[1] Unless otherwise specified, this spell works against items/beings/spells from different secular colleges at -4. For example, a Healer is at -4 to detect Animal magic. Similarly, a Healer Scryguard is four units weaker against an Fire magic Divination spell. [2] This spell may only be used on items/beings/spells associated with the college. [3] Powerstones will only work for the college that made them. For instance, a College of Healing powerstone may only be used by a College of Healing mage for a College of Healing spell. "Dedicated" & "Exclusive" powerstones will work only in items of the College. Note that various Colleges use various things for "powerstones." [5] Note the restriction that one may only use this spell against a spell one knows! [6] Prerequisites: Any three spells at 15+. This spell is known through all the secular colleges; in fact, all pentagrams look very similar... Although any sharp apprentice can reasonably expect to learn to summon a demon, guilds restrict the spell's availability, filing it with the high esoterica. This spell is better described as Summon Intractable Demon; see the section 3.0, Secular and Religious Demonology for more information. [7] Staves only work for spells of the appropriate college. For example, a fire magic staff is useless to a Healer. [8] Members of this college may only throw one-point curses. Furthermore, they may only curse people who have A) already drawn blood from them, or B) are preventing them from taking care of somebody sick or hurt. Don't get between a healer and a patient. [9] "Circle of Protection" variant. Consult section 3.0, Religious and Secular Demonology. Healers worship an abstract life-force. However, their magic is arguably secular other mages can use countermagic against their effects, etcetera. For the most part, treat healing magic as secular magic. In particular, healers use focuses in the same way that guild mages do. Healers should take at least a +1 reputation; ordinarily, they should also take some variety of Pacifism. Many have Empathy. Healers rarely take vows of celibacy. Most commercial healers charge on a sliding scale: fairly well-heeled folk are charged $350 for a Minor Healing and $1000 for Major Healing. The poor are often treated for free... but whether or not this is common depends on the healer. Some exhaust themselves from dawn to dusk treating the destitute, others ignore them. The cult specifies that the life and health of others are means in themselves, but does not demand that its adherents do anything about it! In fact, the members of one particularly obscure sect revere life by surrounding themselves with very healthy animals and ignoring people completely... Healer titles and medical skill prerequisites: Rank 1, "Iseki" (Handholder): no other prerequisites. Rank 2, "Aasara" (Runner-to-the-sick): a character must have First Aid-14 to cast a Rank 2 spell. Rank 3 "Khisi" (Healer): a character must have Physician-14 to case a Rank 3 spell. Rank 4, "Khekudiish" (Master Healer): a character must have Physician-16 to cast a Rank 4 spell.