GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title modified GURPS Basic rules (Brad Prentice) for all tech levels * type bonus Active Defense Bonus; Charisma Bonus; DeafMute Bonus; DoubleJointed Bonus; Empathy Bonus; Engineering Bonus; Fast Draw Bonus; Hearing Bonus; High IQ Guns Bonus; Jump Bonus; Kicking Damage Bonus; Math Bonus; Melee Weapon Bonus; Missile Weapon Bonus; Music Bonus; Punching Damage Bonus; Reaction Bonus; Skill Bonus; Skill Point Bonus; Smell Bonus; Spell Bonus; Vision Bonus; Voice Bonus; Will Bonus; * Included in Dodge and Move Move Bonus; * Not include in Dodge MoveOnly Bonus; * Only included in Dodge Dodge Bonus; * PD Bonus; DR Bonus; ST Bonus; DX Bonus; IQ Bonus; HT Bonus; Hit Points Bonus; Fatigue Points Bonus; * Encumbrance bonuses. These add to the normal encumbrance numbers Encumbrance Bonus None Encumbrance Bonus Light Encumbrance Bonus Medium Encumbrance Bonus Heavy Encumbrance Bonus Extra Heavy Encumbrance Bonus * Bonuses used for modifiers. These are built into the code unfortuantely so * the list can only be expanded by code changes. Point Cost; $ Cost; Damage Dice Bonus; Damage Add Bonus; Weapon Skill Bonus; Weight Bonus; * this list goes with the dnd.dta data file -- BP Metal Craft Bonus; Non-Metal Craft Bonus; Ranged Weapon Bonus; Mechanical Aptitude; Camouflage Aptitude; Stealth Aptitude; Halfling Ranged Weapon Bonus; * type modifier category Frequency Modifiers <= 15; *3 Point Cost; <= 12; *2 Point Cost; <= 9; *1 Point Cost; <= 6; /2 Point Cost; category Reputation Frequency Modifiers Always; *1 Point Cost; <= 10; /2 Point Cost; <= 7; /3 Point Cost; category Group Size Modifiers Everyone; *1 Point Cost Large Group; /2 Point Cost Small Group; /3 Point Cost * type advantage category Unspent Points Unspent Character Points; 1/1; 1000 levels category Races Human; 0/0; category Physical Advantages Acute Hearing; 2/2; 10 levels; +1 Hearing Bonus Acute Taste and Smell; 2/2; 10 levels; +1 Smell Bonus Acute Vision; 2/2; 10 levels; +1 Vision Bonus Ambidexterity; 10/0 Appearance: Attractive; 5/0; ; +1 Reaction Bonus Appearance: Handsome; 15/0; ; +2 Reaction Bonus Appearance: Very Handsome; 25/0; ; +2 Reaction Bonus Combat Reflexes; 15/0; ; +1 Fast Draw Bonus, +1 Active Defense Bonus Double Jointed; 5/0; ; +3 DoubleJointed Bonus Disease Resistance; 2/2; 10 levels Longevity; 5/0 Night Vision; 10/0 Off-hand Weapon Training; 2/2; 4 levels Rapid Healing; 5/0 Toughness; 10/15; 2 levels; +1 DR Bonus Voice; 10/0; ; +2 Reaction Bonus, +2 Voice Bonus category Mental Advantages Deep Sleeper; 5/0 Less Sleep; 3/3; 5 levels Direction Sense; 5/0; ; +3 Navigation Bonus Time Sense; 5/0 Alertness; 5/5; 10 levels; +1 Hearing Bonus, +1 Vision Bonus, +1 Smell Bonus Animal Empathy; 5/0; ; +4 Animal Skills Bonus, +3 Hunting Bonus Bravery; 3/3; 10 levels; Charisma; 5/5; 10 levels; +1 Reaction Bonus, +1 Charisma Bonus Common Sense; 10/0 Danger Sense; 15/0 Good Memory; 5/0 Excellent Memory; 10/0 Photographic Memory; 15/0 Empathy; 15/0; ; +4 Empathy Bonus High Pain Threshold; 10/0 Intuition; 15/0 Language Talent; 2/2; 10 levels; +1 Language Bonus Luck 1/hour; 15/0; Luck 2/hour; 30/0; Musical Ability; 1/1; 10 levels; +1 Music Bonus Strong Will; 