemps on a 12 or less (-10 pts) Honesty (-10 pts) Pacifism: Cannot Kill (-15 pts) Sense of Duty: To metahumanity (-10 pts) Compulsive Behavior: Publicly-Minded actions (-5 pts) Super Advantages: Costume (15 pts) DR +40 (120 pts) Growth (Quadruple growth rate +30%) (13 pts) Super Disadvantages: Uncontrolled Change (-10 pts) Skills: Acting-12 (1 pt), Bard-16 (8 pts), Brawling-16 (8 pts), Climbing-11 (.5 pts), Computer Operation-12 (.5 pts), Dancing-11 (.5 pts), Ecology-13 (4 pts), Fast-Talk-12 (1 pt), History-11 (1 pt), Judo-14 (8 pts), Law-15 (8 pts), Leadership-17 (4 pts), Politics-16 (8 pts), Psychology-10 (.5 pts), Riding-11 (.5 pts), Running-8 (.5 pts), Savior-Faire-13 (1 pt), Spanish-11 (.5 pts), Sport (Football)-12 (1 pt), Stealth-12 (1 pt), Tactics-10 (1 pt) Quirks: -Big "Crimson Tide" Fan -Never eats red meat -Environmentalist -Loves giving interviews -Addicted to Steely Dan-has worn out 2 tapes and a CD of Aja ------------------------------------------------------------------------------- FTL (550 pts) 180 pts ST: 40 20 pts DX: 12 10 pts IQ: 11 20 pts HT: 12 Speed: 6.00 Move: 6 (12 flying normally, 2c with hyperflight) Damage: Thrust 4d+1, Swing 7d-1 Appearance: Female, white, age 30, 5' 8", 145 lbs, reddish-brown hair, green-eyes, fair-complexion Advantages: Absolute Direction (5 pts) Alertness +2 (10 pts) Attractive (5 pts) Comfortable (10 pts) Longevity (40 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Compulsive Behavior: Eavesdropping (-10 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Various villains on a 6 or less (-15 pts) Impulsiveness (-10 pts) Insatiably Curious (-15 pts) Reputation: Troublemaker (-5 pts) Secret: Identity (-5 pts) Truthfulness (-5 pts) Unluckiness (-10 pts) Weirdness Magnet (-15 pts) Super Advantages: Dark Vision (25 pts) Hyperflight (Only after a good nights sleep -30%, Can Maneuver +10%) (40 pts) Flight (40 pts) Insubstantial (No Encumbrance +10%, Only for the purpose of Hyperflight -50%) (48 pts) SuperFlight X2 (Only after a good nights sleep -30%) (40 pts) Parabolic Hearing X6 (24 pts) Telescopic Vision X12 (72 pts) (4096x mag) Ultra-Hearing (5 pts) Skills: Administration-12 (4 pts), Area Knowledge (Chicago)-12 (2 pts), (Los Angeles)-12 (2 pts), (New York City)-12 (2 pts), (USA)-15 (8 pts), Guns (Pistol)-15 (2 pts), Lip Reading-11 (2 pts), Navigation-13 (8 pts), Stealth-11 (1 pt) Quirks: -Won't pry into written material, just conversation -Always fixes hair after a landing -Likes to "Buzz" the Great Plains -Prefers hotels with water beds -Always orders room service Truly Amazing MetaHero Investigations, Inc. Harold Potter- The only addition is that Harold now carries a .44 caliber S&W revolver w/ a Laser Scope. 2 Speed-Loaders are also carried. Also add the Multiple forms advantage, making Harold an 1100 pt character, Harold is 100 pts, BlockBuster & Heavy Nova are 500 pts each BlockBuster 210 pts ST: 100 30 pts DX: 13 10 pts IQ: 11 45 pts HT: 14 Speed: 6.75 Move: 8 Damage: Thrust 11d, Swing 13d Appearance: Male, white, age unknown, 6'", Bald, grey eyes w/o pupils, complexion of wet cement Advantages: Combat Reflexes (15 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Night Vision (10 pts) Disadvantages: Bad Temper (-10 pts) Code of Honor: Hero's (-15 pts) Dependent: Chloe Vanderlan on a 9 or less (-12 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Local street gangs on a 6 or less (-10 pts) Intolerance: City-folk (-5 pts) Overconfidence (-10 pts) Pacifism: Cannot Kill (-15 pts) Secret: Identity (-10 pts) Stubbornness (-5 pts) Vow: Never harm a woman (-5 pts) Super Advantages: Body of Stone X12 (72 pts) (PD +3, DR +8) Costume (15 pts) DR +30 (90 pts) Multiple-Forms (5 pts) PD +2 (50 pts) Skills: Brawling-14 (2 pts), Driving (18 wheeler)-12 (1 pt), (Car)- 13 (2 pts), (Construction Equipment)-13 (2 pts), First-Aid-12 (2 pts), French-9 (.5 pts), Leadership-16 (2 pts), Mechanic-13 (6 pts), Running-11 (.5 pts), Singing-13 (.5 pts), Tactics-10 (2 pts) Quirks: -Chews Tobacco -Has a Cajun accent -Curses in French when angry ------------------------------------------------------------------------------- Heavy Nova (500 pts) 0 pts ST: 10 80 pts DX: 16 0 pts IQ: 10 20 pts HT: 12 Speed: 7.00 Move: 8 (64 flying) Damage: Thrust 1d-2, Swing 1d, Nova Blast 12d-12 imp Appearance: Male, age 26, 6' 4", 190 lbs, short blond hair, blue eyes, tan complexion Advantages: Combat Reflexes (15 pts) Handsome (15 pts) Patron: SuperTemps on a 9 or less (30 pts) Voice (10 pts) Disadvantages: Code of Honor: Hero's (-15 pts) Compulsive Behavior: Carousing (-5 pts) Dependent: Chloe Vanderlan on a 9 or less (-6 pts) Duty: SuperTemps on a 12 or less (-10 pts) Glory Hound (-15 pts) Intolerance: Authority figures (-5 pts) Lecherousness (-15 pts) Mild Claustrophobia (-5 pts) Pacifism: Cannot Kill (-15 pts) Secret: Identity (-10 pts) Super Advantages: Costume (15 pts) Reflection: 17d vs. Everything (136 pts) (Special Effect: Glowing blue field around his body) Flight (40 pts) Super Flight X2 (40 pts) Multiple Forms (5 pts) Powers and Skills: -Laser (Nova Burst)-18(12) (Instantaneous +20%, Rapid Fire +40%) (131 pts) -Flash-13(4) (Instantaneous +20%, Selective Effect +50%) (47 pts) Skills: Acrobatics-14 (1 pt), Acting-11 (4 pts), Bard-12 (2 pts), Carousing-12 (2 pts), Dancing-15 (1 pt), Fast-Talk-10 (2 pts), Flight-16 (2 pts), Judo-14 (1 pt), Running-9 (.5 pts), Savior- Faire-11 (.5 pts), Sex Appeal-13 (4 pts), Singing-11 (.5 pts), Stealth-14 (.5 pts) Quirks: -Showoff -Loves T.V. interviews -Won't drink -Calls women "babes" -Enjoys aerial acrobatics ------------------------------------------------------------------------------- New Javelin (500 pts) 10 pts ST: 11 20 pts DX: 12 30 pts IQ: 13 20 pts HT: 12 Speed: 6.00 Move: 7 (40 flying) Damage: Thrust 1d-1, Swing 1d+1 Appearance: Female, white, Hispanic, age 29, 5' 4", 110 lbs, long brown hair, brown eyes, fair complexion Advantages: Acute Taste and Smell +1 (2 pts) Attractive (5 pts) Eidetic Memory (30 pts) High Pain Threshold (10 pts) Mathematical Ability (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Addiction: Smoking (-5 pts) Addiction: Alcoholism (-15 pts) Bad Sight: Wears contacts (-10 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Blue Demon on a 9 or less (-20 pts) Overconfidence (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Secret: Identity (-10 pts) Super Advantages: Gadgeteer (25 pts) Super Disadvantages: Vulnerability: 1d vs Sonic attacks (-10 pts) Super Equipment: Bracers: (Breakable, Unrepairable DR 30 HP 20 -20%, Can be hit -6 -10%) -Fireball (Blaster)-16(10) (Instantaneous +20%, Rapid Fire +40%, Wall +30%) (138 pts) TOTAL COST= 97 pts Bodysuit: -DR +30 (90 pts) -PD +1 (25 pts) TOTAL COST= 115 pts Flight Pack: (Breakable DR 15, HP 75 -15%, Can be hit -4 -15%) -Flight (Requires air -10%, Nuisance effect: Creates uncomfortable heat behind it -10%) (32 pts) -Super Flight X2 (Requires air -10%, Nuisance effect: Creates uncomfortable heat behind it -10%) (32 pts) TOTAL COST= 45 pts Power Binder: (Breakable, Unrepairable DR 30 HP 20 -20%, Can be hit -6 -10%) -Bind-14(15) (106 pts) TOTAL COST= 74 pts Life Support Augmenter: (Breakable, Unrepairable DR 25 HP 15 -20%, Can be hit -8 -5%) -Regeneration (25 pts) TOTAL COST= 19 pts Sensor Helmet: (Breakable, DR 5 HP 15 -15%, Can be hit -8 -5%) Telescan Single Power level 16 (32 pts) Telescan-14 (8 pts) TOTAL COST= 32 pts Skills: Area Knowledge (New York City)-13 (.5 pts), Armory (Body Armor)-15 (3 pts), Battlesuit-14 (2 pts), Brawling-12 (1 pt), Computer Operation-13 (.5 pts), Computer Programming-12 (1 pt), Electronics (Medical)-14 (3 pts), (Sensors)-15 (4 pts), (Weapons)-15 (4 pts), English-13 (0 pts), Fast-Talk-14 (2 pts), First-Aid-14 (1 pt), Mathematics-12 (1 pts), Physics-13 (2 pts), Research-14 (2 pts), Running-9 (.5 pts), Shadowing-13 (1 pt), Spanish-12 (.5 pts), Stealth-12 (2 pts) Quirks: -Always has a small bottle of club soda in her purse -Doesn't plan to stop smoking until after she stops drinking -Likes movies, but doesn't go much -Steers clear of the Empire State Building -Loses her disposable lighters constantly ------------------------------------------------------------------------------- Kalkin (500 pts) 0 pts ST: 10 10 pts DX: 11 125 pts IQ: 18 20 pts HT: 12 Speed: 5.75 Move: 5 Damage: Thrust 1d-2, Swing 1d, Lightning 7d (-5 ElectroKinesis skill roll ups damage to 10d) Appearance: Female, Indian, age 24, 5' 4", 90 lbs, black hair, brown eyes, wears traditional Hindu clothing Advantages: Beautiful (15 pts) Danger Sense (15 pts) Intuition (15 pts) Lightning Calculator (5 pts) Mathematical Ability (10 pts) Musical Ability +4 (4 pts) Patron: SuperTemps on a 6 or less (15 pts) Strong Will +4 (16 pts) Wealthy (20 pts) Disadvantages: Delusion: Believes that she is an Avatar of Vishnu (-10 pts) Duty: SuperTemps on a 9 or less (-5 pts) Fanaticism: Hinduism (-15 pts) Honesty (-10 pts) Pacifism: Cannot Kill (-15 pts) Secret: Identity (-10 pts) Sense of Duty: To all humanity (-15 pts) Shyness (-10 pts) Social Stigma: Indian (-10 pts) Super Advantages: Costume (15 pts) Insubstantial (80 pts) Magnetic Sense (5 pts) Microscopic Vision X10 (Only to read computer disks -50%) (20 pts) Powers and Skills: Astral Projection Power Level 15 (Only through computer/modem lines -20%) (36 pts) Astral Projection-16 (1 pt) ElectroKinesis Power level 21 (Only while insubstantial -10%) (94.5 pts) -Confuse-17 (2 pts) -CyberPsi-17 (2 pts) -Dampen-17 (2 pts) -Energy Sense-17 (2 pts) -Energy Shield-17 (2 pts) -Lightning-17 (2 pts) -Photokinesis-17 (2 pts) -Surge-17 (2 pts) Mind Shield Power Level 15 (30 pts) Mind Shield-17 (2 pts) Skills: Area Knowledge (Houston)-17 (.5 pts), Astronomy-15 (.5 pts), Computer Operation-20 (2 pts), Computer Programming-22 (12 pts), Dancing-12 (4 pts), Diplomacy-16 (1 pt), Electronics (Computers)- 17 (2 pts), English-17 (1 pt), Hindi-19 (1 pt), Languages (Amiga)-16 (2 pts), (Macintosh)-16 (2 pts), (MS-DOS)-16 (2 pts), (OS/2)-15 (1 pt), (Basic)-15 (.5 pts), Mathematics-16 (1 pt), Musical Instrument (Sitar)-16 (1 pt), Research-17 (1 pt), Theology (Hinduism)-16 (1 pt) Quirks: -Vegetarian -Won't tolerate alcohol or tobacco -Doesn't own a T.V., only reads newspapers -Prefers the Kalkin form when at home alone -Likes anything chocolate Addition to Abilities- Kalkin also has the ability to read any computer disks that are common in America. Her ability affects both CD-ROM disks and conventional magnetic disks, and her experience allows her to read any commonly-encountered language, too. Addition to Battle Tactics- Although Kalkin will never seek it, her electrical psionics give her a powerful offensive ability. She can direct bolts of powerful lightning at her foes, confuse them, and wreak havoc with any robotic/gadget-using super. If the extra power is desirable, Kalkin can make the lightning a coalescent charged particle bolt that can be lethal to all but the most well armored foe. With her insubstantial body, Kalkin could be a formidable asset in combat. ------------------------------------------------------------------------------- Kid Chrome (500 pts) 215 pts ST: 110 20 pts DX: 12 10 pts IQ: 11 20 pts HT: 12 Speed: 6.00 Move: 5 Damage: Thrust 12d, Swing 14d Appearance: Male, black, age 17, 6' 3", 375 lbs, Arsenio-Hall style hair-cut, green eyes, very handsome, shiny metallic skin Advantages: Common Sense (10 pts) Handsome (15 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 6 or less (15 pts) Reputation +2 (10 pts) Strong Will +2 (8 pts) Disadvantages: Code of Honor: Hero's (-15 pts) Duty: SuperTemps on a 9 or less (-5 pts) Enemy: Various criminal elements on a 9 or less (-30 pts) Honesty (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Sense of Duty: To humanity (-15 pts) Youth (-4 pts) Super Advantages: Body of Metal X15 (Non-Ferrous +10%, Permanent -20%) (121.5 pts) (PD 5, DR +15) Doesn't Breathe (20 pts) DR +31 (93 pts) Increased Density X2 (10 pts) (DR +2 vs Crushing) Super Disadvantages: Dependency: Metal, weekly (-10 pts) Skills: Area Knowledge (Atlanta)-11 (1 pt), Bard-13 (6 pts), Bicycling-12 (1 pt), Brawling-15 (8 pts), Dancing-13 (2 pts), Diplomacy-10 (2 pts), First-Aid-11 (1 pt), Judo-11 (2 pts), Leadership-10 (1 pt), Streetwise-10 (1 pt), Tactics-9 (1 pts) Quirks: -Chews nails -literally- when angry -Devout Baptist, always attends church every Sunday -Tolerant of other, to a point -Serious about being a role-model -Tired of being asked if he likes "heavy metal" music (he hears that joke constantly) ------------------------------------------------------------------------------- Luminar (500 pts) 30 pts ST: 13 45 pts DX: 14 20 pts IQ: 12 60 pts HT: 15 Speed: 7.25 Move: 9 Damage: Thrust 1d-1/3d Swing 1d+3/5d+2 Appearance: Male, Amerindian, age 25, 8' 2", 320 lbs, slicked black hair falls loose on his shoulders, brown eyes, dark, ruddy skin, glowing red skin in sunlight Advantages: Absolute Direction (5 pts) Acute Vision +3 (6 pts) Attractive (5 pts) Combat Reflexes (15 pts) Comfortable (10 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Bad Temper (-10 pts) Code of Honor: Never hit first, never strike from behind (-10 pts) Compulsive Behavior: Gambling (-10 pts) Duty: SuperTemps on a 12 or less (-10 pts) Gigantism (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Sense of Duty: To friends and teammates (-5 pts) Unluckiness (-10 pts) Super Advantages: Dark Vision (25 pts) DR +10 (Only in Sunlight -30%) (21 pts) ST +16 (Only in Sunlight -30%) (49 pts) Super Disadvantages: Dependency: Sunlight, Daily (-15 pts) Vulnerability: 1d vs. Light attacks (-10 pts) Powers and Skills: -Blind-14(6) (38 pts) -Create Darkness-14 (10) (Increased Area X2 +40%, Variable levels +10%) (53 pts) -Flash-14 (6) (40 pts) -Illuminate-14 (10 pts) (Increased Area X2 +40%, Variable levels +10%) (31 pts) -Laser-15 (10) (Instantaneous +20%) (84 pts) Skills: