GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer (IBM). * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". In general if you * captalize the first letter of everything you'll be OK. * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Rules for Martial Arts * type advantage category Martial Arts Advantages Off Hand Weapon Training (1); 2/2; 4 levels Off Hand Weapon Training (2); 2/2; 4 levels Off Hand Weapon Training (3); 2/2; 4 levels Off Hand Weapon Training (4); 2/2; 4 levels Combination of two maneuvers (1); 4/0; Combination of two maneuvers (2); 4/0; Combination of two maneuvers (3); 4/0; Combination of two maneuvers (4); 4/0; Combination of two maneuvers (5); 4/0; Combination of three maneuvers (1); 6/0; Combination of three maneuvers (2); 6/0; Combination of three maneuvers (3); 6/0; Combination of three maneuvers (4); 6/0; Combination of three maneuvers (5); 6/0; Familiarity With One Style (1); 1/0; Familiarity With One Style (2); 1/0; Familiarity With One Style (3); 1/0; Familiarity With One Style (4); 1/0; Familiarity With One Style (5); 1/0; Familiarity With One Style (6); 1/0; Familiarity With One Style (7); 1/0; Familiarity With One Style (8); 1/0; Familiarity With One Style (9); 1/0; Familiarity With One Style (10); 1/0; Familiarity With All Styles; 20/0; Familiarity With Every Damn Style; 25/0 Has Trained In Style (1); 0/0; Has Trained In Style (2); 0/0; Has Trained In Style (3); 0/0; Has Trained In Style (4); 0/0; Has Trained In Style (5); 0/0; Has Trained In Style (6); 0/0; Has Trained In Style (7); 0/0; Has Trained In Style (8); 0/0; Has Trained In Style (9); 0/0; category Martial Arts Cinematic Advantages Trained by a Master; 40/0 Weapon Master; 20/25; 2 levels Enhanced Block; 6/0; ; +1 Block Bonus; Enhanced Dodge; 15/0; ; +1 Dodge Bonus; Enhanced Bare Hand Parry; 6/0; : +1 Bare Hand Parry Bonus; Enhanced Parry; 10/0; : +1 Parry Bonus; Harmony With Tao; 20/0; Sharpshooter; 45/0; type skill category Combat/Weapon Skills Short Staff; P/H; DX-5, Staff-2; ; +Melee Weapon Bonus Garrotte; P/E; DX-5; ; +Melee Weapon Bonus Jitte/Sai; P/A; DX-5; ; +Melee Weapon Bonus Katana; P/A; DX-5, Broadsword-2, Katana Art-3; ; +Melee Weapon Bonus Katana Art; P/A; DX-5, Katana-3; ; +Melee Weapon Bonus Knife (Main-Gauche); P/A; DX-5; ; +Melee Weapon Bonus Shuriken; P/H; DX-6, Throwing-2; ; +Ranged Weapon Bonus; Tonfa; P/H; DX-6; ; +Melee Weapon Bonus category Martial Arts Skills * Karate adds +1/5 of skill to Punching and Kicking damage bonus Karate; P/H; Karate Art-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Art; P/H; Karate-3, Karate Sport-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Karate Sport; P/H; Karate-3, Karate Art-3; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus, +5 Kicking Damage Bonus Judo; P/H; Judo Art-3, Judo Sport-3; ; +Melee