Copyright (c) 1996 by John Eikenberry Running a fortress: Steward/Chamberlain - handles the day-to-day operation of the fortress and its treasury Troops - to protect the fortress and surronding area Commander of the forces - to lead the troops Trainers - to train the troops Stone mason, stone cutter - to repair the stone walls, build new buildings Blacksmith (several?) - to shoe horses, make basic metal needs Cooking staff - to cook for everyone Chef - to lead the cooking staff Food procurers - to get the food needed by the cooking staff Hunters - to catch fresh game for the fortress Carpenters - to help with repairs, e.g., support structures, floors Heralds - to keep the devices straight, tend to take care of the paperwork of the court Servants - to clean, serve, help Castellan/Chatelaine - supervise servants Gardener - to grow food, make the grounds look wonderful Diggers - to help with earthen fortifications, wells Armourers - to build and repair armor Weaponsmiths - to build and repair weapons fletcher - to build and repair bow & arrows Grooms - to take care of the horses Stablehands - to take care of the stables Pages, squires - to help with the troops Engineers - to help design fortifications, large equipment, counter diggers & sappers Surgeon - to take care of the sick Jailer - to take care of any law breakers Entertainers - to keep everyone happy Priest/Religous leader - to provide spiritual guidance Running a Kingdom Advisors - to help the King/Queen make the right decision Tax Economic Political Military Regent - to rule the land in the absence of the King/Queen Tax collector - to collect the money needed for the treasury Messengers - to send messages to towns, troops in the field Spies - to gather information Counterspies - to make sure the enemies don't gather the right information Constable/Law enforcement - to catch criminals Diplomats - to make the enemy feel safe Construction engineers - to make improvements (roads, aquaducts) Treasurer - to handle the kingdoms money