GURPS data file (this MUST be the first line!)
*
* This data file was created for use with the GURPS character creation program
*  (MAKECHAR) written by Bill Seurer.  The material herein is Copyrighted by
*  Steve Jackson Games and is only to be used within the limits of the original
*  copyright on it.  Commercial use of this file or the MAKECHAR program is
*  prohibited by Bill's intellectual property agreement with his employer (IBM).
*
* Note that the MAKECHAR program is case sensitive.  That means that "Resist
*  Fire" is different than "Resist fire" and "resist fire".  In general if you
*  captalize the first letter of everything you'll be OK.
*
* Data item format:
*   name;description;cost;weight*10;associated skill
* For armor, the first thing in the description *MUST* be "PD#,DR#,Covers:#"
* For shields, the first thing in the description *MUST* be "PD#"
* For weapons, the first thing in the description *MUST* be a comma-separated
*   list of the damages, e.g., "Cut/Sw+3, Imp/Thr-2, Cr/4+4"
*
* The next line is the "title" of this GURPS data file.  It is printed out
*  as the file is read in.
*
title GURPS equipment for DnD
*
type modifier
 category Sword Quality
  Cheap; *4 $ Cost, /10 $ Cost
  Good; *1 $ Cost
  Fine; *4 $ Cost, +1 Damage Add Bonus
  Very Fine; *20 $ Cost, +2 Damage Add Bonus
 category Cut/Impale Quality
  cheap; /2 $ Cost
  good; *1 $ Cost
  fine; *10 $ Cost, +1 Damage Add Bonus
  very fine; *50 $ Cost, +2 Damage Add Bonus
 category Crush Quality
  Cheap weapon; /2 $ Cost
  Good weapon; *1 $ Cost
  Fine weapon; *3 $ Cost
 category Missile Quality
  Cheap Weapon; /2 $ Cost
  Good Weapon; *1 $ Cost
  Fine Weapon; *4 $ Cost
* The following are placeholders for magic enchantments (if they are used)
 category Weapon
 category Melee Weapon
 category Missile Weapon
 category Missile
 category Armor
 category Armor: Head
 category Armor: Torso
 category Armor: Jacket
 category Armor: Clothing
 category Armor: Arms/Legs/Hands/Feet
 category Shield

type equipment
 category Weapon: Axe/Mace (B.206)
  Hatchet;Cut/Sw,Acc+1;40,2.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Axe;Cut/Sw+2;50,4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Throwing Axe;Cut/Sw+2,Acc+2;60,4.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Hammer;Cr/Sw+2;35,3.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
  Mace;Cr/Sw+3;50,5.0;Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
  Morning Star;Imp/Sw+1;70,3.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Pick;Imp/Sw+1;70,3.0;Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
 category Weapon: Blackjack
  Blackjack;Cr/Thr;20,1.0;Blackjack; ; Weapon, Melee Weapon
 category Weapon: Sword
  Broadsword;Cut/Sw+1, Cr/Thr+1;250,3.0;Sword; ; Sword Quality, Weapon, Melee Weapon
  Longsword;Cut/Sw+1, Imp/Thr+2;300,3.0;Sword; ; Sword Quality, Weapon, Melee Weapon
  Light club;Cr/Sw+1;10,3.0;Sword; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Flail
  One Handed Flail;Cr/Sw+3;80,6.0;Flail; ; Crush Quality, Weapon, Melee Weapon
  Two Handed Flail;Cr/Sw+4;100,8.0;Flail; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Garrote
  Garrote;Cr/Thr;1,0.1;Garrote; ; Weapon, Melee Weapon
