GURPS data file (this MUST be the first line!) * * This data file was created for use with the GURPS character creation program * (MAKECHAR) written by Bill Seurer. The material herein is Copyrighted by * Steve Jackson Games and is only to be used within the limits of the original * copyright on it. Commercial use of this file or the MAKECHAR program is * prohibited by Bill's intellectual property agreement with his employer. * * Note that the MAKECHAR program is case sensitive. That means that "Resist * Fire" is different than "Resist fire" and "resist fire". * * The next line is the "title" of this GURPS data file. It is printed out * as the file is read in. * title GURPS Basic rules (3rd edition) for all tech levels * type bonus Active Defense Bonus; Charisma Bonus; DeafMute Bonus; DoubleJointed Bonus; Empathy Bonus; Engineering Bonus; Fast Draw Bonus; Hearing Bonus; High IQ Guns Bonus; Kicking Damage Bonus; Math Bonus; Melee Weapon Bonus; Missile Weapon Bonus; Music Bonus; Punching Damage Bonus; Reaction Bonus; Skill Bonus; Skill Point Bonus; Smell Bonus; Spell Bonus; Vision Bonus; Voice Bonus; Will Bonus; Move Bonus; MoveOnly Bonus; Dodge Bonus; Astrogation Bonus; SpacePilot Bonus; PD Bonus; DR Bonus; ST Bonus; DX Bonus; IQ Bonus; HT Bonus; Hit Points Bonus; Fatigue Points Bonus; * Bonuses used for racial stuff Metal Craft Bonus; Non-Metal Craft Bonus; Ranged Weapon Bonus; * Encumbrance bonuses. These add to the normal encumbrance numbers Encumbrance Bonus None Encumbrance Bonus Light Encumbrance Bonus Medium Encumbrance Bonus Heavy Encumbrance Bonus Extra Heavy Encumbrance Bonus * Bonuses used for modifiers. These are built into the code unfortuantely so * the list can only be expanded by code changes. Point Cost; $ Cost; Damage Dice Bonus; Damage Add Bonus; Weapon Skill Bonus; Weight Bonus; Sensie Bonus * type modifier category Cyber Modifiers Street; /2 Point Cost category Frequency Modifiers <= 15; *3 Point Cost; <= 12; *2 Point Cost; <= 9; *1 Point Cost; <= 6; /2 Point Cost; category Reputation Frequency Modifiers Always; *1 Point Cost; <= 10; /2 Point Cost; <= 7; /3 Point Cost; category Group Size Modifiers Everyone; *1 Point Cost Large Group; /2 Point Cost Small Group; /3 Point Cost * type advantage category Cyber Attachment Advantages Audio Damping; 5/5; 10 levels; +2 Stealth Skill Bonus Bug Detector; 10/0; Gyrobalance; 20/0; ; +1 Acrobatics skill Bonus category Street Contacts Street Contact Skill 12; 1/0;;;; Frequency Modifiers, Reliability Modifiers Street Contact Skill 15; 2/0;;;; Frequency Modifiers, Reliability Modifiers Street Contact Skill 18; 3/0;;;; Frequency Modifiers, Reliability Modifiers Street Contact Skill 21; 4/0;;;; Frequency Modifiers, Reliability Modifiers category Business Contacts Business Contact Skill 12; 1/0;;;; Frequency Modifiers, Reliability Modifiers Business Contact Skill 15; 2/0;;;; Frequency Modifiers, Reliability Modifiers Business Contact Skill 18; 3/0;;;; Frequency Modifiers, Reliability Modifiers Business Contact Skill 21; 4/0;;;; Frequency Modifiers, Reliability Modifiers category Police Contacts Police Contact Skill 12; 1/0;;;; Frequency Modifiers, Reliability Modifiers Police Contact Skill 15; 2/0;;;; Frequency Modifiers, Reliability Modifiers Police Contact Skill 18; 3/0;;;; Frequency Modifiers, Reliability Modifiers Police Contact Skill 21; 4/0;;;; Frequency Modifiers, Reliability Modifiers category Neural Interfaces Marquee Interface; 20/0 Icon Interface; 25/0 Environmental Interface; 30/0 category Race Advantages Human; 0/0; category Physical Advantages Acceleration Tolerance; 10/0 G-Tolerance: .3G Increment; 5/0 G-Tolerance: .5G Increment; 10/0 G-Tolerance: 1G Increment; 15/0 G-Tolerance: 5G Increment; 20/0 G-Tolerance: 10G Increment; 25/0 Cyber-Rejection; -10/-15; 2 levels Quadriplegic; -50/0 Social Disease; -5/0 Healing; 15/5; 3 levels Acute Hearing; 2/2; 10 levels; +1 Hearing Bonus Acute Taste and Smell; 2/2; 10 levels; +1 Smell Bonus Acute Vision; 2/2; 10 levels; +1 Vision Bonus Ambidexterity; 10/0 Appearance: Attractive; 5/0; ; +1 Reaction Bonus Appearance: Handsome; 15/0; ; +4 Reaction Bonus Appearance: Very Handsome; 25/0; ; +6 Reaction Bonus Combat Reflexes; 15/0; ; +1 Fast Draw Bonus, +1 Active Defense Bonus Double Jointed; 5/0; ; +3 DoubleJointed Bonus Immunity to Disease; 10/0 Longevity; 40/0 Night Vision; 10/0 Peripheral Vision; 15/0 Rapid Healing; 5/0 Toughness; 10/15; 2 levels; +1 DR Bonus Voice; 10/0; ; +2 Reaction Bonus, +2 Voice Bonus category Mental Advantages 3D Spatial Sense; 10/0; ; +2 Astrogation Bonus, +1 SpacePilot Bonus Fearlessness; 2/2 Absolute Direction; 5/0; ; +3 Navigation Bonus Absolute Timing; 5/0 Alertness; 5/5; 10 levels; +1 Hearing Bonus, +1 Vision Bonus, +1 Smell Bonus Animal Empathy; 5/0; ; +4 Animal Skills Bonus, +3 Hunting Bonus Charisma; 5/5; 10 levels; +1 Reaction Bonus, +1 Charisma Bonus Common Sense; 10/0 Danger Sense; 15/0 Eidetic Memory; 30/0; ; +1 Spell Bonus, *2 Skill Point Bonus Eidetic Memory: photographic; 60/0; ; +2 Spell Bonus, *4 Skill Point Bonus Empathy; 15/0; ; +4 Empathy Bonus High Pain Threshold; 10/0 Intuition; 15/0 Language Talent; 2/2; 10 levels; +1 Language Bonus Lightning Calculator; 5/0 Luck 1/hour; 15/0; Luck 2/hour; 30/0; Mathematical Ability; 10/0; ; +3 Math Bonus, +2 Engineering Bonus Musical Ability; 1/1; 10 levels; +1 Music Bonus Strong Will; 4/4; 10 levels; +1 Will Bonus category Ally Advantages Ally: Group (small) (75) <=15; 30/0 Ally: Group (small) (75) <=12; 20/0 Ally: Group (small) (75) <=9; 