Copyright (c) 1996 by Stan Berry This came up in a conversation about how powerful and expensive the "Loyalty" spell is. What about a milder spell that just prevented one subject from attacking the caster? Remember, Loyalty makes the victim temporarily (1 hour) obey (and look out for) the caster if the victim fails his IQ save. If the caster does not give the victim commands, the victim can take actions of his own ititiative, but he must act in the caster's best interest (as the victim sees it). (I hope I remembered this properly.) Loyalty takes 2 sec to cast, and costs 6 fatigue to cast on an enemy (2 on a friend, and 4 fatigue to cast on a stranger). Loyalty is both expensive and powerful. Loyalty can make the victim betray and/or attack his comrades. Here is a less powerful and cheaper spell. Spell Name: Dissuade College: Mind Control Casting Time: 1 sec Cost: 2 Duration: 1 minute Spell Type: Regular, Resisted bu IQ. Version A: This spell dissuades the subject from attacking the caster. If the subject of this spell fails to resist by 1-4 points, he may not directly attack the caster, but may sound a warning or take other indirect actions against the caster. (For example, the victim could steal something from the caster, or shout out lies about the caster, or run away, or stand quietly.) If the subject fails his resistance by 5 or more, he may not do anything to harm the caster in any significant way. In either of the above cases, the victim is not restricted by the spell on any actions towards the caster's companions or allies. If the subject critically fails his resistance, he will attempt to aid the caster and to act in the caster's best interest. Version B: This spell dissuades the subject from attacking the caster. If the subject of this spell fails to resist, he may not directly attack the caster, or do anything likely to lead to physical, legal, or financial harm directly to the caster. The victim must make a will roll before attempting to do something that would cause mental anguish to the caster. This would include attacking or threatening the caster's dependents or loved ones; otherwise, victim is not restricted by the spell on any actions towards the caster's companions or allies.