  Wire Garrote;Cut/Thr;5,0.1;Garrote; ; Weapon, Melee Weapon
 category Weapon: Knife
  Dagger;Cut/Sw-2, Imp/Thr,Acc+0;40,1.0;Knife; ; Sword Quality, Weapon, Melee Weapon
  Large knife;Cut/Sw-3, Imp/Thr-1,Acc+0;30,0.5;Knife; ; Sword Quality, Weapon, Melee Weapon
  Small knife;Imp/Thr-1,Acc+0;20,0.25;Knife; ; Sword Quality, Weapon, Melee Weapon
  Dart;Imp/Thr-1,Acc+1;20,0.25;Knife Throwing; ; Weapon, Melee Weapon
 category Weapon: Lance
  Lance;Imp/Thr+3;60,6.0;Lance; ; Cut/Impale Quality, Weapon, Melee Weapon
 category Weapon: Polearm
  Glaive;Cut/Sw+3, Imp/Thr+3;100,8.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
  Poleaxe;Cut/Sw+4, Cr/Sw+4;120,10.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
  Halberd;Cut/Sw+5, Imp/Sw+4, Imp/Thr+3;150,12.0;Polearm; ; Cut/Impale Quality, Weapon, Melee Weapon
 category Weapon: Shortsword
  Shortsword;Cut/Sw, Imp/Thr;150,2.0;Shortsword; ; Sword Quality, Weapon, Melee Weapon
  Baton;Cr/Sw, Cr/Thr;20,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon
  Shillelagh;Cr/Sw, Cr/Thr;20,1.0;Shortsword; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Spear
  Javelin;Imp/Thr+1,Acc+3;30,2.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon
  Spear;Imp/Thr+2, Imp/Thr+3, Imp/Thr+3,Acc+2;40,4.0;Spear; ; Cut/Impale Quality, Weapon, Melee Weapon
 category Weapon: Staff
  Quarterstaff;Cr/Sw+2, Cr/Thr+2;10,4.0;Staff; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Two-handed Axe/Mace
  Great Axe;Cut/Sw+3;100,8.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Two-Handed Pick;Imp/Sw+3;100,7.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Two-Handed Morning Star;Imp/Sw+3;100,7.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Mattock;Cr/Sw+4;80,12.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
  Scythe;Cut/Sw+2, Imp/Sw;15,1.0;Two-handed Axe/Mace; ; Cut/Impale Quality, Weapon, Melee Weapon
  Two-Handed Throwing Hammer;Cr/Sw+4,Acc+2;100,11.0;Two-handed Axe/Mace; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Two-handed Sword
  Bastard sword;Cut/Sw+2, Cr/Thr+2;350,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
  Thrusting Bastard Sword;Cut/Sw+2, Imp/Thr+3;400,5.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
  Greatsword;Cut/Sw+3, Cr/Thr+2;500,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
  Thrusting greatsword;Cut/Sw+3, Imp/Thr+3;550,7.0;Two-handed Sword; ; Sword Quality, Weapon, Melee Weapon
 category Weapon: Whip
  Whip;Cr/Sw-2;20,2.0;Whip; ; Crush Quality, Weapon, Melee Weapon
 category Weapon: Blowpipe
  Blowpipe;p.B49,Acc+1;30,1.0;Blowpipe;
 category Weapon: Bolas
  Bolas;p.B49;50,1.0;Bolas; ; Weapon, Missile Weapon
 category Weapon: Bow
  Short bow;Imp/Thr,Acc+1;50,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon
  Regular bow;Imp/Thr+1,Acc+2;100,2.0;Bow; ; Missile Quality, Weapon, Missile Weapon
  Longbow;Imp/Thr+2,Acc+3;200,3.0;Bow; ; Missile Quality, Weapon, Missile Weapon
  Composite bow;Imp/Thr+3,Acc+3;900,4.0;Bow; ; Missile Quality, Weapon, Missile Weapon
 category Weapon: Crossbow, Prodd
  Crossbow;Imp/Thr+4,Acc+4;150,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon
  Prodd;Cr/Thr+4,Acc+2;150,6.0;Crossbow; ; Missile Quality, Weapon, Missile Weapon
