GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".  In general if you
*  captalize the first letter of everything you'll be OK.
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*

title Aliens -- Races from GURPS Aliens, Humanx, Ice Age, and Space

*
* Bonus format: name;
*

type bonus

 Shamanistic Magery;
 Eye Defense Bonus;
 Increased ST Bonus;
 Freight Handling Bonus;

*
* Advantage format: name; first/additional costs; levels; bonuses; advantages
*

type advantage

 category Race Advantages

  Heavy Worlders; 45/0; ; +3 ST Bonus, +1 HT Bonus; G-Tolerance: .5G Increment, Appearance: Unattractive;

  Ornithorpe; 0/0; ; -1 ST Bonus, +2 DX Bonus, -1 HT Bonus; Acute Vision@5, Peripheral Vision, Claustrophobia (Enclosed Places), Impulsiveness;
  Porpoise; 10/0; ; +2 DX Bonus, +1 IQ Bonus, +2 HT Bonus; Absolute Direction, Acute Hearing@5, Increased Strength, Peripheral Vision, Sonar Vision, Aquatic, Bad Sight: Nearsighted, Impulsiveness, Intolerance: Racial (specific), No Manipulators, Pacifism: Self-defense;
  AAnn; 25/0; ; +1 ST Bonus, -1 DX Bonus; Claws@2, Damage Resistance, Fangs, Intolerance: Racial (general), Reputation -1:Everyone:Always@4;
  Tolian; 30/0; ; -2 ST Bonus, +1 DX Bonus; Acute Taste and Smell@2, Extended Lifespan, Night Vision, Damaged by Infrequent Substance, Swimming@0;
  Thranx; 71/0; ; -2 ST Bonus, -1 DX Bonus, -2 HT Bonus; Passive Defense@2, Damage Resistance@2, Acute Taste and Smell@3, Acute Vision@2, Common Sense, DX+2 in Pair of Arms, Manipulator Leg@2, Peripheral Vision, ST+2 in Pair of Arms, Agoraphobia (Open Spaces), Bad Sight: Nearsighted, Damaged by Common Substance, Hemophilia;

