Copyright (c) 1996 by John Jackson What Can Undo a Spell (Official GURPS): Dispel Magic NMZ Enchantments turn off (if cast spell) 1 Suspended Entomb No (cast Entomb againt) No (not ongoing effect) Immurement No (cast Immure againt) No (not ongoing effect) Flesh to Stone No (cast Stone to Flesh) No (not ongoing) Pestilence No (cast CureDisease) 2 No Sleep No No Exchange Bodies No No Create Earth/Water..No 3 No Planar Summons No (use Banish) No 4 Undead No (use Turn spell) No 5 Alchemical Effects Yes No 6 Continual Light Yes Suspended Perm. Possession No (Exorcism/Remove Curse) Yes Suspend Animation No (use Awaken) Yes Create Elemental No Yes 4 Summoned "X" No Yes 4 Curses No (use Remove Curse) Yes Bless No Yes Soul Jar No Yes Most Spells Yes 7 Yes Notes: (Many thanks to Dr. Kromm) 1 It is important to note here that DM has no effect on the actual enchantment itself. Alchemical Elixers are treated as enchantments. 2 Pestilence is a *completely normal disease* once it infects the victim. Only the means by which the original subject was infected are magical. Thus, a NMZ will have no effect on it. 3 It depends. The earth and water created by Create Earth and Create Water are real earth and water with permanent lifespans, and are not affected by DM *or* a NMZ. OTOH, Dispel Magic certainly can dispel a creation of the Illusion and Creation college, as creations are nothing more than normal, maintainable spell effects with a fixed duration. 4 This depends on "X." Most summoned creatures depend on mana to survive. Those that do not (a normal human summoned into Hell) are not affected by a NMZ. 5 DM has no effect, but some self-motivated undead start to rapidly disintegrate in a NMZ, since they are dependent on mana or even have a Weakness to lack of mana. Other undead (zombies, skeletons, etc.) simply cease to function in an NMZ. Whether or not they revive in mana depends on whether or not the GM feels evil spirits (like the ones animating the undead) require mana to survive. 6 DM *does* cancel alchemical effects -- it's a Quick Contest of Dispel Magic vs. the alchemist's skill. As well, since the magical materials are present in the user's body, the user can enter and leave NMZs and have the elixir reactivate in the areas with mana. 7 Generally, Dispel Magic doesn't affect spells for which a specific counter spell exists. Generally, NMZ cancel spells which require maintenance and have ongoing magical effects. Some spells, like continual light, require no maintenance and don't count as a spell 'on' and are merely suspended while in the NMZ and reactivate once they leave. Spells which can be cancelled by DM and NMZ which are sometimes questioned include: Delay, Link, Create Warrior/Servant/Mount, Illusions