 category Weapon: Arrows, bolts, misc
  Arrow;;2,0.0625; ; ; Weapon, Missile
  Quarrel;;2,0.0625; ; ; Weapon, Missile
  Sling stone;;0,0.0625; ; ; Weapon, Missile
  Quiver;Holds 10;10,0.5;
  Goat's-foot;+5 ST for loading crossbow;50,2.0;
 category Weapon: Lasso
  Lasso;p.B51,Acc+0;40,3.0;Lasso; ; Weapon, Missile Weapon
 category Weapon: Net
  Large net;p.B51,Acc+1;40,20.0;Net; ; Weapon, Missile Weapon
  Melee net;p.B51,Acc+1;20,5.0;Net; ; Weapon, Missile Weapon
 category Weapon: Sling
  Sling;Cr/Sw,Acc+0;10,0.5;Sling; ; Missile Quality, Weapon, Missile Weapon
  Staff sling;Cr/Sw+1,Acc+1;20,2.0;Sling; ; Missile Quality, Weapon, Missile Weapon
 category Weapon: Spear Thrower
  Spear Thrower;+5 ST when throwing spear/javelin;20,2.0;Spear Thrower;
 category Weapon: Thrown objects
  Rock;Cr/Thr-1,Acc+0;0,1.0;Throwing;
  Oil flask;p.B121,Acc+0;50,1.0;Throwing;
 category Shields
  Buckler;PD1;25,2.0;Buckler;;Shield, Armor
  Small shield;PD2;40,8.0;Shield;;Shield, Armor
  Medium shield;PD3;60,15.0;Shield;;Shield, Armor
  Large shield;PD4, -2 weapon skill, -1 parry;90,25.0;Shield;;Shield, Armor
 category Armor: Normal Clothing
  Peasant Rags;PD0,DR0,Covers:6,8-14,17-18;2,1.0;;;Armor: Clothing
  Lower-class Clothing;PD0,DR0,Covers:6,8-14,17-18;10,1.0;;;Armor: Clothing
  Lower-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;10,2.0;;;Armor: Clothing
  Middle-class Clothing;PD0,DR0,Covers:6,8-14,17-18;40,1.0;;;Armor: Clothing
  Middle-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;40,2.0;;;Armor: Clothing
  Upper-class Clothing;PD0,DR0,Covers:6,8-14,17-18;200,1.0;;;Armor: Clothing
  Upper-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;200,2.0;;;Armor: Clothing
  Noble Dress;PD0,DR0,Covers:6,8-14,17-18;1000,1.0;;;Armor: Clothing
  Noble-cl Light Cloak;PD0,DR0,Covers:3-14,17-18;1000,2.0;;;Armor: Clothing
 category Armor: Winter Clothing
  Peasant winter rags;PD0,DR1,Covers:6,8-14,17-18;4,3.0;;;Armor: Clothing
  Lower-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;20,3.0;;;Armor: Clothing
  Lower-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;20,4.0;;;Armor: Clothing
  Middle-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;80,3.0;;;Armor: Clothing
  Middle-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;80,5.0;;;Armor: Clothing
  Upper-class winter clothes;PD0,DR1,Covers:6,8-14,17-18;400,3.0;;;Armor: Clothing
  Upper-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;400,5.0;;;Armor: Clothing
  Noble winter dress;PD0,DR1,Covers:6,8-14,17-18;2000,3.0;;;Armor: Clothing
  Noble-cl Heavy Cloak;PD0,DR1,Covers:3-14,17-18;2000,5.0;;;Armor: Clothing
 category Armor: Headgear and Helmets
  Cloth cap;PD1,DR1,Covers:3-4;5,0;;;Armor: Head
  Leather helm;PD2,DR2,Covers:3-5;20,0;;;Armor: Head
  Chainmail coif;PD3,DR4,Covers:3-5;60,3.0;;;Armor: Head
  Pot-helm;PD3,DR4,Covers:3-4;100,5.0;;;Armor: Head
  Greathelm;PD4,DR7,Covers:3-5;340,10.0;;;Armor: Head
 category Armor: Torso and Jackets
  Light leather tunic;PD1,DR1,Covers:9-11,17-18;30,6.0;;;Armor: Torso
  Padded cloth tunic;PD1,DR1,Covers:9-11,17-18;25,8.0;;;Armor: Torso
  Heavy leather breastplate;PD2,DR2,Covers:9-11,17-18;100,10.0;;;Armor: Torso
  Chainmail tunic;PD3,DR4,Covers:9-11,17-18;300,20.0;;;Armor: Torso
