GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title Fritz Leibier's Lankhmar City worldbook * type advantage category Patron Advantages Patron: Theive's Guild; 15/0 Patron: Sorcer's Guild; 15/0 category Social Advantages One month's income as starting cash; 1/1; 10 levels Squire; 15/0; ; ; Status@1, Wealth: Comfortable Knight; 20/0; ; ; Status@2, Wealth: Comfortable Landed Knight; 35/0; ; ; Status@3, Wealth: Wealthy Bannerette; 40/0; ; ; Status@4, Wealth: Wealthy Baron; 55/0; ; ; Status@5, Wealth: Very Wealthy, Male Baroness; 50/0; ; ; Status@5, Wealth: Very Wealthy, Female Earl; 80/0; ; ; Status@6, Wealth: Filthy Rich Duke; 80/0; ; ; Status@6, Wealth: Filthy Rich, Male Dutchess; 80/0; ; ; Status@6, Wealth: Filthy Rich, Female Count; 80/0; ; ; Status@6, Wealth: Filthy Rich, Male Countess; 80/0; ; ; Status@6, Wealth: Filthy Rich, Female Prince; 85/0; ; ; Status@7, Wealth: Filthy Rich, Male Princess; 85/0; ; ; Status@7, Wealth: Filthy Rich, Female King; 85/0; ; ; Status@7, Wealth: Filthy Rich, Male Queen; 85/0; ; ; Status@7, Wealth: Filthy Rich, Female category Physical Advantages Extra Fatigue; 5/5; 10 levels; +1 Fatigue Points Bonus Extra Hit Points; 8/8; 10 levels; +1 Hit Points Bonus category Gender Advantages Male; 0/0; Female; -5/0; ; ; Social Stigma: 2nd Class Citizen category Reputation Advantages Reputation: Healer; +10/0; ; +2 Reaction Bonus Reputation: White Wizard; +10/0; ; +2 Reaction Bonus type package category Race Packages * name; point-cost/$-cost; bonuses; gives; equipment gives Ice Gnome; 0/0; -1 MoveOnly Bonus, +2 ST Bonus, +1 DR Bonus, +3 Metal Craft Bonus, +3 Non-Metal Craft Bonus, -2 Ranged Weapon Bonus; Extended Lifespan, Longevity, Extra Encumbrance, Greed, Miserliness, Axe/Mace@1, Never Shave Beards, Petty Intolerance for Humans, Extra Fatigue@2, Gnomish@0 category Guild Packages * name; point-cost/$-cost; bonuses; gives; equipment gives Thieve's Guild Member;0/0;;Patron: Theive's Guild Sorcer's Guild Member;0/0;;Patron: Sorcer's Guild category Priest Packages * name; point-cost/$-cost; bonuses; gives; equipment gives Priest of Aarth;0/0;;Clerical Investment, Vow: Never wear armor, Vow: shave head, Vow: wear white kilt, Inteligence Analysis@0, Interogation@0, Politics@0, Streatwise@0, Stealth@0, Theology@0 Priest of Death;0/0;;Clerical Investment, Vow: wear black plate mail, Theology@0 Preist of The Gods of Lankhmar;0/0;;Clerical Investment, Vow: Never wear armor, Vow: wear skullcap and cloth wrappings, Theology@0, Staff@0 Priest of The Gods of Troubble;0/0;;Clerical Investment, Theology@0 Priest of Hate;0/0;;Clerical Investment, Vow: Never wear armor, Vow: wear turban with cotton uniform, Theology@0 Priest of Issek of the Jug;0/0;;Clerical Investment, Vow: shave head, Vow: Never wear armor, Vow: wear breechcloth, Theology@0 Priest of Kos;0/0;;Clerical Investment, Vow: wear fur cap with fur tunic, Vow: prefer axes, Theology@0, Axe/Mace@0 Priest of The Earth God;0/0;;Clerical Investment, Vow: Never wear armor, Vow: wear felt cap with light tunic, Reputation -2: Cult of Human Sacrafice, Vow: prefer picks, Theology@0, Axe/Mace@0, Priest of The Rat God;0/0;;Clerical Investment, Vow: shave head, Vow: wear grey tunic, Animal Empathy, Reputation -2: Cult of Human Sacrafice, Vow: Never wear armor, Vow: prefer daggers, Knife@0 Priest of The Red God;0/0;;Clerical Investment, Vow: wear pointed helm with red leather armor, Vow: prefer sabre, Fencing@0, Theology@0 Priest of The Spider God;0/0;;Clerical Investment, Vow: shave head, Vow: wear black kilt, Animal Empathy, Reputation -2: Cult of Human Sacrafice, Vow: Never wear armor, Vow: prefer daggers, Theology@0, Knife@0 Priestess of Tyaa;0/0;;Clerical Investment, Animal Empathy, Vow: Never wear armor, Vow: wear tiara with cotton shirt, Theology@0 Falconers