Copyright (c) 1996 by "S.D. Anderson" <102250.1425@compuserve.com> Sir George Collins 32 years old 5'11 170 lbs Brown Hair & Eyes Captain of HMS Starling Move/Dodge: 6 Parry (fencing): 9 Parry (Shortsword): 7 ST: 12 DX: 14 IQ: 12 HT: 10 Attribute Cost: 85 pts Appearance: Handsome [5] British Naval Swordsmanship Style [9] Legal Enforcement Powers (Britain) [10] Literate [10] Military Rank 6 {Captain of a Line Ship} [30] Patron: British Crown 9- [30] Status - Knighted +2 [10] Reputation: +3 Merchant sailors/-3 pirates [0] Advantage cost: 94 pts Administration 11 [1], Area Knowledge: Carribean 12 [1], Criminology [TL 4] 12 [2], Black Powder Weapons 15 [2], Clibing 14 [2], Guns: Naval Cannon 14 [1], Interrogation 12 [2], Law (+5 specialty Nautical Law, -1 all other law) 14/8 [2], Leadership 12 [2] Savoir-Faire 12/10 [0 (from status)], Sailor 11 [1], Seamanship 12 [2]. (Normal) Skill Cost: 18 pts Brawling 14 [1], Shortsword: Cutlass 14 [2], Fencing 14 [2], Shortsword: Handspike 13 [1], Shortsword: Belaying Pin 13 [1], Wrestling 13 [1] (Style) Skill Cost: 9 Arm Lock 15 [1] Feint (Fencing) 15 [1], Floor Lunge 11 [1], Lunge 14 [1], Riposte (fencing) 11 [1]. (Style) Maneuver Cost: 5 Duty: British Navy 15- [15] Guilt Complex [-5] Obsession (Destroy all Piracy [-15] Sense of Duty: to Pirate Victims [-5] Disadvantage cost: -40 pts Quiet [-1] Fitful Sleeper [-1] "Wild" looking eyes [-1] total Quirk Cost: -3 TOTAL Character cost: 178 pts British Naval Swordsmanship Style - the details Realistic style (no cinematic abilties) Cost: 9 points Primary Skills: Fencing, Shorsword: Cutlass, Wrestling. Secondary Skills: Brawling, [any two] Shortsword: Belaying Pin, Shortsword: Handspike, Polearms, Throw Grenadoes, Harpoon. Optional Skills: Any remaining weapon skills above Maneuvers: Arm Lock, Feint (Shortsword or Fencing), Floor Lunge, Riposte (Fencing). Learning both Feints adds 1 to cost of style. Captain Collins has already impressed the Lord Admirals with his ability and dedication despite his lack of years. His single mindedness to pursue and destroy pirates, coupled with his talents have made Merchant Captains and their insurance companies happy which in turn keeps Parliament and His Majesty happy with them. Collins' obsession stems from a deep secret in his past (this is not listed as a disadvantage because ONLY he knows it and the odds of him telling are too slim for any reasonable die roll). He'd started sailing as a ship's boy, making his way up to the rank of Captain. On his third voyage as a midshipman, Collins' ship took on a pirate vessel. The pirates won. Collins to get to a nearly empty barrel of foodstuffs, toss it overboard jump on it and climb in. He washed ashore 3 days later. He'd panicked when his best friend, Midshipman Patrick Allen was shot dead by boarding pirates and hid through the bulk of the battle. He was a coward who let his friends die while he saved himself. And he tortured himself with that fact for those three days adrift and many days, weeks months and years afterwards. He returned to duty with a death wish. He just wanted to take as many of the pirate bastards with him to his well earned place in hell as he could. This hasn't changed much in the intervening years. However, Collins has survived his mistakes to date, and more importantly, learned from them. Pirates are wary of him for good cause. He's killed a lot of them so far. Adventure Seed: The PCs are pirates. Collins is after them. Game Object: Survive.