Bow-13 (2 pts), Brawling-15 (8 pts), Carousing-15 (2 pts), Driving (Car)-12 (.5 pts), Gambling-12 (2 pts), Guns (Pistol)-18 (2 pts), Performance-10 (.5 pts), Running-14 (2 pts), Sex Appeal- 15 (2 pts), Shadowing-12 (2 pts), Sport (Surfing)-13 (1 pt), Stealth-14 (2 pts), Survival (Urban)-12 (2 pts) Quirks: -Calls Alpha-7 "Alphonse"- helps him find flashy clothes -Likes horse racing but never bets more then 2$ a race -Visits Disneyland constantly -Goes surfing every weekend -Loves Taco Bell (TM) Subtraction/Addition to battle tactics: Luminar can see clearly through any darkness. If his comrades will not be affected adversely, Luminar will black out the combat area, and proceed to take advantage of the confusion that the tactic causes. ------------------------------------------------------------------------------- Lynx (355 pts) -10 pts ST: 9 20 pts DX: 12 20 pts IQ: 12 10 pts HT: 11 Speed: 5.75 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Female, white, age 16, 5' 6", 105 lbs, long black hair, brown eyes Advantages: Animal Empathy (5 pts) Beautiful (15 pts) Charisma +3 (15 pts) Empathy (15 pts) Patron: SuperTemps on a 6 or less (15 pts) Voice (10 pts) Disadvantages: Absent-Mindedness (-15 pts) Duty: SuperTemps on a 9 or less (-5 pts) Honesty (-10 pts) Impulsiveness (-10 pts) Pacifism: Self-Defense only (-15 pts) Phobia (Mild): Crowds (-15 pts) Sense of Duty: Every living thing (-20 pts) Shyness (-10 pts) Truthfulness (-5 pts) Super Advantages: Infravision (15 pts) Perfect Balance (15 pts) Speak with Animal (25 pts) Reduced Sleep (10 pts) Regeneration (25 pts) Powers and Skills: -Metabolism Control-18(15) (47 pts) -Animal Control-18(10) (No Obvious Effect +20%, Only to Soothe - 30%) (59 pts) -Mimicry-15(2) (24 pts) Telepathy Power Level 7 (Only to soothe -30%, Instantaneous +20%) (31.5 pts) Telesend-12 (Only for Suggestion -20%) (3 pts) Telereceive-12 (Only for Suggestion -20%) (3 pts) Suggest-18 (Instantaneous +20%, No Obvious Effect +20%, Only to soothe the target -30%) (17.5 pts) Skills: Animal Handling-20 (20 pts), Camouflage-12 (1 pt), Climbing- 13 (4 pts), First-Aid-13 (4 pts), Naturalist-17 (14 pts), Riding- 15 (16 pts), Survival (Woods)-15 (8 pts), Tracking-15 (8 pts), Veterinary-15 (0 pts from Animal Handling) Quirks: -Uncomfortable during full moons -Hates the taste of diet soda -Dislikes shoes -Vegetarian -Doesn't like hunters who don't use what they kill ------------------------------------------------------------------------------- Nucleus (700 pts) 0 pts ST: 10 0 pts DX: 10 60 pts IQ: 15 20 pts HT: 12 Speed: 5.50 Move: 5 Damage: Thrust 1d-2, Swing 1d, Fireball 15d Appearance: Male, Mediterranean, age 27, 5' 7", 145 lbs, black hair, brown eyes, dark complexion Advantages: Mathematical ability (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Reputation: +2 as a noted physicist (10 pts) Wealthy (20 pts) Disadvantages: Duty: SuperTemps on a 12 or less (-10 pts) Enemy: TRADE on a 6 or less (-15 pts) Odious Personal Habit: Constantly uses obscure technical jargon (-5 pts) Secret: Identity (-10 pts) Secret: Won't reveal his discoveries (-5 pts) Stubbornness (-5 pts) Super Disadvantages: Vulnerability: 4d vs. Electricity (-40 pts) Super Equipment: Nanosuit: (Breakable [Unrepairable], DR 15, HP 75 -30%, Can be Stolen: Stealth or Trickery -10%, Can be hit -6 -10%, Unique - 25%) -Costume (15 pts) -DR +20 (60 pts) -Flight (Affects Others +40%, Wall X2 +60%, Only while shrunk - 10%) (76 pts) -Shrinking X10 (Damage done remains normal +100%) (2000 pts) -Fireball-16(15) (Explosive effect +50%, LINKED to invulnerability +10%) (168 pts) -Invulnerability vs. his fireball explosions (Affects Others +40%, Area Effect +50%, LINKED to fireball +10%) (100 pts) -Sensitive Touch (10 pts) TOTAL COST= 607.5 pts Skills: Area Knowledge (Phoenix)-16 (2 pts), (Southern California)- 16 (2 pts), Battlesuit-15 (2 pt), Brawling-11 (2 pts), Chemistry- 16 (4 pts), Computer Operation-14 (.5 pts), Computer Programming- 13 (1 pt), Demolition-14 (1 pt), Electronics (Computers)-13 (1 pt), Engineer (Battlesuit)-14 (2 pts), Guns (Revolver)-13 (2 pts), (Shotgun)-13 (2 pt), Leadership-14 (1 pts), Mathematics-13 (1 pt), Musical Instrument (Piano)-14 (2 pts), Physics-15 (4 pts), Piloting (Single Engine prop)-11 (4 pts), Research-15 (2 pts), Writing-14 (1 pt) Quirks: -Impatient with others -Looking for a woman he can consider his intellectual equal -Hangs around with Skylord -Always has to have the newest, fastest computer hardware -Plays ragtime piano to relax ------------------------------------------------------------------------------- Physician (475 pts) 0 pts ST: 10 20 pts DX: 12 60 pts IQ: 15 20 pts HT: 12 Speed: 5.50 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Male, black, 5' 9", 205 lbs, black hair (greying at temple), brown eyes, black moustache and beard (greying), wears glasses Advantages: Very Wealthy (30 pts) Common Sense (10 pts) Disadvantages: Bad Sight: Nearsighted (-10 pts) Combat Paralysis (-15 pts) Enemy: Those who want to use him (-10 pts) Low Pain Threshold (-10 pts) Pacifism: Total non-violence (-30 pts) Sense of Duty: to humanity (-15 pts) Vow: His life is dedicated to heal the deserving (-10 pts) Super Advantages: Immune to Poison (Affects others +40%) (21 pts) Instant Regeneration (Affects Others +40%) (140 pts) Recovery (Affects Others +40%) (14 pts) Reduced Sleep (10 pts) Regrowth (Affects Others +40%) (56 pts) Resurrection (Affects Others +40%, Costs 8 fatigue -40%) (150 pts) Skills: Computer Operation-15 (1 pt), Diagnosis-16 (6 pts), First- Aid-16 (2 pts), Genetics-13 (1 pt), Physician-16 (6 pts), Research-14 (1 pt), Savior-Faire-15 (1 pt), Spanish-15 (2 pt), Surgery-20 (28 pts), Teaching-14 (1 pts) Quirks: -Has no sense of humor -Impatient with his orderlies -Checks his over-stuffed mailbox once a month -Goes to the zoo to watch other families -Reads medical journals with an air of superiority ------------------------------------------------------------------------------- Ransom (500 pts) 30 pts ST: 13 30 pts DX: 13 10 pts IQ: 11 20 pts HT: 12 Speed: 6.25 Move: 7 (12 flying) Damage: Thrust 1d, Swing 2d-1 Appearance: Male, ethnic Arab, age 28, 6' 2", 190 lbs, black hair, brown eyes Advantages: Absolute Direction (5 pts) Attractive (5 pts) Comfortable (10 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Reputation: +2 with large class (5 pts) Strong Will +3 (12 pts) Unusual Background (10 pts) Disadvantages: Bloodlust (-10 pts) Jinxed (-20 pts) On the Edge (-15 pts) No Sense of Humor (-10 pts) Overconfidence (-10 pts) Secret: Identity (-30 pts) Sense of Duty: hostages (-5 pts) Super Advantages: Flight (Gliding -50%) (20 pts) Infravision (15 pts) Insubstantial (Instantaneous +20%, Can effect heavy encumbrance +100%) (176 pts) Invisibility (Instantaneous +20%, Can effect heavy encumbrance +100%, Can become visible if desired +10%) (92 pts) Invisible to Machines (Instantaneous +20%, Can effect heavy encumbrance +100%, Can become visible to machines if desired +10%) (46 pts) Psionic Resistance +10 (20 pts) Equipment: 2 Colt M1911 Pistols (loaded), 4 extra clips, Thompson .45 ACP sub-machine gun (loaded), 2 extra 100 round drums, H&K PSG1 .308 Win (Loaded with Armor-Piercing Rounds), 10 extra rounds (Ransom would aim for 3 turns insubstantial, then instantly become substantial and fire at the target's vitals or brain), 2 Large Fine Knives. Second Chance Standard (PD 2, DR 14) Skills: Acrobatics-11 (1 pts), Arabic-11 (0 pts), Armory (Guns)-12 (4 pts), Brawling-15 (4 pts), Broadsword-12 (1 pt), Climbing -14 (4 pts), English-13 (1 pts), Fast-Draw (Magazine)-14 (2 pts), (Knife)-14 (2 pts), (Pistol)-15 (4 pts), (Sub-Machine Gun)-14 (2 pts), First-Aid-13 (2 pt), Guns (Pistol)-16 (4 pts), (Revolver)- 16 (4 pts), (Sub-Machine Guns)-17 (8 pts), Knife-16 (8 pts), Knife Throwing-15 (4 pts), Running-9 (.5 pts), Speed-Load-14 (2 pts), Stealth-14 (4 pts), Streetwise-11 (2 pts), Tactics-8 (.5 pts) Quirks: -Plays soccer when he gets the chance -Never drinks alcohol, but like pork -Listens to classical music (Arabic and Western) -Likes to drive old cars (has a '53 Pontiac) -Prefers to work alone ------------------------------------------------------------------------------- SandBlaster (500 pts) 0 pts ST: 10 30 pts DX: 13 30 pts IQ: 13 0 pts HT: 10 Speed: 5.75 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Female, white, age 24, 5' 5", 100 lbs, shoulder- length brown hair, green eyes Advantages: Attractive (5 pts) Comfortable (10 pts) High Pain Threshold (10 pts) Patron: SuperTemps on 6 or less (15 pts) Strong Will +1 (4 pts) Disadvantages: Duty: SuperTemps on a 12 or less (-10 pts) Enemy: Various villains on a 9 or less (-30 pts) Greed (-15 pts) Impulsiveness (-10 pts) Overconfidence (-10 pts) Pacifism: Self-Defense only (-15 pts) Stubbornness (-5 pts) Vow: Never shrink from a challenge (-10 pts) Super Advantages: Body of Earth (40 pts) Costume (15 pts) DR +23 (69 pts) Move through Earth (10 pts) Powers and Skills: -Bind (Chains of Earth)-15(15) (106 pts) -Mold Earth-12(5) (24 pts) -Sand Jet-15(10) (Instantaneous +20%) (64 pts) -Stone Missile-16(10) (Armor Piercing X2 +100%, Instantaneous +20%) (152 pts) Skills: Accounting-13 (4 pts), Administration-17 (10 pts), Computer Operation-13 (1 pt), Detect Lies-12 (2 pts), Economics-12 (2 pts), Spanish-12 (1 pt), Japanese-13 (2 pts), Merchant-13 (2 pts), Savior-Faire-14 (2 pts) Quirks: -Only drinks bottled, imported beer -Has sights set on a green Jaguar Xj-6 -Doesn't cook -Won't eat red meat -Works out a lot ------------------------------------------------------------------------------- Sea Hawk (500 pts) 145 pts ST: 24 60 pts DX: 15 10 pts IQ: 11 30 pts HT: 13 Speed: 7.00 Move: 7 Damage: Thrust 2d+1, Swing 4d+2, Punch 2d+4 Appearance: Female, white, age 26, 5' 7", 130 lbs, long blond hair, blue eyes Advantages: Absolute Direction (5 pts) Absolute Timing (5 pts) Acute Vision +6 (12 pts) Attractive (5 pts) High Pain Threshold (10 pts) Luck (15 pts) Night Vision (10 pts) Reputation +2 in Seattle on a 10 or less (5 pts) Strong Will +3 (12 pts) Disadvantages: Dependent: Mother on a 6 or less (-12 pts) Duty: Coast Guard on a 12 or less (-10 pts) Honesty (-10 pts) Impulsiveness (-10 pts) Overconfidence (-10 pts) Pacifism: Self-defense Only (-15 pts) Secret: Identity (-5 pts) Sense of Duty: To those in trouble (-10 pts) Vow: Never refuse a request for aid (-10 pts) Super Advantages: Amphibious (10 pts) Doesn't Breathe (20 pts) Flight (40 pts) Nictating Membrane (10 pts) Pressure Support (15 pts) Regeneration (25 pts) Super Flight X2 (40 pts) Super Swimming X2 (20 pts) Temperature Tolerance (10 pts) Super Disadvantages: Vulnerability: 2d vs Vibratory attacks (-10 pts) Super Equipment: DR +10 (No obvious effect +20%) (36 pts) Martial Arts and Skills: ART: -Professional Kickboxing (7 pts) SKILLS: Karate-15 (4 pts), Boxing-16 (4 pts) MANEUVERS: Back Kick-15 [2 pts], Breakfall-15 (0 pts), Hand Parry-10 (0 pts), Hand Strike-15 (0 pts), Jump Kick-15 (6 pts), Spin Kick-14 [2 pts] Skills: Acrobatics-15 (4 pts), Area Knowledge (Seattle)-14 (6 pts), Electronics Operation (Radios)-14 (8 pts), First-Aid-15 (8 pts), Gesture-11 (1 pt), Meteorology-9 (1 pt), Navigation-11 (4 pts), Professional Skill (Sea and Air rescue)-14 (6 pts), Survival (Woods)-10 (1 pt) Quirks: -Atheist -Science Fiction Fan (reads every book she gets her hands on) -Loves the mint chocolate Girl Scout cookies, buys a case every year -Plays practical jokes on herr off-time -Claims she'll revel her identity when the Seahawks win the Superbowl ------------------------------------------------------------------------------- Skylord (500 pts) 0 pts ST: 10 20 pts DX: 12 60 pts IQ: 15 20 pts HT: 12 Speed: 6.00 Move: 6 (80 flying) Damage: Thrust 1d-2, Swing 1d, Lightning 10d stun Appearance: Male, white, age 39, 5' 11", 170 lbs, black hair, blue eyes Advantages: Attractive (5 pts) Eidetic Memory (30 pts) Disadvantages: Absent-Mindedness (-15 pts) Extremely Curious (-10 pts) Enemy: TRADE (-30 pts) Gullibility (-10 pts) Honesty (-10 pts) Overconfidence (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Vow: Improve life through technology (-5 pts) Super Advantages: Gadgeteer (25 pts) Super Equipment: Concussion Beam: (Breakable: DR 10, HP 50 -15%, Can be hit -6 -10%) -Wind Jet-16(6) (Link +10%) (57 pts) -Confuse-16(6) (Link +10%) (50 pts) TOTAL COST= 80 pts Electro-Blaster: (Breakable DR 30, HP 90 -5%, Can be hit -6 - 2.5%) -Lightning-18(10) (Armor Piercing +50%, Homing +50%, Instantaneous +20%, Stun Damage Only -20%) TOTAL COST= 140.5 pts Force Field Generator: (Breakable DR 10, HP 10 -15%, Can be hit -10) -DR +20 (Wall X2 +60%) (96 pts) TOTAL COST= 81.5 pts Jet Boots: (Breakable: DR 15, HP 55 -15%, Can be hit -6 -10%) -Flight (40 pts) -Super Flight X3 (60 pts) TOTAL COST= 75 pts Psi-Bombs (Can be Stolen: Contest of DX -30%) -Psi-Static-16(10) (Usable only 2 per day -30%) (26 pts) TOTAL COST= 18 pts Smoke Grenade: (Can be Stolen: Contest of DX -30%) -Smoke-16(10) (Usable only 2 per day -30%) (45 pts) TOTAL COST= 31.5 pts Skills: Administration-9 (0 pts), Area Knowledge (Denver)-15 (1 pt), Armory (Beam Weaponry)-17 (3 pts), (Psi-Weaponry)-17 (3 pts), Brawling-11 (.5 pts), Chemistry-14 (1 pt), Computer Operation-15 (.5 pts), Computer Programming-14 (1 pt), Electronics (Force- Fields)-16 (3 pts), First-Aid-15 (.5 pts), Mathematics-15 (2 pts), Metallurgy-13 (.5 pts), Nuclear Physics-13 (1 pt), Physics- 15 (2 pts) Quirks: -Loves baseball, doesn't care for any other sports -Listens to country music, especially when he feels morose -Often visits the Grand Canyon, flying throughout the passages -Doesn't sell his patents, just holds on to them -Dedicated bird watcher ------------------------------------------------------------------------------- Timekeeper (500 pts) 175 pts ST: 30 45 pts DX: 14 20 pts IQ: 12 30 pts HT: 13 