10/0 Ally: Group (small) (75) <=6; 5/0 Ally: Group (small) (100) <=15; 60/0 Ally: Group (small) (100) <=12; 40/0 Ally: Group (small) (100) <=9; 20/0 Ally: Group (small) (100) <=6; 10/0 Ally: Group (medium) (75) <=15; 60/0 Ally: Group (medium) (75) <=12; 40/0 Ally: Group (medium) (75) <=9; 20/0 Ally: Group (medium) (75) <=6; 10/0 Ally: Group (medium) (100) <=15; 90/0 Ally: Group (medium) (100) <=12; 60/0 Ally: Group (medium) (100) <=9; 30/0 Ally: Group (medium) (100) <=6; 15/0 Ally: Group (large) (75) <=15; 90/0 Ally: Group (large) (75) <=12; 60/0 Ally: Group (large) (75) <=9; 30/0 Ally: Group (large) (75) <=6; 15/0 Ally: Group (large) (100) <=15; 120/0 Ally: Group (large) (100) <=12; 80/0 Ally: Group (large) (100) <=9; 40/0 Ally: Group (large) (100) <=6; 20/0 Ally: Person (76-100) <=15; 15/0 Ally: Person (76-100) <=12; 10/0 Ally: Person (76-100) <=9; 5/0 Ally: Person (76-100) <=6; 3/0 Ally: Person (101-150) <=15; 30/0 Ally: Person (101-150) <=12; 20/0 Ally: Person (101-150) <=9; 10/0 Ally: Person (101-150) <=6; 5/0 Ally: Person (151-200) <=15; 45/0 Ally: Person (151-200) <=12; 30/0 Ally: Person (151-200) <=9; 15/0 Ally: Person (151-200) <=6; 8/0 category Patron Advantages Patron: Person (150+) <=15; 30/0 Patron: Person (150+) <=12; 20/0 Patron: Person (150+) <=9; 10/0 Patron: Person (150+) <=6; 5/0 Patron: Person (200+) <=15; 45/0 Patron: Person (200+) <=12; 30/0 Patron: Person (200+) <=9; 15/0 Patron: Person (200+) <=6; 7/0 Patron: Powerful Organization <=15; 45/0 Patron: Powerful Organization <=12; 30/0 Patron: Powerful Organization <=9; 15/0 Patron: Powerful Organization <=6; 7/0 Patron: Very Powerful Org <=15; 75/0 Patron: Very Powerful Org <=12; 50/0 Patron: Very Powerful Org <=9; 25/0 Patron: Very Powerful Org <=6; 13/0 Patron: National Government <=15; 90/0 Patron: National Government <=12; 60/0 Patron: National Government <=9; 30/0 Patron: National Government <=6; 15/0 Patron: MegaCorp: Morgan International; 10/0 Patron: MegaCorp:FarView Electronics; 5/0 Patron: MegaCorp:HaagenDorf International; 5/0 category Social Advantages G-Experience; 10/0 Alternate Identity: Full; 15/0 Alternate Identity: Temporary; 5/5 Blessed; 10/0 Very Blessed; 20/0 Legal Immunity; 5/5; 4 levels Multimillionaire; 25/25; 10 levels Zeroed; 10/0 Clerical Investment; 5/0; ; +1 Reaction Bonus Legal Enforcement Powers: local; 5/0; Legal Enforcement Powers: national; 10/0; Legal Enforcement Powers: unlimited; 15/0; Military Rank 1: Sergeant; 5/0 Military Rank 2: Sergeant-Major; 10/0 Military Rank 3: Lieutenant; 15/0 Military Rank 4: Major; 20/0 Military Rank 5: Colonel; 25/0 Military Rank 6: 1st Grade General; 30/0 Military Rank 7: 2nd Grade General; 35/0 Military Rank 8: 3rd Grade General; 40/0 Military Rank 9: Flag General; 45/0 Naval Rank 1: Ensign; 5/0 Naval Rank 2: First Ensign; 10/0 Naval Rank 3: Lieutenant; 15/0 Naval Rank 4: Captain; 20/0 Naval Rank 5: Colonel; 25/0 Naval Rank 6: 1st Grade Admiral; 30/0 Naval Rank 7: 2nd Grade Admiral; 35/0 Naval Rank 8: 3rd Grade Admiral; 40/0 Naval Rank 9: Flag Admiral; 45/0 Status; 5/5; 8 levels; +1 Reaction Bonus; Savoir Faire@2 Unusual Background; 5/5; 10 levels Wealth: Comfortable; 10/0; Wealth: Wealthy; 20/0; ; ; Status@1 Wealth: Very Wealthy; 30/0; ; ; Status@1 Wealth: Filthy Rich; 50/0; ; ; Status@1 One Month's Pay; 1/1; 99 levels category Reputation Advantages * Modifiers are not yet fully implemented Good Reputation; 5/5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers Good Reputation: Everyone: Always; 5/5; 4 levels; +1 Reaction Bonus Reputation +1: large group: Always; 2/0 Reputation +1: small group: Always; 1/0 Reputation +1: Everyone: <=10; 2/0 Reputation +1: large group: <=10; 1/0 Reputation +1: small group: <=10; 0/0 Reputation +1: Everyone: <=7; 1/0 Reputation +1: large group: <=7; 0/0 Reputation +1: small group: <=7; 0/0 Reputation +2: large group: Always; 5/0 Reputation +2: small group: Always; 3/0 Reputation +2: Everyone: <=10; 5/0 Reputation +2: large group: <=10; 2/0 Reputation +2: small group: <=10; 1/0 Reputation +2: Everyone: <=7; 3/0 Reputation +2: large group: <=7; 1/0 Reputation +2: small group: <=7; 1/0 Reputation +3: large group: Always; 7/0 Reputation +3: small group: Always; 5/0 Reputation +3: Everyone: <=10; 7/0 Reputation +3: large group: <=10; 3/0 Reputation +3: small group: <=10; 2/0 Reputation +3: Everyone: <=7; 5/0 Reputation +3: large group: <=7; 2/0 Reputation +3: small group: <=7; 1/0 Reputation +4: large group: Always; 10/0 Reputation +4: small group: Always; 6/0 Reputation +4: Everyone: <=10; 10/0 Reputation +4: large group: <=10; 5/0 Reputation +4: small group: <=10; 3/0 Reputation +4: Everyone: <=7; 6/0 Reputation +4: large group: <=7; 3/0 Reputation +4: small group: <=7; 2/0 category GM/Racial Special Advantages IQ 11 Missile Bonus; 0/0; ; +1 Ranged Weapon Bonus IQ 12 Missile Bonus; 0/0; ; +2 Ranged Weapon Bonus Medical Contract; 10/10 type quirk category Accessory Quirks Dresses in color (GM's choice); Wears glasses / contacts (type of GM's choice); Very over- / underdressed; Shoes are untied; Wears expensive / cheap perfume / cologne; Eyepatch; Nose ring; Wears cheap / expensive jewelry; Toothpick / hayseed / grass stem in mouth; Puts cigarettes / pens / etc. behind ears; Puts random object into random orifice; Misplaces / loses things; Has food / snacks and is eating them; Carries cane; Wearing a Walkman; Wears badge / ring / whatever with a symbol on it; Jingles change in pockets; Wears spikes / spurs / jingly metal thingies; Wears suspenders