Missile Enhancements Copyright (c) 1995 by Sean Punch Improved (Missile) Missile For every damaging Missile spell (Fireball, etc.), there is a corresponding Improved version. These spells are identical to usual Missile spell of the same type, except that they take but a single second to cast - which can be reduced for high skill - and all of the energy is spent at the moment of casting. The Missile does not build up slowly over time, but may be "held" as usual. Improved Missiles are identical to regular ones in every other respect (fatigue cost, damage, Spell Throwing skill required, etc.). Cost: 1-3; damage depends on the energy used in the spell. All of the energy is spent at once. Time to cast: 1 second. Prerequisites: Magery 2 and the regular Missile spell of the same type. Autofire (Missile)(VH) Missile For every damaging Missile spell (Fireball, etc.), there is a corresponding Autofire version. Like Improved Missiles, Autofire Missiles take but a second to create (which can be reduced for high skill) and all of the energy is spent at the time of casting. However, the Autofire version produces a number of small Missiles all at once instead of a single large one. These smaller Missiles cannot be "held" - they must be released as soon as the spell is cast. A special Spell Throwing (Autofire) skill is needed for each type of Autofire Missile. Autofire Missiles have the same ACC, 1/2D and Max as the usual Missile of the same type, but SS is 10, not 13. Use the autofire rules to determine how many Missiles hit the target. Autofire Missiles can be spread over multiple targets, and all regular rules for high RoF weapons apply. Cost: 2-12. Each fatigue point buys 1d worth of Missiles. The caster decides on the size of each Missile in the burst (1d, 2d or 3d), and the damage is distributed amongst the appropriate number of Missiles of this size, with the excess being lost. RoF equals the number of Missiles in the burst. If there are more than four Missiles in the burst, divide the burst into groups of 4. Autofire Exploding Fireballs cost double! Time to cast: 1 second. Prerequisites: Great Haste and the Improved Missile spell of the same type.