Date: Tue, 14 Oct 1997 14:41:24 -0400 From: Chad Underkoffler To: GURPSnet-L@IO.COM Subject: Repost: New Food Spells Apparently, some people didn't see this. So I reposted it... Any comments would be very appreciated! --- I've posted a few new Food spells (and 2 Enchanments) up on my pages. The address is at the bottom of this post. They look rather nice there, but here I'll append a copy for the web-impaired. Hope it's not too long. Also, I'd appreciate questions, comments, or whatever. === New Spells I'll tell ya what: I really like the base GURPS magic system in many ways. Flexibility, learning curve, parallelism... But for some reason, I think the designers left holes in the system. Some of these were patched (in Grimoire, like Essential Earth and Essential Air), but others lay unresolved. Here's just a few of my own ideas... Food Spells * Shape Food * Flavorless * Greater Create Food * Sweet Lotus * Pie * Blutarski's Gourmet Affray Enchantment Spells * True Cornucopia * Essential Powerstone -- Shape Food (Food College) Regular Duration: 10 minutes Cost: 1 per 20 lbs.; 1 (for whole shaping) to maintain. Casting Time: 3 seconds Prerequisites: Shape Earth, Shape Water, Preserve Food Item: (a) Copper spoon. Energy cost to make: 200. (b) Any Shaped Food can be made to hold that shape permanently (until eaten, of course) for 10 times casting cost. Allows the creation of food-sculptures, wine fountains, or wedding cakes that defy the usual laws of physics. Through use of this spell, food could theoretically be shaped into some form of shield or wall; GMs please note that only rarely would food have more than DR 1 or 2. -- Flavorless (Food College) Regular; Special Resistance Duration: Permanent Cost: 2 per meal Casting Time: 10 seconds Prerequisites: Season and No-Smell Item: A slotted spoon, which when stirred through food, will remove all flavor from it. Energy cost to make: 150. This spell removes all flavor from a single container of food. This is the antithesis of the Season spell. Targeted food held by another creature resists with that creature's IQ. -- Greater Create Food (Food College) Regular Duration: Permanent Cost: 5 per meal Casting Time: 1 minute Prerequisites: Magery 2, Create Food Item: A pot (or other container, that will create food out of nothingness. Energy cost: 1000 per meal per day. This spell will create food from thin-air! However, the food created by this spell is sort of a proto-food: bland, tasteless, and doughy-- but very nourishing. Casting Create Food upon Greater Created Food will give a real taste treat. (GM's option: Maybe it will make the Greater Created Food into Essential Food?) -- Sweet Lotus (Food College) Special Duration: 1 day Cost: 6 per meal Prerequisites: Magery 3, Banquet, Ecstasy, Lure, Loyalty This spell imbues the target food with the essence of the legendary lotus. Any being (save the caster) who sees the ensorcelled food feels compelled to eat it. (The GM should roll vs. creature's resistance in secret, then tell the unlucky victim that he "feels curious about how the [food] tastes," or "you feel very hungry/thirsty" or other subtle hints.) If the subject eats the Sweet Lotused food, it will taste utterly delicious. The subject must then roll resistance vs. IQ-2 or Will-2, whichever is worse. If he fails, he will suffer from the effects of both Ecstasy (p. G76) and Loyalty (p. M68) to the caster of the Sweet Lotus. Duration of the Ecstasy is as in Grimoire, but the Loyalty will last 6 hours. -- Pie (Food College) Missile Cost: 1 Prerequisites: Greater Create Food and Shape Food Item: Glove. Energy cost to create: 500. Lets caster create a pie from thin air and hit someone in the face with it (use Spell Throwing: Pie). This is a permanent, edible, tasty item of food. The mage need not throw it. The pie has SS 13, Acc +1, 1/2D 25, MAX 50. If they hit a target, pies do a maximum of 1 point of damage, if the target fails a HT roll. Additionally, the target must make a DX roll or be blinded for 1 second, then be at -3 DX for 1d seconds. If the target critically fails, he will be fully blind for 1d seconds. On a DX success, the pie mostly misses the eyes, and the victim is at -3 DX for only 1 second. On a critical success, the target is unaffected by the pie at all; if the target initially took a point of damage from the pie, he'll get it back. Rumors persist about variants of this spell that either do a sizable amount more damage (like Acid Pies or Flaming Pies) or have special effects (like Sleep Pies or Curse Pies). Variants like these would certainly have appropriate extra prerequisites. -- Blutarski's Gourmet Affray (Food College) Area Duration: 10 seconds Base Cost: 1 to cast; 1 to maintain Prerequisites: Magery, 6 Food spells including Shape Food Causes all edible (and/or theoretically or once edible, includes garbage, offal, waste, scraps, etc.) materials from the surroundings to fly into and around the target area. The random food and/or slops flying around do 1 point of damage per turn, unless subjects in the area of effect make a DX roll. If they fail, they not only take the damage, but also must make a HT roll to avoid being blinded as for Pie, above. After 5 second of this spell, the ground will be slippery with goo and junk. All hexes in the area of effect are now affected as if by a Grease (p. G79) spell. After the spell ends, the area will still be cluttered, but not preternaturally so. -- True Cornucopia (Enchantment College) Enchantment Energy Cost: 10 per 1 lb. of food per day Prerequisites: Magery 3, Cornucopia, Greater Create Food Allows any container to produce a vast amount of food. The enchanter sets the maximum poundage of food possible to be created when he enchants a True Cornucopia, as well as the type and assortment of food items. The food produced is real and permanent, i.e. the food will not disappear after one minute like ammunition from the "standard" GURPS Cornucopia spell. Only food items may be created through use of this spell. -- Essential Powerstone (Enchantment College) Enchantment Energy Cost for each casting: 50 Prerequisites: Magery 3, Powerstone, Charge Powerstone, Recover Strength In general like Powerstone, except the powerstone is nearly the magical essence of magic itself. It is more efficient than a normal powerstone, effectively a nonexclusive "exclusive" powerstone, if you can dig that. A 1 point Essential Powerstone provides 3 points of energy for spell casting. (A "dedicated" 1 pt. Essential Powerstone would provide 6 pts.; and an "exclusive" 1 pt. Essential Powerstone would provide a whopping 9 pts.) Recharge times, warps, and quirks are all as for standard powerstones, except for the following: not only does a critical failure destroy an Essential Powerstone, but also something very, very bad happens. (GM's choice-- use the Backfire table as a guide, but the effect should be something seriously disturbing). Example: Bob has a 4 point Essential Powerstone. He can tap it for 12 points when spell casting. If fully depleted, the stone will take 4 days to fully recharge. === Like 'em? -- Rage Ranger of Washingdome http://www.geocities.com/Area51/Cavern/5751/index.html