and plays with them; Fly unzipped; Clothes fit poorly; Tits about to jump out of bodice; category Appearance Quirks Squints; Is drunk / high; Very relaxed; Shifty / restless; Bad hairdo / bleach / color; Overtweezes / needs to tweeze eyebrows; Big / hook / snub / button / crooked nose; Yuppie; Grunge; Mohawk / waffle iron / technicolor hair; Hairy nostrils / ears; Hairy mole(s); Very pale; Tattoos; Bad Tattoos; Tan / Bad tan; Scars (Decorative or accidental); Acne / Eczema; Cross-eyed / Lazy Eye (think Marty Feldman); Patchy hair; Muscular; Scrawny; Dopey grin; Thin; Fat; Elaborate nails; Shaggy / matted / dreadlocked hair; Five o'clock shadow; Huge ears (think H. Ross Perot); Sunburned; Anemic-looking; Leers insinuatingly; Uptight / constipated-looking; Braces; Slovenly; Has extra / missing finger; Lame / Limp; Big feet; Bald; Hairy; Tall; Short; Young; Old; Pale / Pasty-faced; category Bizarre Quirks Lisps; Sings while not in conversation; Laughs for no reason at all; Subliminal speech fnord in normal conversation; Mixes up PCs' names / forgets names; Bizarre facial expression(s) or tic(s); Body piercing; Elaborate Tattoos; Knee-jerk agreement to anything said then recapitulation; Occasionally words misplaces; Weird... pauses; Bizarre metaphors / similes my little tamarind tree!; Stands on one leg or other funky stance; Looks / stares at nothing; Yells / whispers for no reason; Asks permission to do something after doing it; Always has drink in hand; Has animal pet / constant companion; Carries talisman / fetish (think The Log Lady from Twin Peaks); "RVF" Syndrome; Fakes attacks at people; Carries a loud radio; Sings badly; Stands on things; Does drugs in public; Touretter; Shaves legs / armpits / body if male; Does not shave legs / armpits / bikini area if female; Uses Onomatopoeia a lot (Boom!); Smells like booze; Talks "baby talk"; Makes no eye contact; Makes excessive eye contact; Invades PC's personal space / Stands too close; Compulsive seller; Reads anything with text on it; Just been beaten up / bruised; category Dirty Quirks Constantly adjusts (bra / boxers / panties / etc.); Dresses in drag; Licks lips; Looks freshly fucked; Grabs / adjusts crotch; Sneakily rubs crotch; Smells like just got laid; Nipples are hard; Flamingly gay; Has visible boner; Watches ass of person leaving; Tits falling out of bodice; Penis falling out of trousers; Trivial Vow: Never Wear Underwear; Wearing lingerie; Waggles tongue suggestively; category Disgusting Quirks Food on face / in beard; Flatulent; Smells like vomit; Drools; In dire need of estrogen / testosterone therapy; Bad toupee / hair weave; Picks nose; Stares at breasts of female / crotch of male player; Picks fuzz out of navel; Constantly complains about disgusting physical conditions; Spits; Smelly; Sweaty; Greasy; Unwashed; Bad teeth; Noticeably huge genitalia / protuberances; Weeping sores; Boils; Hunchback; Nasty nails; Runny nose; Looks at nose goo after acquisition; Picks nose with kleenex; Rolls kleenex into a spike and picks nose with it; Vomits; Belches; Cleft Palate; Belly noises / Borborygmy; Butt cleavage showing; Halitosis / bad breath; Has underwear stuck in butt crack; category Habit Quirks Constantly adjusts clothing; Hums; Drums fingers; Rests chin on hand(s); Paraphrases everything condescendingly; Takes snapshots; Picks at fingernails / toenails; Chews gum; Bites lip; Paces; Smiles all the time; Arms akimbo; Gesticulates with random prop; Looks behind back / over shoulder; Smokes; Coughs a lot; Ends sentences in "Ya know?" or "Yeah?" or "Right?"; Headbanger nod; Flips Coin; Speaks "dude" -- surfer talk; Sniffles; Laughs a lot; Says words slowly while writing them down; Scratches; Pushes hair back; Says "Oh yeah" a lot; Says "Right" or "Uh huh" a lot; Taps foot; Compulsively stomps / slaps bugs; Snaps fingers; Accent (GM's choice); Talks fast; Talks slowly; Extremely "up with people" / chipper; Starts sentences with "Uhh...."; Sighs a lot; Pops knuckles / joints; Tells bad jokes / puns; Yawns; Funny laugh; Sneezes; Whistles; Flares nostrils; Always interrupts; Never finishes sentences like for example...; Keeps hands behind back; Flexes a lot; Stretches a lot; Bites nails; Constantly quotes things; category Likes/Loves Quirks Likes to Flirt; Likes to Eat; Likes Wine; Fond of a Drink; Enjoys Comfort; Loves to Travel; Loves to go Fishing; Enjoys Brawling; Prefers Sleeping Outdoors; Likes Watching the Stars; Respects Mages; Enjoys Using Magic; Interested in Old Lore; Loves to Listen to Music Loves to Make Music; Likes Children; Likes Animals; Loves Snakes; Fond of Cats; Likes Dogs; Crazy about Horses; category Dislikes/Hates Quirks Dislikes Orcs; Hates puns; Doesn't like to eat Fish; Doesn't like High Buildings; Doesn't like Caves; Dislikes Human Languages; Uneasy Around Tall (6'+) People category Personality Quirks Defensive / Insecure; Insulting; Workaholic; Bigoted; Redneck / good old boy; Greedy / Miserly; Lecherous; Geek / nerd; Cynical; Jaded; Naive; Wimpy; Profane; Neat freak; Surly / Glowering; Touchy-feely; Paranoid; Sleazy / oily / unctuous; Flirtatious; Cold fish; Sexy!; Arrogant; Pedantic; Feisty; Submissive / passive; Humble; Proud; Nosy; Staid; Laconic; Talkative; Broadminded; Chauvinistic; Dreamer; Imaginative; Congenial; Uncongenial; Cautious; category Mental Quirks Collects jokes; Collects Coins; Collects Gems/Jewels; Shy with women; Suspicious of Women; Suspicious of Men; Doesn't drink Alcohol; Determined; Energetic; Sensitive about