GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Rules for Martial Arts * type advantage category Martial Arts Advantages Off Hand Weapon Training (1); 2/2; 4 levels Off Hand Weapon Training (2); 2/2; 4 levels Off Hand Weapon Training (3); 2/2; 4 levels Off Hand Weapon Training (4); 2/2; 4 levels Combination of two maneuvers (1); 4/0; Combination of two maneuvers (2); 4/0; Combination of two maneuvers (3); 4/0; Combination of two maneuvers (4); 4/0; Combination of two maneuvers (5); 4/0; Combination of three maneuvers (1); 6/0; Combination of three maneuvers (2); 6/0; Combination of three maneuvers (3); 6/0; Combination of three maneuvers (4); 6/0; Combination of three maneuvers (5); 6/0; Familiarity With One Style (1); 1/0; Familiarity With One Style (2); 1/0; Familiarity With One Style (3); 1/0; Familiarity With One Style (4); 1/0; Familiarity With One Style (5); 1/0; Familiarity With One Style (6); 1/0; Familiarity With One Style (7); 1/0; Familiarity With One Style (8); 1/0; Familiarity With One Style (9); 1/0; Familiarity With One Style (10); 1/0; Familiarity With All Styles; 20/0; Familiarity With Every Damn Style; 25/0 Has Trained In Style (1); 0/0; Has Trained In Style (2); 0/0; Has Trained In Style (3); 0/0; Has Trained In Style (4); 0/0; Has Trained In Style (5); 0/0; Has Trained In Style (6); 0/0; Has Trained In Style (7); 0/0; Has Trained In Style (8); 0/0; Has Trained In Style (9); 0/0; category Martial Arts Cinematic Advantages Trained by a Master; 40/0 Weapon Master; 20/25; 2 levels Enhanced Block; 6/0; ; +1 Block Bonus; Enhanced Dodge; 15/0; ; +1 Dodge Bonus; Enhanced Bare Hand Parry; 6/0; : +1 Bare Hand Parry Bonus; Enhanced Parry; 10/0; : +1 Parry Bonus; type skill category Combat/Weapon Skills Short Staff; P/H; DX-5, Staff-2; ; +Melee Weapon Bonus Fast-Draw (Balisong); P/E; ; +Fast Draw Bonus Garrotte; P/E; DX-5; ; +Melee Weapon Bonus Jitte/Sai; P/A; DX-5, Shortsword-2; ; +Melee Weapon Bonus Katana; P/A; DX-5, Broadsword-2, Katana Art-3; ; +Melee Weapon Bonus Katana Art; P/A; DX-5, Katana-3; ; +Melee Weapon Bonus Kusari; P/H; DX-5, Flail-2; ; +Melee Weapon Bonus Knife (Main-Gauche); P/A; DX-5; ; +Melee Weapon Bonus Shuriken; P/H; DX-6, Throwing-2; ; +Ranged Weapon Bonus; Tonfa; P/H; DX-6, Shortsword-3; ; +Melee Weapon Bonus category Martial Arts Skills * Karate adds +1/5 of skill to Punching and Kicking damage bonus Karate; P/H; Karate Art-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Art; P/H; Karate-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Sport; P/H; Karate-3, Karate Art-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Judo; P/H; Judo Art-3, Judo Sport-3; ; +Melee Weapon Bonus Judo Art; P/H; Judo-3, Judo Sport-3; ; +Melee Weapon Bonus Judo Sport; P/H; Judo Art-3, Judo-3; ; +Melee Weapon Bonus Karate (Tae Kwon Do); P/H; Karate Art (Tae Kwon Do)-3, Karate Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Art (Tae Kwon Do); P/H; Karate (Tae Kwon Do)-3, Karate Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Sport (Tae Kwon Do); P/H; Karate (Tae Kwon Do)-3, Karate Art (Tae Kwon Do)-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Judo (Tae Kwon Do); P/H; Judo Art (Tae Kwon Do)-3, Judo Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus Judo Art (Tae Kwon Do); P/H; Judo (Tae Kwon Do)-3, Judo Sport (Tae Kwon Do)-3; ; +Melee Weapon Bonus Judo Sport (Tae Kwon Do); P/H; Judo Art (Tae Kwon Do)-3, Judo (Tae Kwon Do)-3; ; +Melee Weapon Bonus * Boxing adds +1/5 of skill to Punching damage bonus Boxing; P/A; ; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus * Brawling adds +1/10 of skill to Punching and Kicking damage bonus Brawling; P/E; ; ; +Melee Weapon Bonus; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus Wrestling; P/A; DX-5; ; +Melee Weapon Bonus Savoir-Faire (Dojo); M/E; IQ-4, Tournament Law-3; Savoir-Faire (Dojo) (Tae Kwon Do); M/E; IQ-4, Tournament Law (Tae Kwon Do)-3; Parry Missile Weapons; P/H; Sumo Wrestling; P/A; ; ; +Melee Weapon Bonus Tournament Law; M/E; IQ-6; Tournament Law (Tae Kwon Do); M/E; IQ-6; Philisophy; M/H; IQ-6; Yin/Yang Healing; M/H; IQ-6; category Martial Arts Cinematic Skills Blind Fighting; M/VH; Body Control; M/VH; ; Breath Control@12, Meditation@12; Breaking Blow; M/H; Drunken Fighting; P/H; ; Karate@16, |Judo@16; Hand of Death; M/VH; ; Breaking Blow@20, Pressure Secrets@20, Power Blow@20; Immovable Stance; P/H; Invisibility Art; M/VH; ; Hypnotism@16, Stealth@16; Kiai; P/H; Light Walk; M/H; ; Acrobatics@15, Stealth@15; Meditation; M/VH; Mental Strength; M/VH; Power Blow; M/H; Pressure Points; M/H; Yin/Yang Healing-4; Pressure Secrets; M/VH; ; Pressure Points@18; Push; P/H; Throwing Art; P/H; ; Throwing@16; Zen Archery; M/VH; ; Bow@20; category Martial Arts Maneuvers (Generic) Aggressive Parry; MA/H; Karate Parry-4; Karate@12 Back Kick; MA/H; Karate-4, Kicking-2; Karate@12 Breakfall; MA/A; Judo-0, Acrobatics-0; Judo@12 Elbow Strike; MA/A; Karate-2; Karate@12 Hook Kick; MA/H; Karate-3, Kicking-1; Karate@12 Jump Kick; MA/H; Karate-4, Kicking-2; Karate@12 Kicking; MA/A; Karate-2; Karate@12 Karate Parry; MA/S; Karate*0.667 Judo Parry; MA/S; Judo*0.667 Shin Kick; MA/A; Karate-3, Kicking-1; Karate@12 Spin Kick; MA/H; Karate-3, Kicking-1; Karate@12 Sweeping Kick; MA/H; Karate-3, Kicking-1; Karate@12 Arm/Wrist Locks; MA/A; Wrestling-0, Judo-0; Disarming; MA/H; DX-0, Judo-0; Disarming w/Short Staff; MA/H; Short Staff-0; Disarming w/Staff; MA/H; Staff-0; Drop Kick; MA/H; Wrestling-3, Karate-4; Karate@12, |Wrestling@12; Head Butt; MA/A; Brawling-6, Karate-6; Karate@12, |Brawling@12; Knee Strike; MA/A; Brawling-1, Karate-1; Karate@12, |Brawling@12; Ear Clap; MA/A; Karate-6, Brawling-6; Karate@12, |Brawling@12; category Martial Arts Cinematic Maneuvers (Generic) Binding; MA/H; Judo-0; Judo@12; Flying