Weapon Bonus Judo Art; P/H; Judo-3, Judo Sport-3; ; +Melee Weapon Bonus Judo Sport; P/H; Judo Art-3, Judo-3; ; +Melee Weapon Bonus * Boxing adds +1/5 of skill to Punching damage bonus Boxing; P/A; ; ; +Melee Weapon Bonus; ; +5 Punching Damage Bonus * Brawling adds +1/10 of skill to Punching and Kicking damage bonus Brawling; P/E; ; ; +Melee Weapon Bonus; ; +10 Punching Damage Bonus, +10 Kicking Damage Bonus Wrestling; P/A; DX-5; ; +Melee Weapon Bonus Savoir-Faire (Dojo); M/E; IQ-4, Tournament Law-3; Parry Missile Weapons; P/H; Sumo Wrestling; P/A; ; ; +Melee Weapon Bonus Tournament Law; M/E; IQ-6; Philisophy; M/H; IQ-6; Yin/Yang Healing; M/H; IQ-6; category Martial Arts Cinematic Skills Blind Fighting; M/VH; Body Control; M/VH; ; Breath Control@12, Meditation@12; Breaking Blow; M/H; Drunken Fighting; P/H; ; Karate@16, |Judo@16; Hand of Death; M/VH; ; Breaking Blow@20, Pressure Secrets@20, Power Blow@20; Immovable Stance; P/H; Invisibility Art; M/VH; ; Hypnotism@16, Stealth@16; Kiai; P/H; Light Walk; M/H; ; Acrobatics@15, Stealth@15; Meditation; M/VH; Mental Strength; M/VH; Power Blow; M/H; Pressure Points; M/H; Yin/Yang Healing-4; Pressure Secrets; M/VH; ; Pressure Points@18; Push; P/H; Throwing Art; P/H; ; Throwing@16; Blinding Touch; M/VH; ; Pressure Points@15; Dislocating; P/H; ; Escape@15; Flying Leap; M/H; ; Power Blow@0, Jumping@0; Flying Fists; M/VH; ; Karate@20, Power Blow@0, Mental Strenght@0, Breaking Blow@0, Meditation@16; Hypnotic Hands; M/H; ; Hypnotism@15; Mental Strenght; M/H category Martial Arts Maneuvers (Generic) Axe Kick; MA/H; Karate-4, Kicking-2; Karate@12 Cat Stance; MA/A; Karate-3; Karate@12; Choke Hold; MA/H; Judo-2, Wrestling-3; Brawling@12, |Judo@12, |Wrestling@12; Corpse-a-Corps; MA/H; Fencing-0, Jitte/Sai-0; Fencing@12, |Jitte/Sai@12; Eye Gouging; MA/H; Brawling-9, Karate-9; Brawling@12, |Karate@12; Face Attacks; MA/H; Brawling-5; Brawling@12; Fleche; MA/A; Fencing-3; Fencing@12; Floor Lunge; MA/H; Fencing-4; Fencing@12; Head Lock; MA/H; Judo-4, Wrestling-4; Judo@12, |Wrestling@12; Jab; MA/A; Boxing-3, Karate-3; Boxing@12; Lunge; MA/A; Fencing-2, Katana-2; Fencing@12, |Katana@12; Neck Snap; MA/H; ST-4 Rabbit Punch; MA/A; Brawling-3; Brawling@12; Riposte: Fencing; MA/H; Fencing-4; Fencing@12; Riposte: Katana; MA/H; Katana-4; Katana@12; Riposte: Staff; MA/H; Staff-4; Staff@12; Riposte: Short Staff; MA/H; Short Staff-4; Short Staff@12; Roundhouse Punch; MA/A; Brawling-3, Boxing-3; Boxing@12, |Brawling@12; Shuto; MA/H; Karate-3; Karate@12; Spinning Punch; MA/H; Karate-2; Karate@12; Stop Hit; MA/H; Fencing-4; Fencing@12; Aggressive Parry; MA/H; Karate Parry-4; Karate@12 Back Kick; MA/H; Karate-4, Kicking-2; Karate@12 Breakfall; MA/A; Judo-0, Acrobatics-0; Judo@12 Elbow Strike; MA/A; Karate-2; Karate@12 Hook Kick; MA/H; Karate-3, Kicking-1; Karate@12 