GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title Fantasy Folk - GURPS Fantasy Races * type advantage category Race Advantages Dwarf; 30/0; ; -1 MoveOnly Bonus, +2 ST Bonus, +2 Fatigue Points Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -2 Ranged Weapon Bonus; Extended Lifespan, Longevity, Extra Encumbrance, Greed, Miserliness, Axe/Mace@1, Suspicious of Elves and Goblins, Never Shave Beards, Petty Intolerance for Orcs, Dwarvish@0 Dwarf (w/o greed); 45/0; ; -1 MoveOnly Bonus, +2 ST Bonus, +2 Fatigue Points Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -2 Ranged Weapon Bonus; Extended Lifespan, Longevity, Extra Encumbrance, Miserliness, Axe/Mace@1, Suspicious of Elves and Goblins, Never Shave Beards, Petty Intolerance for Orcs, Dwarvish@0 Dwarf (w/o miserliness); 40/0; ; -1 MoveOnly Bonus, +2 ST Bonus, +2 Fatigue Points Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -2 Ranged Weapon Bonus; Extended Lifespan, Longevity, Extra Encumbrance, Greed, Axe/Mace@1, Suspicious of Elves and Goblins, Never Shave Beards, Petty Intolerance for Orcs, Dwarvish@0 Gnome; 20/0; ; -1 MoveOnly Bonus, +4 Non-Metal Craft Bonus, +1 DR Bonus, +1 Fatigue Points Bonus; Never Forget a Favor or an Injury, Extra Encumbrance, Longevity, Gnomish@0 Elf; 40/0; ; -1 ST Bonus, +1 IQ Bonus, +1 DX Bonus, +1 Elf Skill Bonus; Appearance: Attractive, Combat Reflexes, Magical Aptitude@1, Unaging, Elvish@0, Musical Ability@2, Code of Honor: Elegance, Sense of Duty: Nature Dark Elf; 30/0; ; -1 ST Bonus, +1 IQ Bonus, +1 DX Bonus, +1 Elf Skill Bonus; Intolerance, Appearance: Attractive, Combat Reflexes, Magical Aptitude@1, Unaging, Elvish@0, Musical Ability@2, Code of Honor: Elegance, Sense of Duty: Nature Dark Elf (Non-separatist); 25/0; ; -1 ST Bonus, +1 IQ Bonus, +1 DX Bonus, +1 Elf Skill Bonus; Social Stigma@3,Appearance: Attractive, Combat Reflexes, Magical Aptitude@1, Unaging, Elvish@0, Musical Ability@2, Code of Honor: Elegance, Sense of Duty: Nature Half-Elf; 32/0; ; +1 IQ Bonus; Magical Aptitude@1, Extended Lifespan, Anglish@0, Elvish@0 Ellyl; 20/0; ; -5 ST Bonus, +3 DX Bonus, -4 Hit Points Bonus, +3 Stealth Skill Bonus, +1 PD Bonus; Acute Hearing@2, Acute Vision@3, Winged Flight, Appearance: Handsome, Night Vision, Code of Honor (minor), Fragile, Impulsiveness, Inconvenient Small Size, Flying@1, Savoir-Faire@0, Ellylon@0 Royal Ellyl; 30/0; ; -5 ST Bonus, +3 DX Bonus, -4 Hit Points Bonus, +3 Stealth Skill Bonus, +1 PD Bonus; Acute Hearing@2, Acute Vision@3, Winged Flight, Appearance: Handsome, Night Vision, Code of Honor (minor), Fragile, Impulsiveness, Extended Lifespan, Early Maturation, Inconvenient Small Size, Flying@1, Savoir-Faire@0, Ellylon@0 Exalted Horse; 25/0; ; +4 ST Bonus, +3 HT Bonus; Increased Strength (x2), Acute Hearing@3, Acute Taste and Smell@4, Appearance: Attractive, Enhanced Move@1, 4 Legs, Peripheral Vision, Bad Sight: Farsighted, Mute, No Fine Manipulators, Primitive@3, Social Stigma: Clever Animals, Wealth: Dead Broke, Gesture@0; Faun; 25/0; ; -2 ST Bonus, +3 DX Bonus, +1 HT Bonus; Animal Empathy, Alertness@2, Musical Ability@2, Lecherousness, Bad Reputation@1, Carousing@0, Scrounging@0 Fishman; 30/0; ; +1 ST Bonus, +2 HT Bonus, +1 DR Bonus, +1 PD Bonus; Nictating