Unfortunately I still can't find the newer version of the document. . .here's the old text of my stutterwarp write-up. The formulas are: Volume = 2+ (5 * SQRTPower_in_MW) Price = volume in cubic meters * .03 million Efficiency = (TL+4) * SQRT(Power_in_MW * Ship_Disp_Tonnage) Speed = Efficiency * 120,000 KM per minute I really wish I had the other writeup - I changed the formulas some to compare better against the standard GURPS star drives. Will keep looking. Enjoy. Stutterwarp To my knowledge, Stutterwarp has only been presented in a gaming context by GDW, first in their Traveller:2300 (later 2300AD) game, and more recently in their Fire, Fusion, Steel supplement. It is referred to as blink-warp in GURPS Space. Stutterwarp is the closest thing to FTL travel in physical space. It is an application of the tunneling effect observed in particle physics, an effect in which electrons move from point A to point B without traversing the intervening distance and with no change in inertia or momentum. A stutterwarp ship can literally stop, turn, rotate, and pirouette on a dime. Stutterwarp doesn't move the ship very far. However, the effect can be cycled rapidly enough that the ship effectively travels at FTL speeds. If a human were to view the ship in motion, it would seem like a giant strobelight was illuminating the vessel as it teleported from point to point. A stutterwarp vessel moves its Efficiency in parsecs per day. A ship with an Efficiency of 1 would take a week to traverse 7 parsecs. In Brilliant Lances (GDW's starship combat game) the ship moves its efficiency * 4 hexes per minute; each hex is approximately 30,000 kilometers. Stutterwarp's mandated limitation is gravity. Its listed efficiency is for deep space, defined as regions with less than .0001 G. In deeper gravity wells, efficiency drops by a factor of 10,000, and it requires hours or days to cross the distance between planets. Stutterwarp cannot operate efficiently at all in gravity wells of .1 G, and must rely on more conventional means of propulsion. Thus, stutterwarp will not lift a ship off-world. A second limitation is recommended by GDW, and was enforced in the 2300AD game. Stutterwarp is an incredibly efficient form of FTL travel, and an invasion fleet could easily bypass picket sensors and hold the homeworld of an interstellar society captive. Therefore, a second limitation that can be enacted by the GM is highly recommended. The limitation GDW gave the drive was that energy buildup occured in the drive's components and had to be discharged in a gravity well of .1. In 2300AD, the limit was 7.7 light-years, a distance that worked out nicely for the game's background by establihsing definite frontiers and choke points along arms of exploration. A vessel could maneuver into planetary orbit with conventional engines to discharge, and then maneuver outside the gravity well to continue stutterwarping around the galaxy. Even without conventional thrusters, a ship could maneuver into orbit, discharge its energy, and use the celestial bodiy's gravity to slingshot it back out of orbit. As far as I can tell, Stutterwarp takes no mass; it is integral to the hull. There is a formula for the surface area it requires, but since this is not a factor in GURPS Vehicle design, I have not included it. Assume that Stutterwarp doubles the cost of the ship's hull and takes up the listed volume. J Roberson est. 1973 Mac OS = Click & Drag Windows = DOS in Drag Priss@io.com http://cynosure.utulsa.edu/webfiles/main/jeremy/jeremy.htm