5/5; 10 levels; +1 Will Bonus category Ally Advantages Ally: Person (76-100) <=15; 15/0 Ally: Person (76-100) <=12; 10/0 Ally: Person (76-100) <=9; 5/0 Ally: Person (76-100) <=6; 3/0 Ally: Person (101-150) <=15; 30/0 Ally: Person (101-150) <=12; 20/0 Ally: Person (101-150) <=9; 10/0 Ally: Person (101-150) <=6; 5/0 Ally: Person (151-200) <=15; 45/0 Ally: Person (151-200) <=12; 30/0 Ally: Person (151-200) <=9; 15/0 Ally: Person (151-200) <=6; 8/0 category Patron Advantages Patron: Person (150+) <=15; 30/0 Patron: Person (150+) <=12; 20/0 Patron: Person (150+) <=9; 10/0 Patron: Person (150+) <=6; 5/0 Patron: Person (200+) <=15; 45/0 Patron: Person (200+) <=12; 30/0 Patron: Person (200+) <=9; 15/0 Patron: Person (200+) <=6; 7/0 Patron: Powerful Organization <=15; 45/0 Patron: Powerful Organization <=12; 30/0 Patron: Powerful Organization <=9; 15/0 Patron: Powerful Organization <=6; 7/0 Patron: Very Powerful Org <=15; 75/0 Patron: Very Powerful Org <=12; 50/0 Patron: Very Powerful Org <=9; 25/0 Patron: Very Powerful Org <=6; 13/0 Patron: National Government <=15; 90/0 Patron: National Government <=12; 60/0 Patron: National Government <=9; 30/0 Patron: National Government <=6; 15/0 category Social Advantages Clerical Investment; 5/0; ; +1 Reaction Bonus Legal Enforcement Powers: local; 5/0; Legal Enforcement Powers: national; 10/0; Legal Enforcement Powers: unlimited; 15/0; Military Rank; 5/5; 8 levels Status; 5/5; 8 levels; +1 Reaction Bonus; Savoir-Faire@2 Unusual Background; 5/5; 10 levels Wealth: Comfortable; 10/0; Wealth: Wealthy; 20/0; ; ; Status@1 Wealth: Very Wealthy; 30/0; ; ; Status@1 Wealth: Filthy Rich; 50/0; ; ; Status@1 One Month's Pay; 1/1; 99 levels category Reputation Advantages * Modifiers are not yet fully implemented Good Reputation; 5/5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers Good Reputation: Everyone: Always; 5/5; 4 levels; +1 Reaction Bonus Reputation +1: large group: Always; 2/0 Reputation +1: small group: Always; 1/0 Reputation +1: Everyone: <=10; 2/0 Reputation +1: large group: <=10; 1/0 Reputation +1: small group: <=10; 0/0 Reputation +1: Everyone: <=7; 1/0 Reputation +1: large group: <=7; 0/0 Reputation +1: small group: <=7; 0/0 Reputation +2: large group: Always; 5/0 Reputation +2: small group: Always; 3/0 Reputation +2: Everyone: <=10; 5/0 Reputation +2: large group: <=10; 2/0 Reputation +2: small group: <=10; 1/0 Reputation +2: Everyone: <=7; 3/0 Reputation +2: large group: <=7; 1/0 Reputation +2: small group: <=7; 1/0 Reputation +3: large group: Always; 7/0 Reputation +3: small group: Always; 5/0 Reputation +3: Everyone: <=10; 7/0 Reputation +3: large group: <=10; 3/0 Reputation +3: small group: <=10; 2/0 Reputation +3: Everyone: <=7; 5/0 Reputation +3: large group: <=7; 2/0 Reputation +3: small group: <=7; 1/0 Reputation +4: large group: Always; 10/0 Reputation +4: small group: Always; 6/0 Reputation +4: Everyone: <=10; 10/0 Reputation +4: large group: <=10; 5/0 Reputation +4: small group: <=10; 3/0 Reputation +4: Everyone: <=7; 6/0 Reputation +4: large group: <=7; 3/0 Reputation +4: small group: <=7; 2/0 type disadvantage category Reputation Disadvantages Bad Reputation; -5/-5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers Bad Reputation: Everyone: Always; -5/-5; 4 levels; -1 Reaction Bonus Reputation -1: large group: Always; -2/0 Reputation -1: small group: Always; -1/0 Reputation -1: Everyone: <=10; -2/0 Reputation -1: large group: <=10; -1/0 Reputation -1: small group: <=10; -0/0 Reputation -1: Everyone: <=7; -1/0 Reputation -1: large group: <=7; -0/0 Reputation -1: small group: <=7; -0/0 Reputation -2: large group: Always; -5/0 Reputation -2: small group: Always; -3/0 Reputation -2: Everyone: <=10; -5/0 Reputation -2: large group: <=10; -2/0 Reputation -2: small group: <=10; -1/0 Reputation -2: Everyone: <=7; -3/0 Reputation -2: large group: <=7; -1/0 Reputation -2: small group: <=7; -1/0 Reputation -3: large group: Always; -7/0 Reputation -3: small group: Always; -5/0 Reputation -3: Everyone: <=10; -7/0 Reputation -3: large group: <=10; -3/0 Reputation -3: small group: <=10; -2/0 Reputation -3: Everyone: <=7; -5/0 Reputation -3: large group: <=7; -2/0 Reputation -3: small group: <=7; -1/0 Reputation -4: large group: Always; -10/0 Reputation -4: small group: Always; -6/0 Reputation -4: Everyone: <=10; -10/0 Reputation -4: large group: <=10; -5/0 Reputation -4: small group: <=10; -3/0 Reputation -4: Everyone: <=7; -6/0 Reputation -4: large group: <=7; -3/0 Reputation -4: small group: <=7; -2/0 category Dependent Disadvantages 26-50 point friend <=15; -18/0 26-50 point friend <=12; -12/0 26-50 point friend <=9; -6/0 26-50 point friend <=6; -3/0 1-25 point friend <=15; -36/0 1-25 point friend <=12; -24/0 1-25 point friend <=9; -12/0 1-25 point friend <=6; -6/0 <=0 point friend <=15; -48/0 <=0 point friend <=12; -32/0 <=0 point friend <=9; -16/0 <=0 point friend <=6; -8/0 26-50 point loved one <=15; -38/0 26-50 point loved one <=12; -24/0 26-50 point loved one <=9; -12/0 26-50 point loved one <=6; -6/0 1-25 point loved one <=15; -72/0 1-25 point loved one <=12; -48/0 1-25 point loved one <=9; -24/0 1-25 point loved one <=6; -12/0 <=0 point loved one <=15; -96/0 <=0 point loved one <=12; -64/0 <=0 point loved one <=9; -32/0 <=0 point loved one <=6; -16/0 category Enemy Disadvantages Enemy: 50 points <=15; -18/0 Enemy: 50 points <=12; -12/0 Enemy: 50 points <=9; -6/0 Enemy: 50 points <=6; -3/0 Enemy: 100 pts or 3-5 25 pts <=15; -30/0 Enemy: 100 pts or 3-5 25 pts <=12; -20/0 Enemy: 100 pts or 3-5 25 pts <=9; -10/0 Enemy: 100 pts or 3-5 25 pts <=6; -5/0 Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0 Enemy: 6-20 25 pts or 3-5 100 pts <=12; -40/0 Enemy: 6-20 25 pts or 3-5 100 pts <=9; -20/0 Enemy: 6-20 25 pts or 3-5 100 pts <=6; -10/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -30/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -15/0 Enemy: utterly formidable group <=15; -60/0 Enemy: utterly formidable group <=12; -60/0 Enemy: utterly formidable group <=9; -40/0 Enemy: utterly formidable group <=6; -20/0 Unknown Enemy: 50 points <=15; -33/0 Unknown Enemy: 50 points <=12; -22/0 Unknown Enemy: 50 points <=9; -11/0 Unknown Enemy: 50 points <=6; -5/0 Unknown Enemy: 100 pts or 3-5 25 pts <=15; -45/0 Unknown Enemy: 100 pts or 3-5 25 pts <=12; -30/0 Unknown Enemy: 100 pts or 3-5 25 pts <=9; -15/0 Unknown Enemy: 100 pts or 3-5 25 pts <=6; -7/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=12; -50/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=9; -25/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=6; -12/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -35/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -17/0 Unknown Enemy: utterly formidable group <=15; -60/0 Unknown Enemy: utterly formidable group <=12; -60/0 Unknown Enemy: utterly formidable group <=9; -45/0 Unknown Enemy: utterly formidable group <=6; -22/0 category Age Disadvantages Age 0-1; -6/0; ; -9 ST Bonus, -9 DX Bonus, -7 IQ Bonus, -9 HT Bonus, -3 Reaction Bonus Age 2; -6/0; ; -8 ST Bonus, -7 DX Bonus, -6 IQ Bonus, -8 HT Bonus, -3 Reaction Bonus Age 3; -6/0; ; -7 ST Bonus, -6 DX Bonus, -4 IQ Bonus, -7 HT Bonus, -3 Reaction Bonus Age 4; -6/0; ; -6 ST Bonus, -5 DX Bonus, -4 IQ Bonus, -6 HT Bonus, -3 Reaction Bonus Age 5; -6/0; ; -6 ST Bonus, -4 DX Bonus, -3 IQ Bonus, -5 HT Bonus, -3 Reaction Bonus Age 6-7; -6/0; ; -5 ST Bonus, -3 DX Bonus, -3 IQ Bonus, -4 HT Bonus, -3 Reaction Bonus Age 8-9; -6/0; ; -4 ST Bonus, -2 DX Bonus, -2 IQ Bonus, -3 HT Bonus, -3 Reaction Bonus Age 10-11; -6/0; ; -3 ST Bonus, -1 DX Bonus, -2 IQ Bonus, -2 HT Bonus, -3 Reaction Bonus Age 12-13; -6/0; ; -2 ST Bonus, -1 IQ Bonus, -1 HT Bonus, -3 Reaction Bonus Age 14; -6/0; ; -1 ST Bonus, -1 IQ Bonus, -3 Reaction Bonus Youth (15 years); -6/0; ; -3 Reaction Bonus Youth (16 years); -4/0; ; -2 Reaction Bonus Youth (17 years); -2/0; ; -1 Reaction Bonus Age (18+); 0/0 category Physical Disadvantages Albinism; -10/0 Appearance: Unattractive; -5/0; ; -1 Reaction Bonus Appearance: Ugly; -10/0; ; -2 Reaction Bonus Appearance: Hideous; -20/0; ; -4 Reaction Bonus Bad Sight: Nearsighted; -25/0; ; -2 Vision Bonus, -2 Melee Weapon Bonus Bad Sight: Farsighted; -25/0 Bad Sight: Nearsighted (correctable); -10/0 Bad Sight: Farsighted (correctable); -10/0 Blindness; -50/0; ; +1 Reaction Bonus, -50 Vision Bonus Color Blindness; -10/0 Deafness; -20/0; ; +3 DeafMute Bonus, -50 Hearing Bonus Dwarfism; -15/0; ; -1 Move Bonus Epilepsy; -30/0 Eunuch; -5/0 Fat: Overweight; -5/0; ; +2 Swimming Bonus Fat: +50%; -10/0; ; -1 Reaction Bonus, +5 Swimming Bonus Fat: double; -20/0; ; -2 Reaction Bonus, +5 Swimming Bonus Gigantism; -10/0; ; -2 Reaction Bonus Hard of Hearing; -10/0; ; -4 Hearing Bonus Hemophilia; -30/0 Lame: Crippled Leg; -15/0; ; -3 Move Bonus, -3 Melee Weapon Bonus Lame: One Leg; -25/0; ; -6 Melee Weapon Bonus, -10 Move Bonus Lame: No Legs; -35/0; ; -6 Melee Weapon Bonus, -20 Move Bonus Low Pain Threshold; -10/0 Mute; -25/0; ; +3 DeafMute Bonus No Sense of Smell/Taste; -5/0; ; -50 Smell Bonus One Arm; -20/0 One Eye; -15/0; ; -3 Ranged Weapon Bonus, -1 Melee Weapon Bonus One Hand; -15/0 Skinny; -5/0 Stuttering; -10/0; ; -2 Reaction Bonus category Mental Disadvantages Compulsive Lying; -15/0 Compulsive Carousing; -5/0 Compulsive Gambling; -5/-5; 2 levels Extra Sleep; -3/-3; 4 levels Insomniac; -10/0 Insomniac: severe; -15/0 Light Sleeper; -5/0 No Sense of Humor; -10/0 Obsession; -5/-5; 3 levels Pacifism: Total; -30/0 Pacifism: Self-defense; -15/0 Pacifism: Cannot Kill; -15/0 Sense of Duty (Employer); -10/0 Sense of Duty (Companions); -5/0 Sense of Duty (Nation); -10/0 Sense of Duty (Everyone You Know); -10/0 Sense of Duty (All Humanity); -15/0 Sense of Duty (All Life); -20/0 Absent-Mindedness; -15/0 Addiction; -5/0 Alcoholism; -15/-5; 2 levels Bad Temper; -10/0 Berserk; -15/0 Bloodlust; -10/0 Bully; -10/0; ; -2 Reaction Bonus Code of Honor; -5/-5; 3 levels Combat Paralysis; -15/0 Cowardice; -10/0 Curiosity; -5/0 Delusion; -5/-5; 3 levels; -1 Reaction Bonus Dyslexia; -5/0 Fanaticism; -15/0 Gluttony; -5/0 Greed; -15/0 Gullibility; -10/0 Honesty; -10/0 Impulsiveness; -10/0 Intolerance; -5/-5; 2 levels; Jealousy; -10/0 Kleptomania; -15/0 Laziness; -10/0 Lecherousness; -15/0 Megalomania; -10/0 Miserliness; -10/0 Overconfidence; -10/0 Pacifism; -15/-15; 2 levels; Paranoia; -10/0; ; -2 Reaction Bonus Pyromania; -5/0 Sadism; -15/0 Sense of Duty; -5/-5; 4 levels; Shyness: Mild; -5/0 Shyness: Severe; -10/0 Shyness: Crippling; -15/0 Stubbornness; -5/0; ; -1 Reaction Bonus Truthfulness; -5/0 Unluckiness; -10/0 Weak Will; -5/-5; 10 levels; -1 Will Bonus category Phobia Disadvantages Demophobia (Crowds); -15/0 Demophobia: severe (Crowds); -30/0 Scotophobia (Darkness); -15/0 Scotophobia: severe (Darkness); -30/0 Necrophobia (Death); -10/0 Necrophobia: severe (Death); -20/0 Rupophobia (Dirt); -10/0 Rupophobia: severe (Dirt); -20/0 Claustrophobia (Enclosed Places); -15/0 Claustrophobia: severe (Enclosed Places); -30/0 Acrophobia (Heights); -10/0 Acrophobia: severe (Heights); -20/0 Entomophobia (Insects); -10/0 Entomophobia: severe (Insects); -20/0 Brontophobia (Loud Noises); -10/0 Brontophobia: severe (Loud Noises); -20/0 Technophobia (Machinery); -5/0 Technophobia: severe (Machinery); -10/0 Teratophobia (Monsters); -15/0 Teratophobia: severe (Monsters); -30/0 Triskadekaphobia (#13); -5/0 Triskadekaphobia: severe (#13); -10/0 Thalassophobia (Oceans); -10/0 Thalassophobia: severe (Oceans); -20/0 Agoraphobia (Open Spaces); -10/0 Agoraphobia: severe (Open Spaces); -20/0 Ophiophobia (Reptiles); -10/0 Ophiophobia: severe (Reptiles); -20/0 Aichmophobia (Sharp Things); -15/0 Aichmophobia: severe (Sharp Things); -30/0 Squeamishness; -10/0 Squeamishness: severe; -20/0 Xenophobia (Strange Things); -15/0 Xenophobia: severe (Strange Things); -30/0 Hoplophobia (Weapons); -20/0 Hoplophobia: severe (Weapons); -40/0 Pyrophobia (Fire); -10/0 Pyrophobia: severe (Fire); -20/0 Musophobia (rodents); -5/0 Musophobia: severe (rodents); -10/0 Ailurophobia (cats); -5/0 Ailurophobia: severe (cats); -10/0 Cynophobia (dogs); -5/0 Cynophobia: severe (dogs); -10/0 Arachnophobia (spiders); -5/0 Arachnophobia: severe (spiders); -10/0 Autophobia (being alone); -15/0 Autophobia: severe (being alone); -30/0 Hemophobia (blood); -10/0 Hemophobia: severe (blood); -20/0 category Social Disadvantages Compulsive Arguing; -10/0 Compulsive Behaviour; -5/-5; 3 levels; Compulsive Joker; -10/0 Secret: Serious Embarrassment; -5/0 Secret: Utter Rejection; -10/0 Secret: Imprisonment or Exile; -20/0 Secret: Possible Death; -30/0 Social Stigma: 2nd Class Citizen; -5/0; ; -1 Reaction Bonus Social Stigma: Valuable Property; -10/0; ; -1 Reaction Bonus Social Stigma: Minority Group; -10/0; ; -1 Reaction Bonus Social Stigma: Outsider/Barbarian; -15/0; ; -1 Reaction Bonus Social