Jump Kick; MA/H; Karate-6, Kicking-4; Karate@12, |Kicking@12; Sticking; MA/H; Judo-2; Judo@14; Roll with Blow; MA/H; DX-6, Acrobatics-2; category Martial Arts Hit Location Manouvers Karate Hit Location; MA/H; Karate-3; Karate@12 Katana Hit Location; MA/H; Katana-3; Katana@12 category Martial Arts Feints Karate Feint; MA/H; Karate-0 Axe/Mace Feint; MA/H; Axe/Mace-0; Axe/Mace@12 Broadsword Feint; MA/H; Broadsword-0; Broadsword@12 Knife Feint; MA/H; Knife-0; Knife@12 Short Staff Feint; MA/H; Short Staff-0; Short Staff@12 Shortsword Feint; MA/H; Shortsword-0; Shortsword@12 Spear Feint; MA/H; Spear-0; Spear@12 Staff Feint; MA/H; Staff-0; Staff@12 Two-handed Sword Feint; MA/H; Two-handed Sword-0; Two-handed Sword@12 category Martial Arts Maneuvers (Tae Kwon Do) Judo Ground Fighting (Tae Kwon Do); MA/H; Judo (Tae Kwon Do)-4; Judo (Tae Kwon Do)@12 Karate Ground Fighting (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12 Karate Feint (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-0 Karate Hit Location (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3; Karate (Tae Kwon Do)@12 Aggressive Parry (Tae Kwon Do); MA/H; Karate Parry (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12 Back Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4, Kicking (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12 Breakfall (Tae Kwon Do); MA/A; Judo (Tae Kwon Do)-0, Acrobatics-0; Judo (Tae Kwon Do)@12 Elbow Strike (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12 Hook Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12 Jump Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-4, Kicking (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12 Kicking (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-2; Karate (Tae Kwon Do)@12 Karate Parry (Tae Kwon Do); MA/S; Karate (Tae Kwon Do)*0.667 Judo Parry (Tae Kwon Do); MA/S; Judo (Tae Kwon Do)*0.667 Shin Kick (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12 Spin Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12 Sweeping Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-3, Kicking (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12 Arm/Wrist Locks (Tae Kwon Do); MA/A; Wrestling-0, Judo (Tae Kwon Do)-0; Disarming (Tae Kwon Do); MA/H; DX-0, Judo (Tae Kwon Do)-0; Disarming w/Short Staff; MA/H; Short Staff-0; Disarming w/Staff; MA/H; Staff-0; Drop Kick (Tae Kwon Do); MA/H; Wrestling-3, Karate (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12, |Wrestling@12; Knee Strike (Tae Kwon Do); MA/A; Brawling-1, Karate (Tae Kwon Do)-1; Karate (Tae Kwon Do)@12, |Brawling@12; Ear Clap (Tae Kwon Do); MA/A; Karate (Tae Kwon Do)-6, Brawling-6; Karate (Tae Kwon Do)@12, |Brawling@12; category Martial Arts Cinematic Maneuvers (Tae Kwon Do) Flying Jump Kick (Tae Kwon Do); MA/H; Karate (Tae Kwon Do)-6, Kicking (Tae Kwon Do)-4; Karate (Tae Kwon Do)@12, |Kicking (Tae Kwon