Speed: 6.75 Move: 8 Damage: Thrust 3d/14d Swing 5d+2/16d Appearance: Male extraterrestrial (facial features are a combination of Oriental and Caucasian features), age 30, 6' 4", 200 lbs, bald, gold eyes, scaled aqua-marine skin Advantages: Alertness +4 (20 pts) Combat Reflexes (15 pts) Danger Sense (15 pts) High Pain Threshold (10 pts) Strong Will +1 (4 pts) Disadvantages: No Sense of Humor (-10 pts) Overconfidence (-10 pts) Pacifism: Cannot harm innocents (-10 pts) Secret: Timekeeper is an alien, not a mutant (-10 pts) Sense of Duty to close companions (-5 pts) Ugly (-10 pts) Vow: Protect the defenseless (-10 pts) Weirdness Magnet (-15 pts) Super Advantages: Enhanced ST +100 (Costs 4 fatigue per minute -20%, No fatigue increase -10%, Leaves Mental Signature -10%) (25 pts) Increased Speed +6 (Costs 4 fatigue per minute -20%, Leaves Mental Signature -10%) (105 pts) Psionic Resistance +10 (20 pts) Super Disadvantages: Vulnerability: 2d vs. Electricity (-20 pts) Super Equipment: Armor Suit (Unique -25%) -DR +28 (84 pts) -PD +2 (50 pts) TOTAL COST= 100.5 pts Skills: Beam Weapons (Rifle)-15 (1 pt), English-11 (1 pt), First- Aid/TL7-12 (1 pt), Free Fall-14 (2 pts), Leadership-12 (2 pts), Running-12 (2 pts), Rynkarian-12 (0 pts), Staff-15 (8 pts), Stealth-13 (1 pt), Tactics-11 (2 pts) Quirks: -Affects a twangy, Andy Griffith-like accent -Watches a lot of television: he likes the Marks brothers and Lucille Ball, but doesn't know why -Contemplates what he'll do if he ever finds another Rynkarian -Dislikes thunderstorms -Believes there to be other sentient races on Earth and would like to talk to them ------------------------------------------------------------------------------- Twilight (550 pts) 10 pts ST: 11 45 pts DX: 14 45 pts IQ: 14 20 pts HT: 12 Speed: 6.50 Move: 8 Damage: Thrust 1d-1, Swing 1d+1 Appearance: Female, mulatto, age 31, 5' 7", 120 lbs, light brown hair cut in a faddish style, brown eyes, light-brown complexion Advantages: Attractive (5 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Patron: SuperTemps on a 9 or less (30 pts) Disadvantages: Addiction: Tobacco (-5 pts) Bad Sight: Nearsighted (-10 pts) Code of Honor: Hero's (-15 pts) Duty: SuperTemps on a 12 or less (-10 pts) Enemy: KGB on a 6 or less (-15 pts) Overconfidence (-10 pts) Secret: Identity (-20 pts) Sense of Duty: To the Underprivileged (-10 pts) Stubbornness (-5 pts) Super Advantages: Costume (15 pts) DR +25 (Only while in shadow form -10%) (67.5 pts) Dark Vision (Can see colors +20%, Only while in shadow form -10%) (27.5 pts) PD +2 (Only while in shadow form -10%) (45 pts) Shadow Form (Can carry up to Medium Encumbrance +50%, Mute when activated -20%) (65 pts) Stretching X3 (Only while in shadow form -10%) (54 pts) Powers and Skills: -Animate Shadow-15(6) (Can dispel shadows at will +20%, Rapid Fire X3 +120%) (84 pts) -Blind-15(3) (30 pts) -Create Darkness-15(5) (27 pts) Martial Arts and Skills: ART: Military Hand to Hand (6 pts) SKILLS: Brawling-16 (4 pts), Judo-14 (4 pts), Knife-14 (1 pt) SECONDARY SKILLS: Climbing-14 (2 pts), Shortsword (Baton)-14 (2 pts), Spear (Rifle)-14 (2 pts), (Bayonet)-14 (2 pts) MANEUVERS: Arm Lock-14, Breakfall-14 (0 pts), Disarm-17 [2 pts], Hand Parry- 10 (0 pts), Hand Strike-16 (0 pts), Judo Throw-14 (0 pts), Skills: Acrobatics-13 (2 pts), Acting-13 (1 pt), Area Knowledge (Washington, D.C.)-14 (1 pt), (World)-14 (1 pt), Bolas-15 (4 pts), Camouflage-14 (1 pt), Computer Operation-13 (.5 pts), Criminology-15 (4 pts), Demolition-12 (.5 pts), Detect Lies-13 (2 pts), Diplomacy-12 (1 pt), Driving (Car)-14 (2 pts), Economics-11 (.5 pts), Electronics Operation (Communication)-13 (1 pt), (Security System)-13 (1 pt), Escape-12 (1 pt), Fast-Talk-14 (2 pts), French-13 (1 pt), German-13 (1 pt), Guns (Pistol)-16 (1 pt), Law-14 (4 pts), Parachuting-13 (.5 pts), Running-12 (4 pts), Russian-14 (2 pts), Sex Appeal-12 (1 pt), Spanish-12 (.5 pts), Swimming-13 (.5 pts) Quirks: -Dreads her 40th birthday (can't believe she passed her 30th) -Drives too fast- often gets tickets -Never talks about the CIA -Watches the Comedy Channel on cable TV -Never eats chocolate ------------------------------------------------------------------------------- Watchdog (530 pts) 20 pts ST: 12 20 pts DX: 12 60 pts IQ: 15 10 pts HT: 11 Speed: 5.25 Move: 2 (12 levitating) Damage: Thrust 1d-1, Swing 1d+2 Appearance: Male, black, age 45, 6' 0", 170 lbs, thinning black hair in a military crew cut, brown eyes Advantages: Charisma +3 (15 pts) Combat Reflexes (15 pts) Common Sense (10 pts) Eidetic Memory (30 pts) Empathy (15 pts) Intuition (15 pts) Longevity (40 pts) Reputation +2 (10 pts) Strong Will +3 (12 pts) Very Wealthy (30 pts) Disadvantages: Code of Honor: Upholds the law (but is willing to bend it), Won't break his word (-10 pts) Enemy: KKK/White Supremacists on a 6 or less (-15 pts) Hard of Hearing (-10 pts) Lame: Paralyzed (-35 pts) Pacifism: Cannot harm innocents (-10 pts) Odious Personal Habit: Always truthful (-10 pts) Sense of Duty: Veterans, acquaintances, business clients (-10 pts) Truthfulness (-5 pts) Powers and Skills: Precognition power level 40 (No Obvious Effect +20%, Reduced Fatigue X2 +40%) (128 pts) -Precognition-25 (28 pts) Levitation power level 22 (36 pts) -Levitation-18 (10 pts) Super Equipment: Anti-Surveillance Tool Kit: (Can be stolen by stealth -10%) -Invisible to Machines (Area Effect +50%, Affects Others +40%, Movable Area +40%, Can be turned on and off +10%) TOTAL COST= 43 pts Computer Enhanced Surveillance Goggles: (Can be stolen by stealth -10%, Breakable DR 2, HP 6 -15%, Can be Hit -4 -15%) -See Invisible X2 (Invisibility to machines and normal vision) (30 pts) TOTAL COST= 18 pts Equipment: Kevlar-Woven clothing (PD 2 DR 12 [1/2 vs. imp]), hidden in wheelchair is an 9mm Mini-Uzi loaded w/32 round mag, 4 extra hidden mags, 3 explosive grenades, and an AMT Backup 9mm secreted on his person loaded with an extra mag, too. Skills: Administration-14 (.5 pts), Armory (Firearms)-14 (.5 pts), Bard-15 (1 pt), Camouflage-15 (1 pt), Computer Operation-15 (.5 pts), Computer Programming-14 (1 pt), Demolition-15 (1 pt), Detect Lies-18 (1 pt), Driving (Car)-11 (1 pt), Electronics Operation (Communications)-15 (1 pt), (Security System)-15 (1 pt), (Sensors)-15 (1 pt), Fast-Draw (Pistol)-13 (1 pt), First- Aid-16 (1 pt), French-13 (.5 pts), Genetics-12 (.5 pts), Gesture- 16 (1 pt), Gunner (Machine Gun)-14 (1 pt), Guns (Assault Rifle)- 14 (1 pt), Guns (Pistol)-15 (2 pts), History (Metahumans)-19 (1 pt), History (Warfare)-19 (1 pt), History-13 (0 pts), Holdout-17 (3 pts), Intelligence Analysis-16 (3 pts), Interrogation-15 (1 pt), Knife-12 (1 pt), Law-14 (1 pt), Leadership-18 (4 pts), Lockpicking-16 (2 pts), Merchant-15 (1 pt), Poisons-12 (.5 pts), Research-18 (4 pts), Shadowing-15 (1 pt), Stealth-13 (4 pts), Strategy-17 (4 pts), Survival (Jungle)-15 (1 pts), Tactics-21 (8 pts), Tactics (Metahuman)-20 (7 pts), Teaching-17 (3 pts), Traps/TL7-18 (4 pts), Vietnamese-15 (1 pt), Writing-15 (1 pt) Quirks: -Sings in the bathtub -Likes breakfast cereal - often eats it for lunch and diner -Will not tolerate condensation or bigotry -Exercises intensively, determined not to let his handicap make him weak or frail -Night person Note: the only change to this character is that he can levitate at up to 24 miles per hour. Watchdog has a large fiberglass and epoxy wheelchair-like device that he sits in. It is this "wheelchair" that he says lets him "fly". It looks bulky and is the reason that the weapons can be hidden in it so well. Speaking of the weapons, I figured that just as men who used flamethrowers in a war have twice as many smoke alarms in their house, Watchdog knows just what the metahumans are capable of, and he isn't going to be just a target. That and making a career of thwarting criminals and helping heros can be dangerous...... ------------------------------------------------------------------------------- White Sorceress (500 pts) -10 pts ST: 9 20 pts DX: 12 60 pts IQ: 15 10 pts HT: 11 Speed: 5.25 Move: 5 Damage: Thrust 1d-2, Swing 1d-1 Appearance: Female, White, age 16, 5' 5", 115 lbs, shoulder- length, wavy, deep brown hair, violet eyes Advantages: Ally: Andrea Northcliffe on a 15 or less (15 pts) Beautiful (15 pts) Patron: Northcliffe family on a 9 or less (20 pts) Patron: SuperTemps on a 6 or less (15 pts) Unusual Background (10 pts) Disadvantages: Code of Honor: Won't break her word (-10 pts) Duty: SuperTemps on a 9 or less (-5 pts) Enemy: The Forces of Evil on a 6 or less (-20 pts) Pacifism: Cannot harm innocents (-10 pts) Phobia (Mild): Acrophobia (fear of heights) (-10 pts) Secret: Identity (-5 pts) Sense of Duty: Everyone she knows (-10 pts) Shyness: Severe (-10 pts) Vow: To be worthy of her powers (-10 pts) Weirdness Magnet (-15 pts) Youth (-4 pts) Super Advantages: Extra Fatigue +14 (42 pts) DR +10 (30 pts) Fast Regeneration (Costs 4 fatigue per use -20%) (40 pts) Powers and Skills: All powers have these limitations: Requires a magic word -10%, Cost 2 fatigue per use -10%, Limited Use: 4 times per day -20% TOTAL -40% -Autoteleport-14(8) (21 pts) -Erase Signature-14(8) (6 pts) -Flash-14(8) (23 pts) -Stone Missile-16(10) (60 pts) -Bind (Magic Rings)-14(10) (40 pts) -Illuminate-15(6) (11.5) -Illusion-15(10) (38 pts) -Magic Sense-14(6) (Based on Sense Super Power) (15 pts) Telepathy Power Level 15 (45 pts) -Mental Blow-15 (4 pts) -Mind Shield-15 (4 pts) -Precognition-15 (4 pts) -Telecontrol-15 (4 pts) -Telerecieve-15 (4 pts) -Telescan-15 (4 pts) -Telesend-15 (4 pts) -Telekinesis-14(12) (31 pts) Skills: First-Aid-15 (1 pt), History (Magic)-17 (.5 pts), Hypnotism- 14 (2 pts), Judo-12 (4 pts) [Judo Throw-12, Leg Grapple-12], Knife-12 (1 pts), Latin-14 (1 pt), Occultism-20 (14 pts), Singing-13 (4 pts) Quirks: -Like pop music of the sixties -Drinks only water, iced tea and RC Co;a -Wants to visit the family estate in England -Talks to her teddy bear when no one else can hear -Hates summer ------------------------------------------------------------------------------- Howard Vinewood: Black Moon Society 10 pts ST: 11 30 pts DX: 13 60 pts IQ: 15 10 pts HT: 11 Speed: 6 Move: 6.00 Damage: Swing 1d+1, Thrust 1d-1, Fire Jet 10 dice Appearance: Male, White, Age 43, 5' 0", 185 lbs, brown hair, blue eyes Advantages: Charisma +1 (5 pts) Status +1 (Free due to wealth) Wealthy (20 pts) Disadvantages: Bully (-10 pts) Enemy: Hero group on 6 or less (-15 pts) Fanaticism (-15 pts) Megalomania (-10 pts) Secret: Identity (-10 pts) Secret: Involvement with the Black Moon Society (-10 pts) Powers And Skills: Confuse 15(10) - (48 pts) Absorb Attribute (IQ) 17(10) - (66 pts) Flame Jet 15(10) - (76 pts) Illusion 15(10) - (58 pts) Mind Shield 15(10) - (24 pts) Whirlwind 13(6) - (38 pts) Super Equipment: Cloak: Breakable: DR 1, HT 10 (-15%), Can Be Hit: -6 to hit (-10%), Can Be Stolen: Contest of ST (-30%) Animate Shadow 16(8) - (64 pts) Blind 16(8) - (64 pts) Create Darkness 16(8) - (48 pts) Teleport Power 10 - (50 pts) AutoTeleport skill 16 (12pts) TOTAL COST: 107 pts Gauntlets: Breakable: DR 6, HT 30 (-15%), Can Be Hit: -6 to hit (-10%), Can Be Stolen: Contest of ST (-30%) Enhanced ST 140 (230 pts) Buzzsaw 16(6) w/ Instantaneous +20% (81 pts) TOTAL COST 140 Headpiece: Breakable: DR 6, HT 15 (-15%), Can Be Hit: -6 to hit (-10%), Can Be Stolen: Contest of ST (-30%) Telepathy 9 (45 pts) Mental Blow-20 (20 pts) Mind Shield-16 (12 pts) Telecontrol-20 (20 pts) Telereceive-20 (20 pts) TOTAL COST 53 pts Ring: Breakable: DR 2, HT 5 (-15%), Can Be Hit: -6 to hit (-10%) DR +10 PD +6 TOTAL COST 135 pts Wand: Breakable: DR 4, HT 20 (-15%), Can Be Hit: -6 to hit (-10%), Can Be Stolen: Contest of DX (-15%) Psychokineses Power 20 (100) Telekinesis 19 - (18 pts) TOTAL COST 118 pts SKILLS: Accounting-15 (4 pts), Administration-15 (2 pts), Computer Operations-15 (1 pt), Leadership-15 (2 pts), Research-16 (4 pts), Sport (Golf)-14 (4 pts), Strategy-14 (2 pts) Quirks -Prefers trendy, imported beer -Avid Golfer -Has his eye on his rival to the immediate north -Disgusted by Fantasy Fiction -Doesn't watch T.V. ------------------------------------------------------------------------------- Blaze 10 pts ST: 11 125 pts DX: 18 0 pts IQ: 10 45 pts HT: 14 Speed: 8.00 Move: 19 (38 Running) Damage: Thrust 1d-1, Swing 1d+1, Fire Wall 10d Appearance: Male, Black, Age 21, 6', 170 lbs, brown hair, brown eyes, always smiles Advantages: Attractive (5 pts) Charisma (5 pts) High Pain Threshold (10 pts) Disadvantages: Code of Honor: Villain (-10 pts) Duty: To the Deadly Dozen on a 12 or less (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Secret: Identity (-20 pts) Sense of Duty: To Teammates (-5 pts) Reputation: Criminal (-15 pts) Social Stigma (-5 pts) Super Advantages: Increased Speed +10 (Limited Use: 1 hour per day -40%) (150 pts) Recovery (10 pts) Regular Regeneration (25 pts) Super Running (20 pts) Super Disadvantages: Dependency on Food, Daily (-20 pts) Powers and Skills: Wall of Fire 14(20) w/ Armor Piercing (+50%), Instantaneous (+20%), Only In Path (-30%), Only with Increased Speed (-10%) - (130 pts) Super Equipment: Damage Resistance +19 (57 pts) Skills: Acrobatics-16 (1 pt); Brawling-18 (1 pt); Driving(Car)-16 (.5 pt); Gesture-10 (1 pts); First Aid-10 (1 pt); Hobby (Rap Music)-11 (2 pts); Judo-15 (.5 pts); Running-11 (.5 pt); Sport (Football)-17 (1 pt); Streetwise-10 (2 pts); Throwing-17 (2 pts) Quirks: -Knowledgeable, well-read sports fan who still roots for USC (boos UCLA) -Tries to impress Professor Possessor -Sends money to his mother every week (she doesn't know about Blaze) -Always wears a grin -Eats like a horse; prefers triple cheeseburger with two shakes ------------------------------------------------------------------------------- Cascade 0 pts ST: 10 60 pts DX: 15 30 pts IQ: 13 30 pts HT: 13 Speed:7.00 Move:7.00 (56 swimming) Damage: Water Cannon 12d, Thrust 1d-2, Swing 