GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer.
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title Brad Prentice's version of DnD
*
type advantage
 category Races
  Dwarf; 40/0; ; -1 MoveOnly Bonus, -2 Jump Bonus, +1 HT Bonus, +2 Fatigue Points Bonus, +2 Mechanical Aptitude,\
    +1 PD Bonus, +2 Metal Craft Bonus; Poison Resistance@2, Magic Resistance@2, Infravision, Extended Lifespan, Extra Encumbrance, Dwarvish@0, Caving@0
  Gnome; 20/0; ; -1 ST Bonus, +1 HT Bonus, -1 MoveOnly Bonus, +2 Non-Metal Craft Bonus, +1 PD Bonus,+1 Fatigue Points Bonus; Extended Lifespan, Infravision, Extra Encumbrance, Acute Hearing@3, Gnomish@0, Caving@-1
  Elf; 40/0; ; -1 ST Bonus, +1 DX Bonus, -1 HT Bonus, +1 Stealth Aptitude; Infravision, Acute Vision@1, Acute Hearing@1,\
    Charm/Sleep Resistance@8, Appearance: Attractive, Magical Aptitude@1, Extended Lifespan, Immunity to Ghoul Touch, Elvish@0
  Half-Elf; 39/0; ; ; Magical Aptitude@1, Charm/Sleep Resistance@4, Infravision, Appearance: Attractive, Acute Vision@1, Extended Lifespan, Elvish@0
  Halfling; 14/0; ; -2 ST Bonus, +1 DX Bonus, +1 HT Bonus, +2 PD Bonus, -5 Jump Bonus, -2 MoveOnly Bonus, +1 Stealth Aptitude, +1 Camouflage Aptitude, +2 Halfling Ranged Weapon Bonus;\
    Magic Resistance@2, Poison Resistance@2, Acute Hearing@2, Acute Vision@1, Good Reputation: Everyone: Always@1, Hin@0
 category GM/Racial Special Advantages
  Extended Lifespan; 5/0
  Extra Encumbrance; 5/0; ; *1.5 Encumbrance Bonus
  Infravision; 10/0
  Charm/Sleep Resistance; 1/1; 10 levels
  Immunity to Ghoul Touch; 5/0
  Magic Resistance; 2/2; 5 levels
  Poison Resistance; 2/2; 5 levels
 category GM/Clas Special Advantages
  Clerical Magic; 5/0
  Druidic Magic; 5/0
  Reputation +1 (Clergy); 5/0
  Lightning Resistance; 1/1; 2 levels
  Fire Resistance; 2/2; 2 levels
  Immunity: Woodland Charm Spells; 4/0
  Power: Detect Evil; 5/0
  Power: Lay on Hands; 5/0
  Power: Cure Disease; 10/0
  Power: Aura of Protection; 10/0
  Ferocity Bonus (vs. Declared Enemy); 5/0
 category Mental Advantages
  Literacy; 10/0
  Semi-Literacy; 5/0

type disadvantage
 category Age Disadvantages
  Age Over 50 Years; -0/-0; 200 levels
 category Mental Disadvantages
  Addiction to Pipe Weed; -5/0
 category GM/Class Special Disadvantages
  Vow: No edged weapons; -5/0
  Vow: No use of magic; -5/0
  Vow: Use only Druidic ritual weapons; -5/0
  Duty: Church <=6; -2/0
  Vow: Tithe; -5/0
  Code of Honour: Paladin's; -15/0
  Intolerance (Declared Enemy); -5/0
  Code of Honour: Ranger's; -10/0
  Sense of Duty: Nature; -10/0


type skill
 category Artistic Skills
  Appreciate Beauty; M/VH; IQ-5, Savoir-Faire-5; ; +Artistic Bonus
  Gardening; M/E; IQ-4; ; +Artistic Bonus
 category Athletic Skills
  Moving Underwater; P/A; DX-5
 category Combat/Weapon Skills
  Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus
  Axe Throwing; P/A; DX-5, Throwing-4; ; +Ranged Weapon Bonus,\
    +Throwing Bonus
  Bow; P/H; DX-6; ; +Ranged Weapon Bonus, +Missile Weapon Bonus, +Halfling Ranged Weapon Bonus
