Copyright (c) 1996 by Sean "Dr Kromm" Punch RCMP agents are basically "generic federal policemen." They serve as community police in small communities, as provincial police in the provinces that have no provincial police department (not unlike American state troopers), as the "highway patrol" on our national highways and as our federal police (not unlike the American FBI). They have national jurisdiction, and their duties are not unlike a combination of the American FBI, ATF, DEA and Federal Marshall's office, all rolled into one, with the occasional counterintelligence or counterterrorism job. They also provide security for the government and visiting dignitaries, so they would fill certain roles filled by the Secret Service in the US as well. The RCMP has no military or paramilitary role whatsoever. An RCMP officer could conceivably have *any* police or security specialty: patrolman, detective, security, dispatcher, federal investigator, undercover, forensic scientist, analyst, SWAT, counter-terrorism, etc., etc., etc. As a rule of thumb, an RCMP agent would have total Legal Enforcement Powers, but only in Canada (a sparsely-populated nation), worth 10 points. A few "top men" might get the 15-point version. He would have a Duty (12 or less) to the force, or an Extremely Hazardous Duty if he did any SWAT or counterterrorist work. It would be fair to give him a +1 Reputation among Canadians and fans of bad movies :-) High-ranking officers, or officers assigned to counterintelligence, would have 1 to 3 levels of federal Security Clearance at 2 points/level. Most would be of average Wealth and Status, even at high pay grades. The RCMP has enough esprit-de-corps to count as an Ally Group for its members. Veteran detectives would also have several Contacts. The RCMP has physical entrance requirements, like the military. No officer could have a physical stat (ST, DX or HT) under 10, or any physical disadvantage save perhaps correctable Bad Sight. No officer could be Illiterate, or suffer from any obvious psychiatric problems. Any officer who wanted "criminal" Patrons, Allies and so on (i.e., a "crooked cop") would start play with a -20 point Secret. Skills would depend on specialties: all agents know how to shoot, drive, file a report, make an arrest, etc., so Guns, Driving, Administration and Law Enforcement would be required skills. A low level of Criminology would also be common. Almost any Thief/Spy skill and most Social Skills could be found -- the RCMP has done SAS-style hostage rescues, mundane homicide and drug-related investigations and even planted wiretaps. Some bizarre skills can be found too: Riding, Survival (Arctic), Tracking, etc. One thing to keep in mind is that, contrary to GURPS Special Ops, the RCMP might not necessarily care if they arrested a terrorist or hostage-taker alive, while local police would. They have a reputation for being somewhat "teflon coated": charges of abuse of power tend to slide off.