GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title IST Supers * type bonus * type advantage category Patron Advantages Patron: U.N. <=12; 70/0; category Social Advantages Unusual Background (Mage); 150/0; ; ; ; Unusual Background (Archmage); 200/0; ; ; ; IST Membership; 100/0; ; ; Patron: U.N. <=12, Duty <=15, Legal Enforcement Powers@2, Military Rank@4, Area Knowledge (city)@0, Area Knowledge (nation)@0, Computer Operation@0, History (U.N.)@0, Finnish@0, Karate@0, Strategy (land)@-1, Tactics@-1; category Super Magical Advantages Super Magical Aptitude; 15/15; 20 levels; +1 Spell Bonus, +1 Magery Super Solitary Magery; 10/10; 20 levels; +1 Spell Bonus, +1 Magery Super Sun-Aspected Magery; 8/8; 20 levels; +1 Spell Bonus, +1 Magery Super Star-Aspected Magery; 8/8; 20 levels; +1 Spell Bonus, +1 Magery Super Moon-Aspected Magery; 8/8; 20 levels; +1 Spell Bonus, +1 Magery Super Magical Resistance; 2/2; 20 levels Super Meta-Spells Magical Aptitude; 10/10; 20 levels; +1 Meta-Spells Bonus, +1 Magery Super Enchantment Spells Magical Aptitude; 10/10; 20 levels; +1 Enchantment Spells Bonus, +1 Magery Super Water Spells Magical Aptitude; 10/10; 20 levels; +1 Water Spells Bonus, +1 Magery Super Sound Spells Magical Aptitude; 10/10; 20 levels; +1 Sound Spells Bonus, +1 Magery Super Protection/Warning Spells Magical Aptitude; 10/10; 20 levels; +1 Protection/Warning Spells Bonus, +1 Magery Super Plant Spells Magical Aptitude; 10/10; 20 levels; +1 Plant Spells Bonus, +1 Magery Super Necromantic Spells Magical Aptitude; 10/10; 20 levels; +1 Necromantic Spells Bonus, +1 Magery Super Movement Spells Magical Aptitude; 10/10; 20 levels; +1 Movement Spells Bonus, +1 Magery Super Mind Control Spells Magical Aptitude; 10/10; 20 levels; +1 Mind Control Spells Bonus, +1 Magery Super Making/Breaking Spells Magical Aptitude; 10/10; 20 levels; +1 Making/Breaking Spells Bonus, +1 Magery Super Light/Dark Spells Magical Aptitude; 10/10; 20 levels; +1 Light/Dark Spells Bonus, +1 Magery Super Knowledge Spells Magical Aptitude; 10/10; 20 levels; +1 Knowledge Spells Bonus, +1 Magery Super Illusion/Creation Spells Magical Aptitude; 10/10; 20 levels; +1 Illusion/Creation Spells Bonus, +1 Magery Super Healing Spells Magical Aptitude; 10/10; 20 levels; +1 Healing Spells Bonus, +1 Magery Super Food Spells Magical Aptitude; 10/10; 20 levels; +1 Food Spells Bonus, +1 Magery Super Fire Spells Magical Aptitude; 10/10; 20 levels; +1 Fire Spells Bonus, +1 Magery Super Earth Spells Magical Aptitude; 10/10; 20 levels; +1 Earth Spells Bonus, +1 Magery Super Communication/Empathy Spells Magical Aptitude; 10/10; 20 levels; +1 Communication/Empathy Spells Bonus, +1 Magery Super Body Control Spells Magical Aptitude; 10/10; 20 levels; +1 Body Control Spells Bonus, +1 Magery Super Animal Spells Magical Aptitude; 10/10; 20 levels; +1 Animal Spells Bonus, +1 Magery Super Air Spells Magical Aptitude; 10/10; 20 levels; +1 Air Spells Bonus, +1 Magery type disadvantage type skill category Scientific Skills History (U.N.); M/H;