Do)@12; Roll with Blow (Tae Kwon Do); MA/H; DX-6, Acrobatics-2; category Martial Arts Cinematic Dual Weapon Attack Axe/Mace Dual Weapon Attack; MA/A; Axe/Mace-4; Axe/Mace@12 Broadsword Dual Weapon Attack; MA/A; Broadsword-4; Broadsword@12 Knife Dual Weapon Attack; MA/A; Knife-4; Knife@12 Short Staff Dual Weapon Attack; MA/A; Short Staff-4; Short Staff@12 Shortsword Dual Weapon Attack; MA/A; Shortsword-4; Shortsword@12 Spear Dual Weapon Attack; MA/A; Spear-4; Spear@12 Katana Dual Weapon Attack; MA/A; Katana-4; Katana@12; category Martial Arts Ground Fighting Judo Ground Fighting; MA/H; Judo-4; Judo@12 Karate Ground Fighting; MA/H; Karate-4; Karate@12 Axe/Mace Ground Fighting; MA/H; Axe/Mace-4; Axe/Mace@12 Brawling Ground Fighting; MA/H; Brawling-4; Brawling@12 Broadsword Ground Fighting; MA/H; Broadsword-4; Broadsword@12 Knife Ground Fighting; MA/H; Knife-4; Knife@12 Short Staff Ground Fighting; MA/H; Short Staff-4; Short Staff@12 Shortsword Ground Fighting; MA/H; Shortsword-4; Shortsword@12 Spear Ground Fighting; MA/H; Spear-4; Spear@12 Staff Ground Fighting; MA/H; Staff-4; Two-handed Axe/Mace Ground Fighting; MA/H; Two-handed Axe/Mace-4; Two-handed Axe/Mace@12 Two-handed Sword Ground Fighting; MA/H; Two-handed Sword-4; Two-handed Sword@12 category Martial Arts Cinematic Seated Fighting Skills Judo Fighting While Seated; MA/H; Judo-2; Judo@12 Karate Fighting While Seated; MA/H; Karate-2; Karate@12 Axe/Mace Fighting While Seated; MA/H; Axe/Mace-2; Axe/Mace@12 Brawling Fighting While Seated; MA/H; Brawling-2; Brawling@12 Broadsword Fighting While Seated; MA/H; Broadsword-2; Broadsword@12 Knife Fighting While Seated; MA/H; Knife-2; Knife@12 Short Staff Fighting While Seated; MA/H; Short Staff-2; Short Staff@12 Shortsword Fighting While Seated; MA/H; Shortsword-2; Shortsword@12 Spear Fighting While Seated; MA/H; Spear-2; Spear@12 Staff Fighting While Seated; MA/H; Staff-2; Two-handed Axe/Mace Fighting While Seated; MA/H; Two-handed Axe/Mace-2; Two-handed Axe/Mace@12 Two-handed Sword Fighting While Seated; MA/H; Two-handed Sword-2; Two-handed Sword@12 category Scientific Skills Body Language; M/H; Psychology-3, Detect Lies-3 * type equipment category Weapon: Chinese Jiann (long sword) (sword technique);Imp/Thr+1,Cut/Sw; 700,3.0;Broadsword; ;Sword Quality Jiann (long sword) (fencing technique);Imp/Thr+1,Cut/Sw; 0,0.0;Fencing; ;Sword Quality Dau (scimitar);Cut/Sw+2, Imp/Thr; 700,5.0;Broadsword; ;Sword Quality Hook Sword;Cr/Sw+1,Cut/Thr;200,3.0;Broadsword; ;Sword Quality Monk's Spade;Cut/Sw+1, Cr/Sw+1, Cut/Thr+2; 100,6.0;Polearm; Light Horse Cutter (polearm);Cut/Sw+4, Imp/Thr+2; 120,8.0;Polearm; Light Horse Cutter (Staff tehcnique);Cr/Sw+2, Cr/Thr+2;0,0.0;Staff; Heavy Horse Cutter;Cut/Sw+5, Imp/Thr+3; 150,12.0;Polearm; Butterfly Swords;Cut/Sw+1; 400,3.0;Shortsword; Chiang (spear);Imp/Thr+2, Imp/Thr+3; 40,9.0;Spear; Southern Tiger Fork;Imp/Thr+1,Imp/Thr+2; 