  Crystal Computer;0/0;;+2 IQ Bonus,+1 HT Bonus;Absolute Timing,Body of Stone@12,Decreased Life Support,Eidetic Memory,Extended Lifespan@1,Immunity to Disease,Language Talent@2,Lightning Calculator,Mathematical Ability,Secret Communication,Blindness,Deafness,Delusion (major),Intolerance: Racial (general),Jealousy,Mute,No Manipulators,No Sense of Smell/Taste,Paranoia,Sessile,Social Stigma: 2nd Class Citizen,Astrogation@0,Astronomy@0,Computer Programming@2,Mathematics@0,Physics@0,Research@0;
  Memer and Saret; 0/0; ; -2 ST Bonus, -1 DX Bonus, -1 IQ Bonus, -1 HT Bonus; Eight Legs, Damage Resistance@2, Decreased Life Support, Intuition, Temperature Tolerance@2, Universal Digestion, Vacuum Support, Deafness, Sense of Duty (Nation), Miserliness, Reputation -1:Everyone:Always@2, Short Lifespan@1, Stuttering, Teratophobia (Monsters);
  Sparrial; 0/0; ; -3 ST Bonus, +2 DX Bonus, +1 HT Bonus; Acute Taste and Smell@2, Night Vision, Temperature Tolerance, Gluttony, Kleptomania, Short Lifespan, Stubbornness, Climbing@-1, Detect Lies@3, Jumping@2;
  Pachekki; 4/0; ; -4 ST Bonus, +3 DX Bonus, +2 HT Bonus, -1 IQ Bonus; Peripheral Vision, Rapid Healing, Regeneration (Limited), Appearance: Ugly, Hard of Hearing, Impulsiveness, Laziness, Increased Life Support, Reduced Move, Substance Common: Needed Monthly, Split Personality (Same), Swimming@3;
  An Phar; 9/0; ; -1 ST Bonus; Extra Hit Points@2, Acute Hearing@2, Common Sense, Rupophobia (Dirt), Preoccupied with Philosophy;
  Gerodian; 10/0; ; +3 IQ Bonus, -1 ST Bonus, -1 HT Bonus, +1 Savoir Faire Bonus; Eidetic Memory@1, Psychology@0, Code of Honor (major), Sense of Duty (Everyone You Know), Acceleration Weakness, G-Intolerance: .1G Increment;
  Gormelite; 10/0; ; +4 ST Bonus, +3 HT Bonus; Damage Resistance, Bad Temper, Bully, Greed, Overconfidence, Paranoia, Reputation -1:Everyone:Always, Brawling@2, Axe/Mace@0;
  Cidi; 15/0; ; +2 DX Bonus, -6 ST Bonus, -1 HT Bonus; Manual Dexterity@2, Reduced Hit Points@5, Passive Defense, Prehensile Tail, Decreased Life Support@1, Night Vision, Climbing@0, Dwarfism, Hate to be Patronized, Curious About New People;
  Fasanni; 15/0; ; +1 DX Bonus, -1 ST Bonus, +1 Bard Bonus, +1 Savoir Faire Bonus, +2 Writing Bonus; Cultural Adaptability, Intuition, Fast-Talk@1, Color Blindness, Overconfidence, Pacifism: Self-defense, Prefer to Dress like Host Race;
  Xenomorph; 25/0; ; -1 ST Bonus, -1 HT Bonus; Chameleon, Mimicry, Morph, Stretching, Code of Honor (major), Compulsive Lying, Paranoia, Split Personality (Same), Acting@2, Stealth@1;
  Irari; 30/0; ; +2 IQ Bonus; Extended Lifespan@1, Winged Flight, Compulsive Behavior (major), Fragile, Impulsiveness, Stubbornness;
  Kronin; 35/0; ; +1 DX Bonus; Damage Resistance, Danger Sense, Telepathy@8, Broadsword@0, Force Shield@1, Karate@0, Mental Blow@0, Mind Shield@0, Telereceive@0, Telesend@0, Bloodlust, Code of Honor (great), Fanaticism, Honesty, Beam Weapons: Lasers@1, Beam Weapons: Sonics@1, Beam Weapons: Blasters@1, Beam Weapons: Shockers@1, Beam Weapons: Flamer@1, Sense of Duty (Nation);
  Trader; 35/0; ; -2 ST Bonus, -1 DX Bonus, +2 IQ Bonus, +1 Freight Handling Bonus; Dark Vision, Doesn't Breathe, Insubstantiality, Absent-Mindedness, Appearance: Hideous, Code of Honor (minor), Compulsive Behavior (minor), Fanaticism, Impulsiveness, No Sense of Smell/Taste, Odious Racial Habit@2, Truthfulness, Damaged by Common Substance (1d/5min), Merchant@3;