Membrane, Amphibious, Dark Vision, Pressure Support@3, Appearance: Unattractive, Bad Reputation@4, Bad Sight: Farsighted, Dependency: Water Daily, Fanaticism, Intolerance@2, Odious Racial Habit: Eat Other Sentients, Fishian@0; Gargoyle; 25/0; ; +2 HT Bonus, -1 IQ Bonus, +2 DR Bonus; Short Claws, Night Vision, Winged Flight, Appearance: Ugly, Cowardice, Gluttony, Laziness, Bad Reputation@1 Great Eagles; 20/0; ; +3 ST Bonus, +2 DX Bonus, +2 HT Bonus; Short Claws, Peripheral Vision, Telescopic Vision@1, Winged Flight, Bloodlust, Fragile, Intolerance@2, Compulsive Behaviour: Rabidly Seeks Solitude, Mute, Wealth: Dead Broke, Primitive@3, Flight@1; Halfling; 10/0; ; -3 ST Bonus, +1 DX Bonus, +1 HT Bonus, -1 MoveOnly Bonus, +1 Halfling Ranged Wpn Bonus; Gluttony, Stealth@1, Dislikes Travel by Water, Silence Adv, Good Reputation: Everyone: Always@1, Code of Honor: Hospitality; Halfling (Pipe Smoker); 5/0; ; -3 ST Bonus, +1 DX Bonus, +1 HT Bonus, -1 MoveOnly Bonus, +1 Halfling Ranged Wpn Bonus; Gluttony, Stealth@1, Dislikes Travel by Water, Addiction to Pipe Weed, Silence Adv, Good Reputation: Everyone: Always@1, Code of Honor: Hospitality; Insect Man; 35/0; ; +1 ST Bonus, +2 DR Bonus, +1 PD Bonus; Secret Communication, Appearance: Unattractive, Mute, Insectian@0; Insect Warrior; 35/0; ; +2 ST Bonus, -1 IQ Bonus, +2 DR Bonus, +1 PD Bonus; Extra Arms@2, Full Coordination@1, Secret Communication, Appearance: Unattractive, Mute, Insectian@0, Short Lifespan, Slave Mentality, Low Status@1; Leprechaun; 15/0; ; -4 ST Bonus, +2 DX Bonus, -2 Hit Points Bonus; Acute Hearing@1, Longevity, Luck@1, Magical Aptitude@1, Musical Ability@1, Night Vision, Miserliness, Inconvenient Small Size, Leatherworking@1, Leprechaunish@0; Centaur; 65/0; ; +3 ST Bonus, +2 HT Bonus, -1 IQ Bonus, +1 DR Bonus; Alertness@1, Enhanced Move@1, 4 Legs, Inconvenient Large Size, Overconfidence, Claustrophobia (Enclosed Places), Stubbornness, Animal Handling@0, Running@0, Survival: Plains@0; Onocentaur; 50/0; ; +1 ST Bonus, +2 HT Bonus; Alertness@1, Acute Hearing@2, Enhanced Move@1, Appearance: Unattractive, Claustrophobia (Enclosed Places), Social Stigma: Part Jackass, Stubbornness, Teamster@-1; Half-Orc; 0/0; ; -1 IQ Bonus, +1 HT Bonus, +1 Hit Points Bonus; Acute Hearing@1, Bad Reputation@2, Orcish@0; Reptile Man; 75/0; ; +4 ST Bonus, +2 HT Bonus, -1 IQ Bonus, +1 DR Bonus; Peripheral Vision, Longevity, Shyness: Mild, Short Claws, Temperature Tolerance, Intolerance@2, Bad Reputation@3, Reptilian@0; Goblin; 5/0; ; -2 ST Bonus, +1 DX Bonus, +1 IQ Bonus; Impulsiveness, Night Vision, Goblinish@0; Minotaur; 75/0; ; +3 ST Bonus, +1 DX Bonus, +3 HT Bonus, -2 IQ Bonus, +3 DR Bonus; Peripheral Vision, Berserk, Magic Resistance@2, Bloodlust, Intolerance@2, Appearance: Hideous, Absolute Direction, Odious Racial Habit: Eat Other Sentients, Brawling@0; Merfolk; 30/0; ; ; Enhanced Move@1, Pressure Support@2, Sonar Vision, Dependency: Water Daily, Merfolkian@0; Dolphin; 0/0; ; -2 ST Bonus, +2 DX Bonus, +2 HT Bonus; Increased ST (x2) No Fine Manipulators, Alertness@3, Absolute Direction, Enhanced Move@1, Nictating Membrane@1, Peripheral Vision, Pressure Support@2, Sonar Vision, Dependency: Air Hourly, Mute, Impulsiveness, No Fine