1d Appearance: Female, white, age 69, apparent age 32, 5' 7", 120lbs, platinum blonde hair, white eyes, fair skin, lithe form, frowns quite a bit Advantages: Acute Taste and Smell +9 (18 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Disadvantages: Alcoholism (-15 pts) Bad Temper (-10 pts) Enemy: US Army on a 6 or less (-15 pts) Fanaticism: Protect the biosphere (-15 pts) No Sense of Humor (-10 pts) Poverty: Struggling (-10 pts) Reputation: Criminal (-15 pts) Vow: To avenge her death (-10 pts) Super Advantages: Amphibious (10 pts) Body of Water (Switchable +10%, Only in the water -30%) (32 pts) Costume (15 pts) Gills (10 pts) Invisibility (Switchable +10%, Only in the water -30%) (32 pts) Pressure Support (15 pts) Super Swimming (30 pts) Fast Regeneration (Requires water -40%) (30 pts) Temperature Tolerance : Cold Only (6 pts) Matter Surfing (requires water to start -10%) 27 pts Powers and skills: All powers have the limitation of Requires Water Source -40% Control Liquid 13(12) - (19 pts) Water Cannon 17(12) - (53 pts) Water Jet 17(12) - (45 pts) Psychokinesis Power 9 (27 pts) Telekineses skill 14 (6 pts) Super Equipment: DR 25 vs. Crushing (50 pts) Skills: Acrobatics-14 (2 pts); Boating-14 (1 pt); Brawling-14 (.5 pt); Camouflage-13 (1 pt); Dancing-14 (1 pt); Ecology-14 (6 pts); Fishing-13 (1 pt); Mechanic(Internal Combustion)-11 (.5 pt); Navigation-13 (4 pts); Nuclear Physics-10 (1 pts); Research-13 (2 pts); Running-10 (.5 pt); Scuba-14 (4 pts); Stealth-14 (1 pt); Survival(Island/ Beach)-12 (1 pt); Swimming-15 (1); Zoology-13 (4 pts) Quirks: -Studies Nuclear Technology to build a case against it -Remembers only small pieces of her former life -Enjoys swamping boats that leak oil -Works out her frustration on smoggy cars -Can't get houseplants to live Revised Abilities Paragraphs: Cascade possesses all of the qualities needed for life a the cold, crushing depths of the world's oceans. She can transform her body into a mass of water, making her invisible when submerged. In addition, her ability to transform into water gives her an impressive regenerating ability when submerged. Whether in human or liquid form, Cascade can resist enough crushing damage to stop most small arms. She can also command water to move against gravity, or be directed in pressurized jets that can hurt or even kill. She also perfected the ability to ride a wave that she controls to quickly cover land when needed. Her ability to move objects with controlled water does not allow her to move heavy object, as her control is not that powerful. ------------------------------------------------------------------------------- Corsair 30 pts ST: 13 175 pts DX: 20 30 pts IQ: 13 45 pts HT: 14 Speed: 8.50 Move: 8.00 Damage: 1d+1 Karate Punch, 1d+3 Kick, Saber 1d+2 imp, 2d cut, 12 crushing Stunning Sword Blast Appearance: Male, White, age 25, 6' 1", 220lbs, black hair, hazel eyes, thin mustache Advantages: Very Handsome (25 pts) Combat Reflexes (15 pts) Luck (15 pts) Voice (10 pts) Very Wealthy (30 pts) Disadvantages: Absent-Mindedness (-15 pts) Addiction: Tobacco (-5 pts) Compulsive Fighting (-15 pts) Enemy: The Fox on 6 or less (-10 pts) Impulsiveness (-10 pts) Kleptomania (-15 pts) Reputation (-10 pts) Secret: Identity (-20 pts) Super Advantages: +4 PD (100 pts) Super Equipment: Sword Blast 22(12) w/ Instantaneous (+20%), Full Power Only (-10%), Stunning (+10%), No KnockbacK (-10%) TOTAL COST 102 pts Skills: Acrobatics-20 (4 pts); Area Knowledge(Pacific Coast)-13 (1 pt); Breath Control-12 (4 pts); Carousing-13 (1 pt); Disguise-12 (1 pt); Fast-Draw (sword)-20 (1 pt); Fencing-21 (4 pts); Navigation-12 (2 pts); Poetry-12 (1 pt); Running-12 (1 pt); Savoir-Faire-15 (1 pt); Scuba-16 (2 pts); Steamship-14 (2 pts); Sex Appeal-21 (1 pt); Singing-12 (0 pts); Swimming-20 (1 pt); Throwing-18 (1 pt) QUIRKS: -Raids convenience stores for magazines and beer nuts -Likes to taunt and harass the Coast Guard -Keeps a video library of swashbuckler films on the yacht -Owns and enjoys GURPS Swashbucklers but has no one to play with -Calls The Fox a scurvy dog ------------------------------------------------------------------------------- Doctor Radiation 0 pts ST: 10 30 pts DX: 13 100 pts IQ: 17 30 pts HT: 13 Speed: 6.50 Move: 6 (48 flying) Damage: Thrust 1d-2, Swing 1d, Radiation Blast 15d Appearance: Male, white, age 68, apparently 49, 5' 10", 190 lbs, thinning blond hair, blue-grey eyes, stocky build Advantages: Eidetic Memory (30 pts) Intuition (15 pts) Lighting Calculator (5 pts) Mathematical Ability (10 pts) Patron: South America dictatorship, on 9 or less (25 pts) Status 2 (5 pts) Filthy Rich (50 pts) Disadvantages: Enemy: Hero Group on 6 or less (-15 pts) Enemy: the U.N. on 9 or less (-40 pts) Fanaticism: Self (-15 pts) Intolerance: Blacks, Jews, and Soviets (-5 pts) Megalomania (-10 pts) Reputation: Criminal (-15 pts) Super Advantages: DR +92 (276 pts) Flight (40 pts) Fast Regeneration (50 pts) Invulnerable to Radiation (75 pts) Psionic Resistance 15 (30 pts) Unaging (15 pts) Super Flight X2 (40 pts) Powers and Skills: -Radiation Beam: 16(15) (Armor Piercing +50%, Affects Insubstantial +20%, Stunning +10%, Fan +100%, Area Effect +50%, Exclusivity -10%) (218 pts) Skills: Accounting-16 (.5 pt), Acrobatics-12 (2 pts), Administration-18 (2 pts), Armory (Nuclear Weapons)-17 (1 pt), Beam Weapons-17 (1 pt), Biochemistry-16 (2 pts), Chemistry-16 (1 pt), Computer Programming-20 (2 pts), Computer Operations-18 (1 pt), Diplomacy-16 (1 pt), Economics-16 (1 pt), Engineering (Electrical)-21 (4 pts), English-17 (1 pt), French-16 (.5 pt), Genetics-15 (1 pt), German-17 (0 pt), Intelligence Analysis-16 (1 pt), Leadership-18 (2 pts), Literature-16 (1 pt), Mathematics-22 (4 pts), Nuclear Physics-25 (20 pts), Physics-19 (4 pts), Politics-18 (2 pts), Spanish-16 (.5 pts), Strategy-16 (1 pt), Streetwise-16 (.5 pt), Tactics-16 (1 pt), Traps-17 (1 pt) Quirks: -Favors German food -Celebrates the Octoberfest with lighthearted crimes -Enjoys prolonged sunbathing -Sends Harvey Banks a ominous Christmas card every year -Hates the name "Doc Rad" ------------------------------------------------------------------------------- Dominator 0 pts ST: 10 45 pts DX: 14 125 pts IQ: 18 20 pts HT: 12 Speed: 6.50 Move: 6 (24 flying) Damage: Thrust 1d-2, Swing 1d, Sonic Blast 8d Appearance: Male, Hispanic, age 47, 6', 180 lbs, black hair, brown eyes, moustache, permanent 5 o'clock shadow Advantages: Combat Reflexes (15 pts) Eidetic Memory (30 pts) High Pain Threshold (10 pts) Mathematical Ability (10 pts) Strong Will +3 (12 pts) Filthy Rich (50 pts) Longevity (40 pts) Disadvantages: Bad Sight(nearsighted) (-10 pts) Code of Honor: Villains (-10 pts) Enemy: Hero group on 6 or less (-15 pts) Fanaticism: Devoted to Technology (-15 pts) Hard of Hearing (-10 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Stubbornness (-5 pts) Super Advantages: Gadgeteer (25 pts) Super Equipment: Battlesuit: (Breakable [Unrepairable] DR 15, HP 100 -20%, Can Be Hit -2 -20%) Costume (15 pts) DR +50 (150 pts) Flight (40 pts) Increased Density +200 lbs (10 pts) Insubstantial (1 hour per day -40%) (48 pts) Parabolic Hearing +4 (16 pts) PD +6 (150 pts) Psionic Resistance 15 (30 pts) Radio Hearing (10 pts) See Invisible (15 pts) Spectrum Vision (40 pts) Super Flight (20 pts) Vacuum Support (40 pts) Sonic Blast 16(8) (Affects Substantial +40%, Continuing Damage +50%, Wall +30%) (143 pts) TOTAL COST = 436 pts Skills: Acrobatics-14 (4 pts), Administration-18 (1 pt), Artist- 16 (.5 pt), Battlesuit-18 (1 pt), Brawling-15 (2 pts), Computer Operation-19 (1 pt), Computer Programming-21 (2 pts), Electronics (Force Field)-23 (7 pts), All other Specialties-21 (8 pts), Engineer (Cybernetics)-23 (5 pts), Metallurgy-19 (3 pts), Sculpture-13 (0 pts), Tactics-17 (1 pt), Teaching-18 (1 pt), Writing-17 (.5 pt) Quirks: -Always has a calculator -Always eats fast food -Rarely smiles -Never misses a major industry conference -Uninterested in love or romance ------------------------------------------------------------------------------- Domino 180 pts ST: 40 60 pts DX: 15 45 pts IQ: 14 30 pts HT: 13 Speed: 7.00 Move: 7 Damage: Thrust 4d+1, Swing 7d-1 Appearance: Male, White, age 28, 5' 11", 190 lbs, brown hair, green eyes Advantages: Alertness (10 pts) Attractive (5 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Luck (15 pts) Status +2 (10 pts) Strong Will +1 (4 pts) Comfortable (10 pts) Disadvantages: Addiction: Cocaine (-40 pts) Code of Honor: No harm to civilians (-5 pts) Enemy: IST of New York on a 6 or less (-15 pts) Fanaticism: Demilitarization of Europe (-15 pts) Secret: Identity (-20 pts) Vow: Finish his father's work (-5 pts) Super Advantages: PD +4 (not when surprised -20%) (80 pts) Powers and Skills: Teleport Power: level 10 (Retains Speed and Orientation -50%) (25 pts) -Autoteleport-16 (8 pts) -Combat Teleport-16 (8 pts) Super Equipment: DR +16 (48 pts) Skills: Accounting-12 (1 pt), Acrobatics-14 (2 pts), Administration-13 (1 pt), Area Knowledge (New York City)-14 pts & West Germany (.5 pts), Bicycling-15 (1 pt), Body Sense-21 (8 pts), Computer Operations-13 (.5 pt), Diplomacy-12 (1 pt), Driving-14 (1 pt), Economics-15 (6 pts), English-13 (1 pt), French-12 (.5 pt), German-14 (0 pts),Greek-12 (.5 pt), Guns (Pistols)-17 (1 pt), Italian-12 (.5 pt), Karate-16 (8 pts) (Hand Strike-16, Kick-14, Hand Parry-10), Merchant-13 (1 pt), Running-10 (.5 pt), Savior-Faire-16 (0 pts), Sex Appeal-17 (2 pts), Spanish-12 (.5 pts), Stealth-14 (1 pt), Swedish-12 (.5 pt), Traps-13 (1 pt) Quirks: -Considers Dieter and Domino two separate personalities -Infuriated by gossip -Leaves a domino at the scene of his crimes -Mistrusts Americans -Womanizer ------------------------------------------------------------------------------- Deadly Dozen Robots 205 pts ST: 90 20 pts DX: 12 -20 pts IQ: 7 0 pts HT: 10 Speed: 5.50 Move: 5 Damage: Punch 10d, thrust 10d, swing 12d Advantages: High Pain Threshold (10 pts) 10 levels of Psionic Resistance (20 pts) Disadvantages: Berserk (-15 pts) Super Advantages: 20 DR (60 pts) Skill Brawling-15 (8 pts) ------------------------------------------------------------------------------- TYPE II -10 pts ST: 9 45 pts DX: 14 -20 pts IQ: 7 0 pts HT: 10 Speed: 10 Move: 10 (40 flying) Damage: Swing 1d-1, Thrust 1d-2, 8d stun blast Advantages: Combat Reflexes (15 pts) Super Advantages: 10 levels of Psionic Resistance (20 pts) Flight (40 pts) Increased Speed +4 (100 pts) Super Flight (20 pts) Disadvantages: Berserk (-15) Powers And Skills: -Stun Blast 14(8) w/ Instantaneous (+20%), Armor Piercing X2 (+100%), Stunning (+10%) TOTAL 126 pts Skill: Acrobatics-13 (2 pts) ------------------------------------------------------------------------------- Electra 0 pts ST: 10 30 pts DX: 13 60 pts IQ: 15 10 pts HT: 11 Speed: 6.00 Move: 6.00 (12 flying) Damage: Thrust 1d-2, Swing 1d, Lighting 10d (1/2DR) Appearance: Female, white, age 33, 5' 10", 135 lbs, long black hair, brown eyes, fair skin, deep red lipstick Advantages: Attractive (5 pts) Charisma +1 (5 pts) Combat Reflexes (15 pts) Wealthy (20 pts) Disadvantages: Bad Temper (-10 pts) Code of Honor: Won't steal from the poor or helpless, protects innocents from harm, won't break her word (-10 pts) Duty: To the Deadly Dozen on a 12 or less (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Intolerance: Government employees or patriots (-5 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Vow: Destabilize the U.S. government (-15 pts) Super Advantages: Flight (40 pts) Passive Defense +1 (25 pts) DR +30 (Wall X2 +60%) (144 pts) Powers and Skills: -Confuse-15(10) (no obvious effect +20%) (56 pts) -Dampen-15(6) (26 pts) -Lightning-16(10) (armor piercing +50%) (110 pts) -Surge-15(6) (32 pts) Skills: Accounting-12 (.5 pts), Acting-14 (1 pt), Administration-14 (1 pt), Bard-15 (2 pts), Computer Operation-14 (.5 pts), Economics-12 (.5 pt), Guns (Pistols)-14 (.5 pt), Interrogation-14 (1 pt), Judo-12 (2 pts) [This gives her Breakfall-12, Judo Throw-12, and Leg Grapple-12], Law-15 (4 pts), Leadership-16 (4 pts), Politics-14 (1 pt), Riding (Horse)-12 (1 pt), Savior-Faire-15 (1 pt), Streetwise-14 (1 pt), Tactics-14 (2 pts), Traps-15 (2 pts) Quirks: -Reads four newspapers each day -Doesn't trust her parents -Disgusted by female supers with skimpy costumes -Forceful but fair -Keeps her word ------------------------------------------------------------------------------- Eric Bloodaxe 60 pts ST: 15 30 pts DX: 13 10 pts IQ: 11 30 pts HT: 13 Speed: 6.25 (7.5 running) Move: 6 normal (15 giant running) Damage: Thrust 1d+1/21d Swing 2d+1/23d, Axe 3d/23d+3 Cutting Appearance: Male, white, age 40, 6' 1", 200 lbs, black hair, brown eyes Advantages: Alertness +3 (15 pts) Ambidexterity (10 pts) High Pain Threshold (10 pts) Disadvantages: Addiction: Tobacco (-5 pts) Unattractive (-5 pts) Berserk (-15 pts) Enemy: Hero Group on 6 or less (-15 pts) Greed (-15 pts) Odious Personal Habit: Clears his throat and spits it on the ground (-10 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Super Advantages: Costume (15 pts) Super Equipment: Magic Axe (Can be stolen: Contest of Strength -30%, Unique -25%) -DR +100 (300 pts) -Enhanced ST: +200 (Only at full growth -30%) (182 pts) -Growth X3 (Takes extra time X2 -20%) (24 pts) (Takes 24 seconds total) -Extra Hit Points +27 (Accessibility: Only when fully grown -10%) (126 pts) -Increased Density x4 (20 pts) DR +4 vs Crushing -Psionic Resistance level 20 (40 pts) -Super Running (Accessibility: Only when fully grown -10%) (18 pts) -Fast Regeneration (50 pts) TOTAL COST = 341 pts Skills: Carousing-12 (2 pts), Computer Operation-11 (1 pt), Dancing-12 (1 pts), Driving (Car)-12 (1 pts), Fast-Draw (Pistol)-13 (1 pts), Guns (Pistol)-15 (2 pts), Heraldry-14 (8 pts), Hobby (Armchair Quarterback)-11 (1 pt), Holdout-13 (6 pts), Italian-11 (2 pts), Intimidation-13 (6 pts), Merchant-13 (6 pts), Professional Skill (Customs Law)-13 (6 pts), Running-10 (.5 pts), Singing-13 (2 pts), Streetwise-13 (6 pts), Throwing-15 (16 pts) Two-Handed Axe/Mace-16 (16 pts) Quirks: -Recently started a collection of medieval weapons -Vacations in florida every year -Doesn't trust chiropractors or accountants -Regularly splurges on N.Y. Giants season tickets -Tries to fix his own car ------------------------------------------------------------------------------- Hydra 150 pts ST: 25 45 pts DX: 14 -10 pts IQ: 9 45 pts HT: 14 Speed: 7.00 Move:7 Damage: Thrust 2d+2, Swing 5d-1, Claws 2d+4imp/5d+1cut Appearance: White, male, age 22, 5' 11", 200 lbs, brown hair, brown eyes, darkened, hard skin Advantages: Combat Reflexes (15 pts) High Pain Threshold (10 pts) Patron: Mr. Blieman on a 9 or less (10 pts) Disadvantages: Ugly (-10 pts) Bad Temper (-10 pts) Duty: To Mr. Blieman on a 12 or less (-10 pts) Enemy: Hero group on 6 or less (-15 pts) Greed (-15 pts) Phobia: Demophobia (-30 pts) Stubbornness (-5 pts) Super Advantages: Costume (15 pts) DR +5 (15 pts) Duplication (Must be hit to split -20%, Must touch to recombine - 20%) (135 pts) PD +3 (75 pts) Super Equipment: -Claws (Can be Stolen: Contest of ST -30%) (39 pts) -DR +5 (15 pts) -Psionic Resistance level 10 (20 pts) Skills: Acrobatics-12 (1 pt), Area Knowledge (Dallas Underground)-12 (6 pts), Brawling-17 (8 pts) [Gives him Hand Strike-17, Hand Parry- 11, Knee Strike-16], Driving (Car)-14 (2 pts), English-9 (0 pts), Lasso-12 (.5 pts), Riding (Horse)-12 (.5 pts), Scrounging-10 (2 pts), Stealth-13 (1 pts) Quirks: Overconfident vs. Psi's Dreams of owning a large ranch someday Pronounced Texas drawl Shows off his strength to normals Boorish ------------------------------------------------------------------------------- Mastabah 290 pts ST: 260 10 pts DX: 11 0 pts IQ: 10 100 pts HT: 17 Speed: 7.00 (9 running) Move: 7 (9 running) Damage: Thrust 27d, Swing 29d, Punch 27d+1 Appearance: Male, white, age 42, apparent age 34, 6' 7", 390 lbs, black hair, grey eyes (no pupils), weathered, sun-brown skin Advantages: Absolute Direction (5 pts) High Pain Threshold (10 pts) Patron: the undead mage Khufu on a 6 or less (15 pts) Voice (10 pts) Psionic Resistance level 5 (10 pts) Disadvantages: Unattractive (-5 pts) Bad Sight (nearsighted) (-10 pts) Berserk (-15 pts) Color Blind (-10 pts) Gigantism (-10 pts) Primitive: TL2 (-35 pts) Reputation: Criminal (-15 pts) Super Advantages: DR +70 (210 pts) DR vs. Crushing +8 (16 pts) Extra Hit Points +5 (25 pts) Increased Density X2 (10 pts) (+2 DR vs. Crushing) Recovery (10 pts) Regeneration: Regular (25 pts) Temperature Tolerance (10 pts) Powers and Skills: -Disintegrate- 11(8) (Touch only -20%) (59 pts) Skills: Anthropology-10 (4 pts), Arabic-9 (1 pt), Archaeology-12 (8 pts), Area Knowledge (Nile Valley)-10 (1 pt), Brawling-14 (8 pts), English-10 (0 pt), Egyptian Hieroglyphics-10 (2 pts), First Aid- 10 (1 pt), French-8 (.5 pt), Packing-9 (2 pts), Research-11 (4 pts), Riding (Camel)-10 (1 pt), Riding (Horse)-10 (1 pt), Running-16 (2 pts), Survival (Desert)-9 (1 pt), Traps/TL2-10 (2 pt), Writing-13 (2 pts) Quirks: -Handles Egyptian artifacts gingerly, destroy others -Consumes a bottle of aspirin with every meal -Shaves his head -Intimated, almost frightened by very beautiful women -Thinks Harrison Ford is a real archaeologists ------------------------------------------------------------------------------- Mirage 0 pts ST: 10 20 pts DX: 12 45 pts IQ: 14 20 pts HT: 12 Speed: 5.50 Move: 5 Damage: Thrust 1d-2, Swing 1d Appearance: Male, Oriental, age 33, 5' 6", 130 lbs, black hair, brown eyes, olive complexion Advantages: Charisma +2 (10 pts) Status 2 (10 pts) Wealthy (20 pts) Night Vision (10 pts) Disadvantages: Unattractive (-5 pts) Enemy: Hero group on 6 or less (-15 pts) Enemy: Rival gangs on 9 or less (-30 pts) Greed (-15 pts) Sadism (-15 pts) Reputation: Criminal (-15 pts) Super Advantages: 360 Degree-Vision (25 pts) Perfect Balance (15 pts) PD +6 (150 pts) Reduced Sleep (10 pts) Silence X6 (30 pts) Powers and Skills: -Single Power Photokinesis- 26(12) (52 pts) [Note that in addition to the power of illusion, this power made at Skill-4 makes Mirage invisible] -Single Power Autoteleport- 16(15) (Instantaneous +20%) (80 pts) Super Equipment: DR +26 (78 pts) Skills: Administration-14 (2 pts), Camouflage-14 (1 pt), Chinese-12 (.5 pt), Diplomacy-12 (1 pt), English-12 (.5 pt), Fast Talk-14 (2 pts), First Aid-13 (.5 pt), French-12 (.5 pt), Gambling-14 (2 pts), Karate-12 (4 pts) [Hand Strike-12, Hand Parry-8], Leadership-17 (4 pts), Lockpicking-13 (1 pt), Merchant-14 (2 pts), Stealth-12 (2 pts), Streetwise-14 (2 pts), Vietnamese-14 (0 pts) Quirks: -Distrusts Americans -Wears his lucky pendant always -Avid kite enthusiast -Makes frequent trips to Las Vegas -Wears an earring Revised Abilities Paragraph: Mirage can use his Photokinesis to make himself almost completely invisible. His body is nearly totally silent as well. He can teleport instantaneously, making him extremely hard to catch. Combining his 360 vision, illusion ability, and teleportation he can make himself difficult to hit when found. His armored suit can stop most small-arms fire, and absorb some force from more powerful attacks. With no direct attack ability, he relies on his time-tested ability to trick the enemy into attacking itself. He can make the image look like anything that he has seen. His power is sufficient to create a illusion the size of a car. His only weakness is at night, when his illusions will glow in the dark. Overall, with his need for little sleep, immense stealth ability, and instantaneous teleportation, Mirage is a perfect metahuman to give ambush, capable of wreaking havoc amongst his foes while remaining safely hidden in the background. He could hide on a jungle path (or in front of a rival gang's hideout) for a day or more, patiently waiting...... ------------------------------------------------------------------------------- High Assassins of the Nimba Cult 10 pts ST: 11 60 pts DX: 15 10 pts IQ: 11 10 pts HT: 11 Speed: 6.50 Move: 6 Damage: Thrust 1d-1, Swing 1d+1 Appearance: Varies with individuals Advantages: Combat Reflexes (15 pts) Toughness DR +1 (10 pts) Trained by Master (40 pts) High Pain Threshold (10 pts) Disadvantages: Compulsive Behavior: Fighting (-10 pts) Duty: to the Nimba Cult on a 15 or less (-15 pts) Enemy: Various martial arts groups on 9 or less (-30 pts) Fanatisicm to Cult (-15 pts) Overconfidence (-10 pts) Vow: no to use modern weapons (-10 pts) Martial Arts Skill and Powers: Note: Due to the vast martial arts training that the Cult has to offer, almost any type of Martial Art could be found. However, for balance of play, the following is a well-rounded combatant ready to fight martial artists or metahumans. ART-- Cinematic Karate (14 pts) SKILLS-- Karate Art-15 (0 pts), Karate-18 (24 pts), Savior-Faire (Dojo)-13 (4 pts), Judo-18 (24 pts), Tournament Law (Karate)-12 (2 pts) MANEUVERS-- Back Kick-18 (0 pts), Breakfall-18 (0 pts), Elbow Strike-18 (1 pt), Hand Strike-18 (0 pts), Hook Kick-19 (0 pts), Jump Kick-18 (0 pts), Kicking-20 (4 pts), Knee Strike-18 (.5 pts), Leg Grapple-18 (0 pts), Spin Kick-19 (0 pts), CINEMATIC SKILLS-- Breaking Blow-14 (10 pts), Mental Strength-14 (10 pts), Power Blow-15 (12 pts), Pressure Points-14 (10 pts) Other Skills: Acrobatics-14 (2 pts), Climbing-15 (2 pts), English-10 (1 pt), Escape-14 (2 pts), First-Aid-12 (2 pts), Gesture-10 (.5 pt), Jumping-15 (1 pt), Knife-15 (1 pt), Native Language-15 (0 pts), Running-8 (.5 pt), Sanskrit-11 (2 pts), Stealth-15 (2 pts), Tactics-12 (6 pts), Theology (Nimba Cult)-10 (2 pts) To make them consummate martial artists, I raised the High Assassins to 200 pts, the 100 and 300 pt versions still fit, but I felt that at 150 pts the H.A's had little or no chance against the new supers. ------------------------------------------------------------------------------- Predator 180 pts ST: 40 175 pts DX: 20 20 pts IQ: 12 30 pts HT: 13 Speed: 8.25 Move: 8 Damage: Thrust 4d+1, Swing 7d-1, Swords 7d+1 cutting Appearance: Male, white, age 91, apparent age 29, 6' 1", 210 lbs, blond hair, brown eyes, weathered face Advantages: Attractive (5 pts) Combat Reflexes (15 pts) Danger Sense (15 pts) High Pain Threshold (10 pts) Reputation: +2 as "tough" on a 10 or less (5 pts) Toughness +2 (25 pts) Disadvantages: Enemy: FBI on 9 or less (-30 pts) Enemy: Nimba Cult on 6 or less (-15 pts) Lecherousness (-15 pts) Odious Personal Habit: Boasting (-5 pts) Overconfidence (-10 pts) Pacifism: Cannot Harm Innocents (-10 pts) Reputation: Criminal (-15 pts) Super Advantages: Clinging (25 pts) DR +20 (Only when aware of attacks -20%) (48 pts) Infravision (15 pts) Full Coordination (50 pts) Regeneration: Fast (50 pts) Unaging (15 pts) Super Equipment: -DR +8 vs. Crushing (16 pts) -PD +1 (25 pts) Martial Arts and Skills: ARTS-- Wing Chun Kung Fu (11 pts) SKILLS-- Karate-24 (32 pts), Judo-24 (32 pts), Shortsword-20 (2 pts), Knife-20 (1 pt), Two-Handed Sword-20 (2 pts), Philosophy (Zen Buddhism)-12 (4 pts) MANEUVERS-- Arm Lock-24 (0 pts), Back Kick-22 (2 pts), Elbow Strike-22 (0 pts), Feint (Karate)-26 (2 pts), Hand Parry-12 (0 pts), Hand Strike-24 (0 pt), Judo Throw-24 (0 pts), Knee Strike-23 (0 pts), Leg Grapple-24 (0 pts), Spin Kick-21 (0 pts), CINEMATIC SKILLS-- Dual Weapon Attack-20 (4 pts) [Butterfly Swords], Enhanced Parry +1 (10 pts) [All weapons] Other Skills- Acrobatics-20 (4 pts), Carousing-14 (4 pts), Driving (Car)-19 (1 pt), English-12 (0 pts), Fast-Draw (Knife)-19 (.5 pt), Interrogation-13 (4 pts), Japanese-10 (.5 pt), Jeweler-11 (2 pts), Motorcycle-20 (1 pt), Seamanship-12 (1 pt), Sex Appeal-14 (2 pts), Shadowing-14 (6 pts), Stealth-20 (2 pts), Streetwise-12 (2 pts), Survival (Jungle)-11 (1 pt), Throwing-18 (1 pt), Tracking-12 (2 pts), Traps-13 (6 pts) Quirks: -Unafraid of death, even seeks it -Arrogant -Keeps his word -Like Tattoos (has many himself) -Always conceals two fine butterfly swords on his person, uses them to great effect ------------------------------------------------------------------------------- Professor Possessor 30 pts ST: 13 45 pts DX: 14 100 pts IQ: 17 45 pts HT: 14 Speed: 7.00 Move: 7.00 Damage: Thrust 1d, Swing 2d-1, Mindsword 1d+1 imp/1d+1 fatigue with NO PD or DR Appearance: Male, Black, age 33, 6' 2", 180 lbs, black hair, brown eyes Advantages: Handsome (15 pts) Combat Reflexes (15 pts) Eidetic Memory (30 pts) Strong Will +4 (16 pts) Wealthy (20 pts) Disadvantages: Addiction: Tobacco (-5 pts) Bad sight: Nearsighted (-10 pts) Duty: To Deadly Dozen on a 12 or less (-10 pts) Enemy: CIA on 6 or less (-15 pts) Fanaticism: Destruction of America's power base (-15 pts) Intolerance: Complacent Americans (-5 pts) Secret: Involvement in Iran-Contra Affair (-5 pts) Sense of Duty: To teammates (-5 pts) Reputation: Criminal (-15 pts) Powers and Skills: Telepathy Power Level 15 (75 pts) -Aspect-17 (4 pt) -Emotion Sense-20 (10 pts) -Erase Signature-20 (10 pts) -Illusion-20 (10 pts) -Mental Blow-20 (10 pts) -Mental Stab-20 (10 pts) -Mind Shield-20 (10 pts) -Mindswitch-20 (10 pts) -Mindsword-20 (10 pts) -Mindwipe-20 (10 pts) -Psi Sense-19 (8 pts) -Signature Sniffer-19 (8 pts) -Sleep-20 (10 pts) -Suggest-20 (10 pts) -Telecontrol-20 (10 pts) -Telereceive-20 (10 pts) -Telescan-20 (10 pts) -Telesend-20 (10 pts) Skills: Armory (Rifles and Handguns)-16 (.5 pt), Demolition-16 (.5 pt), English-18 (2 pts), Fast-Draw (Pistol)-13 (1 pt), First-Aid-17 (.5 pts), Force Sword-14 (8 pts), Gambling-18 (2 pts), Gesture-17 (.5 pt), Guns (Pistol)-15 (2 pts), Guns (Rifle)-17 (8 pts), History (African)-15 (.5 pt), Hypnotism-15 (.5 pt), Intelligence Analysis-15 (.5 pts), Interrogation-16 (.5 pt), Knife-12 (1 pt) , Law-15 (.5 pt), Leadership-16 (.5 pt), Lip-Reading-16 (.5 pt), Russian-16 (.5 pt), Speed Load (Clip)-13 (2 pt), Speed-Load (Rifle)-13 (2 pts), Strategy-15 (.5 pt), Swahili-17 (0 pts) Equipment: AK-47 loaded with Armor-Piercing bullets, 3 extra magazines of 30 Armor-Piercing rounds each clip, loaded Glock 17 9mm, 3 extra magazines of 7 shots each Quirks: -Doesn't want to leave America -In love with Electra, though still a trifle wary -Can't swim, nervous around water -Suffers from insomnia -Won't allow anyone to touch his guns ------------------------------------------------------------------------------- Red Tempest 30 pts ST: 13 60 pts DX: 15 45 pts IQ: 14 30 pts HT: 13 Speed: 7.00 Move: 7.00 Damage: Thrust 1d, Swing 2d-1, Laser 10d imp Appearance: Male, white, age 38, 6' 11", 175 lbs, black hair, brown eyes, award winning smile Advantages: Appearance: Handsome (15 pts) Charisma +2 (10 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Status +2 (5 pts) Voice (10 pts) Wealthy (20 pts) Disadvantages: Addiction: Stimulants (-10 pts) Code of Honor: Villains (-10 pts) Delusion: Believes himself to be the perfect journalist (-5 pts) Duty: To Deadly Dozen on 9 or less (-5 pts) Enemy: Hero group on 6 or less (-15 pts) Overconfidence (-10 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Reputation: Egotistical jerk in mundane identity (-5 pts) Super Disadvantages: Vulnerability: 2d from radiation (-10 pts) Super Equipment: [Red Tempest Power Suit] (Unique -25%) -DR +60 (180 pts) -Enhanced ST +60 (190 pts) -Flash- 16(2) (24 pts) -Flight (40 pts) -Laser- 16(10) (Armor Piercing +50%, Area Effect +50%, Exclusivity -10%) (126 pts) -Radio Hearing (10 pts) -Spectrum Vision (40 pts) -Super Flight X4 (80 pts) -Vacuum Support (40 pts) -Psionic Resistance level 10 (20 pts) TOTAL COST = 600 pts Skills: Acting-12 (.5 pts), Acrobatics-14 (2 pts), Administration-13 (1 pt), Area Knowledge (Los Angeles)-13 (.5 pt), Bard-16 (2 pts), Battlesuit-15 (4 pts), Cooking-14 (1 pt), Carousing-12 (1 pt), Computer Operations-13 (.5 pt), Criminology-12 (.5 pts), Detect Lies-14 (4 pts), Driving (Car)-14 (1 pt), English-14 (0 