Copyright (c) 1996 by Revenant The Path of Passions (CREO EMOTO for the Lodges) Love Magnet Defaults to Path-5 For one day after performing this hour-long ritual, the ritualist becomes extremely attractive to the opposite gender. All reaction rolls made by members of the opposite gender towards the ritualist are at +4. Any members of the opposite gender with the Disadvantage "Lecherousness" automatically fail their roll vs the ritualist. Curse of Hatred Defaults to Path-5 This ritual is the reverse of "Love Magnet". Usually invoked as a curse against an enemy, this ritual causes its target to inspire emnity in those around them. For 1d3 days, the target is at -4 to all reaction rolls. Furthermore, no reaction roll towards him can ever receive a better result than Fair. Ritual of Love Defaults to Path-4 This 2 hour long ritual causes the target to become enamoured of the ritualist, or another of his choice - decided when the ritual is performed. For 1d days following the performance of this ritual, the target will suffer from the equivalent of the disadvantage "Lecherousness" towards the ritual's intended. If the target already possesses Lecherousness they lose it for the duration of the effect towards all but the intended. Also, if the target was previously lecherous, any Lecherousness rolls made towards the intended automatically fail! The following is a Path of Luck ritual: Seek the True Love Defaults to Path-5 Many people believe that to force your will upon another is as evil an act as wishing them harm and that Karma will punish transgressors. The following is a "love ritual" that does not transgress vs another's freedom. This 2-hour long ritual serves to bring into their lives a lover to whom they are greatly suited. Within 3d days of invoking this effect the ritualist will meet a person who is appropriate for them. Note that the fates sometimes have a better idea of who is right for the ritualist than they themselves do! Curse of Unease Defaults to Path-5 This hour long ritual affects a person, item or area. for 1d6 days after the ritual is completed, the subject of the ritual will cause a sense of unease in those around it. The effects are subtle and those around the target of the spell will subconsciously avoid it. Copyright (c) 1996 by David P. Summers Guide the Missle Path of Movement-8 Calls a spirit to guide a chosen missle to it's target. The initiate must call out in a clear voice the name of the target and point to it (either with a hand or other object like a stick, want, gun, etc.). The spirit can guide all missles to their targets for a +4 to hit and can also speed up slower missles (arrows, rocks, etc. but not bullets, blasters, etc.) for a +2 damage.