Copyright (c) 1995 William Frierson ACA-25 Pillager Battle Support Suit (TL 10) This is the basic model Augmented Combat Armor heavy support suit. It is the suit used by Marines and and other "light" forces to provide support that is traditionally supplied by armor. Note that the Pillager would not survive engagements with heavy armor forces, but is an acceptable stopgap between mobility and protection for light forces. Propulsion: TL 10 legs with 50 KW motive power (435 lbs., 8 cf., $87,000 divided into 2 leg motors, 4 cf each, built with compact option). Weapons: TL 10 20mj RP Xaser (50 lbs, 1 cf, 14,400 kw, $20,000), mounted in cyberslave mounts (50 lbs, 1 cf, $20,000) one to each arm. 6 hardpoints for auxillary weapons systems on external armor surfaces. Equipment: EML Commsuite TL10, 20,000 mile range w/ Scrambler & Datalink (4 lbs, .08 cf, $5,062, neg). Global Positioning System & Moving Map Indicator (4 lbs, .08 cf, $1,000, neg). Sensors, active: Radar TL10 range 32 miles, scan 21 (1 lb, .02 cf, $500, 5 kw), Ladar TL10 range 8 miles, scan 17 (2 lbs, .04 cf, $2,500, 10 kw), Active rangefinder option for both ($1,500). Passive sensor: Rad Imager TL 10 range 150 miles scan 19/+4 (50 lbs, 1 cf, $50,000, neg.). TL 10 Complexity 5 computer with the following options: Mini, compact, Hardened, and Neural Net (22 lbs, .45 cf, $75,000). It has the following software: Database complexity 1 ($1,000), Datalink complexity 1 ($100), Sensor Ops complexity 2 ($500), Gunner complexity 4 ($11,250), Routine Vehicle Ops complexity 2 ($750), Targeting complexity 1 ($500). Advanced Radar/Laser Detector (12.5 lbs, .25 cf, $500, neg). Infrared Jammer (-4) (50 lbs, 1 cf, $20,000), IFF (10 lbs, .2 cf, $1,000). Emergency Medical Support Unit (100 lbs, 5 cf, $7,500, .1 kw). Power System: 2 Superconducter Loops (F Cells [200 lbs, 2 cf, $20,000]) providing 14,400,000 KWS, located in detachable "backpack". Crew: 1 operator, Battelsuit seat (10 lbs, 5 cf, $10,000) Life Support: TL 10 Limited Lifesystem with 2 man-days life support (100 lbs, 2 cf, $1,000). Cargo: 0 Subassemblies: Turret/Helmet, 2 arms, 2 legs, 1 backpack (detachable superstructure). Turret Design: Houses commo systems (EML Commsuite), GPS/MMI, Radar, Ladar, Rad Imager. The operators head is actually in the turret, using 1 cf of space. It has a 60 degree slope. Total cf in head is 2.75 cf. Arm Design: ST 80 arm motor, 1 20mj Xaser in a cyberslave mount, and .5 cf arm space. The wearer's arms are actually in the arm. Total 4.1 cf. Leg Design: Leg motor, leg space. The wearer's legs actually fit in the leg. 4.5 cf total. Body Design: Body houses Battlesuit seat, computer, rad/las detector, IR jammer, IFF, Emergency Med Spt unit. Built with 60 degree front slope (I think of it as being faceted to reduce shot traps, not as an actual 60 degree slope). Backpack Design: 2 F cells, Limited lifesystem. Surface Area: Arms 16, Legs 17, Body 40, Head 12, backpack 20. Structure: TL10 Heavy Expensive (414 lbs, $55,200) Hit Points: Head 36, Arms 48, Legs 51, Body 120, Backpack 61 Armor: TL10 Expensive Laminate: Arms PD 4 DR 100 Legs PD 4 DR 120 Head Front PD 6 DR 300, PD 4 DR 150 Body Front PD 6 DR 300, PD 4 DR 150 Backpack PD 4 DR 100 Defensive Surface Features: Sealed ($27,600), Rad Shielding (276 lbs, $2,760), Adv IR Cloaking (552 lbs, $138,000), Chameleon Intruder coating (82.8 lbs, $55,200)-- All options at TL 10. Statistics: Design Weight 3,423 lbs, volume 32.8 cf (+6 cf backpack), Cost $789,172, Max Payload 275 lbs, Max weight 3,698 lbs, usual weight 3,698 lbs; Size Modifier +1; HT 12. Ground Performance: Top Speed 21 (42 mph), gAccel 7, gMR 1 gSR 2.5, gDecel 10, Low ground pressure Endurance: There is enough power to run all systems full power for 24 hours and fire 971 shots of laser fire. Naturally, endurance will depend on the intensity of the fighting and modes of operation. Notes: First off, I used the 2nd Ed vehicles playtest rules to design this suit. (And they are much improved over the 1st edition). I haven't done the auxilary weapons packs yet. To get under the 35 cf limit, I designed a detachable "backpack" for power and life support. I envision them as being rechargable only in a service bay of a warship, so I used the non-rechargable formula for power contained. And I want to add propulsion units for Zero-G operations. The model that got me started was the Living Steel power armor, and they have to be transported by Grav APC's, and are limited to 24 hours of operation. BTW, my suit came out 3 times as heavy as a Living Steel powered armor suit. I don't own the game so I can't compare the speeds and armor protection. This suit will withstand a single or double hit with the lasers it's armed with. It won't survive a multiple laser shot with it's own weapons. (That's to the front head or body).