Jump Kick; MA/H; Karate-4, Kicking-2; Karate@12 Kicking; MA/A; Karate-2; Karate@12 Karate Parry; MA/S; Karate*0.667 Judo Parry; MA/S; Judo*0.667 Parrying Kick: Karate; MA/S; Karate*0.5 Parrying Kick: Brawling; MA/S; Brawling*0.5 Shin Kick; MA/A; Karate-3, Kicking-1; Karate@12 Spin Kick; MA/H; Karate-3, Kicking-1; Karate@12 Sweeping Kick; MA/H; Karate-3, Kicking-1; Karate@12 Arm Lock; MA/A; Wrestling-0, Judo-0; Wrist Lock; MA/A; Wrestling-0, Judo-0; Finger Lock; MA/H; Arm Lock-3; Arm Lock@12; Disarming; MA/H; DX-0, Judo-0; Disarming w/Short Staff; MA/H; Short Staff-0; Disarming w/Staff; MA/H; Staff-0; Drop Kick; MA/H; Wrestling-3, Karate-4; Karate@12, |Wrestling@12; Head Butt; MA/A; Brawling-6, Karate-6; Karate@12, |Brawling@12; Knee Strike; MA/A; Brawling-1, Karate-1; Karate@12, |Brawling@12; Ear Clap; MA/A; Karate-6, Brawling-6; Karate@12, |Brawling@12; category Martial Arts Cinematic Maneuvers (Generic) Binding; MA/H; Judo-0; Judo@12; Flying Jump Kick; MA/H; Karate-6, Kicking-4; Karate@12, |Kicking@12; Sticking; MA/H; Judo-2; Judo@14; Roll with Blow; MA/H; DX-6, Acrobatics-2; Acrobatic Kick; MA/H; Acrobatics-4; Acrobatics@12, |Kicking@12; Hand-Clap Parry: Karate; MA/H; Karate Parry-5; Karate@12; Hand-Clap Parry: Judo; MA/H; Judo Parry-5; Judo@12; Initial Carving; MA/A; Fencing-4; Fencing@12; Piledriver; MA/H; Wrestling-4; Wrestling@12; Springing Attack; MA/A; Acrobatics-3; Acrobatics@12, |Karate@12; category Martial Arts Hit Location Manouvers Karate Hit Location; MA/H; Karate-3; Karate@12 Katana Hit Location; MA/H; Katana-3; Katana@12 Broadsword Hit Location; MA/H; Broadsword-3; Broadsword@12 Brawling Hit Location; MA/H; Brawling-3; Brawling@12 Boxing Hit Location; MA/H; Boxing-3; Boxing@12 Knife Hit Location; MA/H; Knife-3; Knife@12 Staff Hit Location; MA/H; Staff-3; Staff@12 Short Staff Hit Location; MA/H; Short Staff-3; Short Staff@12 Fencing Hit Location; MA/H; Fencing-3; Fencing@12 Tonfa Hit Location; MA/H; Tonfa-3; Tonfa@12 category Martial Arts Feints Karate Feint; MA/H; Karate-0 Broadsword Feint; MA/H; Broadsword-0; Broadsword@12 Knife Feint; MA/H; Knife-0; Knife@12 Short Staff Feint; MA/H; Short Staff-0; Short Staff@12 Staff Feint; MA/H; Staff-0; Staff@12 category Martial Arts Cinematic Dual Weapon Attack Broadsword Dual Weapon Attack; MA/A; Broadsword-4; Broadsword@12 Knife Dual Weapon Attack; MA/A; Knife-4; Knife@12 Short Staff Dual Weapon Attack; MA/A; Short Staff-4; Short Staff@12 Katana Dual Weapon Attack; MA/A; Katana-4; Katana@12; category Martial Arts Ground Fighting Judo Ground Fighting; MA/H; Judo-4; Judo@12 Karate Ground Fighting; MA/H; Karate-4; Karate@12 Brawling Ground Fighting; MA/H; Brawling-4; Brawling@12 Broadsword Ground Fighting; MA/H; Broadsword-4; Broadsword@12 Knife Ground Fighting; MA/H; Knife-4; Knife@12 Short Staff Ground