 category More Race Advantages

  Gloworm; 40/0; ; -3 ST Bonus, +2 DX Bonus, -1 IQ Bonus, +2 HT Bonus; Chameleon@3, Early Maturation, Flight, G-Tolerance: .5G Increment, Metabolism Control@3, Silent Movement@2, Stretching, Temperature Tolerance, Gluttony, Illiteracy, Mute, No Manipulators, Reputation -1:Everyone:Always@4, Short Lifespan@2, Brawling@0, Camouflage@1, Hypnotism@8, Stealth@0;
  Kaa; 40/0; ; +1 ST Bonus, +1 Strategy (land) Bonus, +1 Strategy (naval) Bonus, +1 Interrogation Bonus; Extra Hit Points, Ambidexterity, Claws, Constriction, Damage Resistance@2, Extra Flexibility, Venom, Voice, Hypnotism@0, Bad Sight, Bully, Code of Honor (great), Cowardice, Delusion (major), Odious Racial Habit, Reputation -1:Everyone:Always@2;
  Rider; 50/0; ; +2 IQ Bonus; Racial Memory, Transference, Greed, Intolerance: Racial (general), Overconfidence, Parasite;
  Markann; 55/0; ; +1 DX Bonus, -2 HT Bonus; Acute Taste and Smell@2, Extra Arm (cannot strike)@2, Double Jointed, Tech Level +2, Night Vision, Temperature Tolerance, Color Blindness, Delusion (major), Fanaticism, Odious Racial Habit@3, Overconfidence, Reputation -1:Everyone:Always, Sadism, Climbing@0, Pilot: Contragravity Belt@0, Pilot: Contragravity Craft@0, Stealth@0;
  Jaril; 57/0; ; +1 ST Bonus, +2 Engineer Bonus, +2 Mechanic Bonus, +1 Electronics Bonus; Increased Strength, Extra Hit Points@3, Sense of Duty (Nation), Gullibility, Increased Life Support@1, Truthfulness, Belief in Folk Magic;
  Purulu; 75/0; ; -5 ST Bonus, -1 DX Bonus, -2 HT Bonus; Extra Arm (cannot strike)@8, Extra Flexibility, More than Eight Legs, Cannot Kick, 360-Degree Vision, Wealth: Wealthy, Bad Temper, Bully, Cowardice, Greed, Increased Life Support@5, Intolerance: Racial (general), Miserliness, Reputation -1:Everyone:Always@1, Stubbornness, Accounting@4, Economics@2, Intelligence Analysis@1, Law@1, Merchant@1;
  Treefolk; 80/0; ; +2 ST Bonus, +2 IQ Bonus, -3 DX Bonus, +4 HT Bonus; Damage Resistance@2, Extended Lifespan, 360-Degree Vision, Ultrasonic Speech, Color Blindness, Hard of Hearing, Increased Life Support, Limbs Cannot Strike, Reduced Move@4;
  Banduch; 94/0; ; +2 ST Bonus, +1 HT Bonus, -3 DX Bonus; Increased Strength, Amphibious, Animal Empathy, Empathy, Crushing Striker, Striker Dexterity Penalty@2, Four Legs, Luck 1/hour, Nictating Membrane, Psychokinesis@8, Telepathy@10, Detect Lies@0, Telekinesis@0, Telereceive@0, Telesend@0, Acrophobia (Heights), Increased Life Support@2, Laziness, No Fine Manipulators, Pacifism: Total, Shyness: Mild, Sleepy, Truthfulness;
  Mmm; 135/0; ; ; Global Consciousness, Drone Type: Intelligent, Drone Range: Universal, Drones < 100 * 10**level@4, Gullibility, Honesty, Impulsiveness, Pacifism: Cannot Kill, Truthfulness;
  Verm; 275/0; ; +3 ST Bonus, +2 DX Bonus, +2 HT Bonus; Passive Defense@2, Damage Resistance@2, Extra Hit Points@3, Claws, Combat Reflexes, Cutting Striker@2, Combined Striker@2, Dark Vision, Deafen, Early Maturation@3, High Pain Threshold, Four Legs, Secret Communication, Recovery, Silent Movement@2, Sonic Blast, Bloodlust, Compulsive Behavior (great), Intolerance: Racial (general), No Fine Manipulators, Odious Racial Habit@3, Reputation -1:Everyone:Always@4, Short Lifespan, Stealth@-1;
  Engai; 300/0; ; -1 ST Bonus, +2 DX Bonus, +3 IQ Bonus, +4 HT Bonus; Appearance: Very Handsome, Charisma@2, Empathy, Immunity to Disease, Metabolism Control, Night Vision, Perfect Balance, Polarized Eyes, Status@2, Unaging, Voice, Walk on Liquid, Intolerance: Racial (general), Laziness, Overconfidence, Biochemistry@0, Breath Control@1, Chemistry@0, Karate@0;
  Liook Sujan; 615/0; ; +5 IQ Bonus, +5 HT Bonus; Animal Empathy, Body of Stone@24, Doesn't Eat or Drink, Eidetic Memory: photographic, Empathy, ESP@30, Strong Will@5, Telepathy@24, Temperature Tolerance@2, Vacuum Support, No Manipulators, No Sense of Smell/Taste, Slow Metabolism@2, Detect Lies@0, Clairvoyance@0, Clairaudience@0, Psychometry@0, Precognition@0, Psi Sense@0, Emotion Sense@0, Telesend@0, Telereceive@0, Mental Blow@0, Mind Shield@0, Mindwipe@0, Telecontrol@0;
  Aurora; 3000/0;