of Tyaa;0/0;;Animal Empathy, Falconry@0, Theology@0 Priest of Votishal;0/0;;Clerical Investment, Enemy: Theives Guild, Fanaticism, Honesty, Vow: wear light leather armor, Vow: prefer knives short swords and slings, Acrobatics@0, Architecture@0, Climbing@0, Escape@0, Pick Pocket@0, Shadowing@0, Stealth@1, Theology@0, Traps@0, Knife@0, Sling@0 type advantage category Human Nationality Advantages Nationality: Lankhmart; 0/0; ; ; Lankmarish@0, Human Nationality: Northerner; -15/0; ; ; Icespeak@0, Social Stigma: Outsider/Barbarian, Human category GM/Racial/Special Advantages Extended Lifespan;5/0; Extra Encumbrance; 5/0; ; +1 Light Encumbrance Bonus, +4 Medium Encumbrance Bonus, +8 Heavy Encumbrance Bonus, +10 Extra Heavy Encumbrance Bonus Increased ST (x2); 50/0; ; *2 ST Bonus Increased ST (x3); 100/0; ; *3 ST Bonus Increased ST (x4); 150/0; ; *4 ST Bonus Unaging; 15/0 type disadvantage category GM/Racial/Special Disadvantages Suspicious; -5/0; ; -1 Reaction Bonus Sense of Duty: Family; -10/0; Haughty; -5/0; ; -1 Reaction Bonus Lust for Knowledge; -5/0; Addiction to Pipe Weed; -5/0 Compulsive Arguing; -10/0 Reputation -4: Idiot; -20/0 Inconvenient Small Size; -15/0 Reputation -3: Thief & Trickster; -15/0 Vow: Never wear armor; -10/0 Reputation -2: Cult of Human Sacrifice; -10/0 category Enemy Disadvantages Enemy: Theives Guild; -10/0 Enemy: Unknown; -10/0 type quirk category Racial Quirks Never Shave Beards; -1/0 Never Forget a Favor or an Injury; -1/0 Dislikes Travel by Water; -1/0 Mildly Aloof from Other Races; -1/0 category Priest Quirks Vow: shave head; -1/0 Vow: wear white kilt; -1/0 Vow: wear black plate mail; -1/0 Vow: wear skullcap and cloth wrappings; -1/0 Vow: wear turban with cotton uniform;-1/0 Vow: wear breechcloth; -1/0 Vow: wear fur cap with fur tunic; -1/0 Vow: light leather armor; -1/0 Vow: wear grey tunic; -1/0 Vow: wear pointed helm with red leather armor; -1/0 Vow: wear black kilt; -1/0 Vow: prefer picks; -1/0 Vow: prefer axes; -1/0 Vow: prefer knives short swords and slings Vow: prefer daggers; -1/0 Vow: wear felt cap with light tunic; -1/0 type skill category Language Skills Lankmarish; M/A; ; ; +Language Bonus Icespeak; M/A; ; ; +Language Bonus Gnomish; M/A; ; ; +Language Bonus Trade Pidgin; M/E; Icespeak-6, Lankmarish-4, Gnomish-7; ; +Language Bonus category Vehicle Skills Shiphandling; M/H, TL; IQ-4; Meteorology (Weather Sense)@12, Navigation@12, Seamanship@12 category Artistic Skills Small harp; M/H; Full harp-2; ; +Music Bonus Full harp; M/H; Small harp-2; ; +Music Bonus Lyre; M/H; Small harp-2, Full harp-3, Zither-3; ; +Music Bonus Zither; M/H; Lyre-3; ; +Music Bonus Lute; M/H; ; ; +Music Bonus Bowed Psalter; M/H; ; ; +Music Bonus Drum; M/H; ; ; +Music Bonus Flute; M/H; ; ; +Music Bonus Pan pipes; M/H; ; ; +Music Bonus Horn; M/H; ; ; +Music Bonus Bagpipes; M/VH; ; ; +Music Bonus Reed Instrument; M/H; Bagpipes-4; ; +Music Bonus category Outdoors Skills Herblore; M/A; IQ-6, Physician-2 Hunting; M/A; IQ-5, Naturalist-5, Tracking-0 category Magic Sensitive Skills Mage Sniffing; M/H; IQ-6; ; Spell Sniffing; M/A; IQ-5; ; Item Sniffing; M/A; IQ-5; ; category Magical Skills Magical Theory; M/H; IQ-10 type spell category Earth Spells Essential Earth; M/H; ; Earth Spells Count@6, Create Earth@12 category Air Spells Essential Air; M/H; ; Create Air@12, Air Spells Count@6 category Fire Spells Lava Jet; M/H; ; Create Fire@12, Shape Fire@12, Create Earth@12, Shape Earth@12 category Water Spells Shape Ice; M/H; ; Shape Water@12, Freeze@12, Melt Ice@12 type equipment category Money Coins: Iron Tick;1 $ each, iron;1,0.02 Coins: Bronze Agol;10 $ each, bronze;10,0.02 Coins: Silver Smearduc;20 $ each, pure silver;20,0.02 Coins: Gold Rilk;200 $ each, pure gold;200,0.02 Coins: Gulditch;1000 $ each, diamond in amber;1000,0.02