  Scalemail tunic;PD3,DR4,Covers:9-11,17-18;180,31.0;;;Armor: Jacket
  Breastplate (bronze);PD4,DR5,Covers:9-11,17-18;400,22.0;;;Armor: Torso
  Breastplate (steel);PD4,DR6,Covers:9-11,17-18;500,20.0;;;Armor: Torso
  Corselet;PD4,DR6,Covers:9-11,17-18;1300,35.0;;;Armor: Torso
  Heavy corselet;PD4,DR7,Covers:9-11,17-18;2300,45.0;;;Armor: Torso
 category Armor: Arm and Leg
  Cloth arm armor;PD1,DR1,Covers:6,8;15,3.0;;;Armor: Arms/Legs/Hands/Feet
  Cloth leg armor;PD1,DR1,Covers:12-14;15,3.0;;;Armor: Arms/Legs/Hands/Feet
  Light leather arm armor;PD1,DR1,Covers:6,8;20,2.0;;;Armor: Arms/Legs/Hands/Feet
  Light leather leg armor;PD1,DR1,Covers:12-14;20,2.0;;;Armor: Arms/Legs/Hands/Feet
  Heavy leather arm armor;PD2,DR2,Covers:6,8;50,2.0;;;Armor: Arms/Legs/Hands/Feet
  Heavy leather leg armor;PD2,DR2,Covers:12-14;60,4.0;;;Armor: Arms/Legs/Hands/Feet
  Chainmail arm armor;PD3,DR4,Covers:6,8;110,7.0;;;Armor: Arms/Legs/Hands/Feet
  Chainmail leg armor;PD3,DR4,Covers:12-14;160,11.0;;;Armor: Arms/Legs/Hands/Feet
  Scale arm armor;PD3,DR4,Covers:6,8;80,12.0;;;Armor: Arms/Legs/Hands/Feet
  Scale leg armor;PD3,DR4,Covers:12-14;120,18.0;;;Armor: Arms/Legs/Hands/Feet
  Bronze plate arm armor;PD4,DR5,Covers:6,8;800,17.0;;;Armor: Arms/Legs/Hands/Feet
  Bronze plate leg armor;PD4,DR5,Covers:12-14;900,23.0;;;Armor: Arms/Legs/Hands/Feet
  Plate arm armor;PD4,DR6,Covers:6,8;1000,15.0;;;Armor: Arms/Legs/Hands/Feet
  Plate leg armor;PD4,DR6,Covers:12-14;1100,21.0;;;Armor: Arms/Legs/Hands/Feet
  Heavy plate arm armor;PD4,DR7,Covers:6,8;1500,20.0;;;Armor: Arms/Legs/Hands/Feet
  Heavy plate leg armor;PD4,DR7,Covers:12-14;1600,26.0;;;Armor: Arms/Legs/Hands/Feet
 category Armor: Gloves
  Cloth gloves;PD1,DR1,Covers:7;10,0;;;Armor: Arms/Legs/Hands/Feet
  Leather gloves;PD1,DR1,Covers:7;20,0;;;Armor: Arms/Legs/Hands/Feet
  Heavy leather gloves;PD2,DR2,Covers:7;40,1.0;;;Armor: Arms/Legs/Hands/Feet
  Gauntlets;PD3,DR4,Covers:7;100,2.0;;;Armor: Arms/Legs/Hands/Feet
 category Armor: Shoes and boots
  Sandals;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet
  Slippers;PD0,DR0,Covers:15-16;10,1.0;;;Armor: Arms/Legs/Hands/Feet
  Shoes;PD1,DR1,Covers:15-16;40,2.0;;;Armor: Arms/Legs/Hands/Feet
  Boots;PD2,DR2,Covers:15-16;80,3.0;;;Armor: Arms/Legs/Hands/Feet
  Reinforced boots;PD2,DR3,Covers:15-16;100,5.0;;;Armor: Arms/Legs/Hands/Feet
  Sollerets;PD3,DR4,Covers:15-16;160,7.0;;;Armor: Arms/Legs/Hands/Feet
 category Money
  Copper Coins;Generic $1 piece;1,0.01;
  Silver Coins;Generic $10 piece; 10,0.01;
  Gold Coins;Generic $100 piece; 100,0.01;
 category Food
  Traveller's rations;1 meal;2,0.5
  Water (quart);;0,2.0;
  Water (gallon);;0,8.0;
  Wine (quart);;2,2.0;
  Brandy (quart);;150,2.0;
 category Medical Equipment
  Simple first aid kit;+1 to First Aid;30,2.0;
  Complete first aid kit;+2 to First Aid;100,10.0;
  Healer's bag;+2 to First Aid;300,15.0;
 category Clerical Items
  Holy Symbol; ; 30,1.0;
  Holy Water; 1d damage to undead for 3 turns; 250,1.0;
  Incense; ; 10,0.5;
 category Rope, Spikes and Grapnels
  Cord;10 yards;1,0.5;
  Rope;10 yards;5,1.5;
  Heavy rope;10 yards;25,5.0;
  Iron spike;;1,0.5;
  Grapnel hook;;20,2.0;
 category Thieving Equipment