 category Racial Advantages

  Amphibious; 20/0;
  Body of Gas; -30/0;
  Body of Stone; 6/6; 24 levels; +2 Punching Damage Bonus, +2 Kicking Damage Bonus; ; +4 PD Bonus, +3 DR Bonus, -5 Move Bonus;
  Body of Water; -20/0;
  Broadcast; 5/5;
  Catfall; 30/0;
  Chameleon; 10/10; 99 levels; +1 Stealth Bonus;
  Claws; 15/25; 2 levels; +2 Brawling Damage Bonus;
  Clinging; 30/0;
  Cultural Adaptability; 25/0;
  Damage Resistance; 5/5; 99 levels; +1 DR Bonus;
  Dark Vision; 25/0;
  Decreased Life Support; 10/0;
  Doesn't Breathe; 30/0;
  Doesn't Eat or Drink; 30/0;
  Doesn't Sleep; 10/0;
  Early Maturation; 10/10; 99 levels;
  Enhanced Move; 10/10; 10 levels;
  Extended Lifespan; 25/25; 99 levels;
  Extra Fatigue; 5/5; 99 levels; +1 Fatigue Points Bonus;
  Extra Flexibility; 10/0;
  Extra Flexibility: Single Limb; 5/0;
  Extra Hit Points; 8/8; 99 levels; +1 Hit Points Bonus;
  Fangs; 10/0; ; +1 Brawling Damage Bonus;
  Field Sense; 10/0; ; ; Absolute Direction;
  Flight; 40/0;
  Full Coordination; 50/50; 99 levels;
  Fur; 10/0; ; +1 DR Bonus;
  Gills; 0/0;
  Gliding; 20/0;
  Healing (Any); 25/0;
  Healing (Similar Race); 20/0;
  Healing (Same Race); 15/0;
  Ice Clinging; 10/0; ; ; Ice Skates;
  Ice Skates; 5/0;
  Immortality; 150/0; ; ; Regeneration (Instant), Immunity to Disease, Immunity to Poison, Unaging;
  Immunity to Poison; 25/0;
  Increased Speed; 25/25; 10 levels; +1 Move Bonus;
  Increased Strength; 50/50; 10 levels; +1 Increased ST Bonus;
  Independently Focusable Eyes; 15/15; 99 levels;
  Infravision; 15/0;
  Insubstantiality; 80/0;
  Invisibility; 40/0;
  Manual Dexterity; 10/10; 10 levels; +1 Metal Craft Bonus, +1 Non-Metal Craft Bonus, +1 Ranged Weapon Bonus, +1 Fast Draw Bonus, +1 Melee Weapon Bonus, +1 Missile Weapon Bonus;
  Metabolism Control; 5/5; 10 levels;
  Microscopic Vision; 4/4; 10 levels;
  Mimicry; 15/0;
  Morph; 40/0;
  Nictating Membrane; 15/15; 10 levels; +1 Eye Defense Bonus;
  Passive Defense; 25/25; 6 levels; +1 PD Bonus;
  Perfect Balance; 25/0;
  Polarized Eyes; 5/0;
  Pressure Support; 5/5; 4 levels;
  Radar Sense; 50/1; 999 levels;
  Radar Sense (Color); 2/0;
  Radar Sense (Internal); 4/0;
  Radio Hearing; 15/0;
  Recovery; 10/0;
  Regeneration (Limited); 20/0;
  Regeneration (1/Hour); 25/0
  Regeneration (1/Minute); 50/0;
  Regeneration (1/Second); 100/0;
  Regeneration (Instant); 150/0;
  Regrowth; 20/20; 2 levels;
  Sharp Teeth; 5/0;
  Secret Communication; 20/0;
  See Invisible; 25/0;
  Sensitive Touch; 15/0;
  Silent Movement; 5/5; 10 levels; +1 Stealth Bonus;
  Sonar Vision; 25/0;
  Spectrum Vision; 40/0;
  Stretching; 15/15; 10 levels;
  Tech Level +1; 20/0;
  Tech Level +2; 50/0;
  Tech Level +3; 100/0;
  Telescopic Vision; 6/6; 10 levels;
  Temperature Tolerance; 10/10; 10 levels;
  360-Degree Vision; 25/0;
  Transference; 40/0;
  Tunnel; 50/10; 10 levels;
  Ultrasonic Hearing; 10/0;
  Ultrasonic Speech; 25/0;
  Unaging; 60/0
  Universal Digestion; 15/0
  Vacuum Support; 60/0;
  Venom; 15/15;
  Venom (Skin Agent); 10/0;
  Venom (Spitting); 5/0;
  Walk on Liquid; 20/0;
  Winged Flight; 30/0;

 category Mindshare Advantages

  Hive Mind; 20/0;
  Racial Memory; 40/0;
  Global Consciousness; 60/0;
  Drone Type: Mindless; -10/0;
  Drone Type: Maintenance; 5/0;
  Drone Type: Defense; 15/0;
  Drone Type: Intelligent; 25/0;
  Drone Range: Touch; -15/0;
  Drone Range: 1 Mile; 0/0;
  Drone Range: 100 Miles; 10/0;
  Drone Range: 1000 Miles; 20/0;
  Drone Range: Planet-Wide; 30/0;
  Drone Range: System-Wide; 40/0;
  Drone Range: Galaxy-Wide; 50/0;
  Drone Range: Universal; 60/0;
  Drones < 10; -10/0;
  Drones < 100; 0/0;
  Drones < 100 * 10**level; 10/10; 99 levels;

