GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title Brad Prentice's version of DnD * type advantage category Races Dwarf; 40/0; ; -1 MoveOnly Bonus, -2 Jump Bonus, +1 HT Bonus, +2 Fatigue Points Bonus, +2 Mechanical Aptitude,\ +1 PD Bonus, +2 Metal Craft Bonus; Poison Resistance@2, Magic Resistance@2, Infravision, Extended Lifespan, Extra Encumbrance, Dwarvish@0, Caving@0 Gnome; 20/0; ; -1 ST Bonus, +1 HT Bonus, -1 MoveOnly Bonus, +2 Non-Metal Craft Bonus, +1 PD Bonus,+1 Fatigue Points Bonus; Extended Lifespan, Infravision, Extra Encumbrance, Acute Hearing@3, Gnomish@0, Caving@-1 Elf; 40/0; ; -1 ST Bonus, +1 DX Bonus, -1 HT Bonus, +1 Stealth Aptitude; Infravision, Acute Vision@1, Acute Hearing@1,\ Charm/Sleep Resistance@8, Appearance: Attractive, Magical Aptitude@1, Extended Lifespan, Immunity to Ghoul Touch, Elvish@0 Half-Elf; 39/0; ; ; Magical Aptitude@1, Charm/Sleep Resistance@4, Infravision, Appearance: Attractive, Acute Vision@1, Extended Lifespan, Elvish@0 Halfling; 14/0; ; -2 ST Bonus, +1 DX Bonus, +1 HT Bonus, +2 PD Bonus, -5 Jump Bonus, -2 MoveOnly Bonus, +1 Stealth Aptitude, +1 Camouflage Aptitude, +2 Halfling Ranged Weapon Bonus;\ Magic Resistance@2, Poison Resistance@2, Acute Hearing@2, Acute Vision@1, Good Reputation: Everyone: Always@1, Hin@0 category GM/Racial Special Advantages Extended Lifespan; 5/0 Extra Encumbrance; 5/0; ; *1.5 Encumbrance Bonus Infravision; 10/0 Charm/Sleep Resistance; 1/1; 10 levels Immunity to Ghoul Touch; 5/0 Magic Resistance; 2/2; 5 levels Poison Resistance; 2/2; 5 levels category GM/Clas Special Advantages Clerical Magic; 5/0 Druidic Magic; 5/0 Reputation +1 (Clergy); 5/0 Lightning Resistance; 1/1; 2 levels Fire Resistance; 2/2; 2 levels Immunity: Woodland Charm Spells; 4/0 Power: Detect Evil; 5/0 Power: Lay on Hands; 5/0 Power: Cure Disease; 10/0 Power: Aura of Protection; 10/0 Ferocity Bonus (vs. Declared Enemy); 5/0 category Mental Advantages Literacy; 10/0 Semi-Literacy; 5/0 type disadvantage category Age Disadvantages Age Over 50 Years; -0/-0; 200 levels category Mental Disadvantages Addiction to Pipe Weed; -5/0 category GM/Class Special Disadvantages Vow: No edged weapons; -5/0 Vow: No use of magic; -5/0 Vow: Use only Druidic ritual weapons; -5/0 Duty: Church <=6; -2/0 Vow: Tithe; -5/0 Code of Honour: Paladin's; -15/0 Intolerance (Declared Enemy); -5/0 Code of Honour: Ranger's; -10/0 Sense of Duty: Nature; -10/0 type skill category Artistic Skills Appreciate Beauty; M/VH; IQ-5, Savoir-Faire-5; ; +Artistic Bonus Gardening; M/E; IQ-4; ; +Artistic Bonus category Athletic Skills Moving Underwater; P/A; DX-5 category Combat/Weapon Skills Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus Axe Throwing; P/A; DX-5, Throwing-4; ; +Ranged Weapon Bonus,\ +Throwing Bonus Bow; P/H; DX-6; ; +Ranged Weapon Bonus, +Missile Weapon Bonus, +Halfling Ranged Weapon Bonus Sword; P/A; DX-5, Shortsword-2; ; +Melee