  Sword; P/A; DX-5, Shortsword-2; ; +Melee Weapon Bonus
  Buckler; P/E; DX-4, Shield-2; ; +Melee Weapon Bonus
  Crossbow; P/E; DX-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
  Fast Draw: Knife; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Sword; P/E; ; ; +Fast Draw Bonus
  Fast Draw: 2-Hand Sword; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Arrow/bolt; P/E; ; ; +Fast Draw Bonus
  Fast Draw: Weapon; P/E; ; ; +Fast Draw Bonus
  Flail; P/H; DX-6; ; +Melee Weapon Bonus
  Knife; P/E; DX-4; ; +Melee Weapon Bonus
  Knife Throwing; P/A; DX-5, Throwing-4; ; +Ranged Weapon Bonus,\
    +Throwing Bonus
  Lance; P/A; DX-6, Spear-3; Riding: Horse@12; +Melee Weapon Bonus
  Polearm; P/A; DX-5; ; +Melee Weapon Bonus
  Shield; P/E; DX-4, Buckler-2; ; +Melee Weapon Bonus
  Shortsword; P/A; DX-5, Sword-2; ; +Melee Weapon Bonus
  Sling; P/H; DX-6; ; +Missile Weapon Bonus, +Ranged Weapon Bonus, +Halfling Ranged Weapon Bonus
  Spear; P/A; DX-5, Staff-2; ; +Melee Weapon Bonus
  Spear Thrower; P/A; DX-4, Spear Throwing-4; ; +Ranged Weapon Bonus,\
    +Throwing Bonus
  Spear Throwing; P/A; DX-5, Spear Thrower-4, Throwing-4; ;\
    +Ranged Weapon Bonus, +Throwing Bonus
  Staff; P/H; DX-5, Spear-2; ; +Melee Weapon Bonus
  Two-handed Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus
  Two-handed Sword; P/A; DX-5; ; +Melee Weapon Bonus
 category Language Skills
  Druidic; M/A
 category Musical Skills
  Flute; M/H; ; ; +Music Bonus
  Pan pipes; M/H; ; ; +Music Bonus
  Horn; M/H; ; ; +Music Bonus
  Reed Instrument; M/H; ; ; +Music Bonus
  Lute; M/H; ; ; +Music Bonus
  Mandolin; M/H; ; ; +Music Bonus
  Small harp; M/H; Full harp-2; ; +Music Bonus
  Full harp; M/H; Small harp-2; ; +Music Bonus
  Lyre; M/H; Small harp-2, Full harp-3, Zither-3; ; +Music Bonus
  Zither; M/H; Lyre-3; ; +Music Bonus
  Bowed Psalter; M/H; ; ; +Music Bonus
  Drum; M/H; ; ; +Music Bonus
  Balalaika; M/H; ; ; +Music Bonus
 category Medical Skills
  First Aid; M/E, TL; IQ-5, Physician/Herbalist-0, Physician/Surgeon-0, Veterinary-5, Physiology-5
  Physician/Herbalist; M/H, TL; Veterinary-5, First Aid-7, IQ-7
  Physician/Surgeon; M/VH, TL, Opt; Veterinary-5, Physician/Herbalist-5, Physiology-8, First Aid-8; Physician/Herbalist@12
 category Outdoors Skills
  Hunting; M/A; IQ-5, Naturalist-5, Tracking-0
  Fire-Building; M/E; IQ-4
  Mimicry: Animal Sounds; P/H; IQ-6
  Mimicry: Bird Calls; P/H; IQ-6
  Rope Use; M/A; IQ-5, Seamenship-4, Escape-4
 category Paladin Skill
  Detect Evil; M/H; IQ-6; Power: Detect Evil; +Piety Bonus
  Lay on Hands; M/H; IQ-6; Power: Lay on Hands; +Piety Bonus
  Cure Disease [p]; M/H; IQ-6; Power: Cure Disease; +Piety Bonus
 category Professional Skills
  Baker; M/A; IQ-4
  Butcher; M/A; IQ-4
  Farmer; M/A; IQ-5
  Fortune Telling; M/A; IQ-5
  Heraldry; M/A; IQ-5, Savoir-Faire-3
  Law; M/H; IQ-6
  Mechanic: Primitive Machines; M/A, TL; IQ-5, Engineer: Primitive Machines-4; ; +Non-Metal Craft Bonus, +Mechanical Aptitude
  Mechanic: Small Gadgets; M/A, TL; IQ-5, Traps-4, Engineer: Traps-4; ; +Non-Metal Craft Bonus, +Mechanical Aptitude