 category Natural Attacks

  Constriction; 15/15; 10 levels;
  Cool; 15/15; 10 levels;
  Dampen; 15/15; 10 levels;
  Deafen; 5/5; 10 levels;
  Flash; 15/15; 10 levels;
  Illusion; 20/20; 10 levels;
  Lightning; 35/35; 10 levels;
  Smoke; 15/15; 10 levels;
  Sonic Blast; 35/35; 10 levels;
  Surge; 15/15; 10 levels;
  Warm; 15/15; 10 levels;

 category Extra Limbs

  Extra Arm; 30/30; 10 levels;
  Extra Arm (cannot strike); 20/20; 10 levels;
  Extra Arm Reach; 10/10; 99 levels;

  Three Legs; 5/0;
  Four Legs; 5/0;
  Five Legs; 10/0;
  Six Legs; 10/0;
  Seven Legs; 15/0;
  Eight Legs; 15/0;
  More than Eight Legs; 15/0;
  Cannot Kick; -5/0;
  Manipulator Leg; 35/35; 10 levels;

  Prehensile Tail; 30/0;

  Crushing Striker; 5/5; 10 levels;
  Cutting Striker; 15/15; 10 levels;
  Impaling Striker; 25/25; 10 levels;
  Combined Striker; -5/-5; 10 levels;
  Extra Striker Reach; 10/10; 99 levels;
  Striker Dexterity Penalty; -1/-1; 99 levels;

 category Limb Modifiers

  ST+1 in Single Arm; 3/0;
  ST+1 in Pair of Arms; 5/0;
  ST+2 in Single Arm; 6/0;
  ST+2 in Pair of Arms; 10/0;
  ST+3 in Single Arm; 9/0;
  ST+3 in Pair of Arms; 15/0;
  ST+4 in Single Arm; 14/0;
  ST+4 in Pair of Arms; 23/0;
  ST+5 in Single Arm; 18/0;
  ST+5 in Pair of Arms; 30/0;

  DX+1 in Single Arm; 6/0;
  DX+1 in Pair of Arms; 8/0;
  DX+2 in Single Arm; 12/0;
  DX+2 in Pair of Arms; 16/0;
  DX+3 in Single Arm; 18/0;
  DX+3 in Pair of Arms; 24/0;
  DX+4 in Single Arm; 27/0;
  DX+4 in Pair of Arms; 36/0;
  DX+5 in Single Arm; 36/0;
  DX+5 in Pair of Arms; 48/0;

 category Magical Advantages
  Shamanistic Magical Aptitude; 15/10; 3 levels; +1 Spell Bonus, +1 Shamanistic Magery

*
* Disadvantage format: name; first/additional costs; levels; bonuses; advantages;
*

type disadvantage

 category Race Disadvantages

  Light Worlders; -15/0; ; -2 ST Bonus, +1 DX Bonus, -1 HT Bonus;
  Spacers; -40/0; ; -5 ST Bonus, -2 HT Bonus; G-Intolerance: .1G Increment, Free Fall@3;

  Australopithicus; -50/0; ; +2 DX Bonus, -4 IQ Bonus, -1 HT Bonus; Alertness, Age Quickly@2, Primitive@3, Short Attention Span;
  Homo Habilus; -40/0; ; -1 ST Bonus, +2 DX Bonus, -3 IQ Bonus, -1 HT Bonus; Alertness, Age Quickly@2, Primitive@3;
  Homo Erectus; -30/0; ; +1 DX Bonus, -2 IQ Bonus; Age Quickly@2, Primitive@3;
  Archaic Homo Sapiens; -15/0; ; +1 ST Bonus, -1 IQ Bonus; Age Quickly@1, Primitive@2;
  Neanderthal; -5/0; ; +2 ST Bonus, -1 IQ Bonus; Age Quickly@1, Primitive@2;