Weapon Bonus Buckler; P/E; DX-4, Shield-2; ; +Melee Weapon Bonus Crossbow; P/E; DX-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus Fast Draw: Knife; P/E; ; ; +Fast Draw Bonus Fast Draw: Sword; P/E; ; ; +Fast Draw Bonus Fast Draw: 2-Hand Sword; P/E; ; ; +Fast Draw Bonus Fast Draw: Arrow/bolt; P/E; ; ; +Fast Draw Bonus Fast Draw: Weapon; P/E; ; ; +Fast Draw Bonus Flail; P/H; DX-6; ; +Melee Weapon Bonus Knife; P/E; DX-4; ; +Melee Weapon Bonus Knife Throwing; P/A; DX-5, Throwing-4; ; +Ranged Weapon Bonus,\ +Throwing Bonus Lance; P/A; DX-6, Spear-3; Riding: Horse@12; +Melee Weapon Bonus Polearm; P/A; DX-5; ; +Melee Weapon Bonus Shield; P/E; DX-4, Buckler-2; ; +Melee Weapon Bonus Shortsword; P/A; DX-5, Sword-2; ; +Melee Weapon Bonus Sling; P/H; DX-6; ; +Missile Weapon Bonus, +Ranged Weapon Bonus, +Halfling Ranged Weapon Bonus Spear; P/A; DX-5, Staff-2; ; +Melee Weapon Bonus Spear Thrower; P/A; DX-4, Spear Throwing-4; ; +Ranged Weapon Bonus,\ +Throwing Bonus Spear Throwing; P/A; DX-5, Spear Thrower-4, Throwing-4; ;\ +Ranged Weapon Bonus, +Throwing Bonus Staff; P/H; DX-5, Spear-2; ; +Melee Weapon Bonus Two-handed Axe/Mace; P/A; DX-5; ; +Melee Weapon Bonus Two-handed Sword; P/A; DX-5; ; +Melee Weapon Bonus category Language Skills Druidic; M/A category Musical Skills Flute; M/H; ; ; +Music Bonus Pan pipes; M/H; ; ; +Music Bonus Horn; M/H; ; ; +Music Bonus Reed Instrument; M/H; ; ; +Music Bonus Lute; M/H; ; ; +Music Bonus Mandolin; M/H; ; ; +Music Bonus Small harp; M/H; Full harp-2; ; +Music Bonus Full harp; M/H; Small harp-2; ; +Music Bonus Lyre; M/H; Small harp-2, Full harp-3, Zither-3; ; +Music Bonus Zither; M/H; Lyre-3; ; +Music Bonus Bowed Psalter; M/H; ; ; +Music Bonus Drum; M/H; ; ; +Music Bonus Balalaika; M/H; ; ; +Music Bonus category Medical Skills First Aid; M/E, TL; IQ-5, Physician/Herbalist-0, Physician/Surgeon-0, Veterinary-5, Physiology-5 Physician/Herbalist; M/H, TL; Veterinary-5, First Aid-7, IQ-7 Physician/Surgeon; M/VH, TL, Opt; Veterinary-5, Physician/Herbalist-5, Physiology-8, First Aid-8; Physician/Herbalist@12 category Outdoors Skills Hunting; M/A; IQ-5, Naturalist-5, Tracking-0 Fire-Building; M/E; IQ-4 Mimicry: Animal Sounds; P/H; IQ-6 Mimicry: Bird Calls; P/H; IQ-6 Rope Use; M/A; IQ-5, Seamenship-4, Escape-4 category Paladin Skill Detect Evil; M/H; IQ-6; Power: Detect Evil; +Piety Bonus Lay on Hands; M/H; IQ-6; Power: Lay on Hands; +Piety Bonus Cure Disease [p]; M/H; IQ-6; Power: Cure Disease; +Piety Bonus category Professional Skills Baker; M/A; IQ-4 Butcher; M/A; IQ-4 Farmer; M/A; IQ-5 Fortune Telling; M/A; IQ-5 Heraldry; M/A; IQ-5, Savoir-Faire-3 Law; M/H; IQ-6 Mechanic: Primitive Machines; M/A, TL; IQ-5, Engineer: Primitive Machines-4; ; +Non-Metal Craft Bonus, +Mechanical Aptitude Mechanic: Small Gadgets; M/A, TL; IQ-5, Traps-4, Engineer: Traps-4; ; +Non-Metal Craft Bonus, +Mechanical Aptitude