From v03.n954 Fri Oct 3 12:27:17 1997 From: Barbarian Date: Sat, 19 Apr 1997 19:15:06 -0500 (CDT) Subject: Expanded Armor rules Armor construction rules for non-vehicles (vs. 1.0) This is an attempt to apply the vehicular armoring rules to characters, expanding the available armor selection and standardizing armor for non-humans. As of this writing, only metal (plate) and metal (chainmail) is covered. I will soon be expanding these rules to allow for flexible (leather/cloth) armor. Also missing area locations for hands and feet. Can anyone give an approximate volume for these locations? (Preferably as a % of torso volume.) Suggestions for other armor types are welcome. Also note that the current rules reflect only TL4- . Expansion for higher tech levels are planned. A note about materials: I considered, but did not include category for "mythical" materials. If these rules are used, each GM should decide what various mythical materials are used in armors, and what they might be priced at if they can be bought at al l! Materials - Underlayers: Unless otherwise noted, each armor type requires an 'underlayer' of cloth padding. Mostly, this is for comfort, but in the case of chainmail lacking the underlayer reduces efficiency. The underlayer by itself offers no protection (but see chainmail, below). Cost may be increased for an "upper-class" suit, but weight will remain the same. (Increased cost reflects decorations, etc.) Metal (Plate): This is solid plates of armor. Common materials for these rules include bronze and steel. Armor made from metal (plate) gains +1 to PD. Metal (Chainmail): Flexible metal links of metal wire. If worn without an underlayer (see above) DR is one-quarter it's normal value. Against impaling weapons, DR is halved and PD is reduced to one-third. Locations - Each standard location has a calculation for volume. Surface area should be determined with a formula instead of the SA table. (SA = square ( volume cubed) * 6). Weight in these notes indicates the weight of the person for whom the armor is intended. Torso - subdivided into Full torso and half torso pieces. Volume is weight/100. SA for a half-torso piece is half the surface area of a full torso. Protects areas 9-11, 17-18. (Half-torso pieces only protect from frontal attacks). Torso armor gains a +1 to PD, cumulative with that from material type. Head - Volume is 20% of torso volume. subdivided into full helms (areas 3-4, 5) and half-helms (areas 3-4). Head protection gains a 100% bonus to DR and a +1 to PD. Arms - Volume is 10% of torso volume per arm. Protects areas 6, 8. Legs - Volume is 15% of torso volume per leg. Protects areas 12-14. Armor Table Wt. Cost Metal (Plate) cheap 1.2 $20 standard 1 $30 expensive 0.8 $50 advanced 0.6 $100 Metal (Chainmail) cheap 0.9 $5 standard 0.75 $10 expensive 0.6 $30 advanced 0.45 $75 Underlayer 0.13 $5 Base PD = Square root of DR, rounded down, plus any bonuses from location or materials. Barbarian - Founder of The Barbarian Illuminati - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Whatever happened to the golden rule, anyway? Visit Vinland - http://www.tezcat.com/~brbarian/index.html