Subject: TL3 Flamethrower Here's my attempt at creating a medieval era flamethrower by the
From: Roggenwolf <[email-masked]>
Date: Tue, 13 Jan 1998 21:31:02 EST

/Vehicles/ (2nd ED.) rules. The range seems a little short but I've rechecked
my math. It seems accurate. It might make a decent wall defense weapon or a
nasty booby-trap device, especially since any non-sealed armor (and what
medieval armor was) defends at 1/5 DR vs. the greek fire described (side bar-
pg.120) and the target will keep taking damage for 10d6 turns, at 1d6 damage
per sec. (with the same DR mods.). You would have to enchant it with
protective spells for it to be useful in a campaign that had magic, otherwise
one Ignite Fire and BOOM.
 
 Heavy Flame Thrower (TL3) w/ 20 shot reservoir
 Manually pumped
 Crew: 1 gunner, 2 pumpers
 Malf:14+
 Dam:1d6 (fire)
 Snap Shop:10
 Acc:+5
 1/2D:3 yrd.
 Max:4.5 yrd.
 Weight:505 lb.
 Rof: 1
 Cost: $2,525
 Wt. per shot: 3 lb.     Total Ammo Weight:60 lb.
 Cost per shot: $.5     Total Ammo Cost:$10
 
     Here it is, so give it a try. Tell me if the math is wrong (it's been a
while since my last Algebra class) or how it works out in your campaign.