REVIVE (VH) Healing Reg (Save vs. HT+2) Copyright (c) 1996 by John Jackson This spell can revive victims of drowning and trauma/shock deaths. They must meet certain requirements- they must have 'died' very recently (less than 10 seconds w/o extenuating circumstances), have not had their hit points reduced below -2xHT at the point of death. This is useful for restarting the heart of the patient, restoring breathing, etc.. Its intended only to resucitate victims of heart attack, drowning, shock death and other conditions of recent death where the body is still physically intact. Its a good idea to remove any poison present and cure the damage to victim before using this spell. If the victim is revived with poisons still in him are with hit points below -HT, he will have to make survival rolls again. If the victim has been dead long enough to suffer sever brain damage or brain death, the spell will not work. The GM should use a guideline time of ___ (10?, 30? ?help?) seconds for this. Note that extreme cold or Suspended Animation can extend this time to several minutes for sub-zero temperatures or hours for Suspended Animation. Once the spell is cast, the victim must save vs. HT+2. If he fails the save, he will not revive. Repeated attempts are allowed, with an increasing +1 FT cost and -1 to the save for each repeated attempt. After three failed attempts (per death), the victim can not be revived. This spell combines the effects of modern CPR and difibrillation with some good ole magic. Anyone touching the subject (other than the caster) when the spell goes off will be thrown back 1 hex and take 1d6-3 points of electrical damage. The subject takes 1d6-3 (??) point of damage as well, but remains in place. Casting Time: 1 second Duration: Permanent until subject dies again Prerequisites: Major Healing and Awaken (or Shocking Touch?) Items: {can't resist this one} Two metal plates with rubber handles, must be placed on subjects bare chest. Activated with the command word "clear". 250 energy points.