pts), Fast-Talk-14 (2 pts), Gesture-13 (.5 pt), Guns (Pistol)-16 (.5 pt), Karate-16 (8 pts), Performance-14 (.5 pts), Photography-12 (.5 pts), Professional Skill (Journalism-13) (1 pt), Research-13 (1 pt), Savoir-Faire-18 (0 pts), Shadowing-13 (1 pt), Sex Appeal- 17 (2 pts), Stealth-14 (1 pts), Streetwise-14 (2 pts), Swimming- 14 (.5 pt), Whip-16 (4 pts), Writing-12 (.5 pts) Quirks: -Womanizer -No longer concerned with his journalistic career -Thinks soap operas should be banned -Wants to visit forgiven countries -Intends to repay (or pay off) Deaton someday ------------------------------------------------------------------------------- Rictus 0 pts ST: 10 45 pts DX: 14 45 pts IQ: 14 30 pts HT: 13 Speed: 6.75 Move: 6.75 Damage: Thrust 1d-2, Swing 1d, Mental Stab 4pts, Appearance: Female, white, age 16, 5' 4", 120 lbs, blond hair, blue eyes, flawless complexion Advantages: Beautiful (15 pts) Empathy (15 pts) Peripheral Vision (15 pts) Comfortable (10 pts) Disadvantages: Berserk (-15 pts) Bully (-10 pts) Jealousy (-10 pts) Overconfidence (-10 pts) Sadism (-15 pts) Secret: Identity (-20 pts) Secret: Runaway (-5 pts) Youth (-4 pts) Super Advantages: Flight (40 pts) Insubstantial (Can effect up to light encumbrance +20%) (96 pts) Super Flight X2 (40 pts) Extra Fatigue +35 (Only for Psionics -20%) (84 pts) Powers and Skills: Telepathy Power level 20 (100 pts) -Mental Blow-21 (Instantaneous +20%, Extra Painful +40%) (29 pts) -Mental Stab-15 (Instantaneous +20%) (7 pts) -Mind Shield-18 (12 pts) Skills: Computer Operations-14 (1 pt), Dancing-14 (2 pts), English-14 (0 pts), Fast-Talk-14 (2 pts), Sex Appeal-18 (4 pts), Streetwise-13 (1 pt) Quirks: -Robs only the wealthy -Doesn't like the name "Angie" -Plans to go to New York -Ashamed that she doesn't posses a high school diploma -Keeps emeralds for herself ------------------------------------------------------------------------------- Soul Ripper 10 pts ST: 11 20 pts DX: 12 45 pts IQ: 14 20 pts HT: 12 Speed: 6.00 Move: 6.00 Damage: Thrust 1d-1, Swing 1d+1, Mental Blow 6 pts fatigue, Mental Stab 6 pts Appearance: Male, white, age 28, 5' 10", 160 lbs, brown hair, blue eyes, 5 o'clock shadow Advantages: Dark Vision (25 pts) High Pain Threshold (10 pts) Luck (15 pts) Strong Will +2 (8 pts) Toughness (10 pts) Disadvantages: Addiction: Cocaine (-40 pts) Enemy: Hero group on a 6 or less (-15 pts) Sadism (-15 pts) Secret: Identity (-20 pts) Stuttering (-10 pts) Powers and Skills: Telekineses Power Level 2 (10 pts) -Telekinesis-13 (2 pts) Telepathy Power Level 30 (150 pts) -Mental Blow-25 (28 pts) -Mental Stab-20 (Instantaneous +20%, Reduced Fatigue X2 +40%) (25.5 pts) -Mind Shield-16 (8 pts) -Telesend-16 (8 pts) Super Equipment: DR +15 (45 pts) Escape Grenades-- Smoke-16(10) (Extended Duration +30%, Only 2 per Day -30%, Link +10%) LINKED TO Wall of Fire-16(10) (Extended Duration, Only 2 per day -30%, Link +10%) (136 pts) Skills: Brawling-15 (8 pts), Disguise-19 (12 pts), English-14 (0 pts), First Aid-13 (.5 pt), Gesture-14 (.5 pt), Guns (Pistol)-15 (2 pts), Scrounging-14 (1 pt), Shadowing-13 (1 pt), Stealth-12 (2 pts), Streetwise-14 (2 pts), Swimming-12 (1 pt) Equipment: A Colt M1911 .45 ACP loaded with high-powered ammo, with 2 extra 7 shot clips of high-powered ammo Quirks: -Considers himself and any other metahumans superior to normals -Enjoys reading the most ridiculous tabloids -Envies his half-sister -Worries about his high cholesterol -Lives with 5 cats Addition to the Abilities and or Battle Tactics= .....Soul Ripper also carries two "escape" grenades. He will use these only in emergencies, but has no quarrels with throwing them into a crowd of innocents bystanders to confuse and injure them, creating an effective diversion to escape from any law-bound pursuit. The flames and smoke are also powerful enough burn cars, ignite buildings, or even kill metahumans, which means they will not always be a diversionary measure. ------------------------------------------------------------------------------- Sponge 30 pts ST: 13 30 pts DX: 13 20 pts IQ: 12 60 pts HT: 15 Speed: 7.00 (9 running) Move: 7.00 (9 running) Damage: Thrust 1d, Swing 2d-1, Vibratory Blast 6d - 19d Appearance: Male, black, age 26, 5' 9", 200 lbs, cropped brown hair, brown eyes, noticeable belly Advantages: High Pain Threshold (10 pts) Luck (15 pts) Comfortable (10 pts) Disadvantages: Bad Temper (-10 pts) Enemy: Hero group on 6 or less (-15 pts) Greed (-15 pts) Intolerance: Do-Gooders (-5 pts) Overweight (-5 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Social Stigma: Minority (-5 pts) Super Advantages: Extra Hit Points +10 (50 pts) Absorption: 20 levels vs everything (Only raises Vibration Power -20%) (192 pts) Powers and Skills: -Vibration Blast-16(6) (Armor Piercing +50%, Cone +30%, Affects Insubstantial +20%, Explosive +30%, Exclusivity -10%) (139 pts) Skills: Area Knowledge (Queens)-13 (2 pts), Brawling-15 (4 pts), Carousing-14 (1 pt), Driving (Car)-12 (1 pt), English-12 (0 pts), Fast-Draw (Pistol)-13 (1 pt), Guns (Pistol)-15 (1 pt), Holdout-13 (4 pts), Merchant-16 (10 pts), Running-16 (8 pts), Streetwise-14 (6 pts) Quirks: -Collects baseball cards -Spends "big scores" quickly and foolishly -Thinks that the drug users are pathetic -Wants a Ferrari -Sloppy eater ------------------------------------------------------------------------------- Talon 190 pts ST: 60 45 pts DX: 14 -15 pts IQ: 8 20 pts HT: 12 Speed: 12.50 Move:12 (24 flying) Damage: Thrust 7d-1, Swing 9d, Tail 7d+1 imp, Claws 7d+1 imp, 9d+2 cut Appearance: PRE-Mutation: Female, oriental, age 24, 5' 6", 105 lbs, black hair, brown eyes POST-Mutation: Female?, reptilian, 5' 10", 170 lbs, no hair, red eyes, a hide of glossy, green scales Advantages: Alertness +4 (20 pts) Double-Jointed (5 pts) High Pain Threshold (10 pts) Night Vision (10 pts) Disadvantages: Hideous Appearance (-20 pts) Enemy: Hero group on 6 or less (-15 pts) Enemy: International scientific community on a 6 or less (-15 pts) Mute (-25 pts) Paranoia (-10 pts) Social Stigma: Monster (-15 pts) Super Advantages: Claws (55 pts) Flight (40 pts) Increased Speed +6 (150 pts) Striker: Tail (5 pts) Skills: Acrobatics-15 (8 pts), Biochemistry-9 (12 pts), Brawling-17 (8 pts), Chemistry-10 (8 pts), Computer Operations-9 (2 pts), Computer Programs-8 (4 pts), English-8 (0 pts), Escape-15 (1 pts), Genetics-10 (16 pts), Research-9 (4 pts), Zoology-9 (6 pts) Quirks: -Eats pigeons and other wildlife -Attacks anything with a gun -Licks her spiked tail clean -Often perches on power cables -Sluggish in cold weather ------------------------------------------------------------------------------- Tele-Fist 195 pts ST: 70 30 pts DX: 13 0 pts IQ: 10 30 pts HT: 13 Speed: 6.50 Move: 6 Damage: Thrust 8d, Swing 10d, Punch 8d+1 Appearance: Male, white, age 30, 6' 2", 260 lbs, bald, hazel eyes, flame scared face and metallic hands and arms Advantages: Combat Reflexes (15 pts) High Pain Threshold (10 pts) Alertness +2 (10 pts) Disadvantages: Ugly (-10 pts) Duty: To the Deadly Dozen on 12 or less (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Impulsiveness (-10 pts) Overconfidence (-10 pts) Secret: Identity (-20 pts) Sense of Duty to all handicapped people (-10 pts) Reputation: Criminal (-15 pts) Super Advantages: DR +10 (30 pts) Full Coordination (50 pts) Increased Density (5 pts) (+1 DR vs Crushing) Psionic Resistance +16 (32 pts) PD +1 (25 pts) Super Equipment: -DR +30 (90 pts) -Stretching X4 (Arms only -20%, Breakable DR 5, HT 30 -5%, -2 to hit -20%) (41 pts) Skills: Brawling-14 (2 pts), Carousing-13 (2 pts), Cooking-12 (4 pts), Driving (Car)-13 (2 pts), Racecar-15 (8 pts), English-10 (0 pts), Intimidation-14 (10 pts), Mechanic (Gasoline Engine)-11 (4 pts), Musical Instrument (Electric Guitar)-10 (4 pts), Running-12 (2 pts), Singing-13 (1 pt), Sport (Football)-13 (2 pts) Quirks: -Always brings his guitar -Drives very fast -Enjoys a good brawl -Intense Van Halen Fan -Reacts violently to comments about his, or other's, appearance ------------------------------------------------------------------------------- ThunderBolt -15 pts ST: 8 45 pts DX: 14 45 pts IQ: 14 10 pts HT: 11 Speed: 6.25 Move: 6 (24 flying) Damage: Thrust 1d-3, Swing 1d-2, Lightning 9d, Shockwave 6d Appearance: Female, American Indian, age 21, 5' 9", 120 lbs, black hair, brown eyes, dark complexion Advantages: Very Beautiful (25 pts) High Pain Threshold (10 pts) Disadvantages: Bully (-10 pts) Code of Honor: Villains (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Impulsiveness (-10 pts) Jealousy (-10 pts) Secret: Identity (-20 pts) Secret: Used her powers to aid the Dodgers in the 1988 National League Championship (-5 pts) Reputation: Criminal (-15 pts) Stubbornness (-5 pts) Super Advantages: Flight (40 pts) Super Flight (20 pts) DR +20 (60 pts) Powers and Skills: -Flash- 13(6) (Instantaneous +20%, Link +10%) (36 pts) LINKED TO -Shockwave- 13(6) (Instantaneous +20%, Link +10%) (66 pts) -Lightning- 16(9) (Only works outside during a thunderstorm -60%, Homing +50%) (74 pts) -Control Weather-16(16) (Increased Area X2 +40%, Extended Duration +30%, Instantaneous +20%) (168 pts) Skills: Acrobatics-13 (2 pts), Acting-14 (2 pts), Apache-12 (.5 pts), Dancing-13 (1 pts), English-14 (2 pts), Fast-Talk-15 (4 pts), Merchant-14 (2 pts), Sex Appeal-20 (2 pts), Stealth-13 (1 pt), Weather Sense-15 (4 pts) Quirks: -Insatiable Dodgers Fan -Hates being corrected -Enjoys using men -Likes to make rain over outdoor events -Terribly vain ------------------------------------------------------------------------------- Agents of Trade 10 pts ST: 11 30 pts DX: 13 10 pts IQ: 11 10 pts HT: 11 Speed: 6.00 Move: 6.00 Damage: Thrust 1d-1, Swing 1d+1 Appearance: Varies with the individual Advantages: High Pain Threshold (10 pts) Combat Reflexes (15 pts) Unusual Background [Works for Trade] (10 pts) Disadvantages: Duty: To TRADE on or less 15 or less (-15 pts) Enemy: Miscellaneous heros on 9 or less (-20 pts) Reputation: Criminal/Terrorist (-15 pts) Overconfidence (-10 pts) Sense of Duty: TRADE (-10 pts) Super Equipment: BLAST RIFLE: (Breakable: DR 15, HT 50 -15%, Can be Hit -4 -15%, Can be Stolen: Contest of St -30%) -Laser- 16(15) (Instantaneous +20%, Armor Piercing X2 +100%, Rapid Fire +40%, Full Power Only -10%) (249 pts) TOTAL COST = 100 pts *OR* MEGABINDER: (Breakable: DR 15, HT 50 -15%, Can be Hit -2 -20%, Can be Stolen: Contest of St -30%) -Bind- 16(25) (Area Effect +50%, Rapid Fire +40%, Limited Use per Day: 6 times -10%, Full Power Only -10%) TOTAL COST = 97.5 pts Skills: Armory (Blast Rifle or Megabinder)-12 (4 pts), Computer Operations-10 (.5 pts), Driving (Car)-13 (2 pts), English-11 (0 pts), Judo-15 (16 pts) [Judo Throw-15, Disarming-15, Leg Grapple- 15, Breakfall-15], Running-8 (.5 pts), Tactics-12 (6 pts) Equipment: TL/8 Combat Infantry Dress, CBR filters, two-way CB radios, Infrared Goggles. Quirks: 5, however they Vary with the individual Note: I assumed that since the TRADE organization is a group of gifted gadgeteers, that it would not be unreasonable for the TRADE agents to be equipped with TL/8 body armor since that is only 10 years off according to the basic set's TL time scale, and is relatively inexpensive. I added the necessary unusual background to pay for it. This will also allows GM's to add high TL devices that they like to the TRADE forces. ------------------------------------------------------------------------------- Ventura 0 pts ST: 10 20 pts DX: 12 80 pts IQ: 16 30 pts HT: 13 Speed: 6.00 Move: 6 Damage: Thrust 1d-2, Swing 1d Appearance: Female, white, age 27, 5' 11", 140 lbs, blond hair (bleached, naturally brown), brown eyes Advantages: Attractive (5 pts) Combat Reflexes (15 pts) Strong Will +2 (8 pts) Very Wealthy (30 pts) Common Sense (10 pts) Danger Sense (15 pts) Disadvantages: Code of Honor: Villain's (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Greed (-15 pts) Lecherousness (-15 pts) Overconfidence (-10 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Super Advantages: DR +30 (Fickle: Activates on a 14 or less -10%) [Psionic Force Field] (81 pts) PD +1 (25 pts) Powers and Skills: Psychokinesis Power level 25 (125 pts) -Telekinesis-21 (14 pts) -Pyrokinesis-21 (14 pts) -Cryokinesis-21 (14 pts) Telepathy Power Level 7 (35 pts) -Mind Shield-21 (14 pts) -Mind Switch-21 (14 pts) -Telesend-16 (4 pts) -Telereceive-30 (Instantaneous +20%) (38 pts) Skills: Accounting-13 (.5 pts), Cooking-15 (.5 pts), Dancing-12 (2 pts), Economics-15 (2 pts), English-16 (0 pts), Merchant-15 (1 pt), Sex Appeal-15 (8 pts) Quirks: -Attracted to good tans -A fan of sushi bars -Still hasn't taken time to see all of New York -Tries to forget times when she was poor -Coin and stamp collector ------------------------------------------------------------------------------- VoltMaster 10 pts ST: 11 60 pts DX: 15 60 pts IQ: 15 30 pts HT: 13 Speed: 7.00 Move: 7 Damage: Lightning 7d, Karate Punch 1d+2, Karate Kick 2d, Thrust 1d-1, Swing 1d+1 Appearance: Male, white, age 2000 (?), apparently 38, 5' 9", 182 lbs, blond hair, blue eyes, tan complexion Advantages: Alertness +1 (5 pts) Attractive (5 pts) Combat Reflexes (15 pts) Eidetic Memory (60 pts) Gadgeteer (25 pts) High Pain Threshold (10 pts) Mathematical Ability (10 pts) Rapid Healing (5 pts) Disadvantages: Absent-Mindedness (-15 pts) Delusion: "War is good for humanity" (-5 pts) Duty: To Deadly Dozen on a 12 or less (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Secret: Identity (-20 pts) Secret: His 2000+ yr life (-5 pts) Sense of Duty: To teammates (-5 pts) Unusual Background: due to great longevity (-10 pts) Social Stigma: Criminal (-15 pts) Super Advantages: Matter Surfing [Electrical path] ("Surfboard" will land from any height if unconscious +50%, Electrical Path doesn't instantly dissipate -10%) (40.5 pts) Unaging (15 pts) Powers and Skills: -Lightning- 16(7) (Instantaneous +20%, Armor