GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * Smell Bonus adds to Tracking, Survival, Detection of Poisons and of Traps. * No Smell Disad: -5 to all of the skills above. Dulled Nose: -1 per level. * * For Rabbits: Climbing is P/H, Mechanic is M/H, Anthropology is M/VH, * Botany is M/VH, Telecontrol is M/VH. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Bunnies & Burrows Rules * type bonus Active Defense Bonus; Charisma Bonus; DeafMute Bonus; DoubleJointed Bonus; Empath Bonus; Empathy Bonus; Farsight Bonus; Fast Draw Bonus; Hearing Bonus; Kicking Damage Bonus; Melee Weapon Bonus; Missile Weapon Bonus; Movement Bonus; Nearsight Bonus; NoSmell Bonus; Punching Damage Bonus; Reaction Bonus; Skill Bonus; Skill Point Bonus; Smell Bonus; Spell Bonus; Vision Bonus; Voice Bonus; Will Bonus; PD Bonus; DR Bonus; ST Bonus; DX Bonus; IQ Bonus; HT Bonus; Hit Points Bonus; Fatigue Bonus; * Included in Dodge and Move Move Bonus; * Not include in Dodge MoveOnly Bonus; * Only included in Dodge Dodge Bonus; * Bonuses used for modifiers. These are built into the code unfortuantely so * the list can only be expanded by code changes. Point Cost; $ Cost; Damage Dice Bonus; Damage Add Bonus; Weapon Skill Bonus; Weight Bonus; * type modifier category Limitation Modifiers 3/4; *0.75 Point Cost; 2/3; *0.66667 Point Cost; 1/2; /2 Point Cost; 1/3; /3 Point Cost; 1/4; /4 Point Cost; * type advantage category Race Advantages Rabbit; 0/0; ; ; Enhanced Move@1, Peripheral Vision, Brontophobia (Loud Noises), Camouflage@0, Lapine@0, Common Lagomorph@0, Running@0, Stealth@0, Survival: Plains@0 category Physical Advantages Acute Hearing; 2/2; 5 levels; +1 Hearing Bonus Acute Taste and Smell; 5/5; 5 levels; +1 Smell Bonus Acute Vision; 2/2; 5 levels; +1 Vision Bonus Ambidexterity; 10/0 Appearance: Attractive; 5/0; ; +1 Reaction Bonus Appearance: Beautiful; 15/0; ; +2 Reaction Bonus Appearance: Handsome; 15/0; ; +2 Reaction Bonus Appearance: Very Beautiful; 25/0; ; +2 Reaction Bonus Appearance: Very Handsome; 25/0; ; +2 Reaction Bonus Combat Reflexes; 15/0; ; +1 Fast Draw Bonus, +1 Active Defense Bonus Double Jointed; 5/0; ; +3 DoubleJointed Bonus Immunity to Disease; 10/0 Longevity; 5/0 Night Vision; 10/0 Rapid Healing; 5/0 Toughness; 10/15; 2 levels; +1 DR Bonus Voice; 10/0; ; +2 Reaction Bonus, +2 Voice Bonus category Mental Advantages Absolute Direction; 5/0; ; +3 Navigation Bonus Absolute Timing; 5/0 Alertness; 8/8; 5 levels; +1 Hearing Bonus, +1 Vision Bonus, +1 Smell Bonus Animal Empathy; 15/0; ; +3 Zoology Bonus Charisma; 5/5; 5 levels; +1 Reaction Bonus, +1 Charisma Bonus Common Sense; 10/0 Composed; 5/0 Danger Sense; 15/0 Eidetic Sense of Smell; 10/0 Empathy; 15/0; ; +4 Empathy Bonus High Pain Threshold; 10/0 Intuition; 15/0 Language Talent; 2/2; 5 levels; +1 Language Bonus Luck 1/hour; 15/0 Luck 2/hour; 30/0 Mathematical Ability; 10/0; ; +2 Merchant Bonus Strong Will; 4/4; 5 levels; +1 Will Bonus Unaffected by Loud Noises; 10/0; category Social Advantages Legal Enforcement Powers; 5/0; Status; 5/5; 3 levels; +1 Reaction Bonus; Savoir-Faire@2 Unusual Background; 10/0 category Patron Advantages Patron: Rabbit (150+) <=15; 30/0 Patron: Rabbit (150+) <=12; 