  Mai; -40/0; ; -2 ST Bonus, +1 DX Bonus; Acute Vision@3, Greed, Hard of Hearing, Primitive@2, Reputation -1:Everyone:Always@2, Detect Lies@-1, Scrounging@1;
  Tran; -17/0; ; ; Damage Resistance, Acute Vision, Ice Skates, Impulsiveness, Primitive@2, Reputation -1:Everyone:Always@3, Skating@0, Survival: Arctic@0;
  Saia; -15/0; ; ; Acute Vision, Primitive, Reputation -1:Everyone:Always@3, Survival: Mountains@0, History@-2;
  Tsla; -5/0; ; +2 ST Bonus, +1 HT Bonus; Delusion (minor), Pacifism: Self-defense, Primitive@2, Truthfulness;

  Tamile; -6/0; ; -4 ST Bonus, -2 DX Bonus; Reduced Hit Points@4, Charisma, Decreased Life Support, Manual Dexterity@5, Microscopic Vision@2, Musical Ability@5, Secret Communication, Sensitive Touch, Stretching, Artist@0, Sculpting@1, Singing@0, Ventriloquism@0, Code of Honor (minor), Combat Paralysis, Invertebrate, Primitive@2, Short Lifespan, Shyness: Mild;
  Truul; -4/0; ; -2 ST Bonus, +1 DX Bonus, -3 HT Bonus; Cultural Adaptability, Passive Defense@1, Language Talent@1, Recovery, Social Stigma: 2nd Class Citizen, Slave Mentality;

 category Racial Disadvantages

  Anaerobic; -30/0;
  Aquatic; -40/0;
  Bad Sight; -10/0;
  Dying Race; -10/0;
  Fragile; -20/0;
  Increased Life Support; -10/-10; 10 levels;
  Invertebrate; -20/0;
  Involuntary Dampen; -15/0;
  Limbs Cannot Strike; -20/0;
  No Fine Manipulators; -30/0;
  No Manipulators; -50/0;
  Odious Racial Habit; -5/-5; 3 levels; -1 Reaction Bonus
  One Fine Manipulator; -10/0;
  Parasite; -15/-15; 2 levels;
  Reduced Hit Points; -5/-5; 10 levels; -1 Hit Points Bonus;
  Reduced Move; -5/-5; 10 levels; -1 Move Bonus;
  Self Destruct; -20/0; ; -3 HT Bonus;
  Sessile; -50/0;
  Short Lifespan; -25/-25; 10 levels;
  Slave Mentality; -40/0;
  Sleepy; -10/-10; 4 levels;
  Slow Metabolism; -10/-10; 10 levels;
  Subjugation; -20/0;

 category Racial Dependencies

  Substance Common: Needed Monthly; -5/0;
  Substance Common: Needed Weekly; -10/0;
  Substance Common: Needed Daily; -15/0;
  Substance Common: Needed Hourly; -20/0;
  Substance Common: Needed Constantly; -25/0;
  Substance Occasional: Needed Monthly; -10/0;
  Substance Occasional: Needed Weekly; -20/0;
  Substance Occasional: Needed Daily; -30/0;
  Substance Occasional: Needed Hourly; -40/0;
  Substance Occasional: Needed Constantly; -50/0;
  Substance Infrequent: Needed Monthly; -20/0;
  Substance Infrequent: Needed Weekly; -40/0;
  Substance Infrequent: Needed Daily; -60/0;
  Substance Infrequent: Needed Hourly; -80/0;
  Substance Infrequent: Needed Constantly; -100/0;
  Planetbound (One Month); -40/0;
  Planetbound (Three Months); -30/0;
  Planetbound (One Year); -20/0;
  Planetbound (Two Years); -10/0;
  Planetbound (One Month: Fast Damage); -80/0;
  Planetbound (Three Months: Fast Damage); -60/0;
  Planetbound (One Year: Fast Damage); -40/0;
  Planetbound (Two Years: Fast Damage); -20/0;
  Planetbound (One Month: Slow Damage); -20/0;
  Planetbound (Three Months: Slow Damage); -15/0;
  Planetbound (One Year: Slow Damage); -10/0;
  Planetbound (Two Years: Slow Damage); -5/0;

 category Racial Vulnerabilities

  Damaged by Rare Substance; -3/-3; 10 levels;
  Damaged by Infrequent Substance; -5/-5; 10 levels;
  Damaged by Occasional Substance; -10/-10; 10 levels;
  Damaged by Common Substance; -15/-15; 10 levels;
  Fatigued by Rare Substance; -2/-2; 10 levels;
  Fatigued by Infrequent Substance; -3/-3; 10 levels;
  Fatigued by Occasional Substance; -5/-5; 10 levels;
  Fatigued by Common Substance; -7/-7; 10 levels;

