KNIGHT Template Basic Speed: 6.00 frnt PD: 8 rear PD: 4 DR: 5 Move: (7)4 Dodge: 3 Block: 7 Sword Damage: 1d+1 imp/2d cut Parry: 7 HTH Damage: 1d-1 crush Parry: 9 Kick: 1d+1 cr Parry: 6 Shield Damage: 1d crush Height: 5'8" Weight: 136 Eyes: Brown Hair: Brown ATTRIBUTES ST: 12 (20 pts) DX: 14 (45 pts) IQ: 10 (0 pts) HT: 10 (0 pts) total Attributes: 65 points ADVANTAGES High Pain Threshold (10 pts) Legal Enforcement Powers [national police powers/judicial powers] (15 pts) Rapid Healing (5 pts) Status 2 [Knight Errant] (10 pts) Wealth [x 5] (20 pts) total Advantages: 65 points SKILLS Area Knowledge: ... 10- (1 pt); Axe/Mace 12- (1/2 pt); Brawling 13- (1/2 pt); Broadsword 14- (2 pts); Dancing 12- (1/2 pt); Fast Draw: Broadsword 14- (1/2 pt); Fast Draw: Shield 14- (1/2 pt); First Aid 8- (1/2 pt); Heraldry 10- (2 pts); Lance 12- (1/2 pt); Law [+4 criminal law] 12- (1 pt); Politics 9- (1 pt); Ride Horse 14- (2 pts); Running 8- (1 pt); Savoir-Faire 12- (0 pts); Shield 14- (1 pt); Tactics 7- (1/2 pt); total Skills: 15 points DISADVANTAGES Chivalric Code of Honor (-10 pts) Duty to ... (-15 pts) Vow: Fight Injustice (-10 pts) total Disadvantages: -35 points QUIRKS total Quirks: -5 points TOTAL COST: 100 points EQUIPMENT Half Plate Armor; Thrusting Broadsword; Large Shield; Backpack; Personal Basics; 1 wks rations; Wineskin & Wine; $869 in cash; Weight of Equipment: 108 lbs Riding Horse, Saddle Bit & Bridle, Saddlebags Movement penalty: -3 (factored in already) Note: The template here is short 5 points of the maximum allowable disads in a typical 100 pt game. This is deliberate. Players can add a 5 pt disad and take 5 pts to personally customize the character. Suggested ways to spend those points are: Advantages: Attractive Appearance, Charisma +1, and additional level of Status, or Rapid Healing, the last especially in games where magic isn't common (or allowed to exist!). It could buy down the Duty to 10-, freeing the character to adventure a bit more, give the character the semi-literate (dis)advantage rather than his/her current complete illiteracy, or be used for skills. The existing skills of Politics and Tactics are weak, though these skills need not be too high for a knight errant/bandit hunter. Additional skills might include Bard, History, additional area knowledges and languages, for starters.