GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title Finnish Army Special Combat Forces * type advantage category Old Synthezoids Old Synthezoid (Experimental); 0/0; ; -1 DX Bonus; Bionic HT (11-13); 5/5; 3 levels; +1 HT Bonus; Bionic HT (14-15); 7/8; 2 levels; +1 HT Bonus; Bionic HT (16-17); 10/10; 2 levels; +1 HT Bonus; Bionic HT (18+); 13/12; 100 levels; +1 HT Bonus; category FASCF Special Advantages FASCF; 0/0; ; ; Legal Enforcement Powers@3 Cybernetic ST (11-13); 20/5; 3 levels; +1 ST Bonus; Cybernetic ST (14-15); 7/8; 2 levels; +1 ST Bonus; Cybernetic ST (16-17); 10/10; 2 levels; +1 ST Bonus; Cybernetic ST (18+); 13/12; 100 levels; +1 ST Bonus; category Military Ranks FASCF Rank 00 (Private/Sotamies);0/0; FASCF Rank 01 (Private 1st Class/Korpraali);2/0; FASCF Rank 02 (Corporal/Alikersantti);4/0; FASCF Rank 03 (Sergeant/Kersantti);6/0; FASCF Rank 04 (Staff Sergeant/Ylikersantti);8/0; FASCF Rank 05 (Sergeant 1st class/V„„peli);10/0; FASCF Rank 06 (Master Sergeant/Yliv„„peli);12/0; FASCF Rank 07 (Sergeant Major/Sotilasmestari);15/0; FASCF Rank 08 (2nd Lieutenant/V„nrikki);20/0; FASCF Rank 09 (1st Lieutenant/Luutnantti);22/0; FASCF Rank 10 (Master Lieutenant/Yliluutnantti);25/0; FASCF Rank 11 (Captain/Kapteeni);30/0; FASCF Rank 12 (Major/Majuri);40/0; FASCF Rank 13 (Lieutenant Colonel/Everstiluutnantti);50/0; FASCF Rank 14 (Colonel/Eversti);60/0; FASCF Rank 15 (Major General/Kenraalimajuri);80/0; FASCF Rank 16 (Lieutenant General/Kenraaliluutnantti);120/0; Rank 0 (Private/Sotamies);0/0; Rank 1 (Private 1st Class/Korpraali);1/0; Rank 2 (Corporal/Alikersantti);2/0; Rank 3 (Sergeant/Kersantti);4/0; Rank 4 (Staff Sergeant/Ylikersantti);6/0; Rank 5 (Sergeant 1st class/V„„peli);8/0; Rank 6 (Master Sergeant/Yliv„„peli);10/0; Rank 7 (Sergeant Major/Sotilasmestari);12/0; Rank 8 (2nd Lieutenant/V„nrikki);14/0; Rank 9 (1st Lieutenant/Luutnantti);16/0; Rank 10 (Master Lieutenant/Yliluutnantti);18/0; Rank 11 (Captain/Kapteeni);20/0; Rank 12 (Major/Majuri);22/0; Rank 13 (Lieutenant Colonel/Everstiluutnantti);25/0; Rank 14 (Colonel/Eversti);30/0; Rank 15 (Major General/Kenraalimajuri);35/0; Rank 16 (Lieutenant General/Kenraaliluutnantti);40/0; category Cybernetic Advantages Torso Armor; 2/2; 20 levels; +1 DR Bonus Head Armor; 1/1; 20 levels; +1 DR Bonus Left Leg Armor; 1/1; 20 levels; +1 DR Bonus Right Leg Armor; 1/1; 20 levels; +1 DR Bonus Left Arm Armor; 1/1; 20 levels; +1 DR Bonus Right Arm Armor; 1/1; 20 levels; +1 DR Bonus category Racial Advantages Mutant ST; 50/2; 10 levels; +1 ST Bonus Mutant DX; 50/6; 10 levels; +1 DX Bonus Mutant HT; 40/3; 10 levels; +1 HT Bonus Safe Cybernetics; 5/5; 2 levels; Easy Reconstruction; 10/0; Synthezoid Appearance; 5/5; 3 levels; +1 Reaction Bonus Damage Resistance; 5/5; 10 levels; +1 DR Bonus; category Technical Lifeform Advantages Tech DR; 20/2; 20 Levels; +1 DR Bonus; Vacuum Support; 60/0; Pressure Support; 5/5; 4 Levels; Doesn't Breath; 10/0; Doesn't Eat/Drink; 5/0; Doesn't Sleep; 10/0; Amphibious; 20/0; Flight; 30/10; 2 Levels; * With 1st level hovering impossible and "runway" needed. Clinging; 15/0; Radar Sense; 15/1; 1000 Levels; * For range in hexes cube level. Winged Flight; 30/0; Broadcast; 10/1; * To get range in tens of hexes cube level. Decreased Life Support; 10/0; Mindshare; 0/0; Enhanced Move; 10/5; 6 Levels; Increased Speed; 10/25; 4 Levels; +1 