  Lockpicks;;30,0;
  Lockpicks (good);+1 to skill;200,0;
 category Basics
  Personal basics;cup,spoon,towel,etc.;5,0;
  Group basics;pots,pans,etc.;50,20.0;
 category Camping gear
  Whetstone;;5,1.0;
  Torch;1 hour;3,1.0;
  Lantern;;20,2.0;
  Oil;1 pint, 24 hours;2,1.0;
  One-man tent;;50,5.0;
  Two-man tent;;80,12.0;
  Four-man tent;;150,30.0;
  Pavillion (20);;300,100.0;
  Blanket (hvy wool);;20,5.0;
  Sleeping bag;for freezing weather;100,15.0;
  Fishing net;;30,10.0;
 category Containers
  Quart ceramic bottle;;3,1.0;
  Gallon ceramic bottle;;5,4.0;
  Quart wineskin;;5,0.25;
  Gallon wineskin;;10,0.25;
  Five gallon wineskin;;30,1.0;
 category Packs and Bags
  Small pouch;Holds 3 lbs.;10,0;
  Large pouch;Holds 10 lbs.;30,1.0;
  Small pack;Holds 40 lbs.;60,3.0;
  Large pack;Holds 100 lbs.;100,10.0;
  Small Sack;Holds 20 lbs.;5,0.5;
  Large Sack;Holds 50 lbs.;10,1.0;
 category Animal accessories
  Saddle (w. bit & bridle);For a riding horse;150,0;
  War saddle (w. bit & bridle);For a warhorse;400,0;
  Saddlebags;40 lbs;60,0;
  Pack saddle;Not for riding - carries 250lbs;250,0;
 category Animals (B. 144)
  Donkey;;1000,0;
  Small Mule;;1000,0;
  Large Mule;;2000,0;
  Pony;;1500,0;
  Racehorse;;4000,0;
  Saddle Horse;;1200,0;
  Cavalry Horse;;4000,0;
  Heavy Warhorse;;5000,0;
  Draft Horse;;2000,0;
  Ox;;1500,0;
  Camel;;1500,0;
  Elephant;;10000,0;
  Trained Falcon;;1000,0;
  Dog;;25,0;
  Trained Companion Dog;;250,0
  Trained War-Dog;;700,0;
* Trained Riding Dog;;500,0
  Trained Performing Dog;;1000,0
  Cat (ordinary);;0,0;
  Cat (special);;50,0;
 category Musical Instruments
  Lute;;150,8.0;
  Lap Harp;;200,8.0;
  Mandolin;;150,5.0
  Bodhrn (drum);;100,2.0;
  Flute;;50,2.0;
  Lyre;;150,4.0;
  Zither;;100,4.0;
  Bowed Psalter;;250,5.0;
  Pan Pipes;;30,1.0;
  Horn;;200,2.0;
  Reed Horn;;100,2.0;
 category Poisons
  Caustic Tar (p. B132);;30,0.2
  Wolfsbane (p. B132);;40,0.2
  Cobra Venom (p. B132);;100,0.2

type package
 category Equipment kits
* name; point-cost/$-cost; bonuses; gives; equipment gives
  One person camping kit; 0/0; ; ; Large pouch, Gallon wineskin, One-man tent, Blanket (hvy wool)
  One person winter camping kit; 0/0; ; ; Small pack, Gallon wineskin, One-man tent, Sleeping bag
 category Armor kits
  Padded cloth armor; 0/0;;;Cloth cap, Padded cloth tunic, Cloth arm armor, Cloth leg armor, Shoes, Cloth gloves
  Light leather armor; 0/0;;;Leather helm, Light leather tunic, Light leather arm armor, Light leather leg armor, Leather gloves, Shoes
  Heavy leather armor; 0/0;;;Leather helm, Heavy leather breastplate, Heavy leather arm armor, Heavy leather leg armor, Heavy leather gloves, Boots
  Chainmail; 0/0;;;Chainmail coif, Chainmail tunic, Chainmail arm armor, Chainmail leg armor, Heavy leather gloves, Boots
  Scalemail; 0/0;;;Pot-helm, Scalemail tunic, Scale arm armor, Scale leg armor, Heavy leather gloves, Reinforced boots
  Half Plate; 0/0;;;Greathelm, Corselet, Chainmail arm armor, Chainmail leg armor, Gauntlets, Reinforced boots
  Light plate; 0/0;;;Greathelm, Corselet, Plate arm armor, Plate leg armor, Gauntlets, Sollerets
  Heavy plate; 0/0;;;Greathelm, Heavy corselet, Heavy plate arm armor, Heavy plate leg armor, Gauntlets, Sollerets