GURPS Voodoo Ritual Expansion Rules, by A. Benton (5-1-1997)

These following are some optional rules for converting vampiric disciplines, magical colleges, and other supernatural power groups for use with the excellent ritual magic system presented in ds may yield strange results, so feel free to alter things to fit your own ideas of balance.

Disciplines: Vampiric disciplines are arranged in a strict hierarchy, rated from one to ten. This makes it very simple to convert. Simply add one to the discipline rating to determine the

Path of Animalism (M/VH) defaults to Ritual Magic-6

  1. Sweet Whispers (path -2)
  2. The Beckoning (path-3)
  3. Song of Serenity (path-4)
  4. Sharing of Spirits (path-5)
  5. Drawing Out the Beast (path-6)

And so onà.

 

Magical Colleges: The colleges of magic presented in GURPS Magic and Grimoire are much more complicated than the vampiric disciplines, and are much more loosely organized. However, certain iculty is equal to the number of prerequisites, displayed as steps down the tree from the first spell in the college's tree. This includes prerequisites from other colleges. An additional -1 is adde

Path of Elemental Flame (M/VH) defaults to Ritual Magic-6

  1. Ignite Fire (unmodified path)
  2. Create Fire (path-1)
  3. Shape Fire (path-1)
  4. Extinguish Fire (path-1)
  5. Fireproof (path-2)
  6. Heat (path-3)
  7. Cold (path-4)
  8. Resist Cold (path-4)
  9. Resist Fire (path-5)
  10. Fireball (path-3)

And so onà