20/0 Patron: Rabbit (150+) <=9; 10/0 Patron: Rabbit (150+) <=6; 5/0 Patron: Rabbit (200+) <=15; 45/0 Patron: Rabbit (200+) <=12; 30/0 Patron: Rabbit (200+) <=9; 15/0 Patron: Rabbit (200+) <=6; 7/0 Patron: Warren <=15; 45/0 Patron: Warren <=12; 30/0 Patron: Warren <=9; 15/0 Patron: Warren <=6; 7/0 category Reputation Advantages Reputation: Everyone: Always; 5/5; 4 levels; +1 Reaction Bonus Reputation +1: large group: Always; 2/0 Reputation +1: small group: Always; 1/0 Reputation +1: Everyone: <=10; 2/0 Reputation +1: large group: <=10; 1/0 Reputation +1: small group: <=10; 0/0 Reputation +1: Everyone: <=7; 1/0 Reputation +1: large group: <=7; 0/0 Reputation +1: small group: <=7; 0/0 Reputation +2: large group: Always; 5/0 Reputation +2: small group: Always; 3/0 Reputation +2: Everyone: <=10; 5/0 Reputation +2: large group: <=10; 2/0 Reputation +2: small group: <=10; 1/0 Reputation +2: Everyone: <=7; 3/0 Reputation +2: large group: <=7; 1/0 Reputation +2: small group: <=7; 1/0 Reputation +3: large group: Always; 7/0 Reputation +3: small group: Always; 5/0 Reputation +3: Everyone: <=10; 7/0 Reputation +3: large group: <=10; 3/0 Reputation +3: small group: <=10; 2/0 Reputation +3: Everyone: <=7; 5/0 Reputation +3: large group: <=7; 2/0 Reputation +3: small group: <=7; 1/0 Reputation +4: large group: Always; 10/0 Reputation +4: small group: Always; 6/0 Reputation +4: Everyone: <=10; 10/0 Reputation +4: large group: <=10; 5/0 Reputation +4: small group: <=10; 3/0 Reputation +4: Everyone: <=7; 6/0 Reputation +4: large group: <=7; 3/0 Reputation +4: small group: <=7; 2/0 category Ally Advantages Ally: 76-100 <=15; 15/0 Ally: 76-100 <=12; 10/0 Ally: 76-100 <=9; 5/0 Ally: 76-100 <=6; 3/0 Ally: 101-150 <=15; 30/0 Ally: 101-150 <=12; 20/0 Ally: 101-150 <=9; 10/0 Ally: 101-150 <=6; 5/0 Ally: 151-200 <=15; 45/0 Ally: 151-200 <=12; 30/0 Ally: 151-200 <=9; 15/0 Ally: 151-200 <=6; 8/0 category GM-Racial Advantage Enhanced Move; 0/10; 1 level Peripheral Vision; 0/0 category Unspent Points Unspent Character Points; 1/1; 1000 levels type disadvantage category Physical Disadvantages Albinism; -10/0 Appearance: Unattractive; -5/0; ; -1 Reaction Bonus Appearance: Ugly; -10/0; ; -2 Reaction Bonus Appearance: Hideous; -20/0; ; -4 Reaction Bonus Bad Sight: Nearsighted; -25/0; ; -2 Vision Bonus, -2 Nearsight Bonus Bad Sight: Farsighted; -25/0; ; -3 Farsight Bonus Blindness; -65/0; ; +1 Reaction Bonus, -50 Vision Bonus Color Blindness; -5/0 Deafness; -20/0; ; +3 DeafMute Bonus, -50 Hearing Bonus Dulled Nose; -3/-3; 4 levels; -1 Smell Bonus, -1 Naturalist Bonus, -1 Botany Bonus Dwarfism; -15/0; ; -1 MoveOnly Bonus Epilepsy; -30/0 Eunuch; -5/0 Fat: Overweight; -5/0; ; +2 Swimming Bonus Fat: +50%; -10/0; ; -1 Reaction Bonus, +5 Swimming Bonus Fat: double; -20/0; ; -2 Reaction Bonus, +5 Swimming Bonus Gigantism; -10/0; ; -2 Reaction Bonus Hard of Hearing; -10/0; ; -4 Hearing Bonus Hemophilia; -30/0 Lame: Crippled Leg; -15/0; ; -3 MoveOnly Bonus, -3 Melee Weapon Bonus Low Pain Threshold; -10/0 Mute; -25/0; ; +3 DeafMute Bonus Night Blindness; -10/0 No Sense of Smell/Taste; -15/0; ; -50 Smell Bonus, +45 NoSmell Bonus, -5 Botany Bonus, -5 Naturalist Bonus One Fore-Paw; -20/0; ; -2 