Stigma: Expendable Property; -20/0; ; -1 Reaction Bonus Trademark: Simple; -5/0 Trademark: Traceable; -10/0 Trademark: Elaborate; -15/0 Duty <=15; -15/0 Duty <=15: low risk; -10/0 Duty <=12; -10/0 Duty <=12: low risk; -5/0 Duty <=9; -5/0 Duty <=6; -2/0 Odious Personal Habit; -5/-5; 3 levels; -1 Reaction Bonus Primitive; -5/-5; 10 levels Social Stigma; -5/-5; 4 levels; -1 Reaction Bonus Vow; -5/-5; 3 levels; Wealth: Struggling; -10/0; Wealth: Poor; -15/0; Wealth: Dead Broke; -25/0; Low Status; -5/-5; 4 levels * Skills have the form: * name; difficulty(based-on); default1, ..., defaultn; prereq1, ..., prereqn; bonus1, ..., bonusn type skill category Acrobatics Maneuvers Tumbling; MA/S; Acrobatics-0 Aerial Acrobatics; MA/H; Acrobatics-2; Acrobatics@12 Stilt Walking; MA/A; Acrobatics-0; Acrobatics@12 Team Acrobatics; MA/H; Acrobatics-0; Acrobatics@12 Tightrope Walking; MA/H; Acrobatics-2; Acrobatics@12 Gymnastics; MA/H; Acrobatics-0; Acrobatics@12 Roll with Blow; MA/H; DX-6, Acrobatics-2; Acrobatics@12 category Animal Skills Animal Care; M/E; IQ-4, Animal Training-0 Animal Training; M/H; IQ-6, Animal Care-4 Falconry; M/A; IQ-5 Packing; M/H; IQ-6, Animal Training-6; Animal Care@12 Riding: Horse; P/A; Animal Training-3, DX-5 Teamster; M/A; Animal Training-4, Riding: Horse-2; Animal Care@12 Veterinary; M/H; Physician-5, Animal Training-5, Animal Care-8 category Artistic Skills Artist; M/H; IQ-6; ; +Artistic Bonus Storytelling; M/A; IQ-5, Performance-2, Public Speaking-2; ; +Voice Bonus,\ +Charisma Bonus, +Artistic Bonus Cartography; M/A; IQ-5, Navigation-5 Juggling; P/A; DX-5 Poetry; M/A; IQ-5; ; +Artistic Bonus Sculpting; P/A; DX-5, IQ-5; ; +Artistic Bonus Writing; M/A; IQ-5; ; +Artistic Bonus category Musical Skills Singing; P/E(HT); HT-4; ; +Music Bonus, +Voice Bonus Musical Instrument; M/H; ; ; +Music Bonus Musical Composition; M/H; ; ; +Music Bonus Dancing; P/A; DX-5; ; +Artistic Bonus category Athletic Skills Acrobatics; P/H; DX-6 Jumping; P/E Meditation; M/VH * Choose one of the following for how Running affects Move and Dodge * Running adds +1/8 of skill to Move Running; P/H(HT); ; ; ; ; +8 MoveOnly Bonus * Running adds +1/8 of skill to Move and Dodge * Running; P/H(HT); ; ; ; ; +8 Move Bonus Swimming; P/E; ST-5, DX-4 Throwing; P/E; Axe Throwing-1, Knife Throwing-1, Spear Throwing-1; ;\ +Ranged Weapon Bonus, +Throwing Bonus, + Halfling Ranged Weapon Bonus category Martial Arts Skills * Boxing adds +1/5 of skill to Punching damage bonus Boxing; P/A; ; ; ; ; +5 Punching Damage Bonus * Brawling adds +1/10 of skill to Punching and Kicking damage bonus Brawling; P/E; ; ; ; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus Wrestling; P/A; ST-2, DX-5 category Craft Skills Carpentry; M/E; IQ-4, DX-4; ; +Non-Metal Craft Bonus Cooking; M/E; IQ-4; ; +Non-Metal Craft Bonus Jeweler; M/H, TL; IQ-6, Blacksmith-3; ; +Metal Craft Bonus Pottery; M/A; IQ-5; ; +Non-Metal Craft Bonus Woodworking; P/A; DX-5, Carpentry-3; ; +Non-Metal Craft Bonus category Language Skills Gesture; M/E; IQ-4, Sign Language-0; ; +DeafMute Bonus category Medical Skills First Aid; M/E, TL; IQ-5, Physician-0, Veterinary-5, Physiology-5 Physician; M/H, TL; Veterinary-5, First Aid-7, IQ-7 