appearance; Extremely dramatic / melodramatic; Never gets jokes maybe not even after an explanation; Extremely short attention-span / Daydreamer; Pseudo-intellectual artsy-fartsy type; Very vivid imagination; Never shuts up; Speaks jargon; Compulsive note-taker; category Beliefs Quirks Thinks He's Lucky; Thinks She's Lucky; Belief: Has a Guardian Angel; Mildly Paranoid; Agnostic; Atheist; Pantheist; Monotheist; category Goals Quirks Wants to see New Places; Wants to be the Best; Wants to be Famous; Wants to Learn to Read; Wants to be Rich; Wants to own a Tavern Someday; Wants to own a Boat; Wants to be a Mapmaker; Wants to Settle Down "Someday"; Would like to have Children; category "To Be Completed" Quirks Likes ; Enjoys ; Loves ; Respects ; Proud of ; Interested in ; Curious about ; Talks about ; Wishes ; Dislikes ; Irritated by ; Hates ; Embarrassed by ; Laughs at ; Careful about ; Careless about ; Fussy about ; Wants to ; Goal: ; Trivial Vow: ; Pet Phrase: ; Petty Delusion: ; type disadvantage category Reputation Disadvantages Bad Reputation; -5/-5; 4 levels; ; ; Reputation Frequency Modifiers, Group Size Modifiers Bad Reputation: Everyone: Always; -5/-5; 4 levels; -1 Reaction Bonus Reputation -1: large group: Always; -2/0 Reputation -1: small group: Always; -1/0 Reputation -1: Everyone: <=10; -2/0 Reputation -1: large group: <=10; -1/0 Reputation -1: small group: <=10; -0/0 Reputation -1: Everyone: <=7; -1/0 Reputation -1: large group: <=7; -0/0 Reputation -1: small group: <=7; -0/0 Reputation -2: large group: Always; -5/0 Reputation -2: small group: Always; -3/0 Reputation -2: Everyone: <=10; -5/0 Reputation -2: large group: <=10; -2/0 Reputation -2: small group: <=10; -1/0 Reputation -2: Everyone: <=7; -3/0 Reputation -2: large group: <=7; -1/0 Reputation -2: small group: <=7; -1/0 Reputation -3: large group: Always; -7/0 Reputation -3: small group: Always; -5/0 Reputation -3: Everyone: <=10; -7/0 Reputation -3: large group: <=10; -3/0 Reputation -3: small group: <=10; -2/0 Reputation -3: Everyone: <=7; -5/0 Reputation -3: large group: <=7; -2/0 Reputation -3: small group: <=7; -1/0 Reputation -4: large group: Always; -10/0 Reputation -4: small group: Always; -6/0 Reputation -4: Everyone: <=10; -10/0 Reputation -4: large group: <=10; -5/0 Reputation -4: small group: <=10; -3/0 Reputation -4: Everyone: <=7; -6/0 Reputation -4: large group: <=7; -3/0 Reputation -3: Thief & Trickster; -15/0 Reputation -2: Know it All; -5/0 Reputation -4: Idiot; -20/0 Reputation -4: small group: <=7; -2/0 category Dependent Disadvantages 26-50 point friend <=15; -18/0 26-50 point friend <=12; -12/0 26-50 point friend <=9; -6/0 26-50 point friend <=6; -3/0 1-25 point friend <=15; -36/0 1-25 point friend <=12; -24/0 1-25 point friend <=9; -12/0 1-25 point friend <=6; -6/0 <=0 point friend <=15; -48/0 <=0 point friend <=12; -32/0 <=0 point friend <=9; -16/0 <=0 point friend <=6; -8/0 26-50 point loved one <=15; -38/0 26-50 point loved one <=12; -24/0 26-50 point loved one <=9; -12/0 26-50 point loved one <=6; -6/0 1-25 point loved one <=15; -72/0 1-25 point loved one <=12; -48/0 1-25 point loved one <=9; -24/0 1-25 point loved one <=6; -12/0 <=0 point loved one <=15; -96/0 <=0 point loved one <=12; -64/0 <=0 point loved one <=9; -32/0 <=0 point loved one <=6; -16/0 category Enemy Disadvantages Enemy: MegaCorp; -10/0 Enemy: 50 points <=15; -18/0 Enemy: 50 points <=12; -12/0 Enemy: 50 points <=9; -6/0 Enemy: 50 points <=6; -3/0 Enemy: 100 pts or 3-5 25 pts <=15; -30/0 Enemy: 100 pts or 3-5 25 pts <=12; -20/0 Enemy: 100 pts or 3-5 25 pts <=9; -10/0 Enemy: 100 pts or 3-5 25 pts <=6; -5/0 Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0 Enemy: 6-20 25 pts or 3-5 100 pts <=12; -40/0 Enemy: 6-20 25 pts or 3-5 100 pts <=9; -20/0 Enemy: 6-20 25 pts or 3-5 100 pts <=6; -10/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -30/0 Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -15/0 Enemy: utterly formidable group <=15; -60/0 Enemy: utterly formidable group <=12; -60/0 Enemy: utterly formidable group <=9; -40/0 Enemy: utterly formidable group <=6; -20/0 Unknown Enemy: 50 points <=15; -33/0 Unknown Enemy: 50 points <=12; -22/0 Unknown Enemy: 50 points <=9; -11/0 Unknown Enemy: 50 points <=6; -5/0 Unknown Enemy: 100 pts or 3-5 25 pts <=15; -45/0 Unknown Enemy: 100 pts or 3-5 25 pts <=12; -30/0 Unknown Enemy: 100 pts or 3-5 25 pts <=9; -15/0 Unknown Enemy: 100 pts or 3-5 25 pts <=6; -7/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=15; -60/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=12; -50/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=9; -25/0 Unknown Enemy: 6-20 25 pts or 3-5 100 pts <=6; -12/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=15; -60/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=12; -60/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=9; -35/0 Unknown Enemy: 20-1000 25 pts or 6-20 100 pts <=6; -17/0 Unknown Enemy: utterly formidable group <=15; -60/0 Unknown Enemy: utterly formidable group <=12; -60/0 Unknown Enemy: utterly formidable group <=9; -45/0 Unknown Enemy: utterly formidable group <=6; -22/0 category Age Disadvantages Youth (15 years); -6/0; ; -3 Reaction Bonus Youth (16 years); -4/0; ; -2 Reaction Bonus Youth (17 years); -2/0; ; -1 Reaction Bonus Age Over 110 Years; -3/-3; 200 levels category Physical Disadvantages Acceleration Weakness; -5/0 G-Intolerance: .1G Increment; -10/0 G-Intolerance: .05G Increment; -20/0 Space Sickness; -10/0 Albinism; -10/0 Appearance: Unattractive; -5/0; ; -1 Reaction Bonus Appearance: Ugly; -10/0; ; -2 Reaction Bonus Appearance: Hideous; -20/0; ; -4 Reaction Bonus Bad Sight: Nearsighted; -25/0; ; -2 Vision Bonus, -2 Melee Weapon Bonus Bad Sight: Farsighted; -25/0 Bad Sight: Nearsighted (correctable); -10/0 Bad Sight: Farsighted (correctable); -10/0 Blindness; -50/0; ; +1 Reaction Bonus, -50 Vision Bonus Color Blindness; -10/0 Deafness; -20/0; ; +3 DeafMute Bonus, -50 Hearing Bonus Dwarfism; -15/0; ; -1 Move Bonus Epilepsy; -30/0 Termanally Ill; -50/-25; 3 levels Eunuch; -5/0 Fat: Overweight; -5/0; ; +2 Swimming Bonus Fat: +50%; -10/0; ; -1 Reaction Bonus, +5 Swimming Bonus Fat: double; -20/0; ; -2 Reaction Bonus, +5 Swimming Bonus Gigantism; -10/0; ; -2 Reaction Bonus Hard of Hearing; -10/0; ; -4 Hearing Bonus Hemophilia; -30/0 Lame: Crippled Leg; -15/0; ; -3 Move Bonus, -3 Melee Weapon Bonus Lame: One Leg; -25/0; ; -6 Melee Weapon Bonus, -10 Move Bonus Lame: No Legs; -35/0; ; -6 Melee Weapon Bonus, -20 Move Bonus Low Pain Threshold; -10/0 Mute; -25/0; ; +3 DeafMute Bonus No Sense of Smell/Taste; -5/0; ; -50 Smell Bonus One Arm; -20/0 One Eye; -15/0; ; -3 Ranged Weapon Bonus, -1 Melee Weapon Bonus One Hand; -15/0 Skinny; -5/0 Stuttering; -10/0; ; -2 Reaction Bonus Fragile; -20/0 category Mental Disadvantages Patriotism; -15/0; Pride; -10/0; Code of Honor: Uphold Prime Directive; -10/0 Code of Honor: Elegance; -10/0 Code of Honor: Stays Bought; -5/0 Code of Honor: Business Ethics; -10/0 Compulsive Behavior: Generosity; -5/0 Compulsive Behavior: Spendthrift; -5/-5; 3 levels Destiny (Bad); -5/-5; 2 levels Destiny (Great); -50/0 Flashbacks: Standard; -5/-5; 2 levels Flashbacks: Severe; -20/0 Glory Hound; -15/0 Incompetence; -1/-1; 5 levels Manic/Depressive; -20/0 On the Edge; -15/0 Trademark (Quirk); -1/0 Trademark; -5/-5; 3 levels Absent-Mindedness; -15/0 Amnesia; -10/-15; 2 levels; Addiction; -5/0 Alcoholism; -15/-5; 2 levels Bad Temper; -10/0 Berserk; -15/0 Bloodlust; -10/0 Bully; -10/0; ; -2 Reaction Bonus Code of Honor; -5/-5; 3 levels Combat Paralysis; -15/0 Compulsive Behaviour; -5/-5; 3 levels; Cowardice; -10/0 Curiosity; -5/0 Delusion; -5/-5; 3 levels; -1 Reaction Bonus Dyslexia; -5/0 Fanaticism; -15/0 Gluttony; -5/0 Greed; -15/0 Gullibility; -10/0 Honesty; -10/0 Impulsiveness; -10/0 Intolerance; -5/-5; 2 levels; Jealousy; -10/0 Kleptomania; -15/0 Laziness; -10/0 Lecherousness; -15/0 Megalomania; -10/0 Miserliness; -10/0 Overconfidence; -10/0 Pacifism; -15/-15; 2 levels; Paranoia; -10/0; ; -2 Reaction Bonus Pyromania; -5/0 Sadism; -15/0 Sense of Duty; -5/-5; 4 levels; Shyness: Mild; -5/0 Shyness: Severe; -10/0 Shyness: Crippling; -15/0 Split Personality (Same); -10/0; Split Personality (Different); -15/0; Stubbornness; -5/0; ; -1 Reaction Bonus Truthfulness; -5/0 Unluckiness; -10/0 Weak Will; -8/-8; 10 levels; -1 Will Bonus Suspicious; -5/0; ; -1 Reaction Bonus Sense of Duty: Family; -10/0; Sense of Duty: Yakuza; -10/0; Sense of Duty: Mafia; -10/0; Sense of Duty: MegaCorp; -10/0; Sense of Duty: Organized Crime; -10/0; Haughty; -5/0; ; -1 Reaction Bonus Lust for Knowledge; -5/0; Deliberate; -5/0; Compulsive Arguing; -10/0 Sense of Duty: Nature; -15/0 category Phobia Disadvantages Being without a weapon; -5/-15; Demophobia (Crowds); -15/0 Demophobia: severe (Crowds); -30/0 Scotophobia (Darkness); -15/0 Scotophobia: severe (Darkness); -30/0 Necrophobia (Death); -10/0 Necrophobia: severe (Death); -20/0 Rupophobia (Dirt); -10/0 Rupophobia: severe (Dirt); -20/0 Claustrophobia (Enclosed Places); -15/0 Claustrophobia: severe (Enclosed Places); -30/0 Acrophobia (Heights); -10/0 Acrophobia: severe (Heights); -20/0 Entomophobia (Insects); -10/0 Entomophobia: severe (Insects); -20/0 Brontophobia (Loud Noises); -10/0 Brontophobia: severe (Loud Noises); -20/0 Technophobia (Machinery); -5/0 Technophobia: severe (Machinery); -10/0 Teratophobia (Monsters); -15/0 Teratophobia: severe (Monsters); -30/0 Triskadekaphobia (#13); -5/0 Triskadekaphobia: severe (#13); -10/0 Thalassophobia (Oceans); -10/0 Thalassophobia: severe (Oceans); -20/0 Agoraphobia (Open Spaces); -10/0 Agoraphobia: severe (Open Spaces); -20/0 Ophiophobia (Reptiles); -10/0 Ophiophobia: severe (Reptiles); -20/0 Aichmophobia (Sharp Things); -15/0 Aichmophobia: severe (Sharp Things); -30/0 Squeamishness; -10/0 Squeamishness: severe; -20/0 Xenophobia (Strange Things); -15/0 Xenophobia: severe (Strange Things); -30/0 Hoplophobia (Weapons); -20/0 Hoplophobia: severe (Weapons); -40/0 category Social Disadvantages Compulsive Joker; -10/0 Secret: Causes Serious Embarrassment; -5/0 Secret: Causes Utter Rejection;-10/0 Secret: Causes Imprisonment or Exile;-20/0 Secret: Causes Possible Death;-30/0 Trademark; -5/-5; 3 levels Duty <=15; -15/0 Duty <=15: low risk; -10/0 Duty <=12; -10/0 Duty <=12: low risk; -5/0 Duty <=9; -5/0 Duty <=6; -2/0 Odious Personal Habit: Seek out the most Danger; -15/0; 3 levels; -3 Reaction Bonus Odious Personal Habit; -5/-5; 3 levels; -1 Reaction Bonus Primitive; -5/-5; 10 levels Destiny (Bad); -5/-5; 2 levels Destiny (Great); -50/0 Duty (Involuntary); -5/0 Weirdness Magnet; -15/0 Social Stigma; -5/-5; 4 levels; -1 Reaction Bonus Vow; -5/-5; 3 levels; Wealth: Struggling; -10/0; Wealth: Poor; -15/0; Wealth: Dead Broke; -25/0; Low Status; -5/-5; 4 levels * Skills have the form: * name; difficulty(based-on); default1, ..., defaultn; prereq1, ..., prereqn; bonus1, ..., bonusn type skill category Animal Skills Animal Handling; M/H; IQ-6 Packing; M/H; IQ-6, Animal Handling-6; Animal Handling@12 