  Damaged by Rare Substance (1d/30min); -2/-2; 10 levels;
  Damaged by Somewhat Common Substance (1d/30min); -5/-5; 10 levels;
  Damaged by Common Substance (1d/30min); -10/-10; 10 levels;
  Damaged by Very Common Substance (1d/30min); -15/-15; 10 levels;
  Fatigued by Rare Substance (1d/30min); -1/-1; 10 levels;
  Fatigued by Somewhat Common Substance (1d/30min); -2/-2; 10 levels;
  Fatigued by Common Substance (1d/30min); -5/-5; 10 levels;
  Fatigued by Very Common Substance (1d/30min); -7/-7; 10 levels;

  Damaged by Rare Substance (1d/5min); -5/-5; 10 levels;
  Damaged by Somewhat Common Substance (1d/5min); -10/-10; 10 levels;
  Damaged by Common Substance (1d/5min); -20/-20; 10 levels;
  Damaged by Very Common Substance (1d/5min); -30/-30; 10 levels;
  Fatigued by Rare Substance (1d/5min); -2/-2; 10 levels;
  Fatigued by Somewhat Common Substance (1d/5min); -5/-5; 10 levels;
  Fatigued by Common Substance (1d/5min); -10/-10; 10 levels;
  Fatigued by Very Common Substance (1d/5min); -15/-15; 10 levels;

  Damaged by Rare Substance (1d/min); -10/-10; 10 levels;
  Damaged by Somewhat Common Substance (1d/min); -20/-20; 10 levels;
  Damaged by Common Substance (1d/min); -40/-40; 10 levels;
  Damaged by Very Common Substance (1d/min); -60/-60; 10 levels;
  Fatigued by Rare Substance (1d/min); -5/-5; 10 levels;
  Fatigued by Somewhat Common Substance (1d/min); -10/-10; 10 levels;
  Fatigued by Common Substance (1d/min); -20/-20; 10 levels;
  Fatigued by Very Common Substance (1d/min); -30/-30; 10 levels;

category Racial Quirks

  Belief in Folk Magic; -1/0;
  Curious About New People; -1/0;
  Hate to be Patronized; -1/0;
  Prefer to Dress like Host Race; -1/0;
  Preoccupied with Philosophy; -1/0;

 category Mental Disadvantages

  Short Attention Span; -10/0;

 category Physical Disadvantages

  Age Quickly; -5/-5; 3 levels;

*
* Skill format: name; type/hardness,diff,spec; defaults; prereqs;
*                     added bonuses; mods; added to bonuses;
*

type skill
 category Athletic Skills
  Breath Control; M/VH;
  Skating; P/H; DX-6;
 category Outdoors Skills
  Flint Sparking; P/E; DX-4;

*
* Data item format: name; description; cost; weight*10; PD; DR; Armor coverage;
*

type equipment

type counter
 Spell Count;
 Shaman Spells Count;

* The format of a spell is exactly as that of a skill
*  name; difficulty(based-on); default1, ..., defaultn; prereq1, ..., prereqn; bonus1, ..., bonusn; count1, ..., countn
* By default spells increment Spell Count and the count for their college.

type spell
 category Shaman Spells
  Shaman Aura; M/H; ;
  Shaman Banish; M/H; ; Shaman Summon Spirit@12, IQ@13;
  Shaman Bless; M/H; ; Shamanistic Magery@2;
  Shaman Curse; M/H; ; Shamanistic Magery@2;
  Shaman Death Vision; M/H; ;
  Shaman Divination; M/H; ; Shaman Death Vision@12, Shaman Summon Spirit@12, Shamanistic Magery@2;
  Shaman Exorcism; M/H; ; Shaman Summon Spirit@12, Shamanistic Magery@2;
  Shaman Healing; M/H; ;
  Shaman Pestilence; M/H; ; Shaman Healing@12, Shamanistic Magery@2;
  Shaman Remove Curse; M/H; ; Shaman Bless@12;
  Shaman Remove Pestilent Object; M/H; ; Shaman Healing@12;
  Shaman Spirit Trap; M/H; ; Shaman Summon Spirit@12, Shamanistic Magery@2;
  Shaman Summon Spirit; M/H; ; Shaman Death Vision@12, Shamanistic Magery@2;