80,5.0;Spear; Three Part Staff;Cr/Sw+5,Cr/Sw+1; 60,5.0;Staff; Chain Whip (per yard);Cr/Sw+1;50,3.0;Whip: category Weapon: Japanese Nata (hatchet);Cut/Sw;40,2.0;Axe/Mace; Kama (sickle); Cut/Sw+2;70,3.0;Axe/Mace; Masakari (axe); Cut/Sw+2;50,4.0;Axe/Mace; Nunchaku;Cr/Sw+3;20,2.0;Flail; Jitte;Cr/Thr,Cr/Sw;20,1.0;Jitte/Sai; Sai;Imp/Thr,Cr/Sw;30,1.0;Jitte/Sai; Katana; Cut/Sw+2,Imp/Thr+2;650,5.0;Katana; ; Sword Quality, Weapon, Melee Weapon Bokken;Cr/Sw+1,Cr/Thr+1;40,5.0;Katana; Shinai;Cr/Sw-1,Cr/Thr-1;40,3.0;Katana; Hishi;Imp/Thr-1;20,0.25;Knife; Kozuka;Cut/Sw-3,Imp/Thr-1;30,0.5;Knife; Tanto;Cut/Sw-2,Imp/Thr;40,1.0;Knife; Kusari-gama;Cut/Sw+2;80,3.0;Kusari; Kusari;Cut/Sw+2;70,5.0;Kusari; Manrikigusari;Cr/Sw+5; 60,3.0;Kusari; Naginata (polearm);Cut/Sw+4, Imp/Thr+4;100,4.0;Polearm; Naginata (staff);Cr/Sw+2,Cr/Thr+2;0,0.0;Staff; Naginata (2h sword);Cut/Sw+4, Imp/Thr+4;0,0.0;Two-handed Sword; Jo Stick;Cr/Sw+1, Cr/Thr+1;10,2.0;Short Staff; Wakizashi;Cut/Sw, Imp/Thr;400,2.0;Shortsword; ; Sword Quality, Weapon, Melee Weapon Rochin (short spear); Imp/Thr+1;30,2.0;Spear; Yarinage (javelin); Imp/Thr+1;30,2.0;Spear; Yari (spear); Imp/Thr+2, Imp/Thr+3;40,4.0;Spear; Bo Stick; Cr/Sw+2, Cr/Thr+2;10,4.0;Staff; Tetsubo (staff); Cr/Sw+3, Cr/Thr+2;100,10.0;Staff; Tetsubo (2h sword); Cr/Sw+4, Cr/Thr+2;0,0.0;Two-handed Sword; Nodachi; Cut/Sw+4, Cr/Thr+2;800,7.0;Two-handed Sword; category Weapon: Ninja Weapons category Weapon: Ninja Ranged Weapons category Weapon: Philippine Punal (knife);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;40,1.0;Knife; Punal (main-gauche);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;0,0.0;Knife (Main-Gauche); Balisong Knife (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;30,0.5;Knife; Balisong Knife (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;00,0.0;Knife; Escrima Stick (shortsword);Cr/Sw, Cr/Thr;20,1.0;Shortsword; Escrima Stick (short staff);Cr/Sw, Cr/Thr;0,0.0;Short Staff; Bullwhip;Cr/Sw-2, Maximum damage 1d+1, Price and weight per yard;20,2.0;Whip; category Weapon: Indonesian Kris (knife); Cut/Sw-2, Imp/Thr;0,0.5;Knife; Kris (main-gauche); Cut/Sw-2, Imp/Thr;0,0.0;Knife (Main-Gauche); Pisau (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife; Pisau (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife (Main-Gauche); Latajang;Cut/Sw+2, Cut/Thr+1;0,7.0;Polearm; category Weapon: Indian Otta;Cr/Sw+1, Cr/Thr+1;60,3.0;Broadsword; Katar;Imp/Thr+1, Cut/Sw-1;400,2.0;Shortsword; Muchan;Cr/Sw, Cr/Thr;10,1.0;Staff; Gada;Cr/Sw+3, Cr/Thr+2;60,9.0;Two-handed Axe/Mace; Urumi;Cr/Sw-1, Maximum damage 1d+2;400,4.0;Whip; category Weapon: Korean Combat Fan; Cut/Thr-2, Maximum damage 1d-1;40,1.0;Karate; Combat Fan (w/o karate); Cut/Thr-2, Maximum damage 1d-1;40,1.0;DX-2; Gum;Cut/Sw+2, Cut/Sw+3, Imp/Thr+2;650,5.0;Katana; Dan Bong;Cr/Sw, Cr/Thr;10,1.0;Short Staff; Dan Sang Gum;Cut/Sw+1;400,3.0;Shortsword;