Riding; P/A; Animal Handling-3, DX-5 Teamster; M/A; Animal Handling-4, Riding-2; Animal Handling@12 Veterinary; M/H; Physician-5, Animal Handling-5 category Artistic Skills Video Production; M/A; IQ-6, Performance-4 Artist; M/H; IQ-6; ; +Artistic Bonus Bard; M/A; IQ-5, Performance-2; ; +Elf Skill Bonus, +Voice Bonus, +Charisma Bonus, +Artistic Bonus Cartography; M/A; IQ-5, Navigation-5 Calligraphy; P/A; Artist-2, DX-5 Dancing; P/A; DX-5; ; +Artistic Bonus Musical Instrument; M/H; ; ; +Music Bonus Musical Composition; M/H; ; ; +Music Bonus Photography; M/A, TL; IQ-5 Poetry; M/A; IQ-5; ; +Artistic Bonus Sculpting; P/A; DX-5, IQ-5; ; +Artistic Bonus Singing; P/E(HT); HT-4; ; +Music Bonus, +Voice Bonus Writing; M/A; IQ-5; ; +Artistic Bonus Cyberaxe; M/H; ; ; +Music Bonus Sensie Interface; M/H; Computer Operation-3; ; +Sensie Bonus Small harp; M/H; Full harp-2; ; +Music Bonus Full harp; M/H; Small harp-2; ; +Music Bonus Lyre; M/H; Small harp-2, Full harp-3, Zither-3; ; +Music Bonus Zither; M/H; Lyre-3; ; +Music Bonus Lute; M/H; ; ; +Music Bonus Bowed Psalter; M/H; ; ; +Music Bonus Drum; M/H; ; ; +Music Bonus Flute; M/H; ; ; +Music Bonus Pan pipes; M/H; ; ; +Music Bonus Horn; M/H; ; ; +Music Bonus Bagpipes; M/VH; ; ; +Music Bonus Reed Instrument; M/H; Bagpipes-4; ; +Music Bonus category Athletic Skills Acrobatics; P/H; DX-6 Breath Control; M/VH; Jumping; P/E Running; P/H(HT); ; ; ; ; +8 Move Bonus Skiing; P/H; DX-6 Free Fall; P/A, TL; DX-5, HT-5 Parachuting; P/E; DX-4,IQ-6 Scuba; M/A; IQ-5, Swimming-5 Swimming; P/E; ST-5, DX-4 Throwing; P/H; ; ; +Ranged Weapon Bonus, +Throwing Bonus category Combat/Weapon Skills Guns: Pistol; P/E; DX-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Rifles; P/E; DX-4,Guns: Pistol-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Assault Rifles; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Sniper Rifles; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Sub-Machine Guns; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Shotgun-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: AAI Weapons; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Grenade Lchr; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: Shotgun-4,Guns: AAI Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Guns: Shotgun; P/E; DX-4,Guns: Pistol-4,Guns: Rifles-4,Guns: Assault Rifles-4,Guns: Sniper Rifles-4,Guns: Sub-Machine Guns-4,Guns: AAI Weapons-4,Guns: Grenade Lchr-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Broadsword; P/A; DX-5,Katana-2; ; +Melee Weapon Bonus Fast Draw: Clip; P/E; ; ; +Fast Draw Bonus Fast Draw: Bullets; P/E; ; ; +Fast Draw Bonus Fast Draw: Pistol; P/E; ; ; +Fast Draw Bonus Fast Draw: _______; P/E; ; ; +Fast Draw Bonus Fast Draw: SMG; P/E; ; ; +Fast Draw Bonus Fast Draw: Shotgun; P/E; ; ; +Fast Draw Bonus Fast Draw: Knife; P/E; ; ; +Fast Draw Bonus Fast Draw: Sword; P/E; ; ; +Fast Draw Bonus Fencing; P/A; DX-5; ; +Melee Weapon Bonus Knife; P/E; DX-4; ; +Melee Weapon Bonus Knife Throwing; P/E; DX-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus Thrown Weapon: Grenade; P/E; DX-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus Thrown Weapon: Sword; P/E; DX-4, Throwing-0; ; +Ranged Weapon Bonus, +Throwing Bonus Staff; P/H; DX-5, Short Staff-2; ; +Melee Weapon Bonus Speed Load: Clip; P/E Speed Load: Bullets; P/E Speed Load: Box; P/E Cloak; P/A; DX-5 Forward Observer; M/A; IQ-5 SIGINT Collection/Jamming;M/H No-Landing Extraction; M/A; IQ-6 NBC Warfare; M/A; IQ-5 Wrestling; P/A; DX-5 Gunner: Rocket Launcher; P/A,Gunner: Mortar-4,Gunner: Machine Gun-4,Gunner: Hovertank Cannon-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Beam Weapons-4,Gunner: Sta; DX-5; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missile Weapon Bonus Gunner: Mortar; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Machine Gun-4,Gunner: Hovertank Cannon-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Beam Weapons-4,Gunner: Starship Missile Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Gunner: Machine Gun; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Mortar-4,Gunner: Hovertank Cannon-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Beam Weapons-4,Gunner: Starship Missile Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Gunner: Hovertank Cannon; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Mortar-4,Gunner: Machine Gun-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Beam Weapons-4,Gunner: Starship Missile Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Gunner: Planetary Defence Systems; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Mortar-4,Gunner: Machine Gun-4,Gunner: Hovertank Cannon-4,Gunner: Starship Beam Weapons-4,Gunner: Starship Missile Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Gunner: Starship Beam Weapons; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Mortar-4,Gunner: Machine Gun-4,Gunner: Hovertank Cannon-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Missile Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Gunner: Starship Missile Weapons; P/A; DX-5,Gunner: Rocket Launcher-4,Gunner: Mortar-4,Gunner: Machine Gun-4,Gunner: Hovertank Cannon-4,Gunner: Planetary Defence Systems-4,Gunner: Starship Beam Weapons-4; ;+High IQ Guns Bonus,+Ranged Weapon Bonus,+Missi Lasso; P/A; ; ; +Ranged Weapon Bonus Whip; P/A; ; ; +Melee Weapon Bonus category Craft Skills Armoury; M/A, TL; IQ-5 Armoury: Rifles and Handguns; M/A, TL; IQ-5 Armoury: Vehicle Weapons; M/A, TL; IQ-5 Armoury: Body Armor; M/A, TL; IQ-5 Armoury: Artillery; M/A, TL; IQ-5 Armoury: Spaceship Armor; M/A, TL; IQ-5 Armoury: Starship Weapons; M/A, TL; IQ-5 Armoury: Heavy Weapons; M/A, TL; IQ-5 Mechanic: Generic; M/A; IQ-5 Mechanic: Reaction Drive; M/A; IQ-5, Engineer: Reaction Drive-4 Mechanic: Reactionless Drive; M/A; IQ-5, Engineer: Reactionless Drive-4 Mechanic: Hyperdrive; M/A; IQ-5, Engineer: Hyperdrive-4 Mechanic: Robotics; M/A; IQ-5, Engineer: Robotics-4 Mechanic: Fusion Reactors; M/A; IQ-5, Physics-5, Engineer: Fusion Reactor-4, Mechanic: Fission Reactors-4 Mechanic: Fission Reactors; M/A; IQ-5, Physics-5, Engineer: Fission Reactor-4, Mechanic: Fusion Reactors-4 Mechanic: Hovercraft Vehicles; M/A; IQ-5, Engineer: Hovercraft Vehicles-4 Mechanic: Starship Hulls; M/A; IQ-5, Engineer: Starship Hulls-4 Mechanic: Clockwork; M/A; IQ-5, Engineer: Clockwork-4 Shipbuilding; M/A; IQ-6, Starship building-5 Starship building; M/A; IQ-5, Shipbuilding-5 Blacksmith; M/A, TL; IQ-5, Jeweler-4; ; +Metal Craft Bonus Carpentry; M/E; IQ-4, DX-4; ; +Non-Metal Craft Bonus Cooking; M/E; IQ-4; ; +Non-Metal Craft Bonus Jeweler; M/H, TL; IQ-6, Blacksmith-3; ; +Metal Craft Bonus category Hobby Skills Games: Pool; M/E Games: Golf; M/E Games: Chess; M/E Games:________; M/E category Language Skills Sign Language; M/A Gesture; M/E; IQ-4, Sign Language-0; ; +DeafMute Bonus Galactic Common; M/E; Galactic Trade-3; ;+Language Skill Bonus Galactic Trade; M/E; Galactic Common-3; ;+Language Skill Bonus category Medical Skills Diagnosis; M/H, TL; IQ-6, First Aid-4, Veterinary-5, Physician-4 First Aid; M/E, TL; IQ-5, Physician-0, Veterinary-5, Physiology-5 Physician; M/H, TL; Veterinary-5, First Aid-7, IQ-7 Surgery; M/VH, TL, Opt; Veterinary-5, Physician-5, Physiology-8, First Aid-8; Physician@12 Hypnotism; M/H category Outdoors Skills Hard-Hat Diving; M/A; Scuba-2 Hiking; P/A Climbing; P/A; DX-5, ST-5; ; +DoubleJointed Bonus Fishing; M/E; IQ-4 Naturalist; M/H; IQ-6 Navigation; M/H, TL; Astronomy-5, Seamanship-5;;+Navigation Bonus Orienteering; M/A; IQ-5;;+Navigation Bonus Survival: Arctic; M/A; IQ-5, Naturalist-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Desert; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Islands/Beaches; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Jungle; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Mountains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Plains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Plains; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Swampland-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Swampland; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Woodlands-3, Survival: Urban-3 Survival: Woodlands; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3, Survival: Urban-3 Survival: Urban; M/A; IQ-5, Naturalist-3, Survival: Arctic-3, Survival: Desert-3, Survival: Islands/Beaches-3, Survival: Jungle-3, Survival: Mountains-3, Survival: Plains-3, Survival: Swampland-3 Tracking; M/A; IQ-5, Naturalist-5; ;+Vision Bonus category Professional Skills Elec. Op.: Communications; M/A; IQ-5, Electronics: Communications-3 Elec. Op.: Computers; M/A; IQ-5, Electronics: Computers-3 Elec. Op.: Holographics; M/A; IQ-5, Electronics: Holographics-3 Elec. Op.: Security Systems; M/A; IQ-5, Electronics: Security Systems-3 Elec. Op.: Medical; M/A; IQ-5, Electronics: Medical-3 Elec. Op.: Sensors; M/A; IQ-5, Electronics: Sensors-3 Elec. Op.: Starship Energy Weapons; M/A; IQ-5, Electronics: Starship Energy Weapons-3 Elec. Op.: Vehicle Energy Weapons; M/A; IQ-5, Electronics: Vehicle Energy Weapons-3 Elec. Op.: Weapons; M/A; IQ-5, Electronics: Weapons-3 Elec. Op.: Robotics; M/A; IQ-5, Electronics: Robotics-3 Computer Operation; M/E, TL; IQ-4 NBC Warfare; M/A; IQ-5 Video Production; M/A; IQ-6, Performance-4 Accounting; M/H; IQ-10, Merchant-5, Mathematics-5; Baker; M/A; IQ-4 Butcher; M/A; IQ-4 Heraldry; M/A; IQ-5, Savoir Faire-3 Law; M/H; IQ-6 Mason; M/A; IQ-4 Tailor; M/A; IQ-4 Vintner; M/A; IQ-4 Weaver; M/A; IQ-4 category Psionic Skills Mind Block; M/A; IQ-4;;+Will Bonus category Scientific Skills Astrogation; M/A; Navigation-5, Astronomy-4, Mathematics-4; ; +Astrogation Bonus Electronics: Communications; M/H; ; Mathematics@12;+Math Bonus Electronics: Computers; M/H; ; Mathematics@12;+Math Bonus Electronics: Holographics; M/H; ; Mathematics@12;+Math Bonus Electronics: Medical; M/H; ; Mathematics@12;+Math Bonus Electronics: Robotics; M/H; ; Mathematics@12;+Math Bonus Electronics: Starship Energy Weapons; M/H; ; Mathematics@12;+Math Bonus Electronics: Security Systems; M/H; ; Mathematics@12;+Math Bonus Electronics: Sensors; M/H; ; Mathematics@12;+Math Bonus Electronics: Vehicle Energy Weapons; M/H; ; Mathematics@12;+Math Bonus Electronics: Weapons; M/H; ; Mathematics@12;+Math Bonus Engineer: Reaction Drive; M/H;IQ-6;Mechanic: Reaction Drive@12;+Engineering Bonus +Math Bonus Engineer: Reactionless Drive; M/H;IQ-6;Mechanic: Reactionless Drive@12;+Engineering Bonus +Math Bonus Engineer: Hyperdrive; M/H; IQ-6;Mechanic: Hyperdrive@12;+Engineering Bonus +Math Bonus Engineer: Robotics; M/H; IQ-6;Mechanic: Robotics@12;+Engineering Bonus +Math Bonus Engineer: Fusion Reactor; M/A; IQ-6;Mechanic: Fusion Reactors@12;+Engineering Bonus +Math Bonus Engineer: Fission Reactor; M/A; IQ-6;Mechanic: Fission Reactors@12;+Engineering Bonus +Math Bonus Engineer: Bombs and Traps; M/A; IQ-6;Traps@12;+Engineering Bonus +Math Bonus Engineer: Hovercraft Vehicles; M/A; IQ-6;Mechanic: Hovercraft Vehicles@12;+Engineering Bonus +Math Bonus Engineer: Starship