MoveOnly Bonus, -3 Melee Weapon Bonus One Eye; -15/0; ; -3 Missile Weapon Bonus, -1 Melee Weapon Bonus Skinny; -5/0 Stuttering; -10/0; ; -2 Reaction Bonus category Mental Disadvantages Absent-Mindedness; -15/0 Addiction; -5/0 Alcoholism; -15/0 Bad Temper; -10/0 Berserk; -15/0 Bloodlust; -10/0 Bully; -10/0; ; -2 Reaction Bonus Code of Honor (minor); -5/0 Code of Honor (major); -10/0 Code of Honor (great); -15/0 Combat Paralysis; -15/0 Compulsive Behavior (minor); -5/0 Compulsive Behavior (major); -10/0 Compulsive Behavior (great); -15/0 Compulsive Lying; -15/0 Compulsive Carousing; -5/0 Compulsive Gambling; -5/-5; 2 levels Cowardice; -10/0 Curiosity; -5/0 Delusion (minor); -5/0 Delusion (major); -10/0; ; -2 Reaction Bonus Delusion (severe); -15/0; ; -3 Reaction Bonus Dyslexia; -5/0 Edgy; -5/0 Fanaticism; -15/0 Gluttony; -5/0 Greed; -15/0 Gullibility; -10/0 Honesty; -10/0 Impulsiveness; -10/0 Intolerance: All Non-Rabbits; -10/0 Intolerance: Species (specific); -5/0 Intolerance: Non-Warren Rabbits; -5/0 Jealousy; -10/0 Laziness; -10/0 Lecherousness; -15/0 Megalomania; -10/0 Miserliness; -10/0 Overconfidence; -10/0 Pacifism: Total; -30/0 Pacifism: Self-defense; -15/0 Pacifism: Cannot Kill; -15/0 Pacifism: Cannot Fight Rabbits; -15/0 Paranoia; -10/0; ; -2 Reaction Bonus Sadism; -15/0 Sense of Duty (Companions); -5/0 Sense of Duty (Warren); -10/0 Sense of Duty (All Animal Life); -15/0 Sense of Duty (All Life); -20/0 Shyness: Mild; -5/0 Shyness: Severe; -10/0 Shyness: Crippling; -15/0 Split Personality (Same); -10/0; Split Personality (Different); -15/0; Stubbornness; -5/0; ; -1 Reaction Bonus Trickster; -15/0 Truthfulness; -5/0 Unluckiness; -10/0 Weak Will; -8/-8; 5 levels; -1 Will Bonus category Phobia Disadvantages Acrophobia (Heights); -5/0; Acrophobia: severe (Heights); -10/0; Agoraphobia (Open Spaces); -10/0; Agoraphobia: severe (Open Spaces); -20/0; Aichmophobia (Sharp Things); -5/0; Aichmophobia: severe (Sharp Things); -10/0; Brontophobia: severe (Loud Noises); -10/0; Demophobia (Crowds); -15/0; Demophobia: severe (Crowds); -30/0; Entomophobia (Insects); -10/0; Entomophobia: severe (Insects); -20/0; Hoplophobia (Weapons); -5/0; Hoplophobia: severe (Weapons); -10/0; Necrophobia (Death); -10/0; Necrophobia: severe (Death); -20/0; Ophiophobia (Reptiles); -10/0; Ophiophobia: severe (Reptiles); -20/0; Squeamishness: severe; -20/0 Squeamishness; -10/0 Technophobia (Machinery); -5/0; Technophobia: severe (Machinery); -10/0; Teratophobia (Monsters); -15/0; Teratophobia: severe (Monsters); -30/0; Thalassophobia (Lakes +); -10/0; Thalassophobia: severe (Lakes +); -20/0; Xenophobia (Strange Things); -15/0; Xenophobia: severe (Strange Things); -30/0; category Social Disadvantages Duty: 15 or less; -15/0 Low Risk Duty: 15 or less; -10/0 Duty: 10 or less; -10/0 Low Risk Duty: 10 or less; -5/0 Duty: 7 or less; -5/0 Odious Personal Habit; -5/-5; 3 levels; -1 Reaction Bonus Primitive: Hutch Rabbit; -5/0 Social Stigma: 2nd Class Citizen; -5/0 Social Stigma: Maverick; -5/0 Vow: Minor; -5/0 Vow: Major; -10/0 Vow: Great; -15/0 category Reputation Disadvantages Reputation: Everyone: Always; -5/-5; 4 levels; -1 Reaction Bonus Reputation -1: large