Piercing +50%, Touch Only -20%) (75 pts) Super Equipment: -DR +51 (153 pts) -PD +2 (50 pts) GLUE BLASTER: (Breakable: DR 10/HT 10 -15%, Can be hit -4 -15%, Can be Stolen: Contest of DX -30%) Bind- 16(20) (Instantaneous +20%, Rapid Fire +40%) (204 pts) TOTAL COST = 81.5 GOGGLES AND HEADSET: (Breakable: DR 10/HT 10 -15%, Can be hit - 4 -15%, Can be Stolen: Contest of DX -30%) Microscopic Vision X7 (28 pts) Parabolic Hearing X7 (28 pts) Psionic Resistance +8 (16 pts) Radio Hearing (10 pts) Spectrum Vision (40 pts) TOTAL COST = 48.5 Skills: Accounting-19 (.5 pts), Acrobatics-15 (4 pts), Administration-15 (.5 pts), Area Knowledge (World)-17 (4 pts), (Europe)-18 (6 pts), Armory (Body Armor)-18 (2 pts), (Rifles and Handguns)-16 (1 pt), Blacksmith/TL3 -16 (1 pt), Brawling-17 (4 pts), Broadsword-14 (1 pt), Carpentry-16 (.5 pt), Chemistry-17 (2 pts), Computer Operations-16 (.5 pts), Computer Programming-18 (1 pt), Diagnosis-21 (4 pts), Driving (Car)-13 (.5 pts), Economics-14 (.5 pts), Electronics (Communications)-21 (1 pt), (Computers)-21 (1 pt), (Holographics)-21 (1 pt), (Medical)-23 (4 pts), (Security Systems)-21 (1 pt), (Sensors)-23 (4 pts), (Weapons)-21 (1 pt), Engineer (Bombs & Traps)-21 (3 pts), English-15 (.5 pts), First-Aid-17 (0 pts), French-15 (.5 pts), Genetics-14 (1 pts), German-15 (.5 pts), Gesture-16 (.5 pts), History-21 (4 pts), Italian-15 (.5 pts), Jeweler/TL3-17 (2 pts), Judo-15 (4 pts), Karate-15 (4 pts), [Arm Lock-15, Breakfall-15, Leg Grapple-15, Judo Throw-15, Hand Strike-15, Hand Parry-15], Latin-15 (.5 pts), Mandarin-15 (.5 pts), Mathematics-17 (.5 pts), Mechanic (Small gadgets)-16 (1 pt), Ancient Germanic-15 (0 pts), Physician-21 (4 pts), Physiology-18 (5 pts), Piloting (Multi-engine jets)-15 (2 pts), Portuguese-15 (.5 pts), Prospecting-16 (1 pt), Research-18 (2 pts), Savior-Faire-16 (.5 pt), Scuba-15 (.5 pts), Seamanship-16 (.5 pts), Spanish-15 (.5 pts), Surgery-21 (8 pts), Swimming-14 (.5 pts), Traps-15 (.5 pts), Writing-15 (.5 pts) Quirks: -Video game fanatic -Amateur science fiction writer -Donates money to charity routinely -Wants to travel in space -Only watches PBS ------------------------------------------------------------------------------- Warmonger Warmonger is a super-normal, and therefore the new books and rules have had no effect upon his previously published statistics. However, the original Supers Scum has no allowance for normal armor and equipment. In addition to this, there are two character changes. Add for Judo/Karate the following Maneuvers.... Hand Strike-18, Judo Throw-18, Leg Grapple-18, Arm Lock-18, BreakFall-18, Hand Parry-18. Also Raise ST to 15, lower health to 17. Addition--- Equipment: Sniper Package: Barret Model 82 w/ Full night sights (No penalty at night, +4 ACC 24 hours a day) loaded with Armor-Piercing .50 caliber rounds (!!), 1 extra Armor-Piercing Clip. IMI Micro-Uzi loaded, with 4 extra magazines. 3 smoke grenades, 2 explosive. Open Combat Package: M60 w/500 armor-piercing rounds, and a Laser sight (+2 ACC), LAW Rocket, 4lbs of C-4 w/detonator, Second Chance HardCorps System w/ inserts, Gentex U.S. Army helmet. Sometimes the bullets will be replaced with non-lethal rubber bullets. Also remember that Warmonger could make up a specific package for certain conditions (i.e. flamethrowers for Captain Ice God), the above are only general representations of his weapons. ------------------------------------------------------------------------------- THE PRIDE ------------------------------------------------------------------------------- CITRAKAYA Citrakaya has no changes from her previous forms other then the removal of her Force Field power with DR +15 (45 pts) with the Wall X2 enhancement (+60%) ------------------------------------------------------------------------------- SNOW LEOPARD 0 pts ST: 10 45 pts DX: 14 30 pts IQ: 13 45 pts HT: 14 Speed: 7.00 Move: 7 (14 surfing) Damage: Thrust 1d-2, Swing 1d, Frost Jet 8d, Ice Spear 6d Appearance: Male, white, age 22, 6', 200 lbs, brown hair, blue eyes Advantages: Handsome (15 pts) Charisma +2 (10 pts) Combat Reflexes (15 pts) High Pain Threshold (10 pts) Luck (15 pts) Night Vision (10 pts) Toughness DR +1 (10 pts) Comfortable (10 pts) Disadvantages: Addiction: Cocaine (-40 pts) Bully (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Super Advantages: Body of Ice (No obvious effect +20%) (30 pts) [DR +5] DR +16 (Only when in body of ice -10%) (43 pts) Matter Surfing (Affects Others +40%) (42 pts) Move Through Ice (10 pts) Ice Skates (5 pts) PD +2 (Only when in body of ice -10%) (45 pts) Powers and Skills: Frost Jet-20(8) (Instantaneous +20%) (89.5 pts) Ice Spear-14(6) (62 pts) Icy Surface-14(6) (32 pts) Skills: Acrobatics-14 (4 pts), Brawling-14 (1 pt), Carousing-14 (2 pts), Computer Operations-12 (.5 pts), Driving (Car)-12 (.5 pts), Ecology-10 (1 pt), Gambling-14 (4 pts), Guns (Rifle)-16 (1 pt), History-10 (1 pt), Merchant-13 (2 pts), Performance-13 (2 pts), Riding (Horse)-14 (2 pts), Sex Appeal-16 (2 pts), Skiing-13 (2 pts), Sport (Soccer)-13 (1 pt), Streetwise-12 (1 pt), Swimming-15 (2 pts), Zoology-10 (1 pt), French-13 (0 pts), English-13 (2 pts) Quirks: -Vain -Babies his Porsche -Longs for his own American Express Platinum Card -Womanizer -Infatuated with Tigress ------------------------------------------------------------------------------- TIGRESS 245 pts ST: 170 45 pts DX: 14 30 pts IQ: 13 45 pts HT: 14 Speed: 7.00 Move: 7 Damage: Thrust 18d, Swing 20d Appearance: Female, white, age 25, 6' 2", 170 lbs, long red hair, green eyes, some freckles Advantages: Alertness +2 (10 pts) Animal Empathy (5 pts) High Pain Threshold (10 pts) Intuition (15 pts) Very Beautiful (25 pts) Disadvantages: Code of Honor:Villain's (-10 pts) Enemy: Hero group on a 6 or less (-15 pts) Gullibility (-10 pts) Secret: Identity (-20 pts) Reputation: Criminal (-15 pts) Weak Will X4 (-32 pts) Super Advantages: Increased Density X2 (10 pts) [+2 DR vs Crushing] Psionic Resistance +5 (10 pts) Super Equipment: Claws (15 pts) DR +23 (69 pts) Skills: Animal Handling -16 (2 pts), Biochemistry-12 (4 pts), Botany-13 (4 pts), Brawling-20 (32 pts), Camouflage-12 (1 pt), Ecology-14 (6 pts), Falconry-12 (1 pts), Genetics-11 (2 pts), Intimidation- 13 (2 pts), Photography-15 (6 pts), Research-13 (2 pts), Skiing- 13 (2 pts), Survival (Forest)-13 (2 pts), Teaching-12 (1 pt), Tracking-13 (2 pts), Zoology-13 (4 pts) Quirks: -Has lots of Pets -Dislikes flamboyant earrings -Dislikes singles bars and men who "chase" -Likes to scare male supers with her strength -Secretly likes Eric but will never admit it ------------------------------------------------------------------------------- The Denier (Approx 1000 pts) ST: 150 DX: 13 IQ: 14 HT: 15 Move: 7.00 Appearance: Human-- Male, white, age 49, apparently 30, 6' 4", 280 lbs, short black hair, blood red eyes, grayish complexion. Demon-- Dusky red skin, huge batwings (free, not attached to arms), small horns, pointed tail, extra hair on his legs, and claws on his hands and feet Costume: The Denier wears a broad black leather belt with panels of black suede hanging from it, in front and behind, he wears no other garments or ornamentation. Advantages: Handsome (in human form), Charisma +5, Filthy Rich Disadvantages: Hideous (Demonic Form), Enemy (police, 9 or less), Intolerance ("Weaklings"), Meglomanina, Secret: Identity, Unluckiness Super Advantages: DR+ 60, Doesn't Breathe, Claws level 3 (Armor Piercing), Flight, PD +6, Super Flight X2, Unaging Powers and Skills: Telepathy Power 22 (Only to Hell and back, Once per Day -75%): Autoteleport-17; Exoteleport-17 Skills: Area Knowledge (U.S. Universities)-15, Brawling-18, Occultism-14, Sex Appeal-18 ------------------------------------------------------------------------------- Sizzler (approx 500 pts) ST: 10 DX: 16 IQ: 10 HT: 13 Move: 7.25 Appearance: Female, white, age 28, apparently 16, 5' 7", 127 lbs, long, curly red hair, blue eyes, light complexion Costume: A loose, piratical silk blouse, tight pants, and a broad mask, all in black, with knee-high books, gloves, sash around waist, and kerchief around the throat all in red. Advantages: Beautiful Disadvantages: Enemy (Police on 9 or less), Impulsiveness, Lecherousness, Secret: Identity, Sense of Duty to Hell-Raisers Super Advantages: Body of Fire X10, Costume, DR 25, Fast Regeneration, Flight, Super Flight, Powers and Skills: Fireball-20(9), FlameJet-20(9), Neutralize Fire-16(15) Skills: Artist-12, Driving-10, Language (French)-12 ------------------------------------------------------------------------------- Scanner (approx 400 pts) ST: 14 DX: 14 IQ: 13 HT: 13 Move: 6.75 Appearance: Male, white, age 35, 5' 11", 160 lbs, brown hair in a crewcut, brown eyes, rough complexion. Costume: Scanner's costume consists of his Kevlar overcoat, knee-high combat boots and elbow-length gloves in dark blue, and metal-mesh arms and legs in light blue. His helmet, which leaves his lower face free, is light blue around the eyes and dark blue elsewhere. When not wearing his helmet, Scanner wears a fedora pulled down over his face. Advantages: High Pain Threshold, Legal Enforcement Powers (Private Detective), Wealthy Disadvantages: Enemy (Police on a 6 or less), Greed, Laziness, Overconfident, Sadism, Secret: Identity, Super Advantages: Invisibility (Can be turned on and off), Super Disadvantages: Vulnerability 3d vs. electricity Powers and Skills: Telepathy Power level 23 -Mental Blow-18 (Affects insubstantial), -Mental Stab-18 (Affects insubstantial +20%), Mind Shield-16, Telereceive-11, Telescan-20, Telesend-15 ESP: Seekersense-20(20) Skills: Area Knowledge (Campaign City)-14, Brawling-18, Criminology-16, Guns (Pistol)-18, Streetwise-14, Tactics-18 Equipment: Armored Overcoat (PD 1, DR 14), and a loaded .44 IMI Eagle w/ 2 loaded spare clips Note: I have left Scanner at roughly 400 pts. If I added an additional 100 pts of powers and skills, I felt that Scanner would have become far different then the story describes him as being. ------------------------------------------------------------------------------- Briareus (500 pts) ST: 150 DX: 13 IQ: 5 HT: 14 Move: 6.75 Appearance: Male Android, age unknown, 6' 8", 450 lbs, no hair, yellow eyes, four arms, very muscular, yellow-hued skin, large fangs. Costume: Black trunks, and a broad golden belt. Advantages: High Pain Threshold, Combat Reflexes Disadvantages: Ugly, Enemy (Police on a 12 or less), Fanaticism (to the Denier), Mute, Super Advantages: DR +30, Doesn't Breathe, Two Extra Arms, Full Coordination/3, Increased Density Super Disadvantages: Vulnerability 4d vs. Water attacks Skills: Brawling-20 ------------------------------------------------------------------------------- Drill Bit (approx 600 pts) ST: 10 DX: 14 IQ: 13 HT: 11 Move: 6.25 Appearance: Female, black, age 31, 5' 9", 135 lbs, short black hair in a crew cut, brown eyes, light complexion. Costume: Silver and black body stocking from neck to foot, silver bracers on her forearms, silver greaves on lower legs, and silver reflective goggles Advantages: Mathematical ability, Strong Will +3 Disadvantages: Intolerance "Normals", Paranoia, Sadism, Unluckiness, Enemy (Police on a 9 or less) Super Equipment: (Based upon a TL/7 light body armor PD 4, DR 15) (The suit is Unique, Breakable DR 25, HP 150) -Enhanced ST 80, Invulnerable to Sonic Attacks, Matter Surfing (Sound) (Able to fly at any height, Leaves a damaging track), PD +3, Sonic Blast-16(12) (Affects Insubstantial and Armor Piercing), Sonic Force Field; DR +30 (wall X2), Tunnel (1 hex per turn) Skills: Acting-9, Cooking-9, Computer Operation-16, Computer Programming-13, Diagnosis-13, Genetics-12, Physician-15, Physics- 13 Note: I have raised the Drill-Bit's pt value, due to the fact that to reduce her down to 500 would ruin her character. However, this upgrade is balanced by Scanner's 100 pt drop in value. ------------------------------------------------------------------------------- Mind Master (500 pts) ST: 12 DX: 13 IQ: 15 HT: 12 Move: 6.25 Appearance: Male, white, age 38, 5' 8", 150 lbs, brown hair, brown, wild eyes, two days beard growth (at a minimum) Costume: Mind Master's costume consists of a black mask (not covering his face), stiff V-shaped tabard, trunks, belt, boots and gloves, all worn over a shiny head-to-foot psychedelic body stocking that is a hideous blend of florescent, day-glow colors. As an interesting side effect of his powers, small, blue sparks orbit his head. When he gets agitated more appear, but at any given time he may have none, one or many such sparkles. Advantages: Rapid Healing Disadvantages: Enemy (Police on a 9 or less), Paranoia, Severe Delusion (Advance warrior of a conquering alien race), Weak Will (Only for will tests vs. illusions), Weirdness Magnet Super Advantages: Fast Regeneration (50), Hard to Kill +6 (30), Immune to Poison (15 pts), Radio Hearing (10), Reduced Sleep (10 pts), Powers and Skills: Telepathy Power level 15: Aspect-17, Emotion Sense-17, Erase Signature-17, Illusion-17, Mind-Shield-12, Mind Switch-20, Sleep-19, Telecontrol-25, Telerecieve-15, Telesend-15, -Absorb Attribute (IQ)-19(10), -Absorb Attribute (HT)-19(10), Skills: None; Mind Master spend all available time building elaborate space radios out of spare parts and tin foil (if the GM wants an interesting scenario lead, Mind Master builds a radio, and gets a reply..........) ------------------------------------------------------------------------------- Tai (Nosferatu) (approx 500 pts) ST: 20 DX: 14 IQ: 13 HT: 14 Move: 7.00 Appearance: Male, white, age 39, apparently 25, 5' 11", 175 lbs, black hair Costume: Tai has no costume, he just wears all black boots, tight pants, and long-sleeved shirts. Disadvantages: Enemy (Police, on a 9 or less), Overconfident, Severe Phobia (All anti-vampire measures, such as crosses and garlic), Major Delusion (can't enter a home