Copyright (c) 1996 by Jeffery Keown Ogre Lion (Takka-Jhunizi) ST: 27-32 Move/Dodge: 12/9 Size: 4 DX: 15 PD/DR: 1/4 Weight: 900 lb. IQ: 5 Damage: 2d+2cut# Origin: SF HT: 16/ Reach: C,1 Habitats: P (26-31 hit points) Ogre Lions resemble..um..Ogres. They have four legs however, and large bushy manes. Their tails are capped with a mace-like spiked orb, in addition they possess huge claws. Their coloration ranges from dull browns through yellow to white in winter months. They have 2 forms of attack. The first is ordinary claws, teeth and tails. They do 2d+2 cutting with their teeth, and 3d+2 with their claws. Also the mace-like tail can be used to swing at opponents in side or rear hexes for 2d+4 . Treat the Ogre Lion as having one level of Full Coordination (see GURPS Compendium I, pg 56) for these attacks. The other attacks are more subtle and possibly more troubling. They are Mana Dampers (see GURPS Compendium I, pg 40), capable of draining away 2 levels of Mana in a 10 hex radius. If that is insufficient to protect themselves from incoming wizards, they can cast counterspells to any spell targeted at them. They can detect magic at ranges up to 500 yards on a roll of 12 or less. Consider them to be very clever animals, despite their low IQ, they possess a Craftiness of 12 (GURPS Bestiary pg 65). The citizens of Phug have had 3 Ogre Lions within their walls in the past year. This has lead to the widely used “Damn Beasts” as an alternate name for them. More creative names exist. Rumor has it that some Dharzooni wizard is killing off mages and reawaking them as Ogre Lions.