Miner; M/E; IQ-4 Steward; M/A; IQ-5, Merchant-3 category Craft Skills Armoury; M/A, TL; IQ-5, Blacksmith-3; ; +Metal Craft Bonus Bowyer; M/A; IQ-5; ; +Non-Metal Craft Bonus Blacksmith; M/A, TL; IQ-5, Jeweler-4; ; +Metal Craft Bonus Brewing; M/A; IQ-5 Cartwright; M/A; IQ-5; ; +Mechanical Aptitude Cobbler; M/A; IQ-5; ; +Non-Metal Craft Bonus Cooperage; M/E; IQ-4, DX-4 Distilling; M/A; IQ-5 Dyeing; M/A; IQ-4 Gem-cutting; P/H; DX-6; ; +Non-Metal Craft Bonus, + Vision Bonus Glassblowing; P/H; DX-6; ; +Non-Metal Craft Bonus Fletcher; M/A; IQ-5; ; +Non-Metal Craft Bonus, + Metal Craft Bonus Leatherworking; M/E; IQ-4, DX-5; ; +Non-Metal Craft Bonus Masonry; P/E; IQ-3; ; +Non-Metal Craft Bonus Needlecraft; P/A; DX-4; ; +Non-Metal Craft Bonus Netmaking; P/E; DX-6; ; +Non-Metal Craft Bonus Tailor; M/A; IQ-4; ; +Non-metal Craft Bonus Tanning; P/A; IQ-4; ; +Non-Metal Craft Bonus Weaponsmith; M/H; IQ-6; ; +Metal Craft Bonus Weaving; P/E; DX-2; ; +Non-Metal Craft Bonus Vintner; M/A; IQ-5 category Scientific Skills Planology; M/VH; IQ-8 Monster Lore; M/H; IQ-6 Engineer: Mining; M/H Engineer: Primitive Machines; M/H; IQ-6, Mechanic: Primitive Machines-6; Mechanic: Primitive Machines@12; +Mechanical Aptitude Engineer: Traps; M/H; ; Traps@12; +Mechanical Aptitude Engineer: Siege Engines; M/H; Gunner: Ballista-6, Gunner: Catapult-6, IQ-6; Gunner: Ballista@12, Gunner: Catapult@12; +Mechanical Aptitude category Special Weapons Skills Aerial Bombardment; M/A; DX-5 Blackjack; P/E; DX-4; ; +Melee Weapon Bonus Blind Fighting; M/VH; ; +Hearing Bonus Blowpipe; P/H; DX-6; ; +Ranged Weapon Bonus Bolas; P/A; ; ; +Ranged Weapon Bonus Fast Draw: Blackjack; P/E; ; ; +Fast Draw Bonus Garrote; P/E; DX-5 Gunner: Ballista; P/A; DX-5, Gunner: Catapult-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus Gunner: Catapult; P/A; DX-5, Gunner: Ballista-4; ; +Ranged Weapon Bonus, +Missile Weapon Bonus Lasso; P/A; ; ; +Ranged Weapon Bonus Net; P/H; ; ; +Ranged Weapon Bonus Whip; P/A; ; ; +Melee Weapon Bonus category Thief/Spy Skills Secret Doors; M/A; IQ-5, Traps-3 Treasure Finding; M/E; IQ-4 type package category Classes Cleric; 0/0; ; Clerical Magic, Piety@1, Reputation +1 (Clergy), Vow: No edged weapons, Vow: No use of magic,\ Duty: Church <=6 Druid; 0/0; ; Druidic Magic, Piety@1, Animal Empathy, Sense of Duty: Nature, Vow: Use only Druidic ritual weapons, Vow: No use of magic,\ Fire Resistance@2, Lightning Resistance@2, Immunity: Woodland Charm Spells, Druidic@0 Mage; 0/0; ; Literacy, Magical Aptitude@1 Paladin; 0/0; ; Strong Will@1, Charisma@1, Code of Honour: Paladin's,\ Disease Resistance@5, Power: Detect Evil, Power: Lay on Hands, Power: Cure Disease, Power: Aura of Protection, Vow: Tithe Ranger; 0/0; ; Strong Will@1, Intolerance (Declared Enemy), Animal Empathy, Ferocity Bonus (vs. Declared Enemy), Code of Honour: Ranger's, Off-hand Weapon Training@2, Tracking@1, Stealth@0