unless invited in) Super Advantages: Clinging (Only at night), DR +40 (Doesn't work against light, fire, or holy attacks), Dark vision, Claws level 2, Flight (turns into a man-sized bat), Insubstantiality (only at night), Invisible to mirrors, Invisible to machines, Super Running (Turns into a man-sized wolf to use it) Super Disadvantages: Vulnerability 3d vs. Light and Fire attacks Powers and Skills: Steal Energy-18(20) (If a victim is drained to death by this he/she becomes a vampire in Tai's control, Touch Only) Equipment-Black Dodge Viper, 2-way CB headset, Kevlar body armor (PD 2, DR 12), H&K PSG1 .308 sniper rifle (fires a custom subsonic round DMG 3d+2, SS 15, Acc 10, 1/2D 300, Max 1,200, all other stats- see p. B209) Skills: Guns (Rifle)-18, Driving (Car)-15 ------------------------------------------------------------------------------- THE FORTY THIEVES ------------------------------------------------------------------------------- Flare (500 pts) ST: 14 DX: 15 IQ: 13 HT: 13 Move: 7.00 Appearance: Female, white, age 24, 5' 9", 135 lbs, golden blond hair, brown eyes, light brown skin. Costume: Black body stocking (legless, armless, rises up to form a collar, diamond shaped opening at midriff), with flame patterns on bosom and lower edge, knee-high boots, and elbow-length gloves; mask-shaped makeup across eyes and upper face. The flame designs, boots, gloves, and makeup are all the same color, however Flame has different colored suits in blue, gold, red, and white. Advantages: Very Beautiful Disadvantages: Enemy (Police, on a 9 or less), Enemy (Hell- Raisers on a 12 or less), Greed, Secret: Identity, Super Advantages: DR +30, Flight, Instant Regeneration, PD +2, Super Disadvantages: Vulnerability 4d vs. Cold attacks Powers and Skills: Flame Jet-16(10) (Affects insubstantial and Armor Piercing), Flash-16(8) Skills: Disguise-15, Driving-13, Language (French)-12, Psychology-13, Professional Skill (Modeling)-14, Sex Appeal-16, Streetwise-12, Teaching-13 ------------------------------------------------------------------------------- Psi-Blast (Approx 400 pts) ST: 9 DX: 13 IQ: 14 HT: 12 Move: 6.25 Appearance: Male, white, age 17, 5' 9", 145 lbs, blond hair, brown eyes, slight case of acne. Costume: Dark blue armored suit and mask (hair, eyes, and mouth uncovered). Light blue boots, gloves, and belt. Blue-rimmed dark-lensed goggles (worn over eye glasses). Yellow starburst pattern on the chest of the suit. Disadvantages: Bad Sight (Nearsighted, has glasses), Enemy (police on a 6 or less), Enemy (Hell-Raisers on a 9 or less), Pacifism (Cannot Kill), Secret: Identity Super Advantage: PD +6 Powers and Skills: Esp Power level 20, Telepathy Power level 20: Combat Sense-16, Mental Blow-18, Mind-Shield-18, Psychometry-12, Psi Sense-15, Signature Sniffer-16, Telescan-18, Telesend-14, Telereceive-14 Equipment- Heavy Kevlar Armor (PD 2, DR 12) ------------------------------------------------------------------------------- Titan (approx 400 pts) ST: 8 DX: 12 IQ: 17 HT: 10 Move: 5.50 Appearance: Male, white, age 17, 5' 6", 130 lbs, brown hair, brown eyes. Costume: Titans's "costume" is actually the Titan Power Armor, a 12' suit of powered armor. Advantages: Eidetic Memory Level 1, Gadgeteer, Mathematical Ability, Filthy Rich Disadvantages: Major Delusion (That he is the most brilliant man on earth), Enemy (Police, on a 6 or less), Enemy (Hell-Raisers on a 9 or less), Overconfidence Super Equipment: Titan Suit (Based on TL/7 light body armor PD 4, DR 15) (It is breakable DR 25, HP 200, -4 to hit, Unreliable roll on a 13 or less) -DR +20, Enhanced ST 120, Flight Skills: Chemistry-17, Computer Operation-17, Computer Programming-17, Driving (Car)-17, Electronics-17, Engineer (Mechanical)-19, Mathematics-20 Note: Titan lost a great deal of power in the conversion, you may want to upgrade his cost, but I wasn't sure whether or not to do that. ------------------------------------------------------------------------------- Metal (400 pts) ST: 13 DX: 13 IQ: 11 HT: 13 Move: 6.25 Appearance: Male, black, age 16, 5' 9", 160 lbs, brown hair, silver eyes (contact lenses simulate original color for Secret ID) Costume: Midnight black, stylishly articulated armor over entire body (clear, clear face plate in helmet, white belt, white crossed-broadswords symbol on suits chest. Advantages: Handsome, Strong Will +2 Disadvantages: Enemy (Police, on a 6 or less), Enemy (Hell- Raisers, on a 9 or less) Super Advantages: Flight, Parabolic Hearing X10 Powers and Skills: Disintegrate (Limitation: only works on metal -20%)-16(10), Sonic Blast-15(6) (Area Affect +50%), Sonic Blast- 15(6) (Reduced Range X6 (44) Skills: Brawling-16, Driving (Car)-13, Sports (Football)-16, Sports (Basketball)-14 ------------------------------------------------------------------------------- Coldsnap (410 pts) ST: 9 (120) DX: 14 IQ: 12 HT: 14 Move: 7.00 Appearance: Female, white, age 16, 5' 5", 120 lbs, white hair, (brown in her secret identity), white eyes, (blue in her secret identity), In her Coldsnap form her skin is freezing cold and is icy white. Costume: Maren wears a light blue thigh length tunic with flaring sleeves and light blue swash-topped boots, dark blue leggings, belts, gloves, and a blindfold-style mask. When not transformed she wears denims and white T-shirts. Advantages: Beautiful, Disadvantages: Bloodlust, Enemy (Police, on a 9 or less), Enemy (Hell-Raisers on a 9 or less), Mild Shyness Super Advantages: Body of Ice, DR +25, Enhanced ST 120 (only in body of ice), Ice Skates Super Disadvantages: Uncontrollable Change Powers and Skills: Frost Jet-14(8), Frost Jet-14(8) (Always on, Touch only) ------------------------------------------------------------------------------- Dreamer (400 pts) ST: 10 DX: 14 IQ: 17 HT: 12 Move: 9.5 (11.5 running) Appearance: Female, Hispanic, age 14, 4' 11", 100 lbs, brown hair, green eyes, fair skin Costume: Dreamer's costume is mostly like that of a punk rock star, with studded leather jackets and boots, wristbands, etc. She also wears a full-coverage helmet that is in the image of a woman's face. The left half is serene, with the eye closed (although there is a small slit which allows the Dreamer to see), while the right side is twisted in joy and merriment, and is decorated with swirls of bright colors. Advantages: Beautiful, Alertness +1 Disadvantages: Enemy (Police, on a 9 or less), Enemy (Hell- Raisers on a 9 or less), Odious Personal Habit: Vengeful, Secret: Identify Super Advantages: Increased Speed +4 Powers and Skills: Alter-20(20), Telerecieve-15, Telesend-14 Skills: Biology-15, Chemistry-24, Physiology-15, First-Aid-17, Running-16, Sex Appeal-13, Swimming-13 ------------------------------------------------------------------------------- Plasma (420 pts) ST: 12 DX: 12 IQ: 11 HT: 12 Move: 6 Appearance: Male, black, age 15, 6'1", 170 lbs, brown hair, brown eyes, dark complexion Costume: None, Plasma typically wears normal street clothes Disadvantages: Combat Paralysis, Enemy (Police, on a 12 or less, Compulsive Behavior (Find a way to control his powers) Super Advantages: DR +50 (Only during uncontrolled bursts) Powers and Skills: Fireball-16(20) (Area Effect, Continuous Beam, Full Power Only, Rapid Fire X4, Uncontrollable, Limited Use 4 per day) Skills: Running-13 ------------------------------------------------------------------------------- Demolition Man 30 pts ST: 13 30 pts DX: 13 0 pts IQ: 10 20 pts HT: 12 Speed: 6.25 Move: 6 Damage: thrust 26d, Swing 28d, MorningStar 28d+3 Appearance: Male, white, 26 years old, 6' 2", 230lbs (450 lbs with suit), black hair, gray eyes. Advantages: Combat Reflexes (15 pts) High Pain Threshold (10 pts) Strong Will +5 (20 pts) Wealthy: Very Wealthy (30 pts) Disadvantages: Alcoholic (-15 pts) Bad Temper (-10 pts) Bloodlust (-10 pts) Greedy (-15 pts) Odious Personal Habit: Belching (-5 pts) Overconfidence (-10 pts) Sadism (-15 pts) Super Equipment: The "Demo-Man" Battlesuit Unique -25%, Unremovable +10% based upon TL7 Light Body Armor (PD 4, DR 15) Total Cost: 604 pts Suit Advantages: -DR +50 (150 pts) -Dark Vision (25 pts) -Enhanced ST +250 (285 pts) -Insubstantial (Only the suit -50%, 40 pts) -Invisibility (Only the suit -50%, Becomes visible at will +10%, 24 pts) -Invisibility to Machines (Only the suit -50%, Becomes visible at will +10%, 12 pts) -Move Through Earth (based on Move through Ice, 25 pts) -Passive Defense +6 (total of 10 PD, 150 pts) -Morningstar (no points, +3 damage to swing) Skills: Brawling-15 (4 pts), Carousing-15 (8 pts), Driving(Car)-14 (2 pts), Flail-17 (32 pts), Musical Instrument(Bass)-14 (12 pts), Intimidation-17 (16 pts) Quirks: -Calls his morningstar "Dorothy" -Eats potato chips constantly, even when playing -Likes to play tennis, but is infuriated when he loses -Enjoys bad pulp adventures -Psychiatrists unnerve him Total Cost: 750 pts ------------------------------------------------------------------------------- The Sorceress -10 pts ST: 9 30 pts DX: 13 45 pts IQ: 14 0 pts HT: 10 Speed: 5.75 Move: 5 Damage: 1d-2 Thrust, 1d-1 Swing, Shockwave 10d Appearance: Female, white, 23 years old, 5' 4", 110 lbs, black hair, green eyes, incredibly beautiful. Advantages: Very Beautiful (25 pts) Voice (10 pts) Very Wealthy (30 pts) Disadvantages: Compulsive Behavior: Collects Jewelry (-10 pts) Greed (-15 pts) Impulsive (-10 pts) Super Advantages: Extra Fatigue +16 (48 pts) Super Powers: Each power below has the following limits-- Once per day (-40%), Fatigue 4 per use (-20%) Control Weather- 20 (10) (52 pts) Control Winds- 20 (10) (21 pts) Flash- 20 (10) (21 pts) Healing- 20 (10) (25 pts) Insubstantial- (Activates on 14 or less -10%, 24 pts) Illusion- 20 (10) (Can move illusions +20%, Can Animate illusions +20%, 66 pts) Neutralize Sound- 20 (10) (21 pts) Shockwave- 19 (10) (45 pts) Surge- 20 (10) (29 pts) Flight- (activates on a 14 or less -10%, special effect- instantaneous transformation into a Hawk, 12 pts) Skills: Acting-14 (2 pts), Dancing-15 (8 pts), Driving(Car)-12 (1 pt), First Aid-15, (2 pts), Jeweler-14 (4 pts), Performance-16 (2 pts), Sex Appeal-14 (4 points), Singing-17 (16 pts), Swimming-14 (2 points) Quirks: -Favorite colors are red and black -Loves the beach -Collects comic books -Eats a great deal, never gains weight -Enjoys playing practical jokes Carries heavy Kevlar (PD 2, DR 12), and a two-way radio. ------------------------------------------------------------------------------- Necrovore Necrovore is a super normal and has not been affected in any way by the rules changes between supers editions. Therefore I have not typed him up as his statistics are identical to those published in the original Deathwish book. ------------------------------------------------------------------------------- Psytron 30 pts ST: 13 30 pts DX: 13 60 pts IQ: 15 45 pts HT: 14 Speed:6.75 Move: 6 Damage: 1d-1 Thrust, 1d+1 Swing, Uzi 3d-1 Appearance: Male, white, 24 years old, 5' 10", 173 lbs, short brown hair, brown hair. Advantages: Handsome (15 pts) Common Sense (10 pts) Filthy Rich (50 pts) Intuition (15 pts) Extraordinary Luck (30 pts) Strong Will +5 (20 pts) Alertness +2 (10 pts) Disadvantages: Addiction: Cocaine (+1 speed, -1 IQ; -30 points) Greed (-15 pts) Megalomania (-10 pts) Glory Hound (-15 pts) Stubborn (-5 pts) Super Powers: Telepathy Power 25 (125 pts) Telesend- 20 (14 pts) Telecontrol- 18 (10 pts) Mental Blow- 20 (14 pts) Mind Shield- 18 (10 pts) Mindwipe- 20 (14 pts) Psi Sense- 18 (10 pts) Emotion Sense- 18 (10 pts) Teleport power 20 (90 pts) (Takes a 5 second recharge -10%) Autoteleport- 18 (10 pts) Exoteleport- 18 (10 pts) Skills: Accounting-16 (6 pts), Administration-15 (2 pts), Computer Operation-15 (1 pt), Diplomacy-16 (6 pts), Driving(Car)-15 (8 pts), Guns (Pistol)-16 (2 pts), Guns (Submachine Gun)-17 (4 pts), Fast-Draw (Pistol)-16 (2 pts), Fast-Draw (Submachine Gun)-14 (2 pts), Law-18 (10 pts), Merchant-16 (4 pts), Musical Instrument (Drums)-16 (6 pts), Politics-17 (6 pts), Savior-Faire-16 (2 pts) Quirks: -Watches General Hospital religiously -Collects parrots -Fan of Woody Allen movies -Abuses waiters for less-then-perfect service -Avid reader of H.P. Lovecraft Carries heavy Kevlar (PD 2, DR 12), an Uzi, two 9mm clips, and a two-way radio. ------------------------------------------------------------------------------- Whirlwind 0 pts ST: 10 20 pts DX: 12 20 pts IQ: 12 20 pts HT: 12 Speed: 6 Move: 6 Damage: Thrust 1d-2, Swing 1d, Appearance: Male, white, 19 years old, 6' 0", 140 lbs, long blond hair, blue eyes Advantages: Ambidexterity (10 pts) Strong Will +3 (12 pts) Very Wealthy (30 pts) Disadvantages: Compulsive Liar (-15 pts) Greed (-15 pts) Paranoia (-10 pts) Skinny (-5 pts) Compulsive Behavior: Practices Guitar Constantly (-5 pts) Overconfident (-10 pts) Super Advantages: DR +20 (60 pts) Flight (40 pts) Invisibility (Becomes visible at will +10%, 44 pts) Invisibility to Machines (Becomes visible at will +10%, 22 pts) Passive Defense +2 (50 pts) Super Flight X 3 (60 pts) Super Powers: Whirlwind- 14 (10) (66 pts) Wind Blast- 14 (10) (76 pts) Wind Jet- 14 (10) (66 pts) Vacuum- 14 (10) (56 pts) Skills: Acrobatics-13 (8 pts), Bicycling-12 (1 pt), Carousing-14 (8 pts), Cooking-13 (2 pts), Gambling-13 (4 pts), Guns (Rifle)-17 (8 pts), Hobby (surfing)- 11 (1 pt), Musical Instrument (Guitar)-26 (24 pts), Streetwise-14 (6 pts) Quirks: - Loves to spend weekends in Las Vegas - Secretly appreciates classical music - Acts dumber then he actually is - Extremely concerned with maintaining his rebel image - Rides his bicycle every chance he gets Carries heavy Kevlar (PD 2, DR 12), a H&K PSG-1 w/ 2 clips, and a two-way radio. ------------------------------------------------------------------------------- Brett Slocum Coordinator of the Tekumel Digest, an emailing list for M.A.R. Barker's world To subscribe, send email to : tekumel-request@ssdc.honeywell.com