Manipulators, Short Lifespan@2, Acrobatics@0, Gesture@0; Bale; 100/0; ; +3 IQ Bonus, +2 HT Bonus, +2 DR Bonus; Doesn't Eat or Drink, Immunity to Disease, Immunity to Poison, Magical Aptitude@1, Metabolism Control@5, Regular Regeneration, Unaging, Bloodlust, Dependency: Human Blood, Fanaticism, Intolerance@2, Megalomania, Odious Racial Habit: Blood-Drinkers, Paranoia, Sadism; Giant (Shy); 175/0; ; +3 ST Bonus, +4 HT Bonus, +3 Hit Points Bonus, -1 DX Bonus, +1 PD Bonus, +2 DR Bonus; Increased Strength (x2), Acute Taste and Smell@3, Enhanced Move@1, Extra Reach: 1 Hex, High Pain Threshold, Bad Temper, Inconvenient Large Size, Stubbornness, Bad Reputation@2, Shyness: Severe; Giant (Intolerant); 175/0; ; +3 ST Bonus, +4 HT Bonus, +3 Hit Points Bonus, -1 DX Bonus, +1 PD Bonus, +2 DR Bonus; Increased Strength (x2), Acute Taste and Smell@3, Enhanced Move@1, Extra Reach: 1 Hex, High Pain Threshold, Bad Temper, Inconvenient Large Size, Stubbornness, Bad Reputation@2, Intolerance@2; Orc; -10/0; ; -2 IQ Bonus, +1 HT Bonus, +2 Hit Points Bonus; Acute Hearing@2, Intolerance@2, Bad Reputation@3, Orcish@0; Ogre; 90/0; ; +4 HT Bonus, -2 DX Bonus, -3 IQ Bonus, +3 DR Bonus, +1 PD Bonus; Increased Strength (x2), Acute Taste and Smell@1, High Pain Threshold, Magic Resistance@1, Night Vision, Appearance: Ugly, Inconvenient Large Size, Odious Racial Habit: Eat Other Sentients, Brawling@0; Half Ogre; 45/0; ; -2 ST Bonus +2 HT Bonus, +2 Hit Points Bonus, -1 DX Bonus, -3 IQ Bonus, +2 DR Bonus; Alertness@1, Increased Strength (x2), Acute Taste and Smell@1, High Pain Threshold, Magic Resistance@1, Night Vision, Appearance: Ugly, Inconvenient Large Size, Intolerance@2, Odious Racial Habit: Eat Other Sentients, Brawling@0; Hobgoblin; -25/0; ; -2 IQ Bonus, +1 DX Bonus, +1 ST Bonus; Night Vision, Stubbornness, Wealth: Dead Broke, Bad Temper, Goblinish@0; Kobold; -30/0; ; -2 IQ Bonus, -2 ST Bonus, +1 DX Bonus; Weak Will@2, Love Practical Jokes, Easily Offended; Ghoul; -5/0; ; +2 ST Bonus; Night Vision, Alertness@2, Double Jointed, Immunity to Disease, Silence Adv@1, Appearance: Ugly, Odious Racial Habit: Eat Human Carrion, Bad Reputation@4, Sense of Duty to Welfare of Race, Dependency: Fresh Human Brains, Camouflage@1, Scrounging@0, Stealth@0, Ghoulish@0; Wild Man; 10/0; ; +1 DX Bonus, +2 HT Bonus, +2 DR Bonus, +1 PD Bonus; Alertness@2, Danger Sense, Mimic, Silence Adv@1, Code of Honor: Protect the Wild, Pacifism: Self-defense, Primitive@3, Shyness: Severe, Truthfulness, Vow: Don't Use Technology, Wealth: Poor, Survival: Woodlands@0, Stealth@0, Camouflage@0; Sasquatch (Woods); 50/0; ; +3 ST Bonus, +1 DX Bonus, -1 IQ Bonus, +2 HT Bonus, +3 DR Bonus, +1 PD Bonus; Odious Racial Habit: Smell Bad, Alertness@2, Danger Sense, Silence Adv@1, Pacifism: Self-defense, Primitive@3, Shyness: Severe, Wealth: Poor, Survival: Woodlands@0, Stealth@0, Camouflage@0; Sasquatch (Arctic); 50/0; ; +3 ST Bonus, +1 DX Bonus, -1 IQ Bonus, +2 HT Bonus, +3 DR Bonus, +1 PD Bonus; Odious Racial Habit: Smell Bad, Alertness@2, Danger Sense, Silence Adv@1, Pacifism: Self-defense, Primitive@3, Shyness: Severe, Wealth: Poor, Survival: Arctic@0, Stealth@0, Camouflage@0; Sasquatch (Mountain); 50/0; ; +3 ST Bonus, +1 DX Bonus, -1 IQ Bonus, +2 HT