Fighting; MA/H; Short Staff-4; Short Staff@12 Staff Ground Fighting; MA/H; Staff-4; category Martial Arts Cinematic Seated Fighting Skills Judo Fighting While Seated; MA/H; Judo-2; Judo@12 Karate Fighting While Seated; MA/H; Karate-2; Karate@12 Brawling Fighting While Seated; MA/H; Brawling-2; Brawling@12 Broadsword Fighting While Seated; MA/H; Broadsword-2; Broadsword@12 Knife Fighting While Seated; MA/H; Knife-2; Knife@12 Short Staff Fighting While Seated; MA/H; Short Staff-2; Short Staff@12 Staff Fighting While Seated; MA/H; Staff-2; category Scientific Skills Body Language; M/H; Psychology-3, Detect Lies-3 * type equipment category Weapon: Chinese Jiann (long sword) (sword technique);Imp/Thr+1,Cut/Sw; 700,3.0;Broadsword; ;Sword Quality Jiann (long sword) (fencing technique);Imp/Thr+1,Cut/Sw; 0,0.0;Fencing; ;Sword Quality Dau (scimitar);Cut/Sw+2, Imp/Thr; 700,5.0;Broadsword; ;Sword Quality Hook Sword;Cr/Sw+1,Cut/Thr;200,3.0;Broadsword; ;Sword Quality Three Part Staff;Cr/Sw+5,Cr/Sw+1; 60,5.0;Staff; Chain Whip (per yard);Cr/Sw+1;50,3.0;Whip: category Weapon: Japanese Jitte;Cr/Thr,Cr/Sw;20,1.0;Jitte/Sai; Sai;Imp/Thr,Cr/Sw;30,1.0;Jitte/Sai; Katana; Cut/Sw+2,Imp/Thr+2;650,5.0;Katana; ; Sword Quality, Weapon, Melee Weapon Bokken;Cr/Sw+1,Cr/Thr+1;40,5.0;Katana; Shinai;Cr/Sw-1,Cr/Thr-1;40,3.0;Katana; Hishi;Imp/Thr-1;20,0.25;Knife; Kozuka;Cut/Sw-3,Imp/Thr-1;30,0.5;Knife; Tanto;Cut/Sw-2,Imp/Thr;40,1.0;Knife; Naginata (staff);Cr/Sw+2,Cr/Thr+2;0,0.0;Staff; Jo Stick;Cr/Sw+1, Cr/Thr+1;10,2.0;Short Staff; Bo Stick; Cr/Sw+2, Cr/Thr+2;10,4.0;Staff; Tetsubo (staff); Cr/Sw+3, Cr/Thr+2;100,10.0;Staff; category Weapon: Philippine Punal (knife);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;40,1.0;Knife; Punal (main-gauche);Cut/Sw-2, Imp/Thr, Maximum damage 1d+2;0,0.0;Knife (Main-Gauche); Balisong Knife (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;30,0.5;Knife; Balisong Knife (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1, Holdout bonus +1;00,0.0;Knife; Escrima Stick (short staff);Cr/Sw, Cr/Thr;0,0.0;Short Staff; Bullwhip;Cr/Sw-2, Maximum damage 1d+1, Price and weight per yard;20,2.0;Whip; category Weapon: Indonesian Kris (knife); Cut/Sw-2, Imp/Thr;0,0.5;Knife; Kris (main-gauche); Cut/Sw-2, Imp/Thr;0,0.0;Knife (Main-Gauche); Pisau (knife);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife; Pisau (main-gauche);Cut/Sw-3, Imp/Thr-1, Maximum damage 1d+1;0,0.25;Knife (Main-Gauche); category Weapon: Indian Otta;Cr/Sw+1, Cr/Thr+1;60,3.0;Broadsword; Muchan;Cr/Sw, Cr/Thr;10,1.0;Staff; Urumi;Cr/Sw-1, Maximum damage 1d+2;400,4.0;Whip; category Weapon: Korean Combat Fan; Cut/Thr-2, Maximum damage 1d-1;40,1.0;Karate; Combat Fan (w/o karate); Cut/Thr-2, Maximum damage 1d-1;40,1.0;DX-2; Gum;Cut/Sw+2, Cut/Sw+3, Imp/Thr+2;650,5.0;Katana; Dan Bong;Cr/Sw, Cr/Thr;10,1.0;Short Staff;