Copyright (c) 1996 by Psibersonic Effector Carbine, 8 lbs, $10000. PD gives no defensive benifit. 2d fatigue and dampens power for 2d sec's, Area effect 1 hex, both effects are reduced by 10% of sealed armor DR, SS 0, Acc 16, 1/2D 45, Max 120 (reduce effects by 1d), Rof 8*, Shots 40/D cell. Kinetic Pistol, 3 lbs, $5000. PD gives no defensive benifit. ST 35 slam -1 ST per yd of range, SS 0, Acc 8, Max 30, Rof 1, Shots 20/C cell. Kinetic Rifle, 8 lbs, $12000. PD gives no defensive benifit. ST 35 slam -2 ST per yd of range, SS 0, Acc 16, Max 65, Rof 1, Shots 30/D cell. Neural Pistol, 3 lbs, $8000. PD gives no defensive benifit. Resisted by the best of Will or HT +10% of sealed armor DR, minus number of hits on same setting in the last 10 seconds, SS 0, Acc 8, 1/2D 15, Max 35 (+5 to resist), Rof 4*, Shots 40/C cell. Neural pistols have 4 settings, they may stun for 1 minute x the amount the resistance roll was failed by. This is done by stimulating the pain or pleasure receptors. If the brain is targeted the subject can be put to sleep, or into a hypnotic state. Certain advantages and disadvantages may modify resistance at GM's whim.