Bonus, +3 DR Bonus, +1 PD Bonus; Odious Racial Habit: Smell Bad, Alertness@2, Danger Sense, Silence Adv@1, Pacifism: Self-defense, Primitive@3, Shyness: Severe, Wealth: Poor, Survival: Mountains@0, Stealth@0, Camouflage@0; Winged Folk; 50/0; ; +1 ST Bonus, +2 DX Bonus; Acute Vision@2, Winged Flight, Fragile, Flight@0, Bolas@0 category GM/Racial Special Advantages Mimic; 15/0 Sonar Vision; 25/0 Amphibious; 20/0 Dark Vision; 25/0 Full Coordination; 50/50; 10 levels Extra Arms; 10/10; 10 levels Secret Communication; 20/0 Nictating Membrane; 15/15; 10 levels Pressure Support; 5/5; 4 levels Doesn't Eat or Drink; 30/0; Enhanced Move; 10/10; 10 levels Short Claws; 15/0; ; +2 Punching Damage Bonus, +2 Kicking Damage Bonus Long Claws; 40/0 Extended Lifespan;5/0; Extra Encumbrance; 5/0; ; +1 Light Encumbrance Bonus, +4 Medium Encumbrance Bonus, +8 Heavy Encumbrance Bonus, +10 Extra Heavy Encumbrance Bonus Extra Reach: 1 Hex; 20/0 Early Maturation; 5/5; 10 levels 4 Legs; 5/0; Winged Flight; 30/0 Halfling Ranged Wpn Bonus; 24/0; ; +1 Bow Bonus, +1 Sling Bonus, +1 Throwing Bonus Increased Strength (x2); 50/0; ; *2 ST Bonus Increased Strength (x3); 100/0; ; *3 ST Bonus Increased Strength (x4); 150/0; ; *4 ST Bonus Increased ST (x2) No Fine Manipulators; 30/0; ; *2 ST Bonus Perfect Balance; 25/0 Prehensile Tail; 10/0 Catfall; 15/0 Immunity to Poison; 25/0 Metabolism Control; 5/5; 10 levels Regular Regeneration; 25/0 Fast Regenration; 50/0 Instant Regeration; 100/0 Unaging; 15/0 Silence Adv; 5/5; 10 levels Temperature Tolerance; 10/10 Universal Digestion; 15/0 Telescopic Vision; 6/6; 10 levels type disadvantage category GM/Racial Special Disadvantages Slave Mentality; -40/0; No Fine Manipulators; -30/0; Short Lifespan; -25/-25; 10 levels Odious Racial Habit: Eat Other Sentients; -15/0; ; -3 Reaction Bonus Odious Racial Habit: Eat Human Carrion; -15/0; ; -3 Reaction Bonus Odious Racial Habit: Smell Bad; -10/0; ; -2 Reaction Bonus Addiction to Pipe Weed; -5/0 Compulsive Arguing; -10/0 Compulsive Behaviour: Rabidly Seeks Solitude; -15/0 Reputation -4: Idiot; -20/0 Dependency: Human Blood; -20/0 Dependency: Fresh Human Brains; -10/0 Dependency: Water Daily; -15/0 Dependency: Air Hourly; -15/0 Inconvenient Large Size; -10/0 Inconvenient Small Size; -15/0 Odious Racial Habit: Blood-Drinkers; -15/0 Social Stigma: Part Jackass; -5/0 Social Stigma: Clever Animals; -10/0 Fragile; -20/0 Sense of Duty to Welfare of Race; -15/0 Code of Honor: Elegance; -10/0 Code of Honor: Business Ethics; -5/0 Code of Honor: Hospitality; -5/0 Code of Honor: Protect the Wild; -10/0 Sense of Duty: Nature; -15/0 Full Intolerance for Orcs; -5/0 Reputation -3: Thief & Trickster; -15/0 Compulsive Joker; -10/0 Vow: Don't Use Technology; -15/0 Code of Honor: Hospitality; -5/0 type skill category Language Skills Reptilian; M/VH; Goblinish; M/A; Ghoulish; M/A Fishian; M/VH Insectian; M/VH Merfolkian; M/A type quirk category GM/Racial Special Quirks Yells `Proot!' when Excited; -1/0 Suspicious of Elves and Goblins; -1/0 Never Shave Beards; -1/0 Never Forget a Favor or an Injury; -1/0 Petty Intolerance for Orcs; -1/0 Dislikes Travel by Water; -1/0 Mildly Aloof from Other Races; -1/0 Love Practical Jokes; -1/0 Easily Offended; -1/0