Copyright 1996 by David Pidcock Split Mind (VH) Regular This spell allows the caster to split his mind into two parts. Both minds are independent and autonomous, but with access to all the same skills and spells. The minds communicate fully. This allows the caster to do two things at once, as long as at least one of those things is a mental maneuver (one that doesn't involve physical action). For example, the caster may cast 2 spells at once, as long as one is known at a level that it could be cast without physical action. Or he may elect to think over a question while in melee. Spells cast by different minds are not counted as "on" for other minds, but this spell is counted as "on" for both minds. Attacks which affect the casters mind only affect one mind at a time. In the case where an attack usurps the minds control of the body (as in Control Person), if either mind successfully resists then the spell fails. (see the Compartmentalized Mind advantage in GURPS Lensman) There is a risk using this spell, however. On a critical failure casting this spell,the caster gains a Split Personality disadvantage at the -10 point level (or another personality if he already has Split Personality at any level). Furthermore, both the caster's minds must make a Will roll every 10 seconds of the spells duration or suffer divergent personalities. For each failure the GM imposes a difference of 5 points between the personalities. (ie the personalities have different quirks, or one now has Pyromania). When the spell ends, the minds must be re-integrated. Divergent personalities enter into a Contest of Wills - the winner becomes the casters new personality. The caster is unable to act while the contest is being resolved. The GM is encouraged to be fiendish when adjudicating this spell. Duration : 10 seconds Cost : 8 to cast: 4 to maintain Time to Cast: 3 seconds Prerequisites: Magery 3, Madness and Great Haste