DIE PERCENTAGES ----------------- 1d 2d 3d Roll Chance Cum. Chance Cum. Chance Cum. ---------------------------------------------------- 1: 17% 17% 0 0 0 0 2: 17% 33% 2% 2% 0 0 3: 17% 50% 5% 8% 0% 0% 4: 17% 67% 8% 16% 1% 1% 5: 17% 83% 11% 27% 2% 4% 6: 17% 100% 13% 41% 4% 9% 7: 16% 58% 6% 16% 8: 13% 72% 9% 25% 9: 11% 83% 11% 37% 10: 8% 91% 12% 50% 11: 5% 97% 12% 62% 12: 2% 100% 11% 74% 13: 9% 83% 14: 6% 90% 15: 4% 95% 16: 2% 98% 17: 1% 99% 18: 0% 100% ARMOUR PIERCING ODDS -------------------- (that is, if you do X amount of damage, what are your odds of getting at least 1 point of damage through the DR? For higher damages, mentally increment the DR by one. e.g. doing 2 pt against DR 0 has the same chance as doing 1 pt against DR 1.) DR Damage| 0 1 2 3 4 5 6 7 8 ------+------------------------------------------------------------------ 1d-3 |50 33 17 1d-2 |67 50 33 17 1d-1 |83 67 50 33 17 1d |100 83 67 50 33 17 1d+1 |100 100 83 67 50 33 17 1d+2 |100 100 100 83 67 50 33 17 1d+3 |100 100 100 100 83 67 50 33 17 1d+4 |100 100 100 100 100 83 67 50 33 1d+5 |100 100 100 100 100 100 83 67 50 1d+6 |100 100 100 100 100 100 100 83 67 2d-3 |91 83 72 58 41 27 16 8 2 2d-2 |97 91 83 72 58 41 27 16 8 2d-1 |100 97 91 83 72 58 41 27 16 2d |100 100 97 91 83 72 58 41 27 2d+1 |100 100 100 97 91 83 72 58 41 2d+2 |100 100 100 100 97 91 83 72 58 2d+3 |100 100 100 100 100 97 91 83 72 2d+4 |100 100 100 100 100 100 97 91 83 2d+5 |100 100 100 100 100 100 100 97 91 2d+6 |100 100 100 100 100 100 100 100 97 3d-3 |100 99 98 95 90 83 74 62 50 3d-2 |100 100 99 98 95 90 83 74 62 3d-1 |100 100 100 99 98 95 90 83 74 3d |100 100 100 100 99 98 95 90 83 3d+1 |100 100 100 100 100 99 98 95 90 3d+2 |100 100 100 100 100 100 99 98 95 3d+3 |100 100 100 100 100 100 100 99 98 3d+4 |100 100 100 100 100 100 100 100 99 3d+5 |100 100 100 100 100 100 100 100 100 Attack/Defense Odds (Odds of scoring a hit using the normal attack/defend rules.) A| Effective Attack Skill D| 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 +--------------------------------------------------------------- 3| 0 0 2 7 14 23 35 47 60 71 81 88 90 91 92 93 4| 0 0 2 7 14 23 35 47 59 70 80 87 89 90 91 92 5| 0 0 2 7 13 22 34 45 57 68 78 84 86 87 88 89 6| 0 0 2 6 13 21 32 43 55 65 74 80 82 83 84 85 7| 0 0 2 6 12 20 29 40 50 60 68 74 76 77 78 78 8| 0 0 2 5 10 17 26 35 44 53 60 65 67 68 69 69 9| 0 0 1 4 8 15 22 30 37 45 51 55 56 57 58 58 10| 0 0 1 3 7 12 17 24 30 36 40 44 45 46 46 46 11| 0 0 1 2 5 9 13 18 22 27 30 33 34 34 35 35 12| 0 0 0 1 3 6 9 12 15 18 21 23 23 24 24 24 13| 0 0 0 1 2 3 5 7 9 11 13 14 14 15 15 15 14| 0 0 0 0 1 2 3 4 5 6 7 8 8 8 8 8 15| 0 0 0 0 0 1 1 2 2 3 3 4 4 4 4 4 16| 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 17| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 18| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Quick Contest Odds (That is, given your skill & your opponent, what are the odds of your winning a quick contest. This chart seems a little skewed, but tha tis because it takes the possibility of a crit by either opponent into account.) Your skill 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 +--------------------------------------------------------------------------- 3|0.5 1.8 4.6 9.2 16.0 25.6 37.0 49.3 61.5 72.9 82.4 89.2 93.7 96.5 97.9 98.3 4|0.5 1.8 4.6 9.2 16.0 25.6 37.0 49.3 61.5 72.9 82.4 89.2 93.8 96.6 97.9 98.3 5|0.5 1.8 4.5 9.0 15.8 25.3 36.6 48.9 61.2 72.6 82.2 89.1 93.7 96.5 97.9 98.3 6|0.5 1.8 4.4 8.7 15.3 24.6 35.8 48.0 60.2 71.7 81.4 88.5 93.3 96.3 97.8 98.3 7|0.5 1.8 4.2 8.2 14.5 23.4 34.3 46.2 58.4 69.9 79.8 87.2 92.4 95.7 97.5 98.2 8|0.5 1.8 3.9 7.6 13.4 21.7 32.0 43.6 55.5 67.0 77.1 85.0 90.7 94.5 96.7 97.8 9|0.5 1.8 3.6 6.8 11.9 19.5 28.9 39.8 51.4 62.7 73.1 81.5 87.9 92.5 95.4 97.0 10|0.5 1.8 3.2 5.9 10.3 16.8 25.3 35.2 46.1 57.2 67.6 76.5 83.8 89.4 93.2 95.6 11|0.5 1.8 2.9 5.0 8.5 13.9 21.1 29.9 39.9 50.4 60.8 70.2 78.3 85.0 89.9 93.4 12|0.5 1.8 2.6 4.1 6.8 11.0 16.9 24.4 33.2 42.9 52.9 62.6 71.5 79.1 85.3 90.0 13|0.5 1.8 2.3 3.3 5.2 8.3 12.9 18.9 26.4 35.1 44.5 54.1 63.4 71.9 79.4 85.4 14|0.5 1.8 2.1 2.7 4.0 6.1 9.4 14.1 20.1 27.5 36.0 45.1 54.5 63.7 72.1 79.4 15|0.5 1.8 2.0 2.3 3.0 4.4 6.7 10.0 14.6 20.6 27.9 36.3 45.4 54.9 63.8 72.1 16|0.5 1.8 1.9 2.1 2.4 3.2 4.6 6.9 10.2 14.8 20.8 28.1 36.6 45.9 54.9 63.8 17|0.5 1.8 1.9 1.9 2.1 2.5 3.3 4.7 6.9 10.3 14.9 20.8 28.5 37.4 45.9 54.9 18|0.5 1.8 1.8 1.9 1.9 2.1 2.5 3.3 4.7 6.9 10.3 14.9 21.6 29.7 37.4 45.9 APPLICATION ----------- OK, what are yours odds or hurting someone in plate mail? 1) Find your odds of hitting them (use appropriate chart, above). 2) Find your odds of doing them any damage. (see armour piercing chart) 3) Multiply the two numbers. 4) Divide by 100. Example: George has sword skill of 16 (15 in plate), PD 4, DR6. After modifiers, his total parry is 16. He does 2d+1 damage on a swing. Evaine has rapier skill of 17; PD5, DR1. After modifiers, her parry is 16. She does 1d damage with it. George's chance's of hitting Evaine AND DOING DAMAGE (under quick contest rules) are 36.6*100/100 == 36.6%. Under the normal rules, his odds of doing damage are: 1*100/100 == 1%. Evaine's chances of hitting George AND DOING DAMAGE are 0 for a torso shot. If she takes an eyeslit shot, she can get it to 2.4%. Those are the quick contest rules. Under the standard rule set, her odds are still 0 for a torso shot. (Hitting doesn't matter if you can't penetrate the armour!) Her odds for an eyeslit shot are also 0 (OK, less than 1%).