Move Bonus; Extra Hit Points; 8/8; 10 Levels; +1 Hit Points Bonus; Field Sense; 10/0; Full Coordination; 50/0; Tech ST; 15/10; 20 Levels; +1 ST Bonus; Passive Defence; 25/25; 6 Levels; +1 PD Bonus; Polarized Eyes; 5/0; Radio Hearing; 15/0; Recovery; 10/15; 2 Levels; * 2nd level makes the time unit SECONDS. Spectrum Vision; 15/0; Telescopic Vision; 6/6; 100 Levels; Microscopic Vision; 4/4; 100 Levels; 360 Degree Vision; 20/0; Mounted Weapon; 10/2; 100 Levels; * Weapon may weight [level] pounds. category Race Advantages Synthezoid; 40/0; ; +2 ST Bonus, -1 IQ Bonus, +2 HT Bonus; Safe Cybernetics@2, Easy Reconstruction, Medical Helplessness, Damage Resistance@1; Mutant; 25/0; Cyber Rejection@2, * Mutant Stats are worth 40 points, Mutants have no Disadv limit (10 Pts). Alien; 0/0; Technical Lifeform; 30/0; ; Eunuch; category UB advantages Generic UB; 1/1; type disadvantage category Cybernetic Disadvantages Cyber Rejection; -10/-25; category Racial Disadvantages Medical Helplessness; -15/0; category Phobia Disadvantages Being without a weapon; -5/-15; category Mental Disadvantages Automatic Reflexes; -5/-10; 2 levels; Patriotism; -15/0; Pride; -10/0; * type skill category Language Skills Quenya; M/A; ; ; +Language Bonus category Combat/Weapon Skills Fast Draw: Knife; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: 2-Hand Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Arrow/bolt; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast-Draw: Balisong; P/E; Fast Draw: All-0 ; +Fast Draw Bonus Speed Load: arrow/bolt; P/E; Speed Load: All-0; category Special Weapons Skills Force Sword; P/A; DX-5, Broadsword-3, Shortsword-3, Fencing-3 Fast Draw: Blackjack; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Force Sword; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus category Martial Arts Cinematic Dual Weapon Attack Force Sword Dual Weapon Attack; MA/A; Force Sword-4; Force Sword@12 category Martial Arts Ground Fighting Force Sword Ground Fighting; MA/H; Force Sword-4; Force Sword@12 category Martial Arts Maneuvers Force Sword Hit Location; MA/H; Force Sword-3; Force Sword@12 category Modern Weapons Skills Gunner: Military Jet; P/A; DX-5, Gunner: Helicopter-4, Gunner: Recoiless Rifle-4, Gunner: Rocket Launcher-4, Gunner: Naval Cannon-4, Gunner: Tank Cannon-4; ; +High IQ Guns Bonus Gunner: Helicopter; P/A; DX-5, Gunner: Military Jet-4, Gunner: Recoiless Rifle-4, Gunner: Rocket Launcher-4, Gunner: Naval Cannon-4, Gunner: Tank Cannon-4; ; +High IQ Guns Bonus Fast Draw: All; P/H; ; ; +Fast Draw Bonus; Fast Draw: Pistol; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Rifle; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Magazine; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Speedloader; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Speedloader; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Fast Draw: Battery; P/E; Fast Draw: All-0 ; ; +Fast Draw Bonus Speed Load: All; P/H; Speed Load: Revolver; P/E; Speed Load: All-0; Speed Load: Bolt Action Rifle; P/E; Speed Load: All-0; Speed Load: Auto Rifle; P/E; Speed Load: All-0; Speed Load: Magazine; P/E; Speed Load: All-0; category Outdoors Skills Navigation: Aerial; M/H; Navigation-2, Astronomy-5; ; +Navigation Bonus; Survival: Urban; M/A; IQ-5; category Social Skills Savoir-Faire: Underground; M/E; IQ-4; Savoir-Faire: Highclass; M/E; IQ-4; category Athletic Skills Skiing; P/A; DX-6; category Scientific Skills Electronics: All; M/VH; ; Mathematics@12; Electronics: Communications; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Computers; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Medical; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Security Systems; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Sensors; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Mecha; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Force Shields; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Holographics; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Matter Transmitters; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Starship Energy Weapons; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Vehicle Energy Weapons; M/H; Electronics: All-0 ; Mathematics@12; Electronics: Weapons; M/H; Electronics: All-0 ; Mathematics@12; category Vehicle Skills Driving: All; M/VH(DX); Driving: Car; P/A; IQ-5, DX-5, Driving: All-0; Driving: Truck; P/A; IQ-5, DX-5, Driving: All-0; Driving: Construction Equipment; P/A; IQ-5, DX-5, Driving: All-0; Driving: All-Terrain Vehicle; P/A; IQ-5, DX-5, Driving: All-0; Driving: Hovercraft; P/A; IQ-5, DX-5, Driving: All-0; Driving: Tank; P/A; IQ-5, DX-5, Driving: All-0; Pilot: All; M/VH(DX); Pilot: Small Prop; P/A; IQ-6, Pilot: All-0; Pilot: Large Prop; P/A; IQ-6, Pilot: All-0; Pilot: AutoGyro; P/A; IQ-6, Pilot: All-0; Pilot: Airships/Balloons; P/A; IQ-6, Pilot: All-0; Pilot: Ultralight/Hang-glider; P/A; IQ-6, Pilot: All-0; Pilot: Multi-engine Jet; P/A; IQ-6, Pilot: All-0; Pilot: Military Jet; P/A; IQ-6, Pilot: All-0; Pilot: Small Jet; P/A; IQ-6, Pilot: All-0; Pilot: Small Helicopter; P/A; IQ-6, Pilot: All-0; Pilot: Large Helicopter; P/A; IQ-6, Pilot: All-0; Pilot: Space Shuttle; P/A; IQ-6, Pilot: All-0; Free Fall@12, Vacc Suit@12 Pilot: Humanoid Mecha; P/A; IQ-6, Pilot: All-0; Pilot: Vehicle Mecha; P/A; IQ-6, Pilot: All-0; Pilot: Fighter Mecha; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus Pilot: Starship; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus Pilot: Cyclone; P/A; IQ-6, Pilot: All-0; Pilot: Contragravity Craft; P/A; IQ-6, Pilot: All-0; Pilot: Contragravity Belt; P/A; IQ-6, Pilot: All-0; Pilot: Fighter spacecraft; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus Pilot: Large spacecraft; P/A; IQ-6, Pilot: All-0; ; +SpacePilot Bonus category Professions INT; M/E; IQ-0; Acting@13, Acrobatics@11, Administration@13, Blowpipe@12, Carousing@13, Computer Operation@14, Computer Programming@11, Criminology@11, Cryptanalysis@10, Dancing@10, Demolition@11, Detect Lies@13, Diagnosis@9, Diplomacy@13, Disguise@11, Electronics Operation: Communications@12, Electronics Operation: Security Systems@14, Escape@10, Explosive Ordnance Disposal@10, Fast Draw: Pistol@13, Fast Draw: Knife@11, Fast-Talk@13, First Aid@12, Forensics@10, Forgery@12, Gesture@13, Guns: Pistol@15, Guns: Submachine Gun@11, Holdout@13, Intelligence Analysis@13, Interrogation@12, Judo@11, Knife@10, Lockpicking@10, Motorcycle@10, Photography@11, Pickpocket@10, Poisons@9, Research@13, Sex Appeal@12, Shadowing@13, Shortsword@9, SIGINT Collection and Jamming@10, Sign Language@12, Skiing@9, Stealth@12, Streetwise@12, Swimming@13, Throwing@9, Tracking@10, Traffic Analysis@12, Traps@11;