Hulls; M/H; IQ-6;Mechanic: Starship Hulls@12;+Engineering Bonus +Math Bonus Engineer: Plumbing; M/H; IQ-6;;+Engineer Bonus +Math Bonus Engineer: Combat Engineering; M/H; IQ-6;;+Engineer Bonus +Math Bonus Engineer: Clockwork; M/H; IQ-6;Mechanic: Clockwork@12;+Engineer Bonus +Math Bonus Physics; M/H; IQ-6 Planetology: Rock/Ice worlds; M/H; IQ-5, Geology-4, Meteorology-4, Planetology: Earthlike-4,Planetology: Hostile Terrestial-4, Planetology: Gas Giants-4 Planetology: Earthlike; M/H; IQ-6, Geology-4, Meteorology-4, Planetology: Rock/Ice worlds-4,Planetology: Hostile Terrestial-4, Planetology: Gas Giants-4 Planetology: Hostile Terrestial; M/H; IQ-6, Geology-4, Meteorology-4, Planetology: Earthlike-4,Planetology: Rock/Ice worlds-4, Planetology: Gas Giants-4 Planetology: Gas Giants; M/H; IQ-6, Geology-4, Meteorology-4, Planetology: Earthlike-4,Planetology: Hostile Terrestial-4, Planetology: Rock/Ice worlds-4 Planetology: Generic; M/H; IQ-6, Geology-4, Meteorology-4, Planetology: Earthlike-4,Planetology: Hostile Terrestial-4, Planetology: Rock/Ice worlds-4, Planetology: Gas Giants-4 Subspace Mechanics; M/VH Xenobiology: Rock/Ice worlds; M/H Xenobiology: Terrestial; M/H Xenobiology: Hostile Terrestial; M/H Xenobiology: Gas Giants; M/H Xenobiology: Generic; M/H Computer Programming; M/H, TL; Cyberdeck Operation; M/VH; Computer Operation-8 Computer Hacking; M/VH, TL; Computer Operation-8, Computer Programming-4 Cryptanalysis; M/H Xenology; M/H; IQ-6 Agronomy; M/A, TL; IQ-5 Anthropology; M/H; IQ-6 Archaeology; M/H; IQ-6 Architecture; M/A, TL; IQ-5 Astronomy; M/H, TL; IQ-6 Geology; M/H, TL; IQ-6,Prospecting-4 Botany; M/H, TL; IQ-6, Agronomy-5 Biochemistry; M/H, TL; IQ-6, Chemistry-4 Chemistry; M/H, TL; IQ-6 Criminology; M/A, TL; IQ-4 Economics; M/H; IQ-6, Merchant-6;;+Math Bonus History; M/H; IQ-6, Archaeology-6 Linguistics; M/VH; ; ; ; ; +10 Language Bonus Literature; M/H; IQ-6 Mathematics; M/H; IQ-6; ; +Math Bonus Meteorology; M/A, TL; IQ-5 Metalurgy; M/H, TL; Blacksmith-8, Jeweler-8, Armoury-8, Chemistry-5 Occultism; M/A; IQ-6 Philosophy; M/H; IQ-6 Prospecting; M/A; IQ-5,Geology-4 Physiology; M/VH, TL; IQ-7, Diagnosis-5, First Aid-5, Physician-5, Surgery-5 Political Science; M/H; IQ-6, Politics-3 Psychology; M/H; IQ-6 Research; M/A; IQ-5, Writing-3 Theology; M/H; IQ-6 Zoology; M/H; IQ-6, Animal Handling-6, Veterinary-6 category Social Skills Acting; M/A; IQ-5, Bard-5, Performance-2 Administration; M/A; IQ-6, Merchant-3 Area Knowledge (small area); M/E Area Knowledge (village); M/E Area Knowledge (city); M/E Area Knowledge (state); M/E Area Knowledge (nation); M/E Area Knowledge (planet); M/E Carousing; P/A(HT); HT-2 Diplomacy; M/H; IQ-6; ; +Voice Bonus Fast Talk; M/A; IQ-5, Acting-5; ;+Charisma Bonus,+Voice Bonus Gambling; M/A; IQ-5, Mathematics-5 Leadership; M/A; ST-5; ; +Charisma Bonus Merchant; M/A; IQ-5 Performance; M/A; IQ-5, Bard-2; ; +Artistic Bonus Politics; M/A; IQ-5, Diplomacy-5 Savoir Faire; M/E; IQ-4; ; +Reaction Bonus Savoir Faire: Military; M/E; IQ-4; ; +Reaction Bonus Sex Appeal; M/A(HT); HT-3; ;+Reaction Bonus Strategy: Land; M/H; IQ-6, Tactics-6, Strategy: Naval-4,Strategy: Space-4 Strategy: Naval; M/H; IQ-6, Tactics-6, Strategy: Land-4,Strategy: Space-4 Strategy: Space; M/H; IQ-6, Tactics-6, Strategy: Naval-4,Strategy: Land-4 Tactics; M/H; IQ-6, Strategy: Naval-6, Strategy: Land-6,Strategy: Space-6 Teaching; M/A; IQ-5 category Thief/Spy Skills No-Landing Extraction; M/A; IQ-6 Demolition; M/A, TL; IQ-5,Engineer: Bombs and Traps-3 Underwater Demolition; M/A, TL; IQ-5,Demolition-2;Scuba@12,Demolition@12 Camouflage; M/E; IQ-4 Detect Lies; M/H; IQ-6, Psychology-4, Body Language-3; ; +Empathy Bonus Disguise; M/A; IQ-5 Escape; P/H; DX-6; ; +DoubleJointed Bonus Forgery; M/H, TL; IQ-6, DX-8, Artist-5 Holdout; M/A; IQ-5, Sleight of Hand-3 Intelligence Analysis; M/H; IQ-6 Traffic Analysis; M/A; IQ-5 Explosive Ordinance Disposal; M/A; IQ-6, Demolition-4 Interrogation; M/A; IQ-5, ST-5 Intimidation; M/A; ST-5, Acting-3 Lip Reading; M/A; IQ-10;;+Vision Bonus Lockpicking; M/A, TL; IQ-5 Pickpocket; P/H; DX-6, Sleight of Hand-4 Poisons; M/H; IQ-6, Chemistry-5, Physician-3 Scrounging; M/E; IQ-4; ;+Vision Bonus Shadowing; M/A; IQ-6, Stealth-4 Sleight of Hand; P/H Stealth; P/A; IQ-5, DX-5 Streetwise; M/A; IQ-5 Traps; M/A, TL; IQ-5, DX-5, Lockpicking-3 Ventriloquism; M/H category Vehicle Skills Boating; P/A; IQ-5, DX-5 Seamanship; M/E, TL; IQ-4 Exoskeleton; P/A; IQ-6, DX-6 Vacc Suit; M/A, TL; IQ-6 Driving: Hovercar; P/A; IQ-5, DX-5 Driving: Hoverbike; P/A; IQ-5, DX-5 Piloting: Small Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus Piloting: Medium Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus Piloting: Large Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus Piloting: Military Combat Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus Piloting: Military Transport Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus Piloting: Other Military Spacecraft; P/A; IQ-6;Free Fall@12,Vacc Suit@12;+SpacePilot Bonus category Army Careers Army Training;M/E;;ST@10,DX@11,IQ@10,HT@11,Armoury: Rifles and Handguns@10,Brawling@12,Camouflage@10,Climbing@11,Computer Operation@10,Demolition@10,Driving: Hovercar@12,First Aid@12,Guns: Pistol@13,Guns: Assault Rifles@13,Guns: Grenade Lchr@12,Hiking@10,Judo@12,Jumping@10,\ Knife@12,Galactic Common@10,Galactic Trade@10,Orienteering@10,Parachuting@10,Running@10,Savoir Faire: Military@12,Survival: Arctic@10,Survival: Mountains@10,Survival: Jungle@10,Swimming@10,Tactics@10,Vacc Suit@10,Free Fall@10