group: Always; -2/0 Reputation -1: small group: Always; -1/0 Reputation -1: Everyone: <=10; -2/0 Reputation -1: large group: <=10; -1/0 Reputation -1: small group: <=10; -0/0 Reputation -1: Everyone: <=7; -1/0 Reputation -1: large group: <=7; -0/0 Reputation -1: small group: <=7; -0/0 Reputation -2: large group: Always; -5/0 Reputation -2: small group: Always; -3/0 Reputation -2: Everyone: <=10; -5/0 Reputation -2: large group: <=10; -2/0 Reputation -2: small group: <=10; -1/0 Reputation -2: Everyone: <=7; -3/0 Reputation -2: large group: <=7; -1/0 Reputation -2: small group: <=7; -1/0 Reputation -3: large group: Always; -7/0 Reputation -3: small group: Always; -5/0 Reputation -3: Everyone: <=10; -7/0 Reputation -3: large group: <=10; -3/0 Reputation -3: small group: <=10; -2/0 Reputation -3: Everyone: <=7; -5/0 Reputation -3: large group: <=7; -2/0 Reputation -3: small group: <=7; -1/0 Reputation -4: large group: Always; -10/0 Reputation -4: small group: Always; -6/0 Reputation -4: Everyone: <=10; -10/0 Reputation -4: large group: <=10; -5/0 Reputation -4: small group: <=10; -3/0 Reputation -4: Everyone: <=7; -6/0 Reputation -4: large group: <=7; -3/0 Reputation -4: small group: <=7; -2/0 category Dependent Disadvantages 26-50 point friend <=15; -18/0 26-50 point friend <=12; -12/0 26-50 point friend <=9; -6/0 26-50 point friend <=6; -3/0 1-25 point friend <=15; -36/0 1-25 point friend <=12; -24/0 1-25 point friend <=9; -12/0 1-25 point friend <=6; -6/0 <=0 point friend <=15; -48/0 <=0 point friend <=12; -32/0 <=0 point friend <=9; -16/0 <=0 point friend <=6; -8/0 26-50 point loved one <=15; -38/0 26-50 point loved one <=12; -24/0 26-50 point loved one <=9; -12/0 26-50 point loved one <=6; -6/0 1-25 point loved one <=15; -72/0 1-25 point loved one <=12; -48/0 1-25 point loved one <=9; -24/0 1-25 point loved one <=6; -12/0 <=0 point loved one <=15; -96/0 <=0 point loved one <=12; -64/0 <=0 point loved one <=9; -32/0 <=0 point loved one <=6; -16/0 category Enemy Disadvantages Enemy: 50 points <=15; -18/0 Enemy: 50 points <=12; -12/0 Enemy: 50 points <=9; -6/0 Enemy: 50 points <=6; -3/0 Enemy: 100 pts or 3-5 25 pts <=15; -30/0 Enemy: 100 pts or 3-5 25 pts <=12; -20/0 Enemy: 100 pts or 3-5 25 pts <=9; -10/0 Enemy: 100 pts or 3-5 25 pts <=6; -5/0 Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0 Enemy: 6-20 25 pts or 3-5 100 pts <=12; -40/0 Enemy: 6-20 25 pts or 3-5 100 pts <=9; -20/0 Enemy: 6-20 25 pts or 3-5 100 pts <=6; -10/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -30/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -15/0 Enemy: utterly formidable group <=9; -40/0 Enemy: utterly formidable group <=6; -20/0 category Age Disadvantages Youth (9 months); -6/0; ; -3 Reaction Bonus Youth (10 months); -4/0; ; -2 Reaction Bonus Youth (11 months); -2/0; ; -1 Reaction Bonus Age (73+); -3/-3; 3 levels category GM-Racial Disads Brontophobia (Loud Noises); -0/0; * Skills have the form: * name; difficulty(based-on); default1, ..., defaultn; prereq1, ..., prereqn; bonus1, ..., bonusn type skill category Artistic Skills Artist; M/H; IQ-6; ; +Farsight Bonus Bard; M/A; IQ-5; ; +Voice Bonus, +Charisma Bonus Dancing; P/A; DX-5 Poetry; M/A; IQ-5 category Athletic Skills Acrobatics; P/H; DX-6 Jumping; P/E Running; P/H(HT) Sports; P/A; DX-5 Swimming; P/E; ST-6, DX-6 Throwing; P/H; ; ; +Missile Weapon Bonus category Combat Skills Brawling; P/E; ; ; +Melee Weapon Bonus; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus, +10 Dodge Bonus Fast Draw: Herb; P/E; ; ; +Fast Draw Bonus category Craft Skills Fiber Crafts; M/H; IQ-4; ; +Farsight Bonus Mechanic TL/R; M/H; IQ-6, Engineer TL/R-4; Scrounging@12; +DoubleJointed Bonus, +Farsight Bonus category Medical Skills Diagnosis; M/H; IQ-6, First Aid-4 First Aid; M/E; IQ-4; ; +Farsight Bonus category Outdoors Skills Climbing; P/H; DX-6, ST-6; ; +DoubleJointed Bonus Naturalist; M/H; IQ-6 Navigation; M/H; Astronomy-5; ; +Nearsight Bonus Survival: Arctic; M/A; IQ-5, Naturalist-3, Survival: Desert-4, Survival: Islands/Beaches-4, Survival: Jungle-4, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-4, Survival: Woodlands-4; ; +Smell Bonus, +NoSmell Bonus Survival: Desert; M/A; IQ-5, Naturalist-3, Survival: Arctic-4, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-4, Survival: Woodlands-4; ; +Smell Bonus, +NoSmell Bonus Survival: Islands/Beaches; M/A; IQ-5, Naturalist-3, Survival: Arctic-4, Survival: Desert-3, Survival: Jungle-3, Survival: Mountains-4, Survival: Plains-4, Survival: Swampland-4, Survival: Woodlands-3; ; +Smell Bonus, +NoSmell Bonus Survival: Jungle; M/A; IQ-5, Naturalist-3, Survival: Arctic-4, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Mountains-4, Survival: Plains-4, Survival: Swampland-3, Survival: Woodlands-3; ; +Smell Bonus, +NoSmell Bonus Survival: Mountains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-4, Survival: Jungle-4, Survival: Plains-4, Survival: Swampland-4, Survival: Woodlands-3; ; +Smell Bonus, +NoSmell Bonus Survival: Plains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3; ; +Smell Bonus, +NoSmell Bonus Survival: Swampland; M/A; IQ-5, Naturalist-3, Survival: Arctic-4, Survival: Desert-4, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-4, Survival: Plains-4, Survival: Woodlands-3; ; +Smell Bonus, +NoSmell Bonus Survival: Woodlands; M/A; IQ-5, Naturalist-3, Survival: Arctic-4, Survival: Desert-4, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-4, Survival: Swampland-3; ; +Smell Bonus, +NoSmell Bonus Tracking TL/R; M/A; IQ-5; ; +Smell Bonus, +NoSmell Bonus category Professional Skills Heraldry; M/A; IQ-5, Savoir-Faire-3 Law; M/H; IQ-6 category Scientific Skills Agronomy; M/A Anthropology; M/VH Architecture; M/A; IQ-5 Astronomy; M/H; IQ-6; ; +Nearsight Bonus Botany; M/VH; IQ-7 Engineer TL/R; M/H; IQ-6, Mechanic TL/R-6; Scrounging@12 Herbary; M/VH; ; Botany@12 History; M/H; IQ-6 Linguistics; M/VH Occultism; M/A; IQ-6 Oral Literature; M/H; IQ-6 Psychology; M/H; IQ-6 Strategy; M/H; IQ-6, Tactics-6 Tactics; M/H; IQ-6, Strategy-6 Theology; M/H; IQ-6 Weather Sense; M/A; IQ-5 Zoology; M/H; IQ-6 category Social Skills Acting; M/A; IQ-5, Bard-5 Administration; M/A; IQ-6, Merchant-3 Area Knowledge (small area); M/E; Area Knowledge (medium area); M/E; Area Knowledge (large area); M/E; Carousing; P/A(HT); HT-2 Diplomacy; M/H; IQ-6; ; +Voice Bonus Fast-Talk; M/A; IQ-5, Acting-5 Gambling; M/A; IQ-5 Hedgewise; M/A; IQ-5 Leadership; M/A; ST-5; ; +Charisma Bonus Merchant; M/A; IQ-5 Savoir-Faire; M/E; IQ-4 Sex Appeal; M/A(HT); HT-3 Teaching; M/A; IQ-5 category Thief/Spy Skills Camouflage; M/E; IQ-4 Detect Lies; M/H; IQ-6, Psychology-4; ; +Empathy Bonus Disguise; M/A; IQ-5 Escape; P/H; DX-6; ; +DoubleJointed Bonus Holdout; M/A; IQ-5, Sleight of Paw-3; ; +Farsight Bonus Interrogation; M/A; IQ-5 Lip Reading; M/A; IQ-10 Mimic Non-Rabbit; P/H; DX-6 Poisons; M/H; IQ-6 Scrounging; M/E; IQ-4 Sleight of Paw; P/H; DX-6 Stealth; P/A; IQ-4, DX-4; ; +Silence Adv Bonus Traps; M/A; IQ-5 Ventriloquism; M/H category Acrobatic Maneuvers Roll with Blow; MA/H; Acrobatics-2; Bun Fu@12 Team Acrobatics; MA/H; Acrobatics-2; Acrobatics@12 category Martial Arts Maneuvers Back Kick; MA/H; Bun Fu-4; Bun Fu@12 Feint (Brawling); MA/H; Brawling-0; Brawling@12 Feint (Bun Fu); MA/H; Bun Fu-0; Bun Fu@12 Flying Jump Kick; MA/H; Bun Fu-6; Bun Fu@12 Ground Fighting (Brawling); MA/H; Brawling-4; Brawling@12 Ground Fighting (Bun Fu); MA/H; Bun Fu-4; Bun Fu@12 Jump Kick; MA/H; Bun Fu-4; Bun Fu@12 Kicking (Brawling); MA/H; DX-2, Brawling-2; Brawling@12 Kicking (Bun Fu); MA/H; Bun Fu-2; Bun Fu@12 Ripping (Brawling); MA/H; Brawling-2; Brawling@12 Ripping (Bun Fu); MA/H; Bun Fu-2; Bun Fu@12 Spin Kick; MA/H; Bun Fu-3; Bun Fu@12 category Language Skills Gesture; M/E; IQ-4; ; +DeafMute Bonus Common Lagomorph; M/E; ; ; +Language Bonus Lapine; M/A; Common Lagomorph-4; ; +Language Bonus Pika; M/A; Common Lagomorph-4; ; +Language Bonus Common Carnivore; M/A; Canine-4, Feline-4, Musteline-4, Ursine-4; ; +Language Bonus Canine; M/H; Common Carnivore-4; ; +Language Bonus Feline; M/H; Common Carnivore-4; ; +Language Bonus Musteline; M/H; Common Carnivore-4; ; +Language Bonus Ursine; M/H; Common Carnivore-4; ; +Language Bonus Common Ungulate; M/E; Equine-4, Bovine-4, Suine-4; ; +Language Bonus Equine; M/A; Common Ungulate-4; ; +Language Bonus Bovine; M/A; Common Ungulate-4; ; +Language Bonus Suine; M/A; Common Ungulate-4; ; +Language Bonus Common Rodent; M/E; Sciurine-4, Murine-4, Castorine-4; ; +Language Bonus Sciurine; M/A; Common Rodent-4; ; +Language Bonus Murine; M/A; Common Rodent-4; ; +Language Bonus Castorine; M/A; Common Rodent-4; ; +Language Bonus Common Insectivore; M/A; Didelphine-4, Chiroptine-4; ; +Language Bonus Didelphine; M/A; Common Insectivore-4; ; +Language Bonus Chiroptine; M/A; Common Insectivore-4; ; +Language Bonus Common Avian; M/A; Passerine-4, Anatine-4, Accipitrine-4, Galline-4; ; +Language Bonus Passerine; M/H; Common Avian-4; ; +Language Bonus Anatine; M/H; Common Avian-4; ; +Language Bonus Accipitrine; M/H; Common Avian-4; ; +Language Bonus Galline; M/H; Common Avian-4; ; +Language Bonus Common Cold-blooded; M/A; Reptiline-4, Amphibine-4, Piscine-4; ; +Language Bonus Reptiline; M/H; Common Cold-blooded-4; ; +Language Bonus Amphibine; M/H; Common Cold-blooded-4; ; +Language Bonus Piscine; M/VH; Common Cold-blooded-4; ; +Language Bonus Common Arthropod; M/A; Insectine-4, Arachnine-4; ; +Language Bonus Insectine; M/H; Common Arthropod-4; ; +Language Bonus Arachnine; M/H; Common Arthropod-4; ; +Language Bonus Common Lower Form; M/H; ; ; +Language Bonus