Source: Mike Monaco
The universal solvent (can dissolve all substances). d6 weeks and $100 per ounce to be manufactured. Alkahest is the strongest acid imaginable, for it will dissolve anything. This makes it tricky to contain! A glass container will hold for d6 days, a metal or clay container for d6 hours, and any organic material for just d6 turns. Alkahest is useful in other experiments (will grant +1 to attempts at Philosopher's Stone and Palingenesis), but sells for $250+ per ounce on the black market. Alkahest will dissolve about one pound of anything per ounce. A strong chest may be opened with 1-2 ounces. If it comes in contact with flesh, it will do d6 hits per turn until either it depleted itself (2d6 turns) or is washed off (at least one gallon of water per ounce of Alkahest).
The universal medicine. It takes d6 days and d6 times $100 in materials to perform this experiment. It is a difficult experiment (-8 to skill, or -2 if the alchemist has successfully made Philosopher's Stone). The Elixir of Life will cure any disease (patient gets +10 to HT rolls to recover).
The reincarnating animals and plants from their ashes. This experiment is at -5 for plants and -10 for animals (including humans). It takes 2d6 days and 2d6 times $100 in materials to attempt. The ashes are consumed in the experiment, so the alchemist gets only one try! Reincarnated animals will retain the memories and statistics they had in life.
Creating tiny men. d6 weeks and d6 times $50 in expenditures are required for this experiment. The Alchemist rolls vs. Skill at -3, and if successful he can create a tiny (1" tall) human. It will grow to about 6" over the course of a year, and learn to speak after just one month. The Homunculus will have ST 1, DX 13, IQ 10, and HT 13/1. Move is 1, but Dodge is 11. Homunculi could be used as spies, but are too small and weak to be useful as servants. They can be kept in a jar indefinitely, if it has an opening, as they seem to get sustenance from the air.
This will transmute base metals into gold. Allows Alchemist to create Skill times $100 worth of gold or silver. This experiment is at -10 to Skill (very few alchemists pull it off). It takes d6 days to perform, and costs 2d6 times $100 for materials. After successfully performing this experiment, the alchemist need only expend time, and not money, to repeat the experiment. An alchemist who is successful at this experiment will need to keep his work a secret, or he will find himself the target of kidnapping attempts, robbery, etc. at the hands of the public and possibly threatened by other mages.