Physician/Surgeon; M/VH, TL, Opt; Veterinary-5, Physician-5,\ Physiology-8, First Aid-8; Physician@12 category Outdoors Skills Caving; M/A; IQ-5 Climbing; P/A; DX-5, ST-5; ; +DoubleJointed Bonus Fishing; M/E; IQ-4 Naturalist; M/H; IQ-6 Navigation; M/H, TL; Astronomy-5, Seamanship-5 Orienteering; M/A; IQ-5 Survival: Arctic; M/A; IQ-5, Naturalist-3, Survival: Plains-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Desert; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Plains-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Islands/Beaches; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Plains-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Jungle; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Plains-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Mountains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Plains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3 Survival: Swampland; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Woodlands-3 Survival: Woodlands; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3 Tracking; M/A; IQ-5, Naturalist-2; ; +Vision Bonus Weather Sense; M/A; IQ-5 category Professional Skills Teaching; M/A; IQ-5 Merchant; M/A; IQ-5 category Scientific Skills Architecture; M/A, TL; IQ-5 History; M/H; IQ-6, Archaeology-6 Literature; M/H; IQ-6 Research; M/A; IQ-5, Writing-3 Strategy (land); M/H; IQ-6, Tactics (land)-6, Strategy (naval)-4 Strategy (naval); M/H; IQ-6, Tactics (naval)-6, Strategy (land)-4 Tactics (land); M/H; IQ-6, Strategy (land)-6, Tactics (naval)-4 Tactics (naval); M/H; IQ-6, Tactics (land)-4, Strategy (naval)-6 category Social Skills Acting; M/A; IQ-5, Storytelling-5, Public Speaking-5, Performance-2 Administration; M/A; IQ-6, Merchant-3 Area Knowledge (small area); M/E Area Knowledge (village); M/E Area Knowledge (city); M/E Area Knowledge (state); M/E Area Knowledge (nation); M/E Area Knowledge (planet); M/E Carousing; P/A(HT); HT-2 Diplomacy; M/H; IQ-6; ; +Voice Bonus Fast-Talk; M/A; IQ-5, Acting-5 Gambling; M/A; IQ-5, Mathematics-5 Intimidation; M/A; IQ-5, ST-5, Acting-3 Leadership; M/A; ST-5; ; +Charisma Bonus Public Speaking; M/A; IQ-5, Performance-2, Storytelling-2; ;\ +Charisma Bonus, +Voice Bonus Performance; M/A; IQ-5, Storytelling-2, Public Speaking-2; ; +Artistic Bonus Savoir-Faire; M/E; IQ-4 Sex Appeal; M/A(HT); HT-3 category Thief/Spy Skills Camouflage; M/E; IQ-4; ; +Camouflage Aptitude Detect Lies; M/H; IQ-6, Psychology-4, Body Language-3; ; +Empathy Bonus Disguise; M/A; IQ-5 Escape; P/H; DX-6; ; +DoubleJointed Bonus Forgery; M/H, TL; IQ-6, DX-8, Artist-5 Holdout; M/A; IQ-5, Sleight of Hand-3 Interrogation; M/A; IQ-5 Intimidation; M/A; IQ-5 Lip Reading; M/A; IQ-10 Lockpicking; M/A, TL; IQ-5; ; +Mechanical Aptitude Pickpocket; P/H; DX-6, Sleight of Hand-4 Poisons; M/H; IQ-6, Chemistry-5, Physician-3 Scrounging; M/E; IQ-4 Shadowing; M/A; IQ-6, Stealth-4 Sleight of Hand; P/H Stealth; P/A; IQ-5, DX-5; ; +Stealth Aptitude Streetwise; M/A; IQ-5 Traps; M/A, TL; IQ-5, DX-5, Lockpicking-3 Ventriloquism; M/H category Boating Skills Boating; P/A; IQ-5, DX-5 Seamanship; M/E, TL; IQ-4 Navigation; M/H; IQ-6 Shiphandling; M/H; IQ-4; Weather Sense@12, Navigation@12, Seamanship@12