Copyright (c) 1996 by Michael Smith A while ago I did a conversion from Leading Edge's ALIENS game to GURPS for a friend who was doing an ALIENS game. I came up with the following statistics for the ALIENS: Aliens: Chestburster ST +2 DX +4 IQ -5 HT +2 Advantages: as Warrior but DR 6 instead, Flexibility Disadvantages: No Fine Manipulators Warrior & Sentry ST +11 DX +6 IQ -4 HT +5 Advantages: Claws, Striker (Tail), Striker (Inner Jaw), Regeneration: Regular*, Recovery*, Hard to Kill +6, PD 3, DR 8, Clinging, Venom (Paralytic-Tail Stinger), Venom (Corrosive-Only when hit by Cutting, Impaling, or Bullet attacks), Infravision, Alertness +6, 3d Spatial Sense, Doesn't Breath*, Doesn't Sleep*, Doesn't Eat or Drink*, Vacuum Support, Temperature Tolerance, Webbing*, Discriminatory Smell, Penetrating Call, Pressure Support, Combat Reflexes, Increased Speed x2, Secret Communication, Racial Memory (Host), Silence +4, Full Coordination, Extra Reach: 1 Hex *Notes: Aliens are capable of surviving without the listed amenities (air, sleep, food) but cannot operate at top efficiency without them. Regeneration, Recovery, Webbing, and reproduction all require food, downtime, and some sort of excitable atmosphere. Without air, an Alien can produce its own reactive gasses, but this requires an extra expenditure of energy. Without a source of energy, the Alien will eventually lapse into a comatose state. Disadvantages: No Body Heat, Vulnerability: EMP, Vulnerability: Fire, Weakness: Pines In Captivity (3-4 weeks until dead) Racial Skills: Stealth@14 (+2 when in their lairs), Tracking@14, Camouflage@14 (When in lairs) Acid Spray Notes: Acid spray depends on actual damage done on a SINGLE attack Less than HT: close spray only (same hex) Greater than HT: 1 Hex spray. Greater than 2X HT: 2 Hex spray Greater than 3X HT: 3 Hex spray Greater than 4X HT: 4 Hex spray And so on. Note that the multiplier is calculated BEFORE damage multipliers due to Brain or Critical Head hits, but AFTER for hits to Vitals. Queens ST +11-20 DX +6-2 IQ -4-2 HT +8-90 Advantages: Extra Limbs (x2 arms), Extra Reach: 2 Hexes, Penetrating Call, Queens generally do not have the Silence +4 racial advantage. Disadvantages: Inconvenient Size: Large