  Miner; M/E; IQ-4
  Steward; M/A; IQ-5, Merchant-3
 category Craft Skills
  Armoury; M/A, TL; IQ-5, Blacksmith-3; ; +Metal Craft Bonus
  Bowyer; M/A; IQ-5; ; +Non-Metal Craft Bonus
  Blacksmith; M/A, TL; IQ-5, Jeweler-4; ; +Metal Craft Bonus
  Brewing; M/A; IQ-5
  Cartwright; M/A; IQ-5; ; +Mechanical Aptitude
  Cobbler; M/A; IQ-5; ; +Non-Metal Craft Bonus
  Cooperage; M/E; IQ-4, DX-4
  Distilling; M/A; IQ-5
  Dyeing; M/A; IQ-4
  Gem-cutting; P/H; DX-6; ; +Non-Metal Craft Bonus, + Vision Bonus
  Glassblowing; P/H; DX-6; ; +Non-Metal Craft Bonus
  Fletcher; M/A; IQ-5; ; +Non-Metal Craft Bonus, + Metal Craft Bonus
  Leatherworking; M/E; IQ-4, DX-5; ; +Non-Metal Craft Bonus
  Masonry; P/E; IQ-3; ; +Non-Metal Craft Bonus
  Needlecraft; P/A; DX-4; ; +Non-Metal Craft Bonus
  Netmaking; P/E; DX-6; ; +Non-Metal Craft Bonus
  Tailor; M/A; IQ-4; ; +Non-metal Craft Bonus
  Tanning; P/A; IQ-4; ; +Non-Metal Craft Bonus
  Weaponsmith; M/H; IQ-6; ; +Metal Craft Bonus
  Weaving; P/E; DX-2; ; +Non-Metal Craft Bonus
  Vintner; M/A; IQ-5
 category Scientific Skills
  Planology; M/VH; IQ-8
  Monster Lore; M/H; IQ-6
  Engineer: Mining; M/H
  Engineer: Primitive Machines; M/H; IQ-6, Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12; +Mechanical Aptitude
  Engineer: Traps; M/H; ; Traps@12; +Mechanical Aptitude
  Engineer: Siege Engines; M/H; Gunner: Ballista-6, Gunner: Catapult-6, IQ-6; Gunner: Ballista@12, Gunner: Catapult@12; +Mechanical Aptitude
 category Special Weapons Skills
  Aerial Bombardment; M/A; DX-5
  Blackjack; P/E; DX-4; ; +Melee Weapon Bonus
  Blind Fighting; M/VH; ; +Hearing Bonus
  Blowpipe; P/H; DX-6; ; +Ranged Weapon Bonus
  Bolas; P/A; ; ; +Ranged Weapon Bonus
  Fast Draw: Blackjack; P/E; ; ; +Fast Draw Bonus
  Garrote; P/E; DX-5
  Gunner: Ballista; P/A; DX-5, Gunner: Catapult-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
  Gunner: Catapult; P/A; DX-5, Gunner: Ballista-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus
  Lasso; P/A; ; ; +Ranged Weapon Bonus
  Net; P/H; ; ; +Ranged Weapon Bonus
  Whip; P/A; ; ; +Melee Weapon Bonus
 category Thief/Spy Skills
  Secret Doors; M/A; IQ-5, Traps-3
  Treasure Finding; M/E; IQ-4

type package
 category Classes
  Cleric; 0/0; ; Clerical Magic, Piety@1, Reputation +1 (Clergy), Vow: No edged weapons, Vow: No use of magic,\
    Duty: Church <=6
  Druid; 0/0; ; Druidic Magic, Piety@1, Animal Empathy, Sense of Duty: Nature, Vow: Use only Druidic ritual weapons, Vow: No use of magic,\
    Fire Resistance@2, Lightning Resistance@2, Immunity: Woodland Charm Spells, Druidic@0
  Mage; 0/0; ; Literacy, Magical Aptitude@1
  Paladin; 0/0; ; Strong Will@1, Charisma@1, Code of Honour: Paladin's,\
    Disease Resistance@5, Power: Detect Evil, Power: Lay on Hands, Power: Cure Disease, Power: Aura of Protection, Vow: Tithe
  Ranger; 0/0; ; Strong Will@1, Intolerance (Declared Enemy), Animal Empathy, Ferocity Bonus (vs. Declared Enemy), Code of